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ikkenoikkeno Member UncommonPosts: 67

A friend said it well the other day: "I think we're getting old mate.." and i suspect he is right.. Maybe its because i'm getting older and loose interest so fast. Or maybe its simply too easy and dull.

 

The reason why i unsubscribed to SWTOR after the free month was simply because i found it boring.

There seems to only be three things to do in the game.

1. Quest grinding.

2. Flashpoints.

3. Pvp

Other than that you have datacrons, wich anyone who knows how to google can finish in an hour or two.

And you can craft.. wait, no you cant, thats just a clock ticking.

 

If you are a StarWars fan and like to watch repetative movies where you click the mouse from time to time, this game is for you.

If you enjoy a real challenge you might consider taking up knitting and save your money untill a better game hits the shelves.

 

(I'd like to see the people behind Dark Souls make a mmo, HARD and ruthless game with acual death cost and forced teamplay)

 

- Nothing lasts.. but nothing is lost. -

«1345

Comments

  • YamotaYamota Member UncommonPosts: 6,593

    Yeah, I miss the original EQ and Asheron Call's games. Hard and unforgiving so then you would know that if someone is successful he knows what he is doing. But this is not specific to the MMORPG genre, anything that goes mainstream gets dumbed down.

  • allegriaallegria Member CommonPosts: 682

    Originally posted by Yamota

    Yeah, I miss the original EQ and Asheron Call's games. Hard and unforgiving so then you would know that if someone is successful he knows what he is doing. But this is not specific to the MMORPG genre, anything that goes mainstream gets dumbed down.

    Becasue of this my 2 mainstay MMOs are Vanguard and DDO.... Vanguard I played quite a bit but I didn't touch DDO until about a year ago and it sticks to this day... very deep game.

    Have to give up the leading edge graphics and animations for that old feel though... but DDO is not too shabby.. vanguard well... hehe.

    SWTOR bored me yet I am really wanting to go back to just do the stories once... play it like a solo thing ( when they fix the combat stuff and improve the graphics ) I suppose it was never going to be a "mainstay for me"

  • CrosswireCrosswire Member UncommonPosts: 264

    Yeah, it's a strange one is SWTOR.  

    I started off loving it, thought I would be playing it for a long while.   But after the first few weeks, the bordom kicked in big time.  Now you couldn't get me to play it even if you held a gun to my head.

    Uninstalled and forgotten.

  • SnikzSnikz Member UncommonPosts: 120

    Im gonna play it for a long time not much though.

    Since i got Skyrim, FM2012 plus GW2 comming and that more then enough to keep me busy.

     

  • NBlitzNBlitz Member Posts: 1,904

    Snowball effect from here on out. There will only be more threads like this and others I've seen, in the coming months.

  • SnikzSnikz Member UncommonPosts: 120

    But i can understand what your saying, i also got a feeling that this is gonna be the last mmo-rpg for me. Well at least on a subscribtion basis at least.

  • boubhsboubhs Member Posts: 73

    Originally posted by Crosswire

    Yeah, it's a strange one is SWTOR.  

    I started off loving it, thought I would be playing it for a long while.   But after the first few weeks, the bordom kicked in big time.  Now you couldn't get me to play it even if you held a gun to my head.

    Uninstalled and forgotten.

     

    Same here.

     

    Back to RIFT with a single-month sub.

     

    Also checking EVE with the 14 days Trial and until now it feels like a really really good game. Lets see :)

  • ikkenoikkeno Member UncommonPosts: 67

    Originally posted by boubhs

    Originally posted by Crosswire

    Yeah, it's a strange one is SWTOR.  

    I started off loving it, thought I would be playing it for a long while.   But after the first few weeks, the bordom kicked in big time.  Now you couldn't get me to play it even if you held a gun to my head.

    Uninstalled and forgotten.

     

    Same here.

     

    Back to RIFT with a single-month sub.  <---

     

    Also checking EVE with the 14 days Trial and until now it feels like a really really good game. Lets see :)

    Hehe, i just reinstalled and subbed to Rift, started speccing due to a skilltree reset and quit after 10 minutes xD I suddenly remembered that i dont like rift either..

