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AC2 is sensless

FradenFraden Member UncommonPosts: 53

Now i only got to lvl 27 archer type character in this game so yall might call me a noob but i played AC for a long time almost 3 years so i remeber when it first started. When AC2 came out EVERYONE i knew in AC changed over. 2 monthes later everyone went back exept those higher than 40. 1 week later everyone was back only few are left in AC2.... why you ask? Simply because the game just completely sucks and ruined the whole gameming  systym of AC2. No more NPC's to buy from, now you had skills instead of advanceing sword and run lvls. lvl cap was 50 which i think everyone hated.         So it's true even with the best of graphics games will suck... i still think AC is one of the best still out there but until they strip the fees to nothing you wont see Galquar there no longer.

 

 

(It sucks you dont wanna see it)

Comments

  • ElapsedElapsed Member UncommonPosts: 2,329

    Yes, it's been known since day 1 that AC1 and AC2 were completely different. All they share is the name, some lore, creatures, and characters. The gameplay is completely different. AC2 is a bit easier to pick up. AC1 has a steeper learning curve. And of course graphics don't make a game, that's why Ultima has far more subscribers than both AC1 and AC2.

  • FradenFraden Member UncommonPosts: 53

    Meaby i should try ultima.

     

    (It sucks you dont wanna see it)

  • PalantirPalantir Member Posts: 20
    Uh you know AC2 has changed a ton.. Its not at all like what you just described.
  • FradenFraden Member UncommonPosts: 53
    Never the less i got tired of the skill tree and how the combat system was set up my friend. Spells in this game are so few its not fun. Also paying for the patches sucks! Not even Everquest pulls that shit.

    (It sucks you dont wanna see it)

  • DremvekDremvek Member UncommonPosts: 160
    Paying for patches? Are you refering to their monthly fee? Which coincidentally, is how often they introduce a new content patch.... Or their expansion coming up? And I think EQ has every MMO beat when it comes to quantity of expansions to pay for.
  • FalconoffuryFalconoffury Member Posts: 555

    Fraden, you are insane. EQ charges for expansions or adventure packs in addition to the monthly fee. If you buy AC2, you get an update every 2 months, and all you pay is the monthly fee.

    This game isn't the best beginner experience, but it gets better and better the longer you play it.

  • MaltsMalts Member Posts: 5

    AC2 doesnt cap at 50.... but level 150. Your level 27, i can do that in a few hours, tops. You havnt even begun to experience the game. So please, bash it when youve had some experience playing AC2. Yes, in the long run, it does end up sucking, but you didn't even try ac2 out much at all.

     

    AC2's Expansion IS out... and they have skipped out on 3-4 of the 12 patches a year their supposed to do this year alone.

    -->Insert Smack talk here<--

  • ElapsedElapsed Member UncommonPosts: 2,329

    AC2 is indeed a strange mix. The gameplay is extremely simple and dumbed down. Almost every aspect of the game is straight forward and layed out for you. Yet the game rewards the very hardcore players and I think those people are the ones who usually look for more complexity.

    AC2 was just a big mistake in trying to over compensate for things wrong in AC1.

    The quests in AC1 required players to goto external sources like web sites to find guides since there was little guidance in game. AC2 has quests made for idiots and everything is on a list in game.

    AC1's skill system is complex, requiring an understanding of attributes, skills, and proper combinations. In AC2 players just pick a class and pretty much run with it up a skill tree.

    There are tons of armor and weapon combinations and variations in AC1 that are generally not class restricted. AC2 has fewer items and they are class restricted. The funny thing is though that a lot of the items have the same exact stats across all classes in an attempt to balance the game.

    The armor is more complicated in AC1, not only is there armor level or armor rating but resistance to elements! In AC2 there is just one armor rating period. There are buffs to cover for certain elements but they are not on armor. Again this is something that limits the variations on weapons and further reduces complexity.

    With AC1's death system, people learned to cheat it with "death items" (high valued items drop first in AC1 and players purposely found the most expensive junk items so they would drop and stuff like there armor wouldn't). In AC2 players no longer drop items and there is no consequence to death other than vitae.

    Turbine tried to improve the map in AC2 since the one in AC1 has very limited functionality. They failed misserably, navigating the AC2 map is a pain.

    Bots were a problem in AC1.

    Let's talk about trade bots. So, what do we do in AC2? Have almost no trading at all! No trade system, no NPC's! Nothing! Even though that has changed now, there are NPC's but I find the trading is still no where near as active as AC1. I guess could partly be due to the amount of players but I think it goes more back to the variations and limited amount of items AC2 has compared to AC1.

