I have to disagree with you. SWTOR has more bugs then any other MMO I have played at launch except SWG. How ironic is that. :P
Your comment on Wow has my puzzled. Wow had hardly any bugs at launch. It had a problem of to much success to fast. The people that had the most problems at launch were the ones that refused to change on full servers when they started to open new ones. Once we changed we hardly had any issues at all.
and yet here it is 2011-2012 and they didn't learn a single thing from the huge history of this game industry to make it not only a bug free experience but also to make it have 0 exploits at launch but they spent 4-6 times as much money as all those titles did when they released (comparing them individually). I'm going to so be vindicated of GW2's launch day is 1: the most stable ever of any mmo 2: has almost no exploits or bugs in it, The mere fact that the GW2 team spent a small fraction of the money used in SWTOR will be enough to bring a smile to my face on that day especially since they are making a B2P game and are highly anti-sub.
It is amazing how well GW2 launch is going to go isn't it... I mean we already know it is going to be perfect, with 0 bugs and 0 exploits. We even know it is going to be more fun than sex.
Anarchy Online gets the award for Worst and Most Buggy Launch.
As to the OPs choices. I wouldnt include UO and EQ on that list because they were the 1st of their kind, so I give them a pass on buggy launches.
Now you mention CoH as a bad launch. I remember it as being probably the smoothest. At least of the time.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
I find it fascinating how two people can play the same game and come out with such a vastly different recollection of it's launch.
At any rate, I hope we all can agree that SWTOR has neither been the worst nor the best launch but resides somewhere around +/- average.
Edit: Average in the sense of where launches should be, not what they've been
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
- WoW I still play to this day - out of guilt. All my friends want me to keep healing their raids. It was an amazing game in its day, but I'm ready to move on.
- SW:TOR is exactly what I wanted. KOTOR 3-11 I really hope raiding and PvP doesn't ruin it. The game never seemed designed for the traditional MMO endgame.
Ppl nowadays think WoW-like endgame is traditional, and SWTOR's endgame is even more raidcentric as WoWs, so what do u mean by traditional? Being ready to move on and getting exactly what u wanted...u kinda contadicted urself here mate, cuz u didn't get anything other then WoW 2.0 with brilliant lvling and copied endgame.
Considering SWTOR doesn't really offer anything in the way of advancement in the game itself and graphics, You should have expected a perfect launch tbh, as its been around for years! But there seems to be quite a few threads with some issues.
Rift on the other hand offered up an entirely new concept , the Rifts and inasions themselves, dynamic content based on zone population ect.. And they had a almost flawless launch (some lag for a day or 2 is all I got, aswell as most)
SWTOR should have been perfect lauch with a budget 6x more than any other I believe, we expect it now...
How was LOTRO, i missed the launch?
And Vanguard that was omg painfull. AOC i found fine, but it seemed to mainly ok for high end PC users.
Free Realms has a perfect lauch too! lol
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
Games I played at their launch that had worse lag, more bugs and more crashes/servers down:
Ultima Online
Everquest
City of Heroes
Dungeons and Dragons
Everquest II
World of Warcraft <- so many crashes that Blizzard repeatedly gave free game time.
Warhammer
Age of Conan
Games I have played at launch with equal or less lag, bugs and crashs:
Rift is slightly better - as far as a near trouble free launch, it is the only one I played - aside from SW:TOR. I have had some lag issues and encountered no game breaking bugs.
Those are all the MMOs I played at launch. Rift was the only one that gave me zero issues.
My only issue with SW:TOR is that they are coming out with content too fast (as is RIFT)
I think for all its faults, WoW had the perfect ramp up time. At release you simply couldn't level to cap in a week. I was having so much fun exploring, I didn't hit the cap until 2+ months in. Leveling is just a formality in all new MMOs because they think they need to compete with WoW's endgame. Wow didn't have an endgame for a very long time.
