I don't get the "I can sit on my couch with a controller" thing. My pc is hooked up to my big screen via hdmi and I use a wireless x360 controller. So, I play pc games from the couch just fine.
Curious, how did you get a 360 controller to work on your computer? Is it an actual 360 controller or one thats 3rd party? Some games seem to be made for controllers and not M/KB but I dont want to go buy a new controller if my 360 one will work.
Note that he says Diablo console project. It's not gonna be Diablo 3. And since they only started building the console team a year ago (I think it was in March 2011) the project is still years away.
I don't get the "I can sit on my couch with a controller" thing. My pc is hooked up to my big screen via hdmi and I use a wireless x360 controller. So, I play pc games from the couch just fine.
Curious, how did you get a 360 controller to work on your computer? Is it an actual 360 controller or one thats 3rd party? Some games seem to be made for controllers and not M/KB but I dont want to go buy a new controller if my 360 one will work.
To get my 360 controller to work on the PC they sell a 360 controller receiver you plug into a USB and it syncs up to the controller just like a 360 console. You can use any 360 controller with it and it's also sold as a set with a controller and the USB receiver. For any game that doesn't support game pads though you'll have to find some 3rd party software to program the controls. Personally I don't use a controller for PC games, but my wife has come over to PC from 360 and struggles with M+KB so I got this set up for her to play SMNC.
1. Did everyone forget Diablo 1 was on Playstation?
2. The console version of Diablo 3 will be designed differently from the "ground up". It will NOT be a fast port over from the PC. I mean stop and think about how slow Blizzard is with designing their games.
1. Did everyone forget Diablo 1 was on Playstation?
2. The console version of Diablo 3 will be designed differently from the "ground up". It will NOT be a fast port over from the PC. I mean stop and think about how slow Blizzard is with designing their games.
1. was that such a success that people remember that? people associate diablo with PC and the rare few games to be playable on a Mac (back then) no one remembers it being on the PSX
2. i always trusted blizzard to do the right thing, just hope they dont let us down... i just dont see making D3 for console a good move other than to get some pocket change from the few who will buy it.
Diablo on the playstation was some of the best console gaming I ever had, I honestly have no idea how you "zomg diablo on a console is failzors" types are not embarrassed of your own ignorance. You claim to be such elitist diablo fans, yet have no idea how great d1 was on a console.
when gameplay is altered to suit the consoles, it's rubbish. it's the same with console games being tossed to pc. often they're just awkward. that's how i feel, personally.
its bad because they were just about to release the pc game and consoles and pc coding never goes well together so what will happen is this, they will delay the release because they want to code it for consoles meanwhile the coding will not work, they trash the coding project for consoles and we've waited about 6 months for a game that should have been released already. Thats how thats bad.
1. Did everyone forget Diablo 1 was on Playstation?
2. The console version of Diablo 3 will be designed differently from the "ground up". It will NOT be a fast port over from the PC. I mean stop and think about how slow Blizzard is with designing their games.
1. was that such a success that people remember that? people associate diablo with PC and the rare few games to be playable on a Mac (back then) no one remembers it being on the PSX
2. i always trusted blizzard to do the right thing, just hope they dont let us down... i just dont see making D3 for console a good move other than to get some pocket change from the few who will buy it.
Actually when Diablo 1 was announced for console, it was a big thing. There wasnt as many people in 1996 that owned a computer like today. Playstation was more of a house hold name than a PC in Nov 1996 because it was more affordable for a game unit then a PC.
I just noticed after typing that we all, that had PCs, were running WIN 95. I am starting to feel old now.
I have no doubt that a lot of games could come out for console and pc. Just the one thing that usually gets butchered to be able to work on console, is the user interface. I hate having to click through multiple menus to get to the most basic functions. DCUO and Skyrim are the perfect examples of this. Totally crappy backwards UI's if you have a mouse and keyboard at your disposal. I love Skyrim, but I loathe it's UI with the stupid oversized menu's that need to be clearly visible on a tv screen. Its slow and clumsy and takes way too many moves to get anywhere in those menu's.
