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SWTOR versus STO

TerranahTerranah Member UncommonPosts: 3,575

So another post I was reading today started me comparing the two games, Star Wars The Old Republic and Star Trek Online.  There are many similarities acutally and some noteable differences as well.

 

Similarities:

Both sci fi.

Both beloved IPs

Both games take place in space and on land

Both have lots of load screens

Both have instancing and zones

Both have two factions and pvp

Both have classes with skill trees allowing for specialization

Both have linear progression

Both have War Zones

Both let you have a starship you can run around in.

Both have companions

Both have a round space station that acts as central hub for game

Both feel like single player games.

 

Dissimilarities:

SWTOR is P2P while STO is now F2P

STO has cash shops

SWTOR has larger worlds while STO space is larger

STO had space with land tacked on, which they improved upon

SWTOR has land with space tacked on, which they say they will improve upon

STO has 3 starter classes while SWTOR has 4

STO does not allow you to play opposing faction at outset any longer.  You must have level 25 fed now.

STO has player generated content in form of Foundry

STO has extensive character creator, you can even create your own race

STO has hi rez

SWTOR has equal content both factions, STO content heavily leans toward Fed

All of SWTOR quests are voiced over

SWTOR has lots of cutscenes to add dramatic flair

STO does not have stats on clothing allowing for more appearance/clothing options

 

Can you think of any other similarities/dissimilarities?  Did I get something wrong, it's been awhile since I played STO, but it almost seems like the two games were made by the same person.  For instance, you have a vast space game with one space station as the hub.  The space station is round, but why would it need to be round as they both have artificial gravity.  STO is almost SWTOR with a Star Trek skin and vice versa.  The difference is one focused more on space while the other focused on land.  One focused on character creation and the other scoffed at it.  Both have lots of load screens and often feel like a solo game.  Mostly it's you and your companions, but in the case of STO you can bring your bridge crew and in SWTOR you can only have one at a time.

 

 

 

 

 

 

Comments

  • PonicoPonico Member UncommonPosts: 650

    SWTOR is good

    STO is not good

     

    I didn't like STO all that much. It felt... detached and cold. The missions were very very repetitive too. I gave it a few weeks and left. SWTOR is more immersive and fun in my opinion. The storyline is quite good too!

    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    TOR is p2p.

    STO is f2p.

  • J_HurryJ_Hurry Member UncommonPosts: 230

    This message was edited on 8/16/15 at 5:30:00 AM

    LGM Alchemist (Legendary Grandmaster)
  • Grotar89Grotar89 Member UncommonPosts: 347

    Instanced craps.

  • KhorsKhors Member Posts: 147

    Originally posted by acidworm

    Originally posted by Ponico

    SWTOR is CRAP

    STO is CRAP

     

    There, fixed.

    In support of both games being crap, this is supported by the consumers thinking both are crap as seen by the metacritic score of consumers @ STO and TOR here: http://www.metacritic.com/game/pc/star-trek-online

    and TOR here http://www.metacritic.com/game/pc/star-wars-the-old-republic

    . . .but for some odd reason, reviews from sites that have lost credibility, like mmorpg.com, have still scored TOR with a passing grade, though it is an expensive, though shallow, $15/month single-player rpg.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Khors

    . . .but for some odd reason, reviews from sites that have lost credibility, like mmorpg.com, have still scored TOR with a passing grade, though it is an expensive, though shallow, $15/month single-player rpg.

    Being shallow is not necessarily bad. GOW is pretty shallow but still a pretty good ride.

  • spookymiaspookymia Member UncommonPosts: 57

    I play both STO and SWTOR. I guess SWTOR is a better game but I have this problem now that when I sit at my PC I would rather log into STO. I'm not sure what it is but SWTOR seems more lonely...or I can't connect with my characters or something.

  • thecapitainethecapitaine Member UncommonPosts: 408

    I apologize in advance for the length of this post but having played STO for two years and having been lured away by SWTOR's new game (and Cryptic/PW's incompetence), I feel qualified to address the OP's statements/questions.

     

    TL;DR: The similarities between STO and SWTOR are mostly cosmetic, there are huge difference in production value, (group) content, socializing, and endgame/elder game.  Despite good customization, STO is crippled by a lack of content and, most especially, by a growing reliance on their cash shop.  SWTOR, for all its criticisms of being a solo game is far more group-oriented than STO is or has ever been.

