The gripe I have here, is that it is very hard to be social in this game, I'm running around so much doing meaningless quests that I can never take a break to RP or just talk to my group or to the world. As if it wasn't getting bad enough with other MMOs, SWTOR has completely eliminated camping or any downtime, I'm always running even crafting is done on the go! I would love nothing more than to be able to log in and camp a good xp spawn with a group and have a few moments of downtime to relax and be social, but such is not SWTOR. Stop with the quests! Quests are fun when they mean something, not when it is pointless drivel. I feel like when the early MMORPGs - AC, EQ, UO - were started there were 5 flavors of ice cream and the majority of people liked chocolate so now all you get is chocolate and EA and BIOWARE are going to shove it down your throat.
Just gets old. I don't mind it for quests with actual story arcs. Those can be interesting to watch. But really don't need a cinematic for every fucking minor fetch or kill x amount of these mobs quests. Takes away some of the entertainment value from the story lines with some depth to them because regardless the writing it is simply another cinematic amongst hundreds of them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
The gripe I have here, is that it is very hard to be social in this game, I'm running around so much doing meaningless quests that I can never take a break to RP or just talk to my group or to the world. As if it wasn't getting bad enough with other MMOs, SWTOR has completely eliminated camping or any downtime, I'm always running even crafting is done on the go! I would love nothing more than to be able to log in and camp a good xp spawn with a group and have a few moments of downtime to relax and be social, but such is not SWTOR. Stop with the quests! Quests are fun when they mean something, not when it is pointless drivel. I feel like when the early MMORPGs - AC, EQ, UO - were started there were 5 flavors of ice cream and the majority of people liked chocolate so now all you get is chocolate and EA is going to shove it down your throat.
Its been this way since WoW, and I agree it sucks. Although SWTOR does have the group dialouges in flashpoints that often have social interaction while they are playing out. I love running esseles on new toons because those groups are usually very talkative and its refreshing from the post-LFD of WoW where only 2 out of the other 4 players would even respond back to saying hi.
I have 4 level 25 characters and 1 at level 34, and I keep getting burned out.
At first I thought it was the class, then I thought it was the story... then I realized, It's the god damned kill quests... and when I say kill quests I mean; EVERY SINGLE MISSION IN THE GAME!
All the missions are the same... the only thing that changes are what you are killing or who you are killing.
I am of course slightly exaggerating, not every mission is a kill quest... but it sure as hell feels like it when that generator i need to shut down is behind 40 mobs, only to realise that killing one of them has opened up a bonus quest to kill 80 of them... [...]
Um, its a Bioware game. Have you never played a Bioware game before ? Theres always lots of killing in them.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
What on earth has some insignificant side quest story to do with MMO? MMORPGs are not about stories, nor listening to dialogues, nor watching cut-scenes. If we wanted that, we would be watching films or playing single player interactive movies.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
There's no reason this nonsense is what MMOs have to be.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
All the cinematics and dialogues can be quite tiring from time to time. Especially after a day at work when you want to relax for a few hours and just mindlessly play away. I even have a hard time following the conversations in guild chat when I'm running quests and storylines. Am I just getting old or can people relate?
Yes.
Not only have I experienced this but I also heard this feedback from multiple testers and players - longtime, new, fans and critics alike.
I'm not saying the quality of the cutscenes are bad, but they sure feel draining. Not a good feeling for an MMO.
"Never argue with a fool; onlookers may not be able to tell the difference."
The story is the main selling point of swtor if people are not liking it then bioware have failed.
^ this.
Exactly.
Wow's main sellling point vs Lineage 2 is casual gameplay with quests. L2 is insane grind and had almost no quests, yet millions of people play L2 and don't like the wow way, so wow has failed...
Seriously guys, please pull your heads out of your lower backs.
The dark side choices make it a bit more interesting. Some dick asked my to rescue his babies from some mandalorians last night, i go there and it's just a chest. Turns out they are toy dolls, so i take them to him, then stamp of them, then i watch him cry.
Yeah I was light as hell... but that guy... that guy got to me...I channeled my inner RPer and stomped on it.
LOL nope. Any future MMO I play will need to match this level of writing/voice/cinematics to really draw me in, why would I want to go back to old just reading through text, very grindy, boring non creative quest lines and heavy kill / collect quests. You know what I use to do in other MMO's, I would go to a quest giver and just spam and collect all the quests and skim through what i needed to do, at first I didn't do this I was actually reading the full quest, but after awhile I just shortcuted through it and that became normal, I never want to go through that again.
