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The Outsiders: The First Sighting of the Demons in Mortal Online

GMTheiaGMTheia Member Posts: 204

 

As per the Title. 

 

Fan made Video - from the extraordinary events occuring over the weekend just past! 

http://www.mortalonline.com/forums/70497-outsiders-first-sighting-demons-mortal-online.html

Hope you all enjoy! 

 

Thanks! 

 

GM Theia

 

GMTheia


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Comments

  • ToferioToferio Member UncommonPosts: 1,411

    It seems that the demons are having troubles deciding if they are supposed to fly or walk.. so they do both.. 

  • koira1koira1 Member UncommonPosts: 264

    wow that video was so dark i barely was able to see what happened, and when i did, it just had some floating fellow wielding a scythe(i think). just lots of running around and looked really boring to me..

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by koira1

    wow that video was so dark i barely was able to see what happened, and when i did, it just had some floating fellow wielding a scythe(i think). just lots of running around and looked really boring to me..

    Ah... ok, check out the ENVY team, they were there too but on the other side of the fight from AQ. 

    You can hear them in their TS.  Seems like they had fun! image

     

    http://www.mortalonline.com/forums/70512-demon-event-gaul-kor.html

    GMTheia


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  • koira1koira1 Member UncommonPosts: 264

    Originally posted by GMTheia

    Originally posted by koira1

    wow that video was so dark i barely was able to see what happened, and when i did, it just had some floating fellow wielding a scythe(i think). just lots of running around and looked really boring to me..

    Ah... ok, check out the ENVY team, they were there too but on the other side of the fight from AQ. 

    You can hear them in their TS.  Seems like they had fun! image

     

    http://www.mortalonline.com/forums/70512-demon-event-gaul-kor.html

    that was certainly better video, tho the area is pretty dark and hard for me to see. but guess thats just my eyes..

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by koira1

    Originally posted by GMTheia


    Originally posted by koira1

    wow that video was so dark i barely was able to see what happened, and when i did, it just had some floating fellow wielding a scythe(i think). just lots of running around and looked really boring to me..

    Ah... ok, check out the ENVY team, they were there too but on the other side of the fight from AQ. 

    You can hear them in their TS.  Seems like they had fun! image

     

    http://www.mortalonline.com/forums/70512-demon-event-gaul-kor.html

    that was certainly better video, tho the area is pretty dark and hard for me to see. but guess thats just my eyes..

     

    they are pretty dark vids. Think your eyes are probably fine.  try turning up the gamma maybe?  These Demons only seem to come out at night-time. 

     

     

    GMTheia


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  • CaldrinCaldrin Member UncommonPosts: 4,505

    Nah Mortal online is just very dark when there is not much light.

    At night you cant see anything.

  • SHOE788SHOE788 Member Posts: 700

    Wheres the demon? It's just an armored human with a scythe...

    Also, why is he floating?

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by SHOE788

    Wheres the demon? It's just an armored human with a scythe...

    Also, why is he floating?

     

    he's the Giant in black armour with glowing eyes and a scythe. 

    GMTheia


    image

  • darthturtle1darthturtle1 Member Posts: 208

    Originally posted by GMTheia

    Originally posted by SHOE788

    Wheres the demon? It's just an armored human with a scythe...

    Also, why is he floating?

     

    he's the Giant in black armour with glowing eyes and a scythe. 

    So the demon looked like every other player on the server except he was giant.  I think he was floating because if you notice everyone in the game looks like they are floating a couple inches off the ground.  And since it looks like they just scaled a player model up, it most likely scaled the floating up. 

    The video just showcases why SV needs new AI.  All it did was bounce around like a ping pong ball and never focused on anyone.  Or if it were a gm playing the demon he sucked bad at pvp. 

    I am glad they are doing something like this to keep the limited player base in the game.  But I wish they were working on features instead of this right now.  I just do not like when they do something like this with no lore behind it.  Like the risar invasion that suddenly started and suddenly started for no reason or the spider invasion.  It just makes it look like it is ad hoc lets put something together to keep people playing.

    Speaking of lore.  I have an idea Theia.  The SV team has said many times they have not "translated all the lore from swedish"  I really do not believe that at all but, how about you tell them just to put it up in swedish.  I have google translate.  Or I am sure there are swedish players that will translate it for free once it is up.  It seems players can do more for the game than SV can usually,.

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by darthturtle1

    Originally posted by GMTheia


    Originally posted by SHOE788

    Wheres the demon? It's just an armored human with a scythe...

    Also, why is he floating?

     

    he's the Giant in black armour with glowing eyes and a scythe. 

    So the demon looked like every other player on the server except he was giant.  I think he was floating because if you notice everyone in the game looks like they are floating a couple inches off the ground.  And since it looks like they just scaled a player model up, it most likely scaled the floating up.  

    There is a specific issue around much larger models, this was partially addressed before they were brought into the game but it's a little more of a pain than just a scalling Issue, we're working (literally right now) on fixing this but this will likely continue to be a minor issue for a little time yet. 

    The video just showcases why SV needs new AI.  All it did was bounce around like a ping pong ball and never focused on anyone.  Or if it were a gm playing the demon he sucked bad at pvp.

    Actually that paticulair indivdual is very good at PVP, it's extremely tough 'piloting' one of these Demons for reaosns I won't go into.

    I am glad they are doing something like this to keep the limited player base in the game.  But I wish they were working on features instead of this right now.  I just do not like when they do something like this with no lore behind it.  Like the risar invasion that suddenly started and suddenly started for no reason or the spider invasion.  It just makes it look like it is ad hoc lets put something together to keep people playing.

    The team's focus right now is AI and GUI with AI taking the vast amount of time and effort.  We took some of their time for this and other yet-to-be-announced events and content but yes, I 100% agree the whole team wants the new AI in; PVE is badly lacking in MO and we're expecting the AI Expansion to more than redress this.