     

    My god i miss the days when games were fun.. Wish i could just install Anarchy Online again and pretend that the server is not filled with eliteist wankers who have a strong feeling of ownership of the economy, raidbosses and anything related to the game.

    - Nothing lasts.. but nothing is lost. -

  • CrosswireCrosswire Member UncommonPosts: 264

    Originally posted by boubhs

    Originally posted by Crosswire

    Yeah, it's a strange one is SWTOR.  

    I started off loving it, thought I would be playing it for a long while.   But after the first few weeks, the bordom kicked in big time.  Now you couldn't get me to play it even if you held a gun to my head.

    Uninstalled and forgotten.

     

    Same here.

     

    Back to RIFT with a single-month sub.

     

    Also checking EVE with the 14 days Trial and until now it feels like a really really good game. Lets see :)

    You can't go wrong with either of those, both are very good games.  I am back on Rift myself.  Think I may take advantage of the free time/lower sub, when subbing for more than a month.

  • VolgoreVolgore Member EpicPosts: 3,872

    Originally posted by ikkeno

    A friend said it well the other day: "I think we're getting old mate.." and i suspect he is right.. Maybe its because i'm getting older and loose interest so fast. Or maybe its simply too easy and dull.

     

    I absolutely say it is the latter.

    There's an old saying going something like "you don't get too old for gaming, but get old without it". I thought about being too old to play games with every other title who couldn't keep me interested, some not even for the initial 30 free days.

    But i'm very positive that it's not me, but the games. I guess we older gamers are just sick of being handled like 12yr olds in mmorpgs which become easier with every new title, i don't need a game to hold my hand and lead me through to free epics.

    Maybe you remember the discussion when the Questhelper-addon took a huge hit in WoW. I'm used to play games in which i don't have any arrows to point me to that certain spider cage and i got along withouth them very well. Or when Blizzard cut the health of all mobs and removed elites? Today such cruches are standard in games, along with a ton more stuff to make it easy for the kids and housewifes.

    Today's mmorpgs aren't designed for gamers, because gamers already have their games and are hard to get to another title. They are designed for non-gamers, the bigger target audience.

    Give me a game with some challenge and i'll gladly pick up my old habit of playing all night through again.

    image
  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by VoIgore

    Originally posted by ikkeno

    A friend said it well the other day: "I think we're getting old mate.." and i suspect he is right.. Maybe its because i'm getting older and loose interest so fast. Or maybe its simply too easy and dull.

     

    I absolutely say it is the latter.

    There's an old saying going something like "you don't get too old for gaming, but get old without it". I thought about being too old to play games with every other title who couldn't keep me interested, some not even for the initial 30 free days.

    But i'm very positive that it's not me, but the games. I guess we older gamers are just sick of being handled like 12yr olds in mmorpgs which become easier with every new title, i don't need a game to hold my hand and lead me through to free epics.

    Maybe you remember the discussion when the Questhelper-addon took a huge hit in WoW. I'm used to play games in which i don't have any arrows to point me to that certain spider cage and i got along withouth them very well. Or when Blizzard cut the health of all mobs and removed elites? Today such cruches are standard in games, along with a ton more stuff to make it easy for the kids and housewifes.

    Today's mmorpgs aren't designed for gamers, because gamers already have their games and are hard to get to another title. They are designed for non-gamers, the bigger target audience.

    Give me a game with some challenge and i'll gladly pick up my old habit of playing all night through again.

     

    The other day one of my old gaming friends was talking to me on MSN.   She was talking about TOR ...   More or less the group she played with decided not to play anymore.   The reason they gave and she related was it felt like too much hand holding.   Like nothing was left for you to figure out.

     

    I'm not sure this is exactly how I would phrase it for myself.   I pre-ordered the game when the link went live because of the game I was testing at the time.   In ways it was still the same game and in ways it wasn't.

     

    I like to craft and back then most all crafted items had mod slots.   My mains were a Powertech and  Merc...  the looks of both characters were very different.   I had armstech, armormech and cybertech at 400 in that phase and both the PT and Merc were level 50.   Even beyond the crafted items having mods slots the crafts themselves had other differences.

