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Ok this issue ive heard from some people through email so i thought id ask you guys well francally i dislike the fact that people sell their MMO account for like GW/WoW/EQ/EQ2 its stupid
and now u can buy items and money offline thats very noobish that you have to get your supplies from an outside source doenst seem like its worth the cash. If you are that into a game that you have to buy your way to being the best well you got a disease.
Gonna ask you guys in poll
Comments
Accounts aren't that big of a deal, but I think when there are afk farmers raising money then sellling it online, thats not ok. It can ruin the economy.
No, definetely not. It opens the doors for exploits and chinese farmers (always prevalent in WoW) looking to make some chump change. Please exit via the door to your right.
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Don't click here...no2
The problem with accounts is that it's against the EULA, it's owned inherently by the company. Not you, you don't own any of it. You're only 'borrowing' everything.
Well the biggest problem is the fact that most games dont like it
like think about it they made the game for people to play through it and have fun so they have these guys who play for 48 hours max out the characters then sell the accounts for 200 bucks
its basically cheating the game
who wants a game full of highest lvls i know i dont
so if u wanna waste ur money on them go ahead but i dont see why its still being legal
ige almost got shut down then they said they were doing it to help new players by giving them a chance to be the best BULL
I really dislike all the gold/credit/(insert game currency here) farmers... like someone said, it can and does ruin economies. It especially hurts the new players IGE said they were trying to help.
And where is your proof of this oft-lauded claim?
voted yes as i just sold my level 60 rogue account on WoW for a smooth £140.00. You can't complain to me as i spent around 4 months on this character doing pvp and getting to 60, i have a pvp rank of 9 and i only managed to get this after a month because my connection was too laggy to go to SS/TM. Why should i waste all that time on my account and not get nothing back? And if some rich idiot wants to buy it, then good for him, two happy people.
However, i do not condone gold farming as alls this does is destory the community and annoy the proper players who are farming for items which cost a lot of gold.
What about the equipment and money that came with your rogue? Does that not count as selling items and money? Or did you strip your rogue and send all of your money to friends? I actually considered trying to gold farm in WoW at one point, but realized how poorly it paid compared to the data entry job I was doing at the time.
Here is my view on gold farming. It only hurts the economy if someone is buying thousands of dollars worth of in game money. For a while, when I was playing WoW, I would take my 50+ warrior into Scarlet Monastery over and over and do solo runs to farm items and money. I would sell everything I got at the AH. How is this really any different from selling the money? Yes, if someone bought the money from me, they would have gotten it without working. But, then, the money that I had earned, I wouldn't be using. It would still be the same amount of money in the economy, only someone else has it. So, are you saying that farming is wrong because it messes up the economy? It only bothers me when people are using exploits to achieve it. If you dupe items to sell, or dupe your money. But, in that case it's not the selling of the money and items that I take exception to, it's the exploiting in the first place.
No i sold my equipment and stuff with it but i can't be called a gold farmer because i honestly got all the stuff for my personal use and i originally had no intentions of selling the game.
You call that bad though? Look at Blizzard, they charge everybody who plays around a quarter of the cost of an overall game and claim this is for server expenses and for latest content added. Well their servers are beyond a joke and some poor people have suffered since release with awful lag and such. Now for the new content, Since the game's release, we have had around 4 or 5 patches which add content and only one of them would i even consider to be classed as a quarter of a game.
Like I said, I have no problem with selling money and accounts. I was just pointing out that you were kind of arguing against yourself. No blood no foul
As far as Blizzard's server issues, I honestly think they're a victim of their own success. I admit that I grumbled a lot when I played WoW, but in retrospect, they did a very good job. Anyway, that's an entirely different topic.
Who cares if people buy and sell things? As long as they are not hurting anyones gameplay then it's fine with me. Obviously people who do some heavy selling may interfere with gameplay in some form or another but that shouldn't mean that buying and selling of everything by everyone has to stop.
If someone works 40+ hours a week, and has a wife/husband and kids, and a LIFE, etc, then they probably don't have time to take a few hours searching for a good weapon or what have you, so they buy it so they can ENJOY the time they do have to play rather than waste it doing menial crap.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
SMACKS IN HEAD
Gold Selling on WoW has ruined the economy for so long in that game because i went to the AH once and people raise all the prices cause they know all the lvl 60s guys are rich people 12 year olds who find out how much it costs goes online buys 300 gold and stacks up
NOW thats just dumb thats shouldnt be allowed and yes selling accounts is relatively ok and i dont mind that people do it but its the fact that some people do it to make money like a job and that seems so wrong if anyone else agrees with me please holla back heh
It hurts the economy because while it doesn't add any more money to the economy, it adds more players to the economy that have a lot of money, which drives up prices.