SW:TOR is an excellent game better than almost every other MMO I've experienced at launch. The only flaw is it is falling prey to the 'must have infinite end game content' that this new generation of MMOs seems to demand.
I hope the next MMO that hits the market puts in a governor to limit how fast you can level. I want to see level caps happening in 3-4 months for the hardcore and 6+ months for the casuals.
You forgot: SWG, Darkfall, and about 300 others.
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You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
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Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
longest que I was in for AION was about an hour longest que I was in for this game was about 40 min.. oh and I got general chat gold farmer messages in general chat on day 1 in both games
anyway still can't beleive so few mentioned Anarchy Online(probably many here iddn't even try It I guess) that game was just a complete disaster.
Games I played at their launch that had worse lag, more bugs and more crashes/servers down:
Ultima Online
Everquest
City of Heroes
Dungeons and Dragons
Everquest II
World of Warcraft <- so many crashes that Blizzard repeatedly gave free game time.
Warhammer
Age of Conan
Games I have played at launch with equal or less lag, bugs and crashs:
Rift is slightly better - as far as a near trouble free launch, it is the only one I played - aside from SW:TOR. I have had some lag issues and encountered no game breaking bugs.
Those are all the MMOs I played at launch. Rift was the only one that gave me zero issues.
My only issue with SW:TOR is that they are coming out with content too fast (as is RIFT)
I think for all its faults, WoW had the perfect ramp up time. At release you simply couldn't level to cap in a week. I was having so much fun exploring, I didn't hit the cap until 2+ months in. Leveling is just a formality in all new MMOs because they think they need to compete with WoW's endgame. Wow didn't have an endgame for a very long time.
SW:TOR is an excellent game better than almost every other MMO I've experienced at launch. The only flaw is it is falling prey to the 'must have infinite end game content' that this new generation of MMOs seems to demand.
I hope the next MMO that hits the market puts in a governor to limit how fast you can level. I want to see level caps happening in 3-4 months for the hardcore and 6+ months for the casuals.
I love what you said about level caps but honestly with the thrust toward casual gamers, if we want this... I think we must play old titles.
It is a dying thing, the long leveling curve
The draw of the easy leveling curve for developers has more to do with their statistics regarding "when do players quit" rather than lets get them into the end game...For whatever reason, business analysts / developers see people quit more in the early levels so they try to get people into the higher levels faster...
Of course ignoring the point that maybe the game just isnt fun or it is buggy etc... too often this happens.
That said, the hook in games tends to be level 15-20 and I think many gamers don't have the patience to get there and dig in and really "get it".
DDO is a great example of this. It takes a bit more extra effort to really get into, patience is key but once you realize some of the things it does well,.... you then realize that no other AAA game does it and likely never will.
On SWTOR, I saw the hook at level 10 ( that first instance ) it was incredible, that said for some reason by level 30 i was so bored I quit ... like to go back when they fix the graphics issues, just for a light "eye candy" experience..
TOR has the smoothest launch for me right after Rift, in Rift I had practically no problems at all, same thing with TOR except for a few minor issues.
Most importantly, where TOR even beats Rift in my books, is that it is now the second mmorpg of all times that I keep playing after the first month and enjoy my self while doing so, and I've been to over a dozen mmorpg launches or tried a mmorpg later after the launch. That's quite a nice feat in my books.
I see issues on the staying power since I'm not planning on raiding or doing HC pvp, but so far I'm enjoying multiple class stories and I've ran about 50% of everything I've done in MP/mmorpg mode. This game very much qualifies as a very fun game and as a mmorpg for me, but the end game certainly does not look too appealing to me as it looks like something that I left WoW for example. If there's nothing more than raid grinds and pvp grinds it's game over after a handful of class stories and some casual end game, propably. Time (and content updates) will tell.
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
(mod edit)
isn't it strange that so many people hate on wow, but it's still considered to be cool to have "been there at launch"?