     

    So the crafting was the same but the end product wasn't...  and if they had kept it like that I would likely have played a few months.   Nothing about "that system" was broken... no bugs that I ever ran into.    Someone obviously put a lot of time into creating all of those items etc   It actually impressed me that you could simply raid for mods and still be wearing armor you found on your Origin planet if you liked the look.. or using a weapon you found there...  options I love them.   No need for a social item slot because you could pick your look...

     

    On top of that each Advanced Class had very unique things about them.   Playing a Commando was not simply playing a Merc that had the exact same attacks but different "visuals".

     

    When they took those things out of beta... I knew the mirrored class thing was not going to be reverted and I hated it.   The "golden" item phase of beta... we were lead to believe the modded items would come back and ya they did... in a very limited and poorly implemented manner.

     

    Oh and yes regardless of what anyone wants to tell you "high ress" textures were IN game and not limited to cut scenes.   Oh and no.. none of my computers were crashing due to them even when they did stress tests of a few hundred people on various world stacked on top of each other (not something I have happen in *live*).

     

    So the point....

     

    Sure the hand holding might be there.   For me its just the fact that this game is no where near what it was in beta.. when I ordered.   I don't want to have to wait X months for them to add stuff back (maybe) that was perfectly fine in beta.   LIke their comments on improving crafting.   Crafting was already improved before the destroyed it in beta.

     

    Back then... well we may be older but that doesn't mean we can't game.   Sure I wasn't staying up 3 days straight playing but in that part of beta I was probably putting 18 hours in a day easily.    When I'm between projects I have a lot of free time.

     

    So I agree ... when you find something you enjoy that gamer will wake back up.

     

    *note*  I'm sorry this is kind of long but I wanted to illustrate some things I thought were relevant to the thread content.

  • ikkenoikkeno Member UncommonPosts: 67

    :( Seems like most people agree here..

    I'll be a good little consumer and wait for the next game to whisper sweet praises to my wallet.. Guildwars2 was it? Depressing shit to be treated like a cash dispenser by companies who really could not care what i feel or think.

    - Nothing lasts.. but nothing is lost. -

  • SanHorSanHor Member UncommonPosts: 336

    Agreed though I wasnt surprised. My friend talked me into buying this game and I regret every single $ I gave supporting it. I wish I lost that money instead

  • OhamOham Member UncommonPosts: 24

    Unsubscribed as well. Strangest thing is, I don't really know why. I liked the game. I just don't log in anymore even though I have plenty of time.

  • ArenthasArenthas Member Posts: 85

    Originally posted by Oham

    Unsubscribed as well. Strangest thing is, I don't really know why. I liked the game. I just don't log in anymore even though I have plenty of time.

    Same here. Just lost interest.

     

    I definitely miss AC2 days

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Antarious

    Originally posted by VoIgore


    Originally posted by ikkeno

    A friend said it well the other day: "I think we're getting old mate.." and i suspect he is right.. Maybe its because i'm getting older and loose interest so fast. Or maybe its simply too easy and dull.

     

    I absolutely say it is the latter.

    There's an old saying going something like "you don't get too old for gaming, but get old without it". I thought about being too old to play games with every other title who couldn't keep me interested, some not even for the initial 30 free days.

    But i'm very positive that it's not me, but the games. I guess we older gamers are just sick of being handled like 12yr olds in mmorpgs which become easier with every new title, i don't need a game to hold my hand and lead me through to free epics.

    Maybe you remember the discussion when the Questhelper-addon took a huge hit in WoW. I'm used to play games in which i don't have any arrows to point me to that certain spider cage and i got along withouth them very well. Or when Blizzard cut the health of all mobs and removed elites? Today such cruches are standard in games, along with a ton more stuff to make it easy for the kids and housewifes.

    Today's mmorpgs aren't designed for gamers, because gamers already have their games and are hard to get to another title. They are designed for non-gamers, the bigger target audience.

    Give me a game with some challenge and i'll gladly pick up my old habit of playing all night through again.