I don't get the "I can sit on my couch with a controller" thing. My pc is hooked up to my big screen via hdmi and I use a wireless x360 controller. So, I play pc games from the couch just fine.
It's not that simple. You can't play many games that way on the pc.
Well Blizzard has about a 10 year development time and consoles have about a 10 year life cycle....sounds about right.
This also confirms to any naysayers that Bobby Kotick is FIRMLY in charge of Blizzard.
Shitty RMT --------------------------check
Shitty DRM -------- -----------------check
Shitty console port ---------------check
I don't doubt that this game will be polished up down left and right when it is released. But for 10 years of development even Fun Com could pull that off. SO after ten years we get a watered down version of D2 with less choice, more RMT and it's Polished????
I was drooling for this game before my kids were born. My kids are old enough to play this shit now.
Why do PC gamers complain more about cross platform then console gamers? Serious question it makes no sense. I read something about Dark Souls might be getting ported to the PC and I honestly have yet to see console gamers complain at all about this. But I'm sure PC gamers will still complain if it does release.
Because some games are not meant for consoles and they should not effect pc gameplay with their limitations.
Hack and Slash RPG on console = exactly the same as PC but with console you get better controls and get to use A, B and X, Y instead of just right click/left click lol
lol, what? Console controllers have always been very limited and pale in comparison to keyboard/mouse. How convenient to relate current console hardware to long outdated PC hardware.
Let's break it down:
A, B, X, and Y: these 4 buttons on console controllers cannot change in layout. They can be reassigned their functionality but layout is permanent. Those 4 same buttons could be mapped out on a keyboard in a simple diamond-shape to anything you want. More keys on a keyboard = more variety. Anyways, you didn't even make it that far. Instead, you make it seem like PC gamers are limited to mice built in the '90s... why? Mice now adays alone can "roflstomp" any console controller on the market. I still have a logitech mouse from a good 8 years ago and that thing beats the crap out of console controllers. No? Let's compare:
total buttons on modern day console controller (not including joysticks, Directional pad): 4 primary buttons on the right side, 4 top buttons, and start and select. That's a grand total of 10 buttons!
now let's look at modern day mice + keyboard:
mice can differ so I'll use my old logitech as a perfect example of something anyone can pick up for maybe even cheaper than a console controller: right and left clicks (2), middle mouse wheel that has (5) functional buttons (wheel up, wheel down, push down, push left, push right), a button both at the top of the wheel and at the bottom of it (2), and 3 buttons on the thumb side (3). Grand total number of buttons on my 8-year old mouse: 12
# of keys on a keyboard: a whole lot more than either of the above.
even with a mouse made two decades ago couple + a keyboard... yeah. So this whole "better" argument you have must also contain a boatload of bias.. unless you consider "more limited" = "better"
Why do PC gamers complain more about cross platform then console gamers? Serious question it makes no sense. I read something about Dark Souls might be getting ported to the PC and I honestly have yet to see console gamers complain at all about this. But I'm sure PC gamers will still complain if it does release.
Because some games are not meant for consoles and they should not effect pc gameplay with their limitations.
Hack and Slash RPG on console = exactly the same as PC but with console you get better controls and get to use A, B and X, Y instead of just right click/left click lol
lol, what? Console controllers have always been very limited and pale in comparison to keyboard/mouse. How convenient to relate current console hardware to long outdated PC hardware.
Let's break it down:
A, B, X, and Y: these 4 buttons on console controllers cannot change in layout. They can be reassigned their functionality but layout is permanent. Those 4 same buttons could be mapped out on a keyboard in a simple diamond-shape to anything you want. More keys on a keyboard = more variety. Anyways, you didn't even make it that far. Instead, you make it seem like PC gamers are limited to mice built in the '90s... why? Mice now adays alone can "roflstomp" any console controller on the market. I still have a logitech mouse from a good 8 years ago and that thing beats the crap out of console controllers. No? Let's compare:
total buttons on modern day console controller (not including joysticks, Directional pad): 4 primary buttons on the right side, 4 top buttons, and start and select. That's a grand total of 10 buttons!