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
(mod edit)
not sure where he lied he listed the ONLY first day launches he participated in and wow was second to last behind vanguard(assuming thats VG)
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
(mod edit)
not sure where he lied he listed the ONLY first day launches he participated in and wow was second to last behind vanguard(assuming thats VG)
I was just going to point that out. People sure get antsy to go for the jugular.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Yeah... AO was the worst mmorpg launch I ever experienced. The sheer amount of bugs in that game at launch was staggering.
EDIT: I mean, when you try to enter a zone, only to hit the exact spot that takes you behind the zone spot without zoning. Then, you are trapped in that spot until a CSR can port you out as you can't enter the zone from behind. That actually happened to me once during AO's launch.
For me WoW was a good launch if you only count the days you actually played for. Sure you might have had 2-3 weeks where you really couldn't play but then blizzard didn't charge you for them and aplogized. Where as SWTOR had queues that lasted many many hours and they were happy to charge you for days you could play because of the queue times.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
People have been complaining about how buggy every MMO that's been released in the last few years have been at launch, but every time, no matter the game the topics tend to degenerate into these strange hateful postings about how bad WoW's release was. 'Thing is, unless you insisted on on not x-fering over from one of the original and tremendously overpopulated servers (of which I think Archimonde was the very worst) WoW's launch truly wasn't all that bad.
For a wile in Beta the game really was virtually unplayable in areas (e.g. Undercity where you'd get screen-tears and stumble into the acid etc.) but at launch it wasnt worse than any other game released around that time... In fact.. as I recall it, it was slightly better than most. 'Not the best launch in history by any stretch, but by no means deserving of the vehemence it gets on every board of every MMO launched since then either.
To me the worst releases are games where you just know that the developers were aware of the issues, but sold them to us/you anyways, and many were very very bad. The worst ones I personally experienced were:
Anarchy Online - This game released literally unplayable. For weeks atter launch many users, myself included simply could not play the game. It was just a chain of freezes and reboots, and there was no fixin' it. It was simply broooooken.
Shadowbane - This bordered on unplayable as well for a good 3-4 months, but at least in this one you could actually play it as long as you didnt participate in what the game was truly about. Mass PvP...
Age of Conan - Another Funcom game. This one they released with no end game.... Like... At all.... The first levels were beautiful, fun as hell, immersive, and exiting, but it got duller with every new area and in the end there wasn't even enough content to level out your characer. You had to grind mobs for the last few levels and after that there wasn't anything to do at all. What really bothered me about this one was that while Funcome just might have not have known or anticipated what was going to happen with AO upon release, there is no way that they weren't aware that they were launching half a game with this one. To me this release was borderline fraudulent.
Warhammer Online - Aside from the longest server queues in history to that point (since surpassed by Aion etc.) which EA solved by creating way too many new ones (since closed) this was another game that was just so poorly thought out, right out the gate. Once you finally got in you had to contend with throngs of players in one of the three starting areas to get to the mobs needed for the typical go-here-kill-that quests that you need to get to level... I dunno... 9? Once there you got broken owPvP ripe for exploits, way too many CC skills, and a complete lack of class balance on top of a million nuicense buggs. I personally suffered through the first 20 levels or so, then spent a week or two in the Tier III (out of IV) PvP grounds getting repeat punted into some kind of lava for 10 minutes every time I queued for a battleground before I finally flat gave up on the game. I did give it another shot later on, but it seemed that with every fix they put in place they solved one problem only to create two more. Great fun for some ~15 levels though...
Asheron's Call II - Same problems as Age of Conan. MS forced an early release of a game with no end game content whatsoever. The saddest thing is that with this broken albeit (for the time) very pretty game Turbine/MS ended up canibalizing Asherson's Call 1 which imo might be the most under-rated MMO of all time, and pretty much destroyed the franchise (although AC1 actually still does exist and occupies a strange breed of mostly macroers to this day.) 'This one still bothers me....