Of course I would say about 5% of the non personal story quests I have done weren't as exciting to listen to the person giving it to me, I think Balmorra and Taris probably had the least creative writing for most of it's quests, at least of what I've seen so far, I'm still a few days from hitting level 50.
The game is not perfect, but neither is most MMO's, but I would say it's the most entertatining MMO I have played to date right out the door.
Oh and if your a steathly class and your move through guys to get to the quest area, don't forget to kill a few guys, your classes probably miss the most bonuses quests in the game, which can offer some good rewards/credits and exp.
LOL, only planet I have disliked so far...Taris ( boring a@@ F@ck@ng Planet) =P
Bioware has done an amazing job with this game and I've been a fan of there work since the beginning. To me this is there best work to date.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
All the cinematics and dialogues can be quite tiring from time to time. Especially after a day at work when you want to relax for a few hours and just mindlessly play away. I even have a hard time following the conversations in guild chat when I'm running quests and storylines. Am I just getting old or can people relate?
A MMO based on cut-scenes is a waste of space imo. Great MMOs have depth, TOR is about as linear as a MMO can get. I predict server merges summer of this year.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
What on earth has some insignificant side quest story to do with MMO? MMORPGs are not about stories, nor listening to dialogues, nor watching cut-scenes. If we wanted that, we would be watching films or playing single player interactive movies.
I think it's safe to say that most everything that humanity has created has evolved to include different elements that weren't there at the start.
Like, oh, say movies and sound. Are you aware that there was a contingent of people who felt movies should not have sound and that acting in movies was more about the actors emoting, using their bodes and faces?
It's ok for mmo's to evolve to include different elements. Time will dicate what sticks and what doesn't.
But let's not ignore that most of everything we enjoy today existed in another form in the past.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
LOL, only planet I have disliked so far...Taris ( boring a@@ F@ck@ng Planet) =P
I like it a lot, Taris has a very intersting design. It is one of the most beautiful planets I have seen so far. Tatooine also, now that I finaly got the highres textures to work (and the advanced development lightning in the init file!) it's a work of beauty.
I am now in Aldoraan and this is the one I like the least; the views look great but the low quality ground textures (grass and snow) you see past the 3D grass radius ruins it. If they fixed these 2 textures it would look gorgeous.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
What on earth has some insignificant side quest story to do with MMO? MMORPGs are not about stories, nor listening to dialogues, nor watching cut-scenes. If we wanted that, we would be watching films or playing single player interactive movies.
I think it's safe to say that most everything that humanity has created has evolved to include different elements that weren't there at the start.
Like, oh, say movies and sound. Are you aware that there was a contingent of people who felt movies should not have sound and that acting in movies was more about the actors emoting, using their bodes and faces?
It's ok for mmo's to evolve to include different elements. Time will dicate what sticks and what doesn't.
But let's not ignore that most of everything we enjoy today existed in another form in the past.
Naturally, but the question was "why do you even bother with MMOs..." assuming as if story and cut-scenes were a necessity and defining feature of modern MMOs.
It varies for me, generally I won't, 'start', a new planet if I'm tired as I'll probably not focus on whats going on.
Saying that, (and it ties in with the article on here), I find the bonus series quests pretty tiring. They feel tacked on somehow and I'm usually ready to leave that area before some twonk at the starport says, 'Hey come here and do this...'.
As a Sith they should have a force choke/lightning option for that NPC :P
Solid post right here. It's when we get trapped in that grind of trying to collect every little piece of gear and xp that you start to burn out. Leveling content can be very entertaining if digested in good portions at a not so hectic pace.
I find myself having to rush things sometimes and get that burnt out feeling. That's when I will change up what I'm doing. Maybe some PvP, or mute the Vent and do some story and space missions to break things up.
When they add some more social items it may help with grouping and finding others to have fun with
PM before you report at least or you could just block.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
What on earth has some insignificant side quest story to do with MMO? MMORPGs are not about stories, nor listening to dialogues, nor watching cut-scenes. If we wanted that, we would be watching films or playing single player interactive movies.
I think it's safe to say that most everything that humanity has created has evolved to include different elements that weren't there at the start.
Like, oh, say movies and sound. Are you aware that there was a contingent of people who felt movies should not have sound and that acting in movies was more about the actors emoting, using their bodes and faces?
It's ok for mmo's to evolve to include different elements. Time will dicate what sticks and what doesn't.
But let's not ignore that most of everything we enjoy today existed in another form in the past.
