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I said it before TC was put out for the pvp junkies to have spots to fight. Now that people have taken over towns they are finding it is quite useless.
TC was an illusion to keep people motivated so SV can make a little money while they build the rest of the game. All the towers do is create "pvp here" spots.
http://www.mortalonline.com/forums/70057-guilds-not-taking-over-towns-because-pp-drain.html
Focus Group Join Date: Mar 2010 Rep Power: 2 |
Quote:
I guess Forsaken doesn't babysit Bakti and are not purely economical guild because they keep losing PP, right? "Yo guys, if you want to build towers, you need to farm shit, build shit, defend shit and then farm more shit to be able to use them for... nothing". Brilliant thinking Shinzon! Going by your ideology, houses should cost you 200g a day unless there is 50 visitors a day who at least buy or sell stuff from house vendor. Next step would be to force players to farm for 5 hours for each blue player they kill. After that you should be able to turn on gz around your towers. Then implement battlegrounds. And play WoW. MO is supposed to be sandbox. Let ME decide wtf I want to do with the town I control. Don't force me to do something I do not want to. PP drain system is doing exactly that - enforcing certain playstyle. Remove the bad idea, add silver/gold gains for every animal killed in territory you control, for every house in your territory, for every NPC transaction in your territory. Let players decide if they want people in their towns or not by offering certain worthwile bonuses, not burdens without ANY benefits. "Woohoo, ima get some PP if I'll atract half the server to my town, now only question is... wtf do I do with that PP, build more towers? What for?". |
Comments
It is useless right now. SV made a fun and interesting system and made it pointless... people are getting bored with it fast.
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I suggested a completely different model for town control. A towns activity should be measured by commerce, not by counting people in the town at regular intervals. Total activity should be measured by total sales in gold. A guild should receive tax money as a percentage of these sales (as well as prom points to upkeep the town). This provides a natural incentive for a guild to control the town, but also an incentive to protect the town and make it a trading hub. I think a town with the guardzone turned off should produce a higher percentage tax rate than one with the guard zone turned on (some of the taxes go to guards).
Also, controlled towns should have sandbox upgrades. I want to be able to build pvp expansions like scaffolds, ladders, platforms, barricades, etc. I want to be able to build new appliances, or upgrade existing ones. I want to dig a mine in the side of the mountain and see what happens. (However sandbox expansions should be removed if control of a town is lost, making guild control the preferred state of a town).
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Maybe Theia can explain what the devs were thinking, because the current system is failing for lack of a few changes.
Billy I do not see why you thought anything SV would enable would be any different than previous attempts at making the game better. All TC was implemented to do is keep the pvp heads in the game a little longer. It is an illusion, smoke and mirrors. it is something to keep you paying a sub so they can keep alive a little while longer.
Only the wolves are left in the game. All the sheep that see it is not a sandbox left long ago. After the failure of Dawn the pop was at an all time low and SV knew it could not get out UI/PVE/AI out anytime soon since they have been "working" on it since release (even tho Paratus has said on many occasions UI is almost done). They came up with the grand scheme to keep the pvpers in the game. In reality it is a useless system like anything in the game. You gain nothing from holding a town.
The TC system is just a thing to put towers down and say look pvp here. But you are all realizing "um we were doing this before TC". I knew it was only going to hold the pvpers attention for about a month and I was right.
The core system is a good one... TC was a good patch, and the fixes to FAILED and nodelines were huge for the game.
Adding the content I suggest would be not very much work. Town taxation and a few expansion options should take far less time than the core system did, and motivate guilds to take over towns making TC truly interesting.
I don't know how you can't say Mortal is a sandbox... it is an awesome pvp sandbox, and if the AI comes through it could be an awesome pve sandbox. What other kind of sandbox do you want?
PvP sandbox?? What is that? A game where you grind to gear up to pvp then die rinse and repeat? That makes DF and MO the same game except DF has better AI and PVE.
To answer your question I do not want a "PVP sandbox" I want a sandbox. My favorite games are UO, Shadowbane EVE. In that order. None of them were "pvp sandboxes" they were sandboxes. MO is not a sandbox. It is a game where you grind to pvp die and repeat.
Hopefully the fables UI/AI/PVE plus real trade tools not the "WANT TO BUY SWORD" yelling at the bank. Dungeons, rare resources that actually spawn in different locations randomly, Customizable housing, treasure, rare mobs, etc etc. Then it can be called a sandbox. And you know this.
Do not deceive ppl. TC not good patch. TC still bugged. TC just new PvP spot.
MO cant be awesome sandbox PvP game untill prediction not fixed and cheaters in game. 60% players use cheats exploits and bugs. it awesome PvP game?
TC really did nothing for the game. I like to call the TC patch the "smoke and mirrors" patch. All it did was make pvp hotspots that really do nothing for your guild controlling them. They might as well made a capture the flag battle field right in the middle of the map it would of been pretty much the same thing.
No tools were brought in for town control except turning the GZ on or off. I wish SV would just stop with the pointless patches and actually work on sandbox tools or core features. Instead of catering to the pvpers that still play the game. How about try and draw back some sandbox players?
Today, 15:19
#17 (permalink)
Aezreal
Arena Champion
Join Date: Apr 2010
Rep Power: 2
The only problem I see with MO (other then the obvious stuff), is end-game content.