Darkfall - Horribly executed launch where you basically had to wait in some strange online queue to buy the game. You did this during a short timeframe once every second day or so using a combination of screen refreshes and multiple launchers to even have a shot at getting one of the 500 or so accounts that they doled out to stagger the launch in an attempt to avoid the saturations of areas that e.g. WHO experienced. The fact that the game was so obviously and completely broken in that it pretty much required macroing to keep up once you finally did get it only added to the dissapointment of how impossibly outdated it looked. Aside from games I couldnt play (e.g. AO, SB..) I think this is the least I've ever played a MMO that I've payed for.
SWG - Gameplay and launch weren't that bad, and aside from some long travel times, dull regeneration in cantinas etc. it was actually pretty enjoyable. Balance issues, completely messed up pet pathing, and a completely broken auction system for perhaps the most craft-centric game released to that date however forced SOE to more or less completely rewrite it. While the launch didnt feel that horrible, something must have been very broken if you compare the game that launched to what the game looked like half a year later. No MMO I ever played changed more than SWG.
EQ2 -- This one might be unfair as the launch really wasnt that bad, but EQ2 released right around the same time WoW did and just got a thourough and fair spanking! The argument over whether EQ2 or WoW would dominate the market might seem silly today, but was fairly common before they released. Many claim WAR to be the worst failure in MMO history, but to me EQ2, although not that bad a game really holds that distincttion. SOE pretty much handed market dominance to Blizzard with EQ2. It wasnt awful, but it was awfully average... and that just didnt cut it when launching at the same time as the most sucessful MMO to date.
You can effectively add Aion, DCUO and FFXIV to the list. There are more but I'm limiting myself to the games that I experienced first hand at launch.
The tragic thing about Aion is that it had been released almost a year earlier in Korea.
I had 0 issues at Aion's launch aside from lack of content past level 25ish.. but no lag no crashes nothing
Anarchy Online gets my vote from what I could remember for worst launch for being pretty much unplayable due to crashes
Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
(mod edit)
not sure where he lied he listed the ONLY first day launches he participated in and wow was second to last behind vanguard(assuming thats VG)
I was just going to point that out. People sure get antsy to go for the jugular.
Don't kill the guy, lol.... but if he was in WOW at the real 2004 launch, he is either lying or had very limited gaming time.
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anarchy online was literally a slideshow when it originally launched.
like, two frames a second.
it's a shame because it ended up being a pretty awesome game.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Comments
I have to disagree with you. SWTOR has more bugs then any other MMO I have played at launch except SWG. How ironic is that. :P
Your comment on Wow has my puzzled. Wow had hardly any bugs at launch. It had a problem of to much success to fast. The people that had the most problems at launch were the ones that refused to change on full servers when they started to open new ones. Once we changed we hardly had any issues at all.
and yet, for me, they weren't, go figure!
it's the game of the year, book it! /sarcasm off
Anarchy Online gets the award for Worst and Most Buggy Launch.
As to the OPs choices. I wouldnt include UO and EQ on that list because they were the 1st of their kind, so I give them a pass on buggy launches.
Now you mention CoH as a bad launch. I remember it as being probably the smoothest. At least of the time.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
I'd honestly say that every P2P game that i've ever played at launch in the past 8 years has had a worse start than TOR.
I find it fascinating how two people can play the same game and come out with such a vastly different recollection of it's launch.
At any rate, I hope we all can agree that SWTOR has neither been the worst nor the best launch but resides somewhere around +/- average.
Edit: Average in the sense of where launches should be, not what they've been
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Ppl nowadays think WoW-like endgame is traditional, and SWTOR's endgame is even more raidcentric as WoWs, so what do u mean by traditional? Being ready to move on and getting exactly what u wanted...u kinda contadicted urself here mate, cuz u didn't get anything other then WoW 2.0 with brilliant lvling and copied endgame.
Considering SWTOR doesn't really offer anything in the way of advancement in the game itself and graphics, You should have expected a perfect launch tbh, as its been around for years! But there seems to be quite a few threads with some issues.