     

    Superficially, these games seem to be quite similar, as pointed out.  However, dig just a little deeper and you'll see they have vastly different production values, gameplay emphasis, content and focus.  SWTOR, while being labeled as a "solo" game, provides heroics/group content in nearly every zone as a player levels.  STO has a handful of Fleet Actions and similar content sprinkled across its game and most don't require any sort of coordination to finish.  End Game PvE for STO (which has what, two years on SWTOR) consists of another handful of STFs, divided into ground and space, which are doable by a small group.  SWTOR has more than a dozen Flashpoints on either side that can be done while levelling and Hardmode versions of them for Endgame.  Plus a couple raids.

     

    STO and SWTOR both feature pets in the form of bridge crew and companions.  In STO you get to tinker with your crew's composition, abilities, appearance, and equipment far more than you can in SWTOR.  The latter game's companions have more personality and better AI but lack a lot of customization.  The companions each have backstories and unlock extra missions as you increase affection.  STO also includes a pretty nifty DOFF system (minigame?), for which SWTOR has no analogue.  Neither game does, in my opinion, anything interesting with its ship-housing system, especially when compared to games like EQ2.  Still, STO does this a shade better, with trophy displays and the ability to purchase alternate bridge layouts.

     

    Going back to the solo comparison for a moment, I'll say this:  You can literally play STO from level 1 to 51 (Vice Admiral) without ever needing to group and you would miss a tiny amount of total content.  In SWTOR, that's not the case.  There are Heroic 2s,2+s, and 4s sprinkled liberally throughout the game that (mostly) require grouping.  And Flashpoints as well.  There's no open-world content at all in STO, it's all placed in instances.  

     

    You'd have to play both games to really see how all these similarities pale in comparison to the vast difference in production value.  SWTOR has much more content, more exploration on actual worlds, more social hubs, more varied endgame.  STO has much better avatar and bridge crew customization but the missions largely play out exactly the same no matter your build. There isn't even the illusion of choice.  Crafting in STO, especially after the F2P conversion, is a wasted afterthought.  SWTOR's has the novelty of getting companions to do the work and is mildly more impactful even in its weak state.  Which leads me finally to this:

     

    STO feels like a game that exists only to service its Cash Shop.  The flow of real content has all but disappeared of late while the Cryptic Store has ballooned with new ships and skins, vanity pets, outfits, and convenience items.  The introduction of F2P has only exascerbated this, as evident with higher prices and still minimum effort to introduce new missions for players to enjoy.  If there's any simiarities between these two games, this one basically crushes them-- as with so many other games, the P2W mentality has brought down nearly every aspect of the game, making STO a far more inferior product than SWTOR.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by spookymia

    I play both STO and SWTOR. I guess SWTOR is a better game but I have this problem now that when I sit at my PC I would rather log into STO. I'm not sure what it is but SWTOR seems more lonely...or I can't connect with my characters or something.

     

    I have issues about motivation to log into SWTOR too. So i un-sub. My conclusion is that there is a lack of excitng design aesthetics to make you feel the world is lively, that the items are cool, and that you are killing cool stuff.

  • ForTheCityForTheCity Member Posts: 307

    Originally posted by nariusseldon

    Originally posted by Khors



    . . .but for some odd reason, reviews from sites that have lost credibility, like mmorpg.com, have still scored TOR with a passing grade, though it is an expensive, though shallow, $15/month single-player rpg.

    Being shallow is not necessarily bad. GOW is pretty shallow but still a pretty good ride.

    i think 15 dollars is somewhat expensive. yes i'm working full time but i don't feel like i'm not making enough for me to spend 15 a month on this game. i have plenty of other expensives i need to pay for. especially when i'm already paying $60 a year for xbox live. I got the game for a month but it wasn't really that fun for me since none of my friends play. Didn't make me want to go back. My friends would constantly ask me to play cod so i would see myself on xbox more even tho i was paying 15 a month for SWTOR.

     

  • revajinrevajin Member Posts: 21

    SWTOR is as instanced and solo-oriented as any other mainstream mmorpg. If you want a massive game you have to play something like EVE.

