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Combat and Questing - the weak links of ArcheAge?

DeaconXDeaconX Member UncommonPosts: 3,062

Perhaps I'm simply not yet educated on these features, but from what I've seen, these two aspects of the game are the two that feel like they're kind of lacking.

 

For a 3rd gen MMORPG, the videos of combat I have seen don't look very fun or innovative at all especially when compared to GW2/TSW.  Now, there's nothing wrong with traditional combat systems, but they're not for me.  I grow bored quickly of the so called 'tactics' of rotations.

 

As for questing, we're getting these AAA MMORPG's with voice acting now, dynamic events and all sorts of great stuff like 'Investigation Quests' to mix up the old kill x type quests.

What is there to look forward to in terms of questing and adventure in ArcheAge?

 

Aside from those two aspects, this game looks ridiculously promising.

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Comments

  • stayontargetstayontarget Member RarePosts: 6,519

    Voice acting & Dynamic events are not all what they are cracked up to be.  I would be perfectly happy leaving those two features out of the sandbox.

    I would say combat is where AA needs the most improvement / polish.

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  • marinridermarinrider Member UncommonPosts: 1,556

    While I like the idea of dynamic events, I have yet to see it properly executed.  (Meaning, I have not played GW2 of course!) So when I play GW2 and see how well they do it I'll be more keen to the idea.  But voice acting is so far over rated and a drain on the budget its not even funny.  I'm okay with AA not having these so long as they keep questing fresh in some other form.  I have not seen much on combat at all so I dont think I can judge that.

  • Honeymoon69Honeymoon69 Member Posts: 647
    dynamic event, investigation crap, voice acting, none of these will keep ppl up 24 hrs straight to defend their realm.
  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by DeaconX

    Perhaps I'm simply not yet educated on these features, but from what I've seen, these two aspects of the game are the two that feel like they're kind of lacking.

     

    For a 3rd gen MMORPG, the videos of combat I have seen don't look very fun or innovative at all especially when compared to GW2/TSW.  Now, there's nothing wrong with traditional combat systems, but they're not for me.  I grow bored quickly of the so called 'tactics' of rotations.

     

    As for questing, we're getting these AAA MMORPG's with voice acting now, dynamic events and all sorts of great stuff like 'Investigation Quests' to mix up the old kill x type quests.

    What is there to look forward to in terms of questing and adventure in ArcheAge?

     

    Aside from those two aspects, this game looks ridiculously promising.

    VO's are you kidding me.... what a waste of resources to add that in an MMO.......I would have been fine with your post if you would have left that out. Lets wait and see about how GWII dynamic events play out. I know what devs say but lets wait until the players get to play it and see. Devs always over hype their stuff. AA devs wont be any different but atleast their game is really a different style game. ANd for that they get my support.

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  • k11keeperk11keeper Member UncommonPosts: 1,048

    The combat may need some polish. But honestly almost every game could improve on it's combat. I myself like traditional MMO combat where teamwork is key and it's not about zerging or who has the better twitch skills. It's about who can assess the situation, come up with effective strategies, and work well as a team.

    As far as dynamic events and Voice acting, I could really care less about both of those things.

    AA looks like it's focusing on making a vast world that is full of content and areas to explore with freedom to do just about anything being the main attraction. If they wasted a bunch of time on voice acting it would limit this a lot, plus "dynamic events" just seems like some catch phrase thrown around these days. We used to just call those named monsters or boss fights. The only thing different I see is everyone can join in and they are more randomized but still just boss fights.

  • DerWotanDerWotan Member Posts: 1,012

    Well in other games sandbox and oldschool people got told this isn 't a sandbox so look elsewhere, sadly I have to tell you the same thing:

     

    This is not a linear themepark full of rules and handholding everywhere. ArcheAge will be what YOU make out of it some  will like it others wont, judging by your comments you wont. The combatsystem is what it is and I prefer it that way the one presented in GW 2 looks way tooo FPSlike for me.

     

    I couldn't care less about VO if it has the amount of Aion I'M happy its more than enough. I want to play a MMOG not watching an interactive movie...

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

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  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by k11keeper

    The combat may need some polish. But honestly almost every game could improve on it's combat. I myself like traditional MMO combat where teamwork is key and it's not about zerging or who has the better twitch skills. It's about who can assess the situation, come up with effective strategies, and work well as a team.

    As far as dynamic events and Voice acting, I could really care less about both of those things.

    AA looks like it's focusing on making a vast world that is full of content and areas to explore with freedom to do just about anything being the main attraction. If they wasted a bunch of time on voice acting it would limit this a lot, plus "dynamic events" just seems like some catch phrase thrown around these days. We used to just call those named monsters or boss fights. The only thing different I see is everyone can join in and they are more randomized but still just boss fights.

    Sounds like we are on the same boat!

     

    The new MMO's have taken out the team play which has taken out 90% of the strategy...and its sad. So hopefully AA can pump a little life into this industry.

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  • AmateAmate Member Posts: 88

    Originally posted by DeaconX

    For a 3rd gen MMORPG, the videos of combat I have seen don't look very fun or innovative at all especially when compared to GW2/TSW.  Now, there's nothing wrong with traditional combat systems, but they're not for me.  I grow bored quickly of the so called 'tactics' of rotations.