For example, in a world without out of game currency sales there are 10 players in the market for that +35 uber sword of wtfpwnage for 500g, 2 of them are hardcore gamers who have a ton of cash for grinding, 2 are medium hardcore who have a lot, but not a ton, of cash, and the other 6 are casuals who don't have the cash to afford it. So the market for a 500g sword (in terms of demand at the price of 500g) is 2-4 people in terms of people who can afford it.
If you switch the facts around so that the 6 casuals now have enough Gold to afford the sword, you have much more demand for that +35 sword of wtfpwnage, so the seller can drive up the price because there are more people in the market with the meony to afford it. So instead of charging 500g, he can charge 600g and maybe 700g or more. Remember most people only buy one +35 sword of wtfpwnage, so the key for the seller is to find the sweet spot price where he can keep demand high in terms of the number of buyers while maximizing his return. So he wouldn't want to price it SO high that the actual demand dropped to 2-4 as in scenario 1 above, but he would want it to be high enough to get a nice boost over the 500g base while maintaining a demand of say 6-7 or 8 out of 10, in this example.
So it's clear enough to me that increasing the number of players who have a lot of cash increases demand for expensive items which increases their prices.
I don't, however, see this phenomenon going away anytime soon because of the time versus money conundrum Ive mentioned elsewhere. Simply put, there is a large group of gamers who don't have the time to invest substantial amounts of free time in the game, but they want to advance and compete and so they are willing to trade money (which is a relatively plentiful resource for them) for time (which is a scarce resource for them), because in-game items and currency and the like are essentially representative of time spent in the game obtaining them.
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Don't click here...no2
Nova, I understand your theory, but I still disagree. Think of it this way. Those 6 casual gamers still have to get that money from somewhere. Someone had to earn that money to sell it online. So, assuming that these people are not in the market for the +35 sword of wtfpwnage (as they won't have the in-game money once it's sold), you now have fewer people looking at the sword.
Ok, that was really hard to follow. What I'm saying is, you're number of hardworking grinders and farmers is lower than would be assumed, because some of these people are selling their money. Unless someone spends an inordinate amount of real world money on in-game money, they won't have any more than any hardcore gamer. And some of your hardcore gamers have relinquished their money, so you still have roughly the same number of people with that kind of money.
Basically, what it comes down to, is that money in a game is finite at any given point. People are not creating money out of nothing to sell (unless they're duping, in which case, yes, ban them, beat them, drag them into the street and shoot them). However, assuming they are farming their money, they are not overloading the economy in one fell swoop. If someone wants that +35 sword of wtfpwnage, but doesn't have the time to grind for it, if they feel it's worth real world money, I say go for it.
As far as you people saying selling accounts is fine, but selling money is bad, do you not see the inadvertant contradiction of your statement? Unless that account is stripped and all the money is given away to friends (which, according to previously stated theories would also disrupt the economy, as someone is getting money without earning it) then THEY ARE ALSO BUYING MONEY. You can't do one without the other.
It's an issue of wether cheating should be allowed to me. buying money for a game is cheating. cheating isn't fair. oh sure, the world's not fair, but an MMO is a much more manageable world. in FPS's, cheating is a big deal, and react fairly well (with punkbuster and what not). I don't see why some people think buying money isn't as bad as say, a speed hack or aimbot! It's a growing trend that I frown upon, and hope something will stop it soon. It's only nature for SOE to embrace it nowadays, since they are inherently evil.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
Price inflation in the grotesquely out-of-balance supply-driven virtual economies of MMOGs is a direct result of money spawning on NPCs. There is no zero-sum economic model in play here, which is required to keep inflation down.
There is a constant attempt by developers to counterbalance this huge influx of currency by creating money sinks (expensive, consumable items). But this is a flawed practice for two reasons: 1) they cannot develop enough of them fast enough to combat the influx of cash from NPC slayings, 2) many players hoard their winnings for big ticket purchases.
Real-world cash for virtual-cash/items is not the reason virtual economies see price inflation. There is dramatically more in-game money flooding the system than there is real-world cash. If you really want to see price inflation dampened in your favorite MMOG then yell at the developers to create a realistic economy (boring as all hell) or demand that they make a system that requires as many expenditures as there are earnings.
But even with more effective methods, as long as NPCs spawn items and cash you will always have inflation in play.
I'm pretty sure MOST people play games to have fun and past time, rather than to make money from it.
double post
An easy fix to the problem of account selling is that publishers/developers should offer an option to the player to purchase levels for their characters at say $10/level. This would increase profits for the companies and decrease the price for players who would purchase high level characters from say EBay.
This not only creates the ease for players who do not want to level and just want to experience high end content, but imagine starting a game such as AC or DAoC right now where there are hardly any n00b characters. Most stray away from these aged games as most players are veterans and a n00b is left to hunt alone.
oops