So, you conquer the world, you conquer the cities... then what.
You can't really do anything with towns, the only customization they have is GZ (on/off) priest red rez (on/off).
Towns still drain more PP then what they generate (look at bakti for example) and creating a player town environment is nearly impossible because there are no tools for it.
So pretty much TC was a shallow patch that added a cool map with territory but all of it seems pointless when you've reached the point where you conquer a town.
I personally thought this patch was finally going to bring politics back into the game, and it did, for like a month, now it's the same old boring team death match of always.
T.T
Today, 15:28
#18 (permalink)
Raknar
Member
Join Date: Aug 2010
Location: The mighty jungle
Rep Power: 3
Quote:
Originally Posted by Aezreal
So pretty much TC was a shallow patch that added a cool map with territory but all of it seems pointless when you've reached the point where you conquer a town.
I personally thought this patch was finally going to bring politics back into the game, and it did, for like a month, now it's the same old boring team death match of always.
Sad but true.
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woohohohoho
Another long time player and focus group member chimes in on the TC.
http://www.mortalonline.com/forums/70543-tc-not-amusing-right-now.html
Today, 02:40
#1 (permalink)
princereaper
Focus Group
Join Date: Feb 2010
Location: england,london
Rep Power: 3
TC is not that amusing right now
Sure, we fight over the towns, but what reason is there to fight over the towns? we can't really do anything with them, you need to give us real tools that allows us to actually control these towns.
They are not even worth taking over anymore just for the sake of taking over because of the PP drain.
Stuff we need
Taxation - Tax houses, tax use on vendors.
Outlawing - I don't want you in my town, i should be able to make that happen.
Control on vendor placement in towns - they have their own PP requirements etc
NPC guards with their own upkeep - players determine the amount of guards in a town by PP/gold upkeep, so it possible to have bakti as the town with the most guards if its the most popular town :P
Owners noticeboard/NPC herald - a big noticeboard and a herald that relays the voice of the owners :P (events,recruitment,special offers etc)
No one else in my guild now has any interest in TC now which is a real bummer but I feel if SV gets it act together and finish TC then my buddies will find it in their hearts again to actually want to conquer the world once more.....not just my buddies but the entire population will once want to conquer the world
Today, 17:46
#49 (permalink)
Retepet
Member
Join Date: Jun 2010
Location: Somewhere below standards
Rep Power: 2
Quote:
Originally Posted by Fatcamp
Wtf is wrong with you people? It was not even 2 months ago TC came out and you guys are already writing the game is dying. If you would keep an look at around what is happening you would see that its actually going better for SV. We all know they are working on AI. Its a big thing to fix. What are they suppost to show you people? Some codes that Sebastian have done? Just chill the fuck out
How about some screens of the new GUI ? Like new paperdoll ? Healthbar ? Petbar ? Anything ? Something must be finished by now....
Don't get me started about TC, they released, as always, some half-arsed system, that's all I gonna say about it.
I know you were pretty involved in the testing of TC and put a lot of time in it, so now you get emotional about it.
Calm down.
It's not your fault it didn't turned out as good as we all hoped it would.
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<[GM]Discord> And in the country of sweden it takes time to put things in action [....]
Quote:
And then the small team excuse yet again for the millionth time.
Today, 18:15
#50 (permalink)
Fatcamp
Focus Group
Join Date: Feb 2010
Rep Power: 2
Quote:
Originally Posted by Retepet
How about some screens of the new GUI ? Like new paperdoll ? Healthbar ? Petbar ? Anything ? Something must be finished by now....
Don't get me started about TC, they released, as always, some half-arsed system, that's all I gonna say about it.
I know you were pretty involved in the testing of TC and put a lot of time in it, so now you get emotional about it.
Calm down.
It's not your fault it didn't turned out as good as we all hoped it would.
they said them self first they gonna work on ai and later gui. So what do you want? a screenshot off an empty inventory? Just like darkfalls one? Its nothing that gonna still your hunger more than 2-3 days and later you gonna start the whine again.
Im not emotional about it at all. I just dont understand all the bitching on the forum. They are a really small team. how fast do you want them to work? Look at like wow. They have one off the biggest dev team for an mmorpg. Just look how long time they take on them. Sure it comes out with 99% bugg fixed. But how much more man power do you think they have against starvault? THis is an small indie company thats trying to make thier dream game. I mean all the whining and bitching wont help anything beside maybe getting there moral down even more.
Btw its the same with everything then someone talks about something it always get hyped and then it comes out its not as good as you all expected and this is not just with SV this is with all companys. Likes movies etc. Even with WoW i remember after TBC i got really angry at them beacsue they made it so noob friendly as an example with all the raids.
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I think I will open a business and demand high rates for the business and when my product is sub par I will just say "hey I am only one man what can I do" and demand the same money as businesses that are better than mine and have more money and workers.
MO is real, not vaporware... (but link me when you've put the work in ) if you carefully look at the detail in the Expansion - you can clearly see we're starting to arrive at an interesting new point in MO's life.
GMTheia
I am starting to see you are here to hype and promote instead of discuss I hope the mods see this and will deal with you accordingly since you are paid by SV. Your response has nothing to do with what I said and is just another commercial for the "expansion". Also I live in the present you obviously live in the "potential" future. The main thing I have learned from MO is unless it is in the game working and is not riddled with bugs then don't talk about it.