    Then there are buff bots. AC2 buffs last the entire session you're logged in. AC1's are like an hour at most. Not only that, in AC1 buffs can be cast on anyone. In AC2 you have to be in a fellowship to share buffs, the fellowships are level restricted to limit the problem of low level characters being buffed by high level ones.

    Turbine had good ideas but I think they went overboard or just went about fixing the problems all wrong.

    Did I mention the AC2 engine is complete crap too? Man I played Saga of Ryzom the other day and that game looks so much smoother than AC2 and the graphics don't jump or lag anywhere near as much or at all really. AC2's engine is junk period anyone who says i isnn't needs to get out and play other games or is obviously a fanboy. I thought I was over reacting at first but no I'm not. THE ENGINE IS CRAP CRAP CRAP. Turbine should have fixed it from the very start. I do not regret quitting over the lag now, AC2 really deserves it. The game play is decent but there is no excuse for this engine.

  • FalconoffuryFalconoffury Member Posts: 555

    AC2 isn't that straightforward in all ways. The crafting system is pretty tough for some people to understand. Also, many quests can be never found unless you know where to go.

    Other than that, I agree with you that the game is too straight forward and simple. When it was released its biggest problems were lag, bugs, class imbalance, and patches that made people angry by nerfs.

    Being simple isn't so bad since most mmorpgs in the last few years were pretty simple, like City of Heroes or World of Warcraft. AC is special for not being simple.

  • ElapsedElapsed Member UncommonPosts: 2,329

    That's why I didn't mention crafting. It's a toss up in my book on which game has better crafting. AC1 and AC2 take completely different approaches and I don't think one is better than the other.

    And yeah I heard the higher level quests got a lot more vague and provided less guidance in game. I only got to 42 before I quit so I never really saw any of those

  • TatsitTatsit Member Posts: 194



    Originally posted by -Jaguar-

    That's why I didn't mention crafting. It's a toss up in my book on which game has better crafting. AC1 and AC2 take completely different approaches and I don't think one is better than the other.
    And yeah I heard the higher level quests got a lot more vague and provided less guidance in game. I only got to 42 before I quit so I never really saw any of those



    Id say up to level 40 is just to prep you for the fun stuff that happens after that.   level 40 is were the game really begins - AC2 pvp system is far better then any I have seen on any other game, since I left ac2 i been wanting a game with as good as pvp as ac2... world of warcraft is one of the better ones..but still has its limitations -- Darktide is were it was at,  oh how i miss my ol ac2 days

    I am still friends with many of the people from ac2, we are currently playing wow, but i really miss this game, if the populations were up i would be back in a heart beat.

    I never played ac1 other then watching a friend play it, so i cant really comment on it, i think id rather play dark ages of camelot vs ac1  but i cant really judge that...

    anyone from darktide who is playing wow Arcane Warriors and Lost souls guilds play on kel'thuzad

    Jonde and Dallas running lost souls along with Physco from soul claimers guild  -- Rahh and Leonaitis and skittles running Arcane Warriors

    maybe we will find more from our old missing friends

    Tatsit (Darktide Tatzia)

     


    Tatsit
    Tantus Games
    COO/Game Director

  • Sone243Sone243 Member Posts: 13


    Originally posted by Fraden
    Now i only got to lvl 27 archer type character in this game so yall might call me a noob but i played AC for a long time almost 3 years so i remeber when it first started. When AC2 came out EVERYONE i knew in AC changed over. 2 monthes later everyone went back exept those higher than 40. 1 week later everyone was back only few are left in AC2.... why you ask? Simply because the game just completely sucks and ruined the whole gameming systym of AC2. No more NPC's to buy from, now you had skills instead of advanceing sword and run lvls. lvl cap was 50 which i think everyone hated. So it's true even with the best of graphics games will suck... i still think AC is one of the best still out there but until they strip the fees to nothing you wont see Galquar there no longer.


    Omg I'm sorry but I'm so sick of you idiots saying the same thing... yes you can get level 40 in like a week but the level cap is 150 DO THE HEROES QUEST good god. Please everybody who's about to post a topic about this DONT!!!!!!!!!!!!!!!!!!!!!!
  • Sone243Sone243 Member Posts: 13

    Btw ac1's attempt at crafting was a disgrace to all MMORPGs I have to compliment the community though nobody fights and everybodies friendly. Also The allegiance system was GREAT! Eq2's guild thing is ... Next to pathetic I hate it. I mean theres no real reason for higher levels to help lower levels except that they might quite and in big guilds like the brotherhood and Aether alaris (Nektulas Server) They'll kick you before you quite.