now let's look at modern day mice + keyboard:
mice can differ so I'll use my old logitech as a perfect example of something anyone can pick up for maybe even cheaper than a console controller: right and left clicks (2), middle mouse wheel that has (5) functional buttons (wheel up, wheel down, push down, push left, push right), a button both at the top of the wheel and at the bottom of it (2), and 3 buttons on the thumb side (3). Grand total number of buttons on my 8-year old mouse: 12
# of keys on a keyboard: a whole lot more than either of the above.
even with a mouse made two decades ago couple + a keyboard... yeah. So this whole "better" argument you have must also contain a boatload of bias.. unless you consider "more limited" = "better"
There is little you can do to convince somebody that something they have never experienced is better than something they know. By the way you are absolutely correct.
Well Blizzard has about a 10 year development time and consoles have about a 10 year life cycle....sounds about right.
This also confirms to any naysayers that Bobby Kotick is FIRMLY in charge of Blizzard.
Shitty RMT --------------------------check
Shitty DRM -------- -----------------check
Shitty console port ---------------check
I don't doubt that this game will be polished up down left and right when it is released. But for 10 years of development even Fun Com could pull that off. SO after ten years we get a watered down version of D2 with less choice, more RMT and it's Polished????
I was drooling for this game before my kids were born. My kids are old enough to play this shit now.
Now add Consolitis of the nuts to it.
Think I will just flat out pass.
I'm gonna play it through co-op with 3 friends because we have been waiting to do so for years now.. other than that. If the game turns out to be very lackluster for the larget game publisher in the world to take 10 years with, I'll most likely be off the bandwagon in a couple months time... can't say for sure yet,though. I do know I hate RMT, that much is true.
mixing consoles and PCs has never been a good mix. consoles being the limiting factor will affect the development of the game and its further expantions...
oh we cant put in this feature in the new expantion because console players wont be able to use it...
Not to mention handicapped menus to accomodate controllers.
Why do PC gamers complain more about cross platform then console gamers? Serious question it makes no sense. I read something about Dark Souls might be getting ported to the PC and I honestly have yet to see console gamers complain at all about this. But I'm sure PC gamers will still complain if it does release.
mixing consoles and PCs has never been a good mix. consoles being the limiting factor will affect the development of the game and its further expantions...
oh we cant put in this feature in the new expantion because console players wont be able to use it...
Not to mention handicapped menus to accomodate controllers.
skyrim is the perfect example,
press tab for general menu, press up down left right to pick a specific general menu, then press it again to activate it, then press another button to use a sub menu
i had to set up shortcuts and even then i need to press to many keys to reach a specific sub menu.
The Diablo gameplay scheme really is perfect for a console. One stick for movement, another for aiming. Simple gameplay with only a few hotkeys needed to play effectively makes the rest pretty straight forward. Question is if I want to wait for the console version if the PC version is out much earlier.
My only real fear is that they make a horrible Skyrim-like UI.
Why do PC gamers complain more about cross platform then console gamers? Serious question it makes no sense. I read something about Dark Souls might be getting ported to the PC and I honestly have yet to see console gamers complain at all about this. But I'm sure PC gamers will still complain if it does release.
Because some games are not meant for consoles and they should not effect pc gameplay with their limitations.
Hack and Slash RPG on console = exactly the same as PC but with console you get better controls and get to use A, B and X, Y instead of just right click/left click lol
lol, what? Console controllers have always been very limited and pale in comparison to keyboard/mouse. How convenient to relate current console hardware to long outdated PC hardware.
