It looks like you're new here. If you want to get involved, click one of these buttons!
Has anyone played an MMO game with this much CC ability? It destroys the PvP aspect and fun of pvping...Most times I find myself just sitting helpless, cant defend, cant do NOTHING...your either stunned,slowed,knockedback, kicked in the nutz,lightening shocked, over and over and over till your dead in about 3 sec...thats what pvp warzone is all about. Why would Bioware introduce and potentially ruin the pvp fun aspect of it, it requires no skill to do anything in this game, and the funny thing is, you get about 1 ablity to release any cc on you, on a 2min CD....lol...ya that makes sense, spend the entire fight just sitting there CC locked, and cant do nothing about it.....very smart bioware, very smart...
Comments
then stunn or knock them back b4 they do it to you then.....all classes got the skills man
I am not a fan of CC mechanics in PvP. I'm OK with mechanics that don't actually stun your character, or where there is a trade off...i.e. if you're stunned you take no damage, less damage or regen damage, but being stunned until you're dead is not fun. That isn't unique to SWToR though...it's part of a lot of mmorpg.
However, there are people who like this mechanic. Don't know why. Which is why it still persists as a mechanic.
I can not remember winning or losing a single debate on the internet.
That's probably Mythic's influence. DAOC was notorious for excessive CC, so when they made WAR, they promised that they had learned their lesson. Someone added it up one time, and WAR had like 144 different abilities scattered across all classes on both sides that would be some form of stun, knock up, knock back, root, knock forward, disarm, snare, silence. It can be infuriating to have an oversaturation of CC in PvP.
TwitchTV Partnered Streamer
MMORPG.com Spotlight Blog Writer
Co-Leader of Inquisition
Youtube Channel
Man, the CC in SWTOR is by far the most lenient I've personally come across, & at least with mirroring your side has as much as your opponents do.
Shoulda played WAR, a huge chunk of all the cc in the damn game was given to 1 class! Or EQ where Bards/Enchanters could mezz-lock you indefinitely.
Nobody likes being cc'd, get over it already!
I dont understand how they think they need their own CC shit, what is wrong with CC dimishing returns?
Resolve bar is just fucking dumb, I'm dead before the bar is full.
8 sec CC till dead is completely stupid, plus everyone having them + knockbacks on nearly every class.
Shit pvp game
"I am not a robot. I am a unicorn."
PvP with no CC = dps race or pocket healers > all
Things at 50 are a bit F'd up due to consumables and crew skills stuff, but the PvP as a whole is in much better shape than WAR was at launch and close to WoW after 8 years.
Apparently, the PvP in SWTOR was designed by some of the same people who did the PvP for WAR. They obviously learned nothing from that debacle.
thing about the CC in this game is that if you become the target for 3 or 4 players then you get stunlocked till you die
If you become the target for 3 or 4 players and you dont have any team mates around you are dead with or without crowd control.
The CC in this game is very well balanced, although the resolve meter sometimes makes me scratch my head. Other players can get stunned for 4 seconds and be immune to anything, while I get stunlocked for 12 seconds.
Either way, its not a death sentance unless you are trying to be a solo hero, which is counter productive to PvP.
Really easy to win any Warfront with a well coordinated team.
Most MMO players NEVER seem to learn that.
Joined a random Warfront the other day, we had a lot more 50's than the other team, lost Huttball 5 to 0 in about 4 minutes because the other team was so much better organized.
Yes CC is very annoying in this game, but you can learn what CC to not waste your trinklet or breaker on. The worst one is operative/scounderal's initial opener with a knockdown, 99% of the time that'll get you killed and forces you to waste the breaker and a healpack but their knockdown fills the resolve bar 100% and you can't get stunned again, playing a BH or trooper fixes that because it usually detects them before they get close enough.
The resolve bar is a bit gimmicky, it doesn't work against immobilize and slows but when it's full you can't get knocked down or knocked back or stunned again while it's full (which is very annoying when someone is running the ball to the goal line in huttball and is impossible to stop if they have a full health).
This.
i'm a huge fan of CC. As long as a player can't continually be chained or has the ability to break it or that Other can break it for the player I see no issue.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
This
CC or no CC, you'd probably still die.