     

    The other day one of my old gaming friends was talking to me on MSN.   She was talking about TOR ...   More or less the group she played with decided not to play anymore.   The reason they gave and she related was it felt like too much hand holding.   Like nothing was left for you to figure out.

     

    I'm not sure this is exactly how I would phrase it for myself.   I pre-ordered the game when the link went live because of the game I was testing at the time.   In ways it was still the same game and in ways it wasn't.

     

    I like to craft and back then most all crafted items had mod slots.   My mains were a Powertech and  Merc...  the looks of both characters were very different.   I had armstech, armormech and cybertech at 400 in that phase and both the PT and Merc were level 50.   Even beyond the crafted items having mods slots the crafts themselves had other differences.

     

    So the crafting was the same but the end product wasn't...  and if they had kept it like that I would likely have played a few months.   Nothing about "that system" was broken... no bugs that I ever ran into.    Someone obviously put a lot of time into creating all of those items etc   It actually impressed me that you could simply raid for mods and still be wearing armor you found on your Origin planet if you liked the look.. or using a weapon you found there...  options I love them.   No need for a social item slot because you could pick your look...

     

    On top of that each Advanced Class had very unique things about them.   Playing a Commando was not simply playing a Merc that had the exact same attacks but different "visuals".

     

    When they took those things out of beta... I knew the mirrored class thing was not going to be reverted and I hated it.   The "golden" item phase of beta... we were lead to believe the modded items would come back and ya they did... in a very limited and poorly implemented manner.

     

    Oh and yes regardless of what anyone wants to tell you "high ress" textures were IN game and not limited to cut scenes.   Oh and no.. none of my computers were crashing due to them even when they did stress tests of a few hundred people on various world stacked on top of each other (not something I have happen in *live*).

     

    So the point....

     

    Sure the hand holding might be there.   For me its just the fact that this game is no where near what it was in beta.. when I ordered.   I don't want to have to wait X months for them to add stuff back (maybe) that was perfectly fine in beta.   LIke their comments on improving crafting.   Crafting was already improved before the destroyed it in beta.

     

    Back then... well we may be older but that doesn't mean we can't game.   Sure I wasn't staying up 3 days straight playing but in that part of beta I was probably putting 18 hours in a day easily.    When I'm between projects I have a lot of free time.

     

    So I agree ... when you find something you enjoy that gamer will wake back up.

     

    *note*  I'm sorry this is kind of long but I wanted to illustrate some things I thought were relevant to the thread content.

    Wow! Thanks for sharing that! I've seen the same things happen in other MMOs I've been an early beta tester for. Way too often, the game changes for the worse in the last few months, rather than the better. It's almost like the developers take stupid pills, or there is some malevolent "MMO Consultant" that all the big companies bring in to "fix" the game for release, but who actually doesn't know what the heck they are talking about.

    I thought the modable items were a last minute addition and they didn't have the time to make them the default method for items. To find out that the system was in and working, only to be gutted, just makes me angry and sad. A huge reason crafting and the economy are borked are because of the mish mash of modable and non-modable items.

    It seems the game didn't just need more development time, but they needed to actually understand what made the game fun and what didn't before mucking around with major systems a few months before release!

    They must have brought in a "consultant" who worked for SOE. SOE has long had the "tarnishing touch" ability to destroy anything that ever came close to greatness. Seems like someone with similar "talent" ruined TOR as well.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    yep op might be time to hang your hat and go play social game with your friend !

  • ArenthasArenthas Member Posts: 85

    Originally posted by fiontar

    Originally posted by Antarious


    Originally posted by VoIgore


    Originally posted by ikkeno

    A friend said it well the other day: "I think we're getting old mate.." and i suspect he is right.. Maybe its because i'm getting older and loose interest so fast. Or maybe its simply too easy and dull.

     

    I absolutely say it is the latter.

    There's an old saying going something like "you don't get too old for gaming, but get old without it". I thought about being too old to play games with every other title who couldn't keep me interested, some not even for the initial 30 free days.

    But i'm very positive that it's not me, but the games. I guess we older gamers are just sick of being handled like 12yr olds in mmorpgs which become easier with every new title, i don't need a game to hold my hand and lead me through to free epics.