Let's break it down:
A, B, X, and Y: these 4 buttons on console controllers cannot change in layout. They can be reassigned their functionality but layout is permanent. Those 4 same buttons could be mapped out on a keyboard in a simple diamond-shape to anything you want. More keys on a keyboard = more variety. Anyways, you didn't even make it that far. Instead, you make it seem like PC gamers are limited to mice built in the '90s... why? Mice now adays alone can "roflstomp" any console controller on the market. I still have a logitech mouse from a good 8 years ago and that thing beats the crap out of console controllers. No? Let's compare:
total buttons on modern day console controller (not including joysticks, Directional pad): 4 primary buttons on the right side, 4 top buttons, and start and select. That's a grand total of 10 buttons!
now let's look at modern day mice + keyboard:
mice can differ so I'll use my old logitech as a perfect example of something anyone can pick up for maybe even cheaper than a console controller: right and left clicks (2), middle mouse wheel that has (5) functional buttons (wheel up, wheel down, push down, push left, push right), a button both at the top of the wheel and at the bottom of it (2), and 3 buttons on the thumb side (3). Grand total number of buttons on my 8-year old mouse: 12
# of keys on a keyboard: a whole lot more than either of the above.
even with a mouse made two decades ago couple + a keyboard... yeah. So this whole "better" argument you have must also contain a boatload of bias.. unless you consider "more limited" = "better"
Just to play devils advocate your button comparing is flawed. They might make it so holding a trigger button changes what a,b,x,y do opeing up more possible controls, kinda like holding shift etc. I prefer mouse and keyboard it's more acurate. My big beef would be since starcraft 2 REQUIRED an internet connection just to install etc will you get away with not having xbox live or will that be required?
It's pretty obvious they just want more money. Consoles are just more limited than PC.
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
Comments
Curious, how did you get a 360 controller to work on your computer? Is it an actual 360 controller or one thats 3rd party? Some games seem to be made for controllers and not M/KB but I dont want to go buy a new controller if my 360 one will work.
Note that he says Diablo console project. It's not gonna be Diablo 3. And since they only started building the console team a year ago (I think it was in March 2011) the project is still years away.
(taken from someone opinion on another website)
I think that guy got a good point
I think that's the only way I would ever seriously play a console, I can't stand those controllers.
That link was a good find as there is also one for x-box 360 hmmmmm
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
To get my 360 controller to work on the PC they sell a 360 controller receiver you plug into a USB and it syncs up to the controller just like a 360 console. You can use any 360 controller with it and it's also sold as a set with a controller and the USB receiver. For any game that doesn't support game pads though you'll have to find some 3rd party software to program the controls. Personally I don't use a controller for PC games, but my wife has come over to PC from 360 and struggles with M+KB so I got this set up for her to play SMNC.
Steam: Neph
1. Did everyone forget Diablo 1 was on Playstation?
2. The console version of Diablo 3 will be designed differently from the "ground up". It will NOT be a fast port over from the PC. I mean stop and think about how slow Blizzard is with designing their games.
I don't think anyone here realizes the game is almost entirely phased like the case of gw2...lol.
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The expression "console" means something else to game desisgners, in this instance the console guys were hired to do the Mac port of the game.
1. was that such a success that people remember that? people associate diablo with PC and the rare few games to be playable on a Mac (back then) no one remembers it being on the PSX
2. i always trusted blizzard to do the right thing, just hope they dont let us down... i just dont see making D3 for console a good move other than to get some pocket change from the few who will buy it.
Diablo on the playstation was some of the best console gaming I ever had, I honestly have no idea how you "zomg diablo on a console is failzors" types are not embarrassed of your own ignorance. You claim to be such elitist diablo fans, yet have no idea how great d1 was on a console.
when gameplay is altered to suit the consoles, it's rubbish. it's the same with console games being tossed to pc. often they're just awkward. that's how i feel, personally.
its bad because they were just about to release the pc game and consoles and pc coding never goes well together so what will happen is this, they will delay the release because they want to code it for consoles meanwhile the coding will not work, they trash the coding project for consoles and we've waited about 6 months for a game that should have been released already. Thats how thats bad.
Actually when Diablo 1 was announced for console, it was a big thing. There wasnt as many people in 1996 that owned a computer like today. Playstation was more of a house hold name than a PC in Nov 1996 because it was more affordable for a game unit then a PC.
I just noticed after typing that we all, that had PCs, were running WIN 95. I am starting to feel old now.
