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What was the combat upgrade? I was thinking about getting this game but people keep saying the combat upgrade sucks...what was the game like before it and what did it change?
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Well I've been back to the game for about a week now and I like it. It added a lvl system and changed the way the different classes work slightly. I really think it helped balance the classes and it did make combat more fun. It does have it's problems I guess but overall it's much better than before.
Check the SWG homepage and read up there, you'll be glad you did. Coming back it's a good game and well worth the money with the new upgrades, quests, and space content.
Good luck
Combat Upgrade completely changed combat. Thats what many people did not like, especially veterans. New players and old players that left SWG in 2003/2004 for a while usually like new combat system more than those veterans.
Game before combat revamp ...
wait 30 min to find a doctor, get a god mode buff, solo 95 % of game content, get bored out of your mind, stop playing (unless you DONT grind and just have fun in a great game for the last 2 years). PvP highly unbalanced (only hit against mind were important and you killed yourself doing specials with your weapons as it deducted points from health !!)
Now :
Game more dangerous, soloing slower and high end content needs group, new combat roles, buff is nice but not required, more profession balance between the 32 normal professions (excluding Jedi which are by definition not balanced)
http://starwarsgalaxies.station.sony.com/combat_upgrade/
Have fun
Erillion
It was something they implemented to make the game simpler for new players. They changed not only the combat but affected all non combat crafting professions and basically destroyed what once was one of the most original and innovative crafting systems about. They managed to destory the creativity of the armorsmiths and weaponsmiths for that matter. Removed crafting from the doctor professions and turned the game into a poor EQ2/WOW clone. Those who say it was to stop soloing etc are wrong you can still solo anything in the game its just slightly harder. I know this because one of my friends is the biggest looter on the Chimaera server and uses his Jedi and normal profession combination to solo the very high end mobs.
They introduced an unrealistic lvl system which slowed combat down and basically made gaining a mastery in a profession even more tedious. I played the game for almost 2 years up until the CU hit but the weeks leading up to the CU and the arrogance shown by the developers in the 2 weeks leading up to the CU going live by removing correspondents who made a stand for their professions; the removal of post highlighting the distate towards how they were going about the CU helped me make my mind up and leave. They lost 2 weeks of data on the server i played on due poor implementation when the CU went up which meant weeks of crafting progress lost, experience for other players, people who gained millions of credits and skill tapes all lost which was enough for them to leave.
Overall lots of veteran players left but due to SW fan boys who came in due to EP3 and those who liked the CU staying (combat minded players) those developers have kept their jobs but i will never play another SOE game again. SWG was once a brilliant and orginal game which could have been so much more but was dumbed down for the masses to get on the band wagon and pull back players they lost to other MMORPGS.
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I would have to say you are slightly off base one describing the now and then or at least forgeting that pre-CU profesions that were involved in crafting and entrantiment actualy had roles in commbat?
It's easy to say that bufs were bad in the old system but can you say that the dumbed down CU commbat is more engaging than the old style combat, were, at least in PVE, you had planty of tactical aproaches to take down a mob. Now dont get me wrrong, iam not saying that buffs and 80-90% arrmor were a good thing but those were elemnts of SEO's bad/rushed desicions due to SWG being released befeor it should have been.
Buffs, armor, limited PVP choices were all due to SEO's desicions, even tough they tried to blame the players like the did concering bufs and armor, yet those were elemnts that could have been solved given enough time but all we got was holocorns for christmas tough i must addmit it was something that give the game life for few more months.
Many of us "veterans" left the game becouse we saw trough the BS that the devs were trying to pull on us, killing buffs is all fine and dandy but craming a level system, whit litle to no testing, was something that just screamed of " hey we wanted to balance the game but its to darned hard so we will just trow something in that we know works and we dont have to do much work balancing it. Ohh and wile we are at it lets just take the social interaction asspects from the game and rpelace them whit 8 person groups"
This is the best description of the CU I have seen:
Orginally posted by Zorron
I played in beta and early released and hated it!
Decided to try it the other week and the game is soo much better now, i thank the CU!
Altho the CU has alot of problems, which i think are caused by the old game not working with it
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Don't click here...no2
Before the combat upgrade I could get a good suit of armor and a buff and go out and kill a nest of 10 or more creatures higher lvl than me without getting hurt. Now after the upgrade you have to fight things your lvl or a lvl or 2 above you one at a time or you die. You now have to group for the higher lvl stuff. Doctor buffs and armor used to be a must but now you can do without, the armor still helps though but not like it used to.
Doctors used to make alot of money selling buffs, but now they are not that good so docs are not getting rich like they used to. People used to be able to take a crafting prof and a combat prof and kick but but now with the lvl system crafting prof have no combat lvl so you cant get to lvl 80 if your a crafter. If you take all crafting you only lvl 0 and the smallest of creatures can kill you going to your harvesters.
Overall I like the changes.
Master Rifleman
Master Doctor
Imperial Pilot Ace
Ya'll are hurting my eyes. I stopped reading that damn post ages ago. Quit with the colors already... yeesh
Overall I like the CU. There are some things about it that irk me but overall I think it was a step in the right direction.
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Man I hate it when I write a reply and my computer locks up before I can post it. Did not feel like writing it again late in the night so here it is again on a sunny next day :<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
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Was there a problem whit the experimentation or the way armor worked before for the devs to change it?