  • ElapsedElapsed Member UncommonPosts: 2,329

    AC1 is not a pure crafters game. You have to fight to get crafting resources. I rather enjoyed it because I liked hunting so as a bonus I got craft material! It added even more value to the already awesome loot system. I don't even bother looking at my loot in AC2 and I hate having to spend hours not hunting and wasting my time running in circles mining. I understand that aspect probably appeals to people because not everyone likes to hunt. The two systems of crafting are equal to me. To a pure crafter, AC2 is better. To a hunter, AC1 is better. I realize they both are valid.

    And about AC2, should you really have to be level 45+ to have fun? That's just not a smart design. No one is going to stick around if the lower levels just aren't that fun. AC1's content is mostly at the high levels but there are still a lot of really great low level quests and some of the low level quests used to return valued goods that even high level players wanted. It encouraged people to rerole and interact with newbies a lot. I don't think it's completely true anymore but it used to be. I'm thinking specifically of the Obsidian Dagger (I think it was) if anyone else can remember that far back. I remember just starting the game and just by doing the Obsidian Dagger quest, which was restricted to lower levels only, I aquired a lot of wealth. The dagger was good, everyone wanted one, even the high levels.

    And another thing I forgot to mention messed up between AC1 and AC2. No housing! WTF what a step back AC2 was. AC1 has awesome houes and mansions, AC2 has nothing. I think it comes back to the engine being crap and being a huge source of lag like why they don't make the buildings open.

    That brings me to another step back in progress for AC2. In AC1 I can just walk into a building by opening a door, no loading is required. In AC2 there is a very ugly load screens when entering a building. The environments in AC1 are zoneless (except for dungeons). AC2 would have been the same and just as awesome except they put in zones for buildings. I was HIGHLY disappointed by that when Turbine put shops in. I couldn't even believe it. AC1 and AC2 had avoided loading screens for so long. Portal space is such an awesome idea. It's a load screen but they disguise it as if you're traveling, genius! The AC2 devs ruined it with their craptastic shops and buildings because the engine can't handle it.

  • Sone243Sone243 Member Posts: 13


    Originally posted by -Jaguar-
    AC1 is not a pure crafters game. You have to fight to get crafting resources. I rather enjoyed it because I liked hunting so as a bonus I got craft material! It added even more value to the already awesome loot system. I don't even bother looking at my loot in AC2 and I hate having to spend hours not hunting and wasting my time running in circles mining. I understand that aspect probably appeals to people because not everyone likes to hunt. The two systems of crafting are equal to me. To a pure crafter, AC2 is better. To a hunter, AC1 is better. I realize they both are valid.And about AC2, should you really have to be level 45+ to have fun? That's just not a smart design. No one is going to stick around if the lower levels just aren't that fun. AC1's content is mostly at the high levels but there are still a lot of really great low level quests and some of the low level quests used to return valued goods that even high level players wanted. It encouraged people to rerole and interact with newbies a lot. I don't think it's completely true anymore but it used to be. I'm thinking specifically of the Obsidian Dagger (I think it was) if anyone else can remember that far back. I remember just starting the game and just by doing the Obsidian Dagger quest, which was restricted to lower levels only, I aquired a lot of wealth. The dagger was good, everyone wanted one, even the high levels.And another thing I forgot to mention messed up between AC1 and AC2. No housing! WTF what a step back AC2 was. AC1 has awesome houes and mansions, AC2 has nothing. I think it comes back to the engine being crap and being a huge source of lag like why they don't make the buildings open. That brings me to another step back in progress for AC2. In AC1 I can just walk into a building by opening a door, no loading is required. In AC2 there is a very ugly load screens when entering a building. The environments in AC1 are zoneless (except for dungeons). AC2 would have been the same and just as awesome except they put in zones for buildings. I was HIGHLY disappointed by that when Turbine put shops in. I couldn't even believe it. AC1 and AC2 had avoided loading screens for so long. Portal space is such an awesome idea. It's a load screen but they disguise it as if you're traveling, genius! The AC2 devs ruined it with their craptastic shops and buildings because the engine can't handle it.
    Really Ac2 was a complete step back I mean the whole system and everything... It just made the game extremely entertaining I mean if they modernized ac1 I gaurentee it would be picked up by players in a second... You know like duel wield better graphics the class varety .... omg u see thing in that game like no other... Like swordsman healers Og mage everything these days everybodys the same ac1 was fun and the housing in Eq2 .... its sucks
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