    Play something else then? Not trying to be offensive or anyting but what's the point of this kind of comment? Personally, SWTOR is not for me, that doesn't make me go on the forums saying its combat is not innovative or boring (and frankly it does look quite boring on videos, but it was "ok"  in game)

    What is there to look forward to in terms of questing and adventure in ArcheAge?

    Questing wise, not much, not the main focus. You plan on questing a lot at endgame? Even though it's a sandbox game that offers you the possibility to make a plantation, build a house, trade ressources, become a pirate, etc etc? And especially when you don't need to reroll since you can change "class" as you wish?

    You'll make your own adventures. If you decide to spend your time doing something else then theme park (aka quests) content. No need for the devs to create that for you. That's the magic of sandboxes.

     

  • free2playfree2play Member UncommonPosts: 2,043

    Originally posted by Honeymoon69

    dynamic event, investigation crap, voice acting, none of these will keep ppl up 24 hrs straight to defend their realm.

     Neither will pixel Sand castles. Multiple Marathons Online is not healthy and most people know it.

     

    To the topic, if it's OW grind, I'd say good for you Archeage. As for voice acting, whatever. If it's there fine, if it isn't, that's fine too.

  • IchmenIchmen Member UncommonPosts: 1,228

    quest's given without VO are perfectly fine... people are getting way too greedy with their games..

    id rather take stuff from 1990's then 2010... games from the 90s were way more balanced and polished then games of 2010..

    you dont need stupid voice overs to tell you how to kill a rat.. read the freakin log.. half the time i have team speak or skype running anyway or some other VOIP i dont need some random retarded npc talking over someone else or visa versa... let me put my own voices to the npcs like everyone with any sense of immersive imagination should/would..

    polished mechanics is far more important then having james earl jones voice to some hobo on the street asking for money... 

    sure its nice.. but frankly i dont need it to tell me they want 20 rat pelts or tails or groins... Q_Q

  • SleeplessSleepless Member Posts: 15

    Originally posted by Ichmen

    quest's given without VO are perfectly fine... people are getting way too greedy with their games..

    id rather take stuff from 1990's then 2010... games from the 90s were way more balanced and polished then games of 2010..

    you dont need stupid voice overs to tell you how to kill a rat.. read the freakin log.. half the time i have team speak or skype running anyway or some other VOIP i dont need some random retarded npc talking over someone else or visa versa... let me put my own voices to the npcs like everyone with any sense of immersive imagination should/would..

    polished mechanics is far more important then having james earl jones voice to some hobo on the street asking for money... 

    sure its nice.. but frankly i dont need it to tell me they want 20 rat pelts or tails or groins... Q_Q

    This.

    As far as combat... bring on the old school. Slower paced, tactic driven fights are where it's at. All of the beta combat videos I've seen are giving me a bit of a rush, intensifying my anticipation.

  • kakasakikakasaki Member UncommonPosts: 1,205

    Quests? VO acting? No good sir, this is the reason to play sandbox games like ArcheAge:

     

    http://youtu.be/6PQ6335puOc

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  • SovrathSovrath Member LegendaryPosts: 32,976

    I think the game is more about creating your own fun. Building things, creating kingdoms.

    It makes perfect sense not to spend effort on full voice overs/cut scenes or pushing combat into other realms.

    What they are spending time on seems to be the sandbox elements. And that's a good thing.

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  • adam_noxadam_nox Member UncommonPosts: 2,148

    cast bars and global cooldowns with umpteen buttons to keep track of.  that's a problem for me.  I know most people don't seem to care though.

  • XthosXthos Member UncommonPosts: 2,740

    I am all for dynamic type events, that players influence and become interactive....Voice over stuff, I would rather they use that time/money to putting in real content to add to the depth....I mean if you got more money than you know what to do with, and the manpower...Have fun, but VO does not add enough enjoyment for the resources used on it imo.

     

     

  • DexterMMODexterMMO Member Posts: 484

    The weak link for this game is the players who are expecting to get force fed accomplishments. Now stop nit picking and understand this game is a sandbox hybrid... if you cant do your own thing without an arrow pointing you where to go... you're part of the problem.

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • DannyGloverDannyGlover Member Posts: 1,277

    I wont be able to comment on the combat until I try it. Sometimes, bland looking combat turns out to be really fun to actually play.

    As far as quest? I wouldn't give two craps if this game didn't have a single quest. You can build/defend cities and castles,engage in sea battles across fleets of player made ships, make wine from grapes of a vineyard you planted, cultivate a forest, or a farm. Who needs quests when you can do all of this?

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  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    Originally posted by DannyGlover

    I wont be able to comment on the combat until I try it. Sometimes, bland looking combat turns out to be really fun to actually play.

    As far as quest? I wouldn't give two craps if this game didn't have a single quest. You can build/defend cities and castles,engage in sea battles across fleets of player made ships, make wine from grapes of a vineyard you planted, cultivate a forest, or a farm. Who needs quests when you can do all of this?

     

    People who need to be told what to do and those who wait to receive a "well done" petting from a NPC after a completed mission, for feeling special.

    btw i belong to those who wait for AA as new sandbox Messiah  :P

     

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