Except in this case there wasn't an evolution there was a regression as I said in my earlier post. All they did was add voice overs to quests, quests that are not very engaging. Besides the main story line quest, I haven't found a quest yet that lasts more than 15 - 20 minutes. So basically they have one good long epic quest, that they have broken down into smaller lame fetch quests, with a bunch of crap in between. There is litteraly nothing else to do in this game, but quest repeatedly. In the past there were multiple types of ways to xp or treasure hunt, which are either completely missing or just unrewarding.
edit: I forgot about flashpoints, so I guess there are 4 engaging quests.
Not so much tiring as a waste of time to watch, which I guess can be tiring. I mean, seriously, why do you need to watch some guy go on about how his child was taken away by some rabid Rancor into the depths of the nearby swamp, and he needs his son to farm the fields, but his son might still be alive, so can you go click on the glowing cage to release him after killing the Rancor. Unless it's already been killed by some other player who's on the same quest. Who is also there to release the son. Who has now been released a few hundred times.
With an attitude like that, why do you even bother with MMOs..?
Because MMO's have the potential to be the greatest gaming experience there can be. When I first started with EverQuest I was looking forward to when graphics could be more lifelike, when sound was fantastic, and when the worlds could become larger and more immersive. Instead, developers have gone back to what I describe as the FMV games of old.
Don't know what an FMV game is? Imagine a graphical adventure, but every time you click something or talk to someone, you get a movie clip for a few minutes. You can't interact with these movie clips, you can't change the course of things, it's just a case of you watching it then moving on to the next movie clip. Sound familiar?
So much for my much dreamed of future MMO. I actually got excited when I heard Bioware were doing TOR, I generally like their games. And with a $100 million budget and years of production time, I was hoping my dream would come true. So much for that!
Comments
The gripe I have here, is that it is very hard to be social in this game, I'm running around so much doing meaningless quests that I can never take a break to RP or just talk to my group or to the world. As if it wasn't getting bad enough with other MMOs, SWTOR has completely eliminated camping or any downtime, I'm always running even crafting is done on the go! I would love nothing more than to be able to log in and camp a good xp spawn with a group and have a few moments of downtime to relax and be social, but such is not SWTOR. Stop with the quests! Quests are fun when they mean something, not when it is pointless drivel. I feel like when the early MMORPGs - AC, EQ, UO - were started there were 5 flavors of ice cream and the majority of people liked chocolate so now all you get is chocolate and EA and BIOWARE are going to shove it down your throat.
Just gets old. I don't mind it for quests with actual story arcs. Those can be interesting to watch. But really don't need a cinematic for every fucking minor fetch or kill x amount of these mobs quests. Takes away some of the entertainment value from the story lines with some depth to them because regardless the writing it is simply another cinematic amongst hundreds of them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Its been this way since WoW, and I agree it sucks. Although SWTOR does have the group dialouges in flashpoints that often have social interaction while they are playing out. I love running esseles on new toons because those groups are usually very talkative and its refreshing from the post-LFD of WoW where only 2 out of the other 4 players would even respond back to saying hi.
Um, its a Bioware game. Have you never played a Bioware game before ? Theres always lots of killing in them.
What on earth has some insignificant side quest story to do with MMO? MMORPGs are not about stories, nor listening to dialogues, nor watching cut-scenes. If we wanted that, we would be watching films or playing single player interactive movies.
REALITY CHECK
Now, now !
No need to get THAT insulting.
There's no reason this nonsense is what MMOs have to be.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Yes.
Not only have I experienced this but I also heard this feedback from multiple testers and players - longtime, new, fans and critics alike.
I'm not saying the quality of the cutscenes are bad, but they sure feel draining. Not a good feeling for an MMO.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
I'm enjoying it so far. Admittedly, I skip most cut scenes unless it looks like its going to be something interesting.
I self identify as a monkey.
Wow's main sellling point vs Lineage 2 is casual gameplay with quests. L2 is insane grind and had almost no quests, yet millions of people play L2 and don't like the wow way, so wow has failed...
Seriously guys, please pull your heads out of your lower backs.
Yeah I was light as hell... but that guy... that guy got to me...I channeled my inner RPer and stomped on it.
LOL nope. Any future MMO I play will need to match this level of writing/voice/cinematics to really draw me in, why would I want to go back to old just reading through text, very grindy, boring non creative quest lines and heavy kill / collect quests. You know what I use to do in other MMO's, I would go to a quest giver and just spam and collect all the quests and skim through what i needed to do, at first I didn't do this I was actually reading the full quest, but after awhile I just shortcuted through it and that became normal, I never want to go through that again.