I have no doubt that a lot of games could come out for console and pc. Just the one thing that usually gets butchered to be able to work on console, is the user interface. I hate having to click through multiple menus to get to the most basic functions. DCUO and Skyrim are the perfect examples of this. Totally crappy backwards UI's if you have a mouse and keyboard at your disposal. I love Skyrim, but I loathe it's UI with the stupid oversized menu's that need to be clearly visible on a tv screen. Its slow and clumsy and takes way too many moves to get anywhere in those menu's.
It's not that simple. You can't play many games that way on the pc.
Well Blizzard has about a 10 year development time and consoles have about a 10 year life cycle....sounds about right.
This also confirms to any naysayers that Bobby Kotick is FIRMLY in charge of Blizzard.
Shitty RMT --------------------------check
Shitty DRM -------- -----------------check
Shitty console port ---------------check
I don't doubt that this game will be polished up down left and right when it is released. But for 10 years of development even Fun Com could pull that off. SO after ten years we get a watered down version of D2 with less choice, more RMT and it's Polished????
I was drooling for this game before my kids were born. My kids are old enough to play this shit now.
Now add Consolitis of the nuts to it.
Think I will just flat out pass.
lol, what? Console controllers have always been very limited and pale in comparison to keyboard/mouse. How convenient to relate current console hardware to long outdated PC hardware.
Let's break it down:
A, B, X, and Y: these 4 buttons on console controllers cannot change in layout. They can be reassigned their functionality but layout is permanent. Those 4 same buttons could be mapped out on a keyboard in a simple diamond-shape to anything you want. More keys on a keyboard = more variety. Anyways, you didn't even make it that far. Instead, you make it seem like PC gamers are limited to mice built in the '90s... why? Mice now adays alone can "roflstomp" any console controller on the market. I still have a logitech mouse from a good 8 years ago and that thing beats the crap out of console controllers. No? Let's compare:
total buttons on modern day console controller (not including joysticks, Directional pad): 4 primary buttons on the right side, 4 top buttons, and start and select. That's a grand total of 10 buttons!
now let's look at modern day mice + keyboard:
mice can differ so I'll use my old logitech as a perfect example of something anyone can pick up for maybe even cheaper than a console controller: right and left clicks (2), middle mouse wheel that has (5) functional buttons (wheel up, wheel down, push down, push left, push right), a button both at the top of the wheel and at the bottom of it (2), and 3 buttons on the thumb side (3). Grand total number of buttons on my 8-year old mouse: 12
# of keys on a keyboard: a whole lot more than either of the above.
even with a mouse made two decades ago couple + a keyboard... yeah. So this whole "better" argument you have must also contain a boatload of bias.. unless you consider "more limited" = "better"
There is little you can do to convince somebody that something they have never experienced is better than something they know. By the way you are absolutely correct.
I'm gonna play it through co-op with 3 friends because we have been waiting to do so for years now.. other than that. If the game turns out to be very lackluster for the larget game publisher in the world to take 10 years with, I'll most likely be off the bandwagon in a couple months time... can't say for sure yet,though. I do know I hate RMT, that much is true.
Not to mention handicapped menus to accomodate controllers.
Console = limited
PC = unlimited
-------------------------------------
Before: developers loved games and made money.
Now: developers love money and make games.
skyrim is the perfect example,
press tab for general menu, press up down left right to pick a specific general menu, then press it again to activate it, then press another button to use a sub menu
i had to set up shortcuts and even then i need to press to many keys to reach a specific sub menu.
just to drink a potion takes to many clicks
The Diablo gameplay scheme really is perfect for a console. One stick for movement, another for aiming. Simple gameplay with only a few hotkeys needed to play effectively makes the rest pretty straight forward. Question is if I want to wait for the console version if the PC version is out much earlier.
My only real fear is that they make a horrible Skyrim-like UI.
Just to play devils advocate your button comparing is flawed. They might make it so holding a trigger button changes what a,b,x,y do opeing up more possible controls, kinda like holding shift etc. I prefer mouse and keyboard it's more acurate. My big beef would be since starcraft 2 REQUIRED an internet connection just to install etc will you get away with not having xbox live or will that be required?
It's pretty obvious they just want more money. Consoles are just more limited than PC.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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