    Speaking of lore.  I have an idea Theia.  The SV team has said many times they have not "translated all the lore from swedish"  I really do not believe that at all but, how about you tell them just to put it up in swedish.  I have google translate.  Or I am sure there are swedish players that will translate it for free once it is up.  It seems players can do more for the game than SV can usually

    Bizarre you raise this as we were literally discussing this a few hours ago. We've previously already asked the Game Designer, for exactly this.  We were told 'no, sorry'. 

     

    GMTheia


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  • TacanTacan Member Posts: 93

    my prioritets

    1-SV dhould fix pridiction , server/client  side, (all teleporting, warping ect.)  nodeline optimization

    2- combat system

    3-if punkt 1,2 done SV can add new AI GUI   and other stuff

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by Tacan

    my prioritets

    1-SV dhould fix pridiction , server/client  side, (all teleporting, warping ect.)  nodeline optimization

    SV Patched recently and did some nodeline optimization - it helped quite a lot on the node in paticulair - more importantly tho they soptted a big issue with some of the code that runs in the background so we're hoping that we'll see a lot more work in this area.  As far as I know this will be after AI and not before.

    2- combat system

    3-if punkt 1,2 done SV can add new AI GUI   and other stuff

     

    GMTheia


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  • TacanTacan Member Posts: 93

    Originally posted by GMTheia

      As far as I know this will be after AI and not before.

     

     

    Too bad..very very bad

  • GMTheiaGMTheia Member Posts: 204

    Originally posted by Tacan

    Originally posted by GMTheia


      As far as I know this will be after AI and not before.

     

     

    Too bad..very very bad

    Well the PVE community might not 100% agree with you - PvP  has had huge focus, it's time we had a more rounded experience for those who don't like PvP and there are many. 

    GMTheia


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  • username509username509 Member CommonPosts: 635

    Do we have any better videos of the demons?  I mean it was dark, and sped up.  You didn't really get a good look at them.

    Never trust a screenshot or a youtube video without a version stamp!

  • RawizRawiz Member UncommonPosts: 584
    Hmm, this looks really poor to me. In every single way you can imagine. That's SV's motto, though, so nothing new here.
  • GMTheiaGMTheia Member Posts: 204

    Originally posted by Rawiz

    Hmm, this looks really poor to me. In every single way you can imagine. That's SV's motto, though, so nothing new here.

    Really? Didn't think they had a motto... other than 'never say die'... unless they''re on one of their Reds. Haha! 

    GMTheia


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  • cosycosy Member UncommonPosts: 3,228

    Originally posted by Caldrin

    At night you cant see anything.

    QFT, go outside on nigth time with no ligth source and see how is :)

    BestSigEver :P
    image

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by cosy

    Originally posted by Caldrin

    At night you cant see anything.

    QFT, go outside on nigth time with no ligth source and see how is :)

    Two reasons why that argument is bs.

    1). Look at the Naves moon. Now try going outside IRL when there is full moon, you can even read (yes, I've tried). 

    2). It's a game, you don't have two hours to spend to wait for sunrise as you would have been forced to IRL. You know what.. I can't even be bothered bringing up all the design reasons for why this is a bad idea, let's just stick to the first reason.

  • deathshrouddeathshroud Member Posts: 1,366

    Originally posted by Toferio

    Originally posted by cosy

    Originally posted by Caldrin

    At night you cant see anything.

    QFT, go outside on nigth time with no ligth source and see how is :)

    Two reasons why that argument is bs.

    1). Look at the Naves moon. Now try going outside IRL when there is full moon, you can even read (yes, I've tried). 

    2). It's a game, you don't have two hours to spend to wait for sunrise as you would have been forced to IRL. You know what.. I can't even be bothered bringing up all the design reasons for why this is a bad idea, let's just stick to the first reason.

     well lucky for you if you had bothered to listen to the recent pulse interview you would of learned that the ngihts will be brightened up to be more inline with whats seen in skyrim so your 2 issues will no longer be a problem toferio.

    there are 2 types of mmo, imitators and innovaters.

  • CacophanistCacophanist Member Posts: 100

    Originally posted by Toferio

    Originally posted by cosy


    Originally posted by Caldrin

    At night you cant see anything.

    QFT, go outside on nigth time with no ligth source and see how is :)

    Two reasons why that argument is bs.

    1). Look at the Naves moon. Now try going outside IRL when there is full moon, you can even read (yes, I've tried). 

    2). It's a game, you don't have two hours to spend to wait for sunrise as you would have been forced to IRL. You know what.. I can't even be bothered bringing up all the design reasons for why this is a bad idea, let's just stick to the first reason.

    The dark nights are one of the best things about MO - really atmospheric and spooky. Sadly Shroud is correct they upped the light a bit more at night so it is not a realistic :(

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Originally posted by Cacophanist

    Originally posted by Toferio


    Originally posted by cosy


    Originally posted by Caldrin

    At night you cant see anything.

    QFT, go outside on nigth time with no ligth source and see how is :)

    Two reasons why that argument is bs.

    1). Look at the Naves moon. Now try going outside IRL when there is full moon, you can even read (yes, I've tried). 

    2). It's a game, you don't have two hours to spend to wait for sunrise as you would have been forced to IRL. You know what.. I can't even be bothered bringing up all the design reasons for why this is a bad idea, let's just stick to the first reason.

    The dark nights are one of the best things about MO - really atmospheric and spooky. Sadly Shroud is correct they upped the light a bit more at night so it is not a realistic :(

    When I played MO, those dark nights were really awesome !

     

    It will be sad if nighttime becomes "daytime with a different color palette" :(

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