Of course I would say about 5% of the non personal story quests I have done weren't as exciting to listen to the person giving it to me, I think Balmorra and Taris probably had the least creative writing for most of it's quests, at least of what I've seen so far, I'm still a few days from hitting level 50.
The game is not perfect, but neither is most MMO's, but I would say it's the most entertatining MMO I have played to date right out the door.
Oh and if your a steathly class and your move through guys to get to the quest area, don't forget to kill a few guys, your classes probably miss the most bonuses quests in the game, which can offer some good rewards/credits and exp.
LOL, only planet I have disliked so far...Taris ( boring a@@ F@ck@ng Planet) =P
Bioware has done an amazing job with this game and I've been a fan of there work since the beginning. To me this is there best work to date.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
I skip the side quests dialogue or just don't do them period.
Yes. Playing until 2am because I am thoroughly engaged is, indeed, quite exhausting.
A MMO based on cut-scenes is a waste of space imo. Great MMOs have depth, TOR is about as linear as a MMO can get. I predict server merges summer of this year.
"I play Tera for the gameplay"
I do find this game exhausting...
In fact I feel exhausted pretty much every day at work (including right now) because I spend too much time playing it when I should be sleeping.
Probably not what you meant though...
I think it's safe to say that most everything that humanity has created has evolved to include different elements that weren't there at the start.
Like, oh, say movies and sound. Are you aware that there was a contingent of people who felt movies should not have sound and that acting in movies was more about the actors emoting, using their bodes and faces?
It's ok for mmo's to evolve to include different elements. Time will dicate what sticks and what doesn't.
But let's not ignore that most of everything we enjoy today existed in another form in the past.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I like it a lot, Taris has a very intersting design. It is one of the most beautiful planets I have seen so far. Tatooine also, now that I finaly got the highres textures to work (and the advanced development lightning in the init file!) it's a work of beauty.
I am now in Aldoraan and this is the one I like the least; the views look great but the low quality ground textures (grass and snow) you see past the 3D grass radius ruins it. If they fixed these 2 textures it would look gorgeous.
Naturally, but the question was "why do you even bother with MMOs..." assuming as if story and cut-scenes were a necessity and defining feature of modern MMOs.
REALITY CHECK
It varies for me, generally I won't, 'start', a new planet if I'm tired as I'll probably not focus on whats going on.
Saying that, (and it ties in with the article on here), I find the bonus series quests pretty tiring. They feel tacked on somehow and I'm usually ready to leave that area before some twonk at the starport says, 'Hey come here and do this...'.
As a Sith they should have a force choke/lightning option for that NPC :P
This looks like a job for....The Riviera Kid!
I find myself having to rush things sometimes and get that burnt out feeling. That's when I will change up what I'm doing. Maybe some PvP, or mute the Vent and do some story and space missions to break things up.
When they add some more social items it may help with grouping and finding others to have fun with
PM before you report at least or you could just block.
Except in this case there wasn't an evolution there was a regression as I said in my earlier post. All they did was add voice overs to quests, quests that are not very engaging. Besides the main story line quest, I haven't found a quest yet that lasts more than 15 - 20 minutes. So basically they have one good long epic quest, that they have broken down into smaller lame fetch quests, with a bunch of crap in between. There is litteraly nothing else to do in this game, but quest repeatedly. In the past there were multiple types of ways to xp or treasure hunt, which are either completely missing or just unrewarding.
edit: I forgot about flashpoints, so I guess there are 4 engaging quests.
Because MMO's have the potential to be the greatest gaming experience there can be. When I first started with EverQuest I was looking forward to when graphics could be more lifelike, when sound was fantastic, and when the worlds could become larger and more immersive. Instead, developers have gone back to what I describe as the FMV games of old.
Don't know what an FMV game is? Imagine a graphical adventure, but every time you click something or talk to someone, you get a movie clip for a few minutes. You can't interact with these movie clips, you can't change the course of things, it's just a case of you watching it then moving on to the next movie clip. Sound familiar?
So much for my much dreamed of future MMO. I actually got excited when I heard Bioware were doing TOR, I generally like their games. And with a $100 million budget and years of production time, I was hoping my dream would come true. So much for that!
Except for the favt that it's true.
High Five FTW!
FWIW, I agree. Had a lot more fun with both Rift and Aion than I've had in TOR.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.