With that said, I've heard the resolve meter sometimes bugs out and doesn't even trigger when it fills. If this is true, and they fixed the bug as well as perhaps raised how fast the resolve bar fills a bit, I think we'd be at a happy medium.
See how all of you PvPers in the game get So pissed off..
I have Just pretty much stayed clear of the PvP in the game
And enjoy the game for what it is.. a Single platyer MMO
With Multiplayer aspects to it from time to time
Doing flash points and herorics.
I'll dive into the PvP world when i when i think its all been fixed.
Rift had the same issue at launch, then the diminishing returns patch came and everyone bitched about IMMUNE IMMUNE IMMUNE.. really there needs to be a good balance and its hard to do but honestly when things are as imblanaced as they are now it puts some classes which have more CC at a big advantage over others. PVP and CC has always been a huge topic of debate in MMOs. Who really enjoys watching there character get beat on for 4 seconds when they can do nothing but on the flip side some classes damage is based around CC so its not an easy thing to balance out... you can see in Rift classes like dom's who are CC based got a HUGE nerf when the diminishing returns patch came because half there skills are CC based. Luckily for Rift you have a lot more combos to play with to get over this issue.. not sure what they are going to end up doing here
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I dont play WOW any more, but in the beginning of that game, i played a mage, and with the 'sheep' ability it was fun, but then a patch came out soon after launch, that the more times you 'sheeped' someone, the less time they where cced, and resist went up...why cant something similiar be implemented , if the same player cc's you more then once, theree should be more resist rate to that player.....there should be some diminishing returns on cc, thats a start...
I will comment on what others have said. While the cc in this game seems to be a lot. I am only stun locked until I die if more than 2 people are shooting at me. What drives me nuts is the break stun atleast for the smuggler doesn't seem to have like an immunity duration. A lot of times I pop it and I am immediately stunned again. Also, the resolve bar seems to be messed up or delayed. I get stunned after my bar has gone white sometimes.
I have just come to accept that pvp is never going to be perfect ever (Have yet to play a game where it is). People will always complain I can't do this I can't do that or how come this class has this. You learn you adapt and you remember a lot of this is set up as a team game. If you don't have teammates with you and aren't focusing targets and using your stuns or if you are trying to go 1v3 1v4 you are most likely screwed.
A lot of frustration for me comes with the lack of group support and understanding how classes benift the group as a whole and not just one individuals chart scores. Top of the charts means very little when you lose.
the point is you die near instantly with or without cc when your are sage , and heals are way too small i need sometimes more then 6 heals to heal myself to 100 % when theres no crit luck.
i can t even keep a rank 65 tank alive against 4-5 players for more 10 secs , when i have 2-3 crits in a row i can do a few secs longer but if need he dies in a few seconds , and when i get hit , i can t even think about get a heal on everyone except me , if i m not interupted ...
srsly pvp is totaly out of balance
Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
Waiting : Star Citizen
Playing : Star Citizen
FPS : Overwatch
Yt chan : https://www.youtube.com/user/raine187
I'm pretty sure heals are reduced by 30% in warzones. This likely explains why you can't keep up targets. I see WZ healing as a good way to mitigate / delay death, but unless the team is very uncoordinated and my team is good (and has 2-3 healers already), I won't be able to keep everyone alive 100%. I think they designed it so that you would need multiple healers to keep a bursted target alive, and not just have one healer be able to keep everyone up.
Taugrim made a blog post about resolve if anyone's interested in reading on it a bit more.
Two players winning against a group of four its my definition of balance combat. Even better one player should be able of win against four. But only if I'm the winning player of course.
/end sarcasm
Wait... you don't like being CC'd a dozen times in 2 minutes?
*grab the ball*
*stunned*
*stunned*
*stunned*
*full resolve*
"Hell yeah im immu..."
*STUNNED*
*dead*
"...WTF just happened?"
this will change a lot today cause ther 50 s arent there anymore
I agree that the CC in SWTOR is a bit insane. I personally liked how Rift did it where everyone could get a "break CC" ability by just investing 5 points in the PvP soul. CC still mattered, but it wasn't the end all be all.
Are you team Azeroth, team Tyria, or team Jacob?