  • AG-VukAG-Vuk Member UncommonPosts: 823

    Originally posted by Terranah

    So another post I was reading today started me comparing the two games, Star Wars The Old Republic and Star Trek Online.  There are many similarities acutally and some noteable differences as well.

     

    Similarities:

    Both sci fi.  Yes

    Both beloved IPs   Yes

    Both games take place in space and on land   Yes

    Both have lots of load screens    Yes

    Both have instancing and zones   Yes

    Both have two factions and pvp    Yes , SWToR also has wolrd PvP , if you've chosen that server.

    Both have classes with skill trees allowing for specialization   STO  = 3 Classes skill trees don't impact game play quite the same as SW:ToR

    Both have linear progression    Really ? Have you played KDF ?

    Both have War Zones   PvP is and has always been an after thought in STO.

    Both let you have a starship you can run around in.  Yes

    Both have companions  Yes , STO's are more of an after thought . SW:ToR are intregral to the story.

    Both have a round space station that acts as central hub for game  Yes

    Both feel like single player games.  Yes, if you're on a PvE server

     

    Dissimilarities:

    SWTOR is P2P while STO is now F2P  Yes , up until yesterday

    STO has cash shops  In lue of adding content Cryptic chose to ad items to a C-Store.

    SWTOR has larger worlds while STO space is larger  So ?????

    STO had space with land tacked on, which they improved upon  Again . So ?????

    SWTOR has land with space tacked on, which they say they will improve upon  Again . So ?????

    STO has 3 starter classes while SWTOR has 4  The difference being in SWToR the subclasses have and skill trees have a much greater impact on game play .

    STO does not allow you to play opposing faction at outset any longer.  You must have level 25 fed now.  Due to Cryptics lack of vision and inablitilty to release a complete game

    STO has player generated content in form of Foundry    Again , due to Cryptics inability to release a complete game and lack of concern about content , F2P model that depends more on player generate content then produced.

    STO has extensive character creator, you can even create your own race   If this is a determinate factor in chosing to play an MMO , then someone should have taken you Barbie and Ken dolls away from you at an earlier age.

    STO has hi rez  Doesn't really help STO , I have a top of the line PC and Vid cards and frankly SW:ToR  still looks better. Did Cryptic ever solve that issue that was damaging Vid cards ? Or did they just turn it off ?

    SWTOR has equal content both factions, STO content heavily leans toward Fed  Pointed out earlier.

    All of SWTOR quests are voiced over  To a degree an annoyance , especially when it's a repeatable quest.

    SWTOR has lots of cutscenes to add dramatic flair  See above comment .

    STO does not have stats on clothing allowing for more appearance/clothing options  Mainly because STO was an unfinished , poorly designed and thought out game that was rushed through production to capitalize on the Films popularity.

     

    Can you think of any other similarities/dissimilarities?  Did I get something wrong, it's been awhile since I played STO, but it almost seems like the two games were made by the same person.  For instance, you have a vast space game with one space station as the hub.  The space station is round, but why would it need to be round as they both have artificial gravity.  STO is almost SWTOR with a Star Trek skin and vice versa.  The difference is one focused more on space while the other focused on land.  One focused on character creation and the other scoffed at it.  Both have lots of load screens and often feel like a solo game.  Mostly it's you and your companions, but in the case of STO you can bring your bridge crew and in SWTOR you can only have one at a time.

     

     

     

     

     

     

     If you make enough broadly generalized statements then I guess you can compare the two and equate them . While you're at it why not mention the complete lack of a Z-axis in space combat for STO . STO is about as much a space combat game as if I were to drive a car around an imaginary plane with ramps to different level. Honestly . The difference is one developer released a game with much more polish and content, then the other repackaged incomplete pos on a engine that's completely out of date. STO has been a turd that Cryptic has been polishing for 2 years . It's still a turd , The player customization is dated as well , I believe APB had far nicer player customization .We'lll see if SW:ToR is around in 2 years and what it looks like . I already know STO , and it's a turd. We'll see what SW:ToR becomes. Personnally I'm not that impressed with it , but I'm not diluded enough to even suggest that STO is somehow comparable or even mildly equal to or remotely better then  SW:ToR.

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