Rift on the other hand offered up an entirely new concept , the Rifts and inasions themselves, dynamic content based on zone population ect.. And they had a almost flawless launch (some lag for a day or 2 is all I got, aswell as most)
SWTOR should have been perfect lauch with a budget 6x more than any other I believe, we expect it now...
How was LOTRO, i missed the launch?
And Vanguard that was omg painfull. AOC i found fine, but it seemed to mainly ok for high end PC users.
Free Realms has a perfect lauch too! lol
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
You forgot: SWG, Darkfall, and about 300 others.
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Aions launch was terrible for me personally since you had to literally get in que 4-10 hours before you could play...for a good while actually. Oh and yeah, my guildmates and I saw farmers on day 1 of prestart.
Anyways, speaking strictly from a launch standpoint I would have to say that of the 5 games I played at launch, SWTOR ranks #2. In order: LOTRO, SWTOR, AION, WoW, VG.
Granted I played quite a few mmo's in my days, but these are the only day 1 launches I participated in.
You must not remember WOW's launch very well. It was playable for grand total of maybe 24 hours the first two weeks it was out.
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longest que I was in for AION was about an hour longest que I was in for this game was about 40 min.. oh and I got general chat gold farmer messages in general chat on day 1 in both games
anyway still can't beleive so few mentioned Anarchy Online(probably many here iddn't even try It I guess) that game was just a complete disaster.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I love what you said about level caps but honestly with the thrust toward casual gamers, if we want this... I think we must play old titles.
It is a dying thing, the long leveling curve
The draw of the easy leveling curve for developers has more to do with their statistics regarding "when do players quit" rather than lets get them into the end game...For whatever reason, business analysts / developers see people quit more in the early levels so they try to get people into the higher levels faster...
Of course ignoring the point that maybe the game just isnt fun or it is buggy etc... too often this happens.
That said, the hook in games tends to be level 15-20 and I think many gamers don't have the patience to get there and dig in and really "get it".
DDO is a great example of this. It takes a bit more extra effort to really get into, patience is key but once you realize some of the things it does well,.... you then realize that no other AAA game does it and likely never will.
On SWTOR, I saw the hook at level 10 ( that first instance ) it was incredible, that said for some reason by level 30 i was so bored I quit ... like to go back when they fix the graphics issues, just for a light "eye candy" experience..
yea WOWs was pretty horrible.. rubber-banding was a nightmare and the servers were down a LOT
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
TOR has the smoothest launch for me right after Rift, in Rift I had practically no problems at all, same thing with TOR except for a few minor issues.
Most importantly, where TOR even beats Rift in my books, is that it is now the second mmorpg of all times that I keep playing after the first month and enjoy my self while doing so, and I've been to over a dozen mmorpg launches or tried a mmorpg later after the launch. That's quite a nice feat in my books.
I see issues on the staying power since I'm not planning on raiding or doing HC pvp, but so far I'm enjoying multiple class stories and I've ran about 50% of everything I've done in MP/mmorpg mode. This game very much qualifies as a very fun game and as a mmorpg for me, but the end game certainly does not look too appealing to me as it looks like something that I left WoW for example. If there's nothing more than raid grinds and pvp grinds it's game over after a handful of class stories and some casual end game, propably. Time (and content updates) will tell.
Possibly one of the worst releases - Shadowbane
Now that was an exercise in pulling teeth.
It is not so much that he doesn't remember it well, more like you just caught his bullsheet lie. Anyone who played WoW at launch knows it took them a couple of weeks to make up for the unexpected launch demand.
(mod edit)
isn't it strange that so many people hate on wow, but it's still considered to be cool to have "been there at launch"?
not sure where he lied he listed the ONLY first day launches he participated in and wow was second to last behind vanguard(assuming thats VG)
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
I was just going to point that out. People sure get antsy to go for the jugular.
We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics.
Yeah... AO was the worst mmorpg launch I ever experienced. The sheer amount of bugs in that game at launch was staggering.