    Maybe you remember the discussion when the Questhelper-addon took a huge hit in WoW. I'm used to play games in which i don't have any arrows to point me to that certain spider cage and i got along withouth them very well. Or when Blizzard cut the health of all mobs and removed elites? Today such cruches are standard in games, along with a ton more stuff to make it easy for the kids and housewifes.

    Today's mmorpgs aren't designed for gamers, because gamers already have their games and are hard to get to another title. They are designed for non-gamers, the bigger target audience.

    Give me a game with some challenge and i'll gladly pick up my old habit of playing all night through again.

     

    The other day one of my old gaming friends was talking to me on MSN.   She was talking about TOR ...   More or less the group she played with decided not to play anymore.   The reason they gave and she related was it felt like too much hand holding.   Like nothing was left for you to figure out.

     

    I'm not sure this is exactly how I would phrase it for myself.   I pre-ordered the game when the link went live because of the game I was testing at the time.   In ways it was still the same game and in ways it wasn't.

     

    I like to craft and back then most all crafted items had mod slots.   My mains were a Powertech and  Merc...  the looks of both characters were very different.   I had armstech, armormech and cybertech at 400 in that phase and both the PT and Merc were level 50.   Even beyond the crafted items having mods slots the crafts themselves had other differences.

     

    So the crafting was the same but the end product wasn't...  and if they had kept it like that I would likely have played a few months.   Nothing about "that system" was broken... no bugs that I ever ran into.    Someone obviously put a lot of time into creating all of those items etc   It actually impressed me that you could simply raid for mods and still be wearing armor you found on your Origin planet if you liked the look.. or using a weapon you found there...  options I love them.   No need for a social item slot because you could pick your look...

     

    On top of that each Advanced Class had very unique things about them.   Playing a Commando was not simply playing a Merc that had the exact same attacks but different "visuals".

     

    When they took those things out of beta... I knew the mirrored class thing was not going to be reverted and I hated it.   The "golden" item phase of beta... we were lead to believe the modded items would come back and ya they did... in a very limited and poorly implemented manner.

     

    Oh and yes regardless of what anyone wants to tell you "high ress" textures were IN game and not limited to cut scenes.   Oh and no.. none of my computers were crashing due to them even when they did stress tests of a few hundred people on various world stacked on top of each other (not something I have happen in *live*).

     

    So the point....

     

    Sure the hand holding might be there.   For me its just the fact that this game is no where near what it was in beta.. when I ordered.   I don't want to have to wait X months for them to add stuff back (maybe) that was perfectly fine in beta.   LIke their comments on improving crafting.   Crafting was already improved before the destroyed it in beta.

     

    Back then... well we may be older but that doesn't mean we can't game.   Sure I wasn't staying up 3 days straight playing but in that part of beta I was probably putting 18 hours in a day easily.    When I'm between projects I have a lot of free time.

     

    So I agree ... when you find something you enjoy that gamer will wake back up.

     

    *note*  I'm sorry this is kind of long but I wanted to illustrate some things I thought were relevant to the thread content.

    Wow! Thanks for sharing that! I've seen the same things happen in other MMOs I've been an early beta tester for. Way too often, the game changes for the worse in the last few months, rather than the better. It's almost like the developers take stupid pills, or there is some malevolent "MMO Consultant" that all the big companies bring in to "fix" the game for release, but who actually doesn't know what the heck they are talking about.

    I thought the modable items were a last minute addition and they didn't have the time to make them the default method for items. To find out that the system was in and working, only to be gutted, just makes me angry and sad. A huge reason crafting and the economy are borked are because of the mish mash of modable and non-modable items.

    It seems the game didn't just need more development time, but they needed to actually understand what made the game fun and what didn't before mucking around with major systems a few months before release!

    They must have brought in a "consultant" who worked for SOE. SOE has long had the "tarnishing touch" ability to destroy anything that ever came close to greatness. Seems like someone with similar "talent" ruined TOR as well.

    yeah, except that SOE didn't develop TOR. Bioware did.