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I think everyone running around in the same kind of armor and with 85 % protection (which is simply too much) was a problem the way armor worked. Lowering some resists of comp armor would not have changed that.
Nowadays I enjoy much more to see people use 20 different kind of armor types. Changing requirements meant that more crafters where able to break into the field of AS which is hard on the veteran AS, but they survived and ARE positively prospering at the moment. But like the WS its not only 3-4 brand names anymore. Plus the scouts and rangers with their group hunt bonus now have much more employment than before too.
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I guess the fact that those long timer WS were evill for being around long enough to stockpile the resorces
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The problem was not that they were evil. That problem was that having the effective monopoly on weapons on a server in the hands of 3-4 weaponsmiths meant that these were overworked and often burned-out and lost their fun playing this game. I know 3 examples on my server alone and I know that its not much different on other servers. So in the end such things seem to lead to a dead end for many very nice players. The change means that there are more WS servicing the community and the individual workload is less than before, which means those WS are not totally chained to their crafting stations and factories anymore.
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I mean the stuff from the wok planet that is above the caps that WS can reach for example.
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None of the things I have seen from Kashyyyk so far was better than a Krayt/Gorax/Acklay enhanced weapon crafted by a good player weaponsmith. It may be better than a normal issue gun, yes, but thats not were the real profit is to be found for a WS anyway.
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I dont know if you rember that CU was suposed to come in early 04?
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Yes, space got priority and they HAD to do something against the Jedi holo grind insanity because people burned out by the thousands in that silly grind. So CU was pushed back.
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Ohhh and there is no such thing as krayt PH <?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /> and 1k+ PH were the exception rather than the norm, at least on my server, i felt like a king whit my 700 PH lol
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The Krayt was used as a synonym for all the enhancers that WS use in their profession Krayt tissue, Acklay bones, Gorax parts, Nym motors, NS loot including their leader witch, DE-10 barrels etc. Powerhammers use Acklay stuff if memory servers right. And I am assuming a damage sliced weapon with 30+ % damage slice (that may explain why I think about dmg 1000 weapons and you about dmg 700). However, I suspect that many of these weapons have been sliced using the powerup exploit to get a guaranteed 33 % damage slice.
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In agust 03 i kiled hordes of rontos back on ole tat. I did it whit out bufs, i had a chitin breast plate . and my DL44 metal:) I was killed alot, had to camp after evry kill, . But i could do it and i bet in the new system you cant say the same.
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LOL .. its sounds like you are describing a mid level hunt post CU. Someone with bone armor, a metal DL44 and resting after every kill THAT IS how it is nowadays and THAT also seems to have been something you enjoyed in the past. So whats the difference between back and then ? Its certainly more similiar NOW than to the god-mode buffs in 2004.
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With AR1 on the kimos and AR2 on the DX2 how long did you take it to take down 300k ham whit bleeds alone? Ohhhh wait that was before bleed staking was removed, no? And not like you didnt have bufs and armor on i would guess.
In my first kimo enqunter the mind desiase got all of us, thats no buffs and armor.
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Yes, I used bleed stacking and feign death to kill GD Kimos and an Ancient Krayt just to prove that it was possible to solo them with a smuggler crafter hybrid. Yes, it took ages. No , I did not buff for the Kimos. Yes, I had armor. Yes, I was diseased too (action in my case) so when the Kimo was at HAM 1 from bleed and I was at action 1 (not being able to do specials with my pistol anymore and therefore do dmg against the 100 % acid resists ) I had to finish it off with my base unarmed attack on the third attempt after 2 incaps (pretty close, neh J ?).
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Yeah i can tell you were mainly a crafter:P See, how it worked back them was that AR was the bigest factor.
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Well, we seem to agree then. Fighters did NOT choose their weapons based on what resists vulnerabilities the mob had (as you claimed in your previous post). Fighters did not switch weapons against different mobs. They just used those weapons (see above : T21 & power hammers mostly ) that gave em the most bang for the buck. I was aware of the importance of the armor penetration it reinforces what I posted in my previous post.
>>> Is SWG anomly for SEO?
Do you mean SOE (Sony Online Entertainment) ?
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Funy thing is that 90% procent of the people that i meet in SWG had low opinon of SEO yet most of them went to EQ2 wehn it came out, it seems to me that only the lack of competiton keeps SEO were they are but thats all academic at this point.
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Well, Blizzard is giving them a lot of competition and SOE is not exactly doing bad . Many players that came into the genre with WoW are now trying other games, including SWG.
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For number of resons large groups are more eficent than smaler squads in MMORPG inviroment.
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Debatable. A matter of opinion.
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The first being is that it's a game and not the military, more often than not evryone would not be online at the same time then waht you do if you have 3 groups and 1 doc?
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What keeps the doc from healing everyone that needs healing , wether he is in her group or not ? Usually tankers need healing, so the doc knows whom to heal. We are talking about a raid here, not a doc grinding medical XP.
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Then is the fact that the group leader would not be efective in commbat, waht whit having to com whit his/her group and other groups so thats 1-2 people per group that canot add to the firepower.
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err why is talking into a mike making him less effective in pushing his attack buttons or starting his combat macro with the flick of a finger ? While the macro does its work one have plenty of time to type some orders and speak into the mike and do ones job as raid leader.
You need to be good in multitasking as a leader both in MMORPGs and in RL military. Not much difference there IMHO.
Have fun
Erillion