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Now they feel our pain... they feel their game striped away from them.
I do honestly feel bad for those who loved SWG to the bitter end. Its hard to see something you've invested so much of your life in go away. But then again, they got their home by evicting us from ours... so I can't feel too bad.
Comments
They didn't do anything to you, I would say Lucas is probably 70-80% responsible for them doing a major redo of the game, most give Sony most of the blame, but I have never seen a studio do the massive overhaul of a game, the way they did on their own...It is the price you pay for having someone be able to say yay/nay on everything you do.
I left after the NGE, but i truely doubt Sony wanted to do that drastic overhaul, and were 'forced' by Lucas to do something like it.
Sony screws a lot of stuff up, but like I said, I have never seen a company willingly spend the amount of money and time it probably took to redo a game, and in the process screw so much stuff up...They basically relaunched it, and made a new game to a degree.
Kind of petty to be mad at those that liked the changes or played afterward, not like they had any hand in it.
My apology in advance because this is somewhat controversial.
It may have taken nearly a decade but Lucas Arts finally got their own WoW.
Meh. The only thing about it that I feel is controversial is the fact that companies seem to fail to realize there will NEVER be another WoW. Just like there will never be another Wayne Gretsky, Michael Jordan, or (ugh) Hulk Hogan. These people made something that wasn't super mainstream, mainstream. WoW did the same for the MMO genre, for better or worse. WoW has so many things going for it no other MMO will ever have.
1) Great IP the game designers own: If Blizzards wants furries and space goats in their game, they don't have to worry about Paramount or LucasArts coming in and say, "What are you thinking?"
2) Low system requirements: you can buy a computer off the self at WALMART and play WoW. From Wal-mart... that means your average redneck has access to WoW. That makes a lot bigger customer base.
3) The game is easy: My wife and i are in a casual raiding group, and 3 (or is it 4 now) weeks into Dragon Soul and we are already 7 of 8 in the new bosses. Now some of the high end raiding groups were 8 of 8 on the first week; but, they also had heroic gear from Firelands that we did not. Anyone can play effectively in WoW. You can get addons that tell you what to do when. Addons that tell you to get out of badstuff with blaring alarms. And even ones that tell you what button to push in your DPS rotation. Addons that Blizzard allows.
4) Marketing: and Chuck Norris pities DA' fool who argues this point with me. (I think you get my point)
5) Fanbois like no other. I mentioned that LotRO had weapons that leveled (end-game) and a friend of mine who plays WoW said: "Oh, they stole that idea from legacy items in WoW". Umm... Mines of Moria pre-dates legacy items. But the Blizzard fanbois won't hear of it. If you mention getting an achievement in a game, WoW had achievements first... No it didn't... City of Heroes had them LONG before. Heck, I even remember someone calling EQ (not EQ2, but EQ), a WoW clone.
And with this stupidity comes mob mentality...
Take a look in this forum (and others) and see how many of them were telling us who hated the NGE to 'get over it'... that sounds like taunting to me. And thus the reduced sympathy.
EDIT: Look at the post below this one. I didn't get dumped. My girlfriend was taken into a hospital, ripped apart and remade into some WoW-like frankenstein MONSTER...
I played the game from day 1 with 5 of my friends till the end of the first free month...only one of them kept playing it till after NGE.
Sony "ruined" the game because there was not enough player base to keep i financially viable.
you SWTOR victims need to stop crying about the girlfriend that dumped you 17 years ago and move on.
The Stranger: It's what people know about themselves inside that makes 'em afraid.
We'll get back to this when you realize your hot new gf is opening her legs to the whole world and is not really listening to what you would want from her.
Yes, and that is what they were after all along.
Would someone please close this gloat thread. Lucas Arts killed the game, not much more can be said about it. As for where the "update" came from, we don't really know for sure. I do find it telling that the person responsible for letting it go live regrets it and he did not say anything about LA being involved so I tend to believe that they (LA) was not involved.
Either way, the game was murdered. No crime was commited, no one is going to jail. SOE was required to terminate it because they no longer had a license to operate the game (what idiot does not put a right to continue operation clause into thier contract?).
I feel sorry for the loss of the game and my sympathies go out to all of those who lost thier homes away from reality.
Edit: for those of you intrested SOE has offered a Star Wars Galaxies Memory Book for free: http://starwarsgalaxies.station.sony.com/pdf/SWGMB.pdf#toolbar=true&scrollbar=true
The vast majority of the MMORPG posters that told the Pre-NGE crowd complainers to "Get Over It' were pre-NGE vets themselves that were actually able to Adapt and move on.
MMO History: 2528 days in SW:G
They had the option to renew the license, Smed just said that it just would cost more than it was worth to them, and they didnt really expect to compete with the new Star Wars MMO.
With the game closing it would be nice to think that pre and post NGE SWG players alike all just stfu about it now really. Unlikely but one lives in hope.
"Come and have a look at what you could have won."
Agree.... SAD.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Then, why oh why, are you on this forum (SWG Refuge) of all places????
We stfu when it suits us.
Then again you have to read between the lines, it is possible that LA wanted to kill it a year early (the license ran to the end of 2012). All LA had to do was up the price to the point that SOE would be unwilling to pay then LA could claim that it was all down to SOE. Not saying it was the case but pointing out that there are ways to get around contractts and still look like you have the "moral high ground".
No one on their right mind would think that .... and as a SWG vet I hated what was done with the game, but I was happy that there were still people who enjoyed the game and kept playing. Its kind of like driving by an old appartment, someone else lives there now, which is way better than it not being there at all ...
Quite how me positing the hope for a reduction in crying over spilt milk means that I cannot read and laugh at said crying over spilt milk i'm not sure.
I personally find it rather amusing that people keep banging out the same old tired points and ludicrously rose tinted posts. For all that though it would be nice to think that given the game is now closed there would be a decrease in the melodrama.
Originally posted by Lowcaian
"We stfu when it suits us."
Awesome, hope it's all very cathartic for you. Unlikely, in fact far more likely just to make people more bitter, but there you go.
"Come and have a look at what you could have won."
The post-NGE players will move on, but the old jaded Galaxies players will last forever.
And your any better by implying that we "the NGers"are in "your boat" now? i guess that means "we" should not have any understanding or sympathy for what you went through before and we face now? So far from what ive read your doing exactly the "same" you say "others" are doing to you.
both versions of the game were dear to different ppl, and to many in their version it was "more then just a game" to them. At this point since its closed its rather moot to argue with one another as we are in the "same position". Some will move on, others will go to the emu, and some will carry the friendships they made elsewhere.
Im of the mind that swg had much potential, especially if elements from both versions were used in combination with each other.
considering the direction the newest SW mmo is taking, i feel that too many games are adpating to "wowlike features" when they instead should have features setting them apart from other games.
Of course they will move on - to SWTOR, the game that NGE tried to be
NEW IDEAS that can refresh the STALE state of MMORPGs
This is one of the most uninformed, silly posts I've read in a while.
SWG in 2011 was NOTHING like TOR. SWG was player driven in every aspect - had extensive sandbox features from storyteller, crafting, cities, social features etc etc.
TOR will never be even half the game that SWG was at either in 2004 or in 2011.
NGE TRIED to be the game that Lucasarts wanted it to be - WoW with lightsabers, but SOE couldn't or wouldn't change the whole engine, probably couldn't handle the cost. They really should have done that - make a new game to appease Lucasarts and leave the original game alone.
NEW IDEAS that can refresh the STALE state of MMORPGs