  • DracillDracill Member UncommonPosts: 158
    Thank you for sharing.

    My only comment is that you should try to play the game before unsubscribe. Claiming that you can get all the datacrons in 1 or 2 hours? If you actually tried to get them you should know they took a lot longer to get.

    The last two I got in Naar Shaada took me 1 hour each. An since I saw lots of people triying to get them, I'm guessing I'm not the only one having a difficult time getting them.
  • ArenthasArenthas Member Posts: 85

    Originally posted by Dracill

    Thank you for sharing.



    My only comment is that you should try to play the game before unsubscribe. Claiming that you can get all the datacrons in 1 or 2 hours? If you actually tried to get them you should know they took a lot longer to get.



    The last two I got in Naar Shaada took me 1 hour each. An since I saw lots of people triying to get them, I'm guessing I'm not the only one having a difficult time getting them.

    Hunting for Datacrons were cool at first, but after a while, it became so...so...not cool. 

  • haibanehaibane Member Posts: 178

    Unsubbed too, mostly because this game lacks feature that are already industry's standards :

    0) No roles, no roles, no roles, no roles, no ROLES !!!!!!!!! WHY ??

    1) Loot tables based on the classes that participate in the FP (what's the point of having "no trade" items that are for classes not participating ??)

    2) Queue for specific WF

    3) Level based WF (like "tiers", what u find in most WF enabled mmorpgs)

    4) Crafting plainly sucks imo as it's list based and u just send ur comps, that ain't crafting at all

    5) poor graphics (imo) specially in terms of textures, not artstyle

    6) worst UI since shadowbane probably

    7) Poor gameplay, especially in terms of pvp (tracker missile 1 button win), but overall it's very boring, GCD is ultra slow, few abilities...

    8) Rift's macros were a nice addition here it feels kinda boring without it (specially for the wrists, carpal tunnel here i come)

    9) Dialoge is kinda a turn down too, when u heard the same speech over n over it just slows gameplay down too much.

    10) No decent LFG system at all

    11) Poor world pvp (besides Ilum it's pointless to OW pvp), no restriction to ganking etc...

    ...

     

    Basically this game'd be awesome if released in, like, 2005-2006, but we're in 2012 and many many games brought a lot of awesome features to the MMO industry, this game feels like it's been tunnel developped and doesn't take into account any of those feats and it just feels like a dumbed down wow in (ruined) star wars environment.

    You're a Hardcore Survivor!

    You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore!

  • DracillDracill Member UncommonPosts: 158
    @Kaburan: Not so cool, yes. Hard-frustrating, yes. Easy, just 1-2 hours grind? No way.
  • nyxiumnyxium Member UncommonPosts: 1,345

    It's a hard time to sell a game. If it had been released at the same time or just after WoW was released, and the KOTOR series, straight away then I feel there would be less I Quit threads popping up.

  • ikkenoikkeno Member UncommonPosts: 67

    Originally posted by Dracill

    Thank you for sharing.



    My only comment is that you should try to play the game before unsubscribe. Claiming that you can get all the datacrons in 1 or 2 hours? If you actually tried to get them you should know they took a lot longer to get.



    The last two I got in Naar Shaada took me 1 hour each. An since I saw lots of people triying to get them, I'm guessing I'm not the only one having a difficult time getting them.

    When i first wrote that i acually had (More or less, dont get all technical on me) but removed it.

     

    I havent gotten all the datacrons and i never will. My point was that besides the 3 main activities.. Datacrons are the only other activity really.. And thats just not good enough for me.

    - Nothing lasts.. but nothing is lost. -

  • allegriaallegria Member CommonPosts: 682

    Originally posted by nyxium

    It's a hard time to sell a game. If it had been released at the same time or just after WoW was released, and the KOTOR series, straight away then I feel there would be less I Quit threads popping up.

    sometimes i think about this and agree: SWTOR looks like it is from that era and certainly has not made many advances ( would ahve been cool to see the stories voiceover back then)

    At the same time, WoW was a huge hit and in SWTORs current form, WOW would have crushed it anyway... WOW did and would have crushed anything.

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