EDIT: I mean, when you try to enter a zone, only to hit the exact spot that takes you behind the zone spot without zoning. Then, you are trapped in that spot until a CSR can port you out as you can't enter the zone from behind. That actually happened to me once during AO's launch.
For me WoW was a good launch if you only count the days you actually played for. Sure you might have had 2-3 weeks where you really couldn't play but then blizzard didn't charge you for them and aplogized. Where as SWTOR had queues that lasted many many hours and they were happy to charge you for days you could play because of the queue times.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
People have been complaining about how buggy every MMO that's been released in the last few years have been at launch, but every time, no matter the game the topics tend to degenerate into these strange hateful postings about how bad WoW's release was. 'Thing is, unless you insisted on on not x-fering over from one of the original and tremendously overpopulated servers (of which I think Archimonde was the very worst) WoW's launch truly wasn't all that bad.
For a wile in Beta the game really was virtually unplayable in areas (e.g. Undercity where you'd get screen-tears and stumble into the acid etc.) but at launch it wasnt worse than any other game released around that time... In fact.. as I recall it, it was slightly better than most. 'Not the best launch in history by any stretch, but by no means deserving of the vehemence it gets on every board of every MMO launched since then either.
To me the worst releases are games where you just know that the developers were aware of the issues, but sold them to us/you anyways, and many were very very bad. The worst ones I personally experienced were:
Anarchy Online - This game released literally unplayable. For weeks atter launch many users, myself included simply could not play the game. It was just a chain of freezes and reboots, and there was no fixin' it. It was simply broooooken.
Shadowbane - This bordered on unplayable as well for a good 3-4 months, but at least in this one you could actually play it as long as you didnt participate in what the game was truly about. Mass PvP...
Age of Conan - Another Funcom game. This one they released with no end game.... Like... At all.... The first levels were beautiful, fun as hell, immersive, and exiting, but it got duller with every new area and in the end there wasn't even enough content to level out your characer. You had to grind mobs for the last few levels and after that there wasn't anything to do at all. What really bothered me about this one was that while Funcome just might have not have known or anticipated what was going to happen with AO upon release, there is no way that they weren't aware that they were launching half a game with this one. To me this release was borderline fraudulent.
Warhammer Online - Aside from the longest server queues in history to that point (since surpassed by Aion etc.) which EA solved by creating way too many new ones (since closed) this was another game that was just so poorly thought out, right out the gate. Once you finally got in you had to contend with throngs of players in one of the three starting areas to get to the mobs needed for the typical go-here-kill-that quests that you need to get to level... I dunno... 9? Once there you got broken owPvP ripe for exploits, way too many CC skills, and a complete lack of class balance on top of a million nuicense buggs. I personally suffered through the first 20 levels or so, then spent a week or two in the Tier III (out of IV) PvP grounds getting repeat punted into some kind of lava for 10 minutes every time I queued for a battleground before I finally flat gave up on the game. I did give it another shot later on, but it seemed that with every fix they put in place they solved one problem only to create two more. Great fun for some ~15 levels though...
Asheron's Call II - Same problems as Age of Conan. MS forced an early release of a game with no end game content whatsoever. The saddest thing is that with this broken albeit (for the time) very pretty game Turbine/MS ended up canibalizing Asherson's Call 1 which imo might be the most under-rated MMO of all time, and pretty much destroyed the franchise (although AC1 actually still does exist and occupies a strange breed of mostly macroers to this day.) 'This one still bothers me....
Darkfall - Horribly executed launch where you basically had to wait in some strange online queue to buy the game. You did this during a short timeframe once every second day or so using a combination of screen refreshes and multiple launchers to even have a shot at getting one of the 500 or so accounts that they doled out to stagger the launch in an attempt to avoid the saturations of areas that e.g. WHO experienced. The fact that the game was so obviously and completely broken in that it pretty much required macroing to keep up once you finally did get it only added to the dissapointment of how impossibly outdated it looked. Aside from games I couldnt play (e.g. AO, SB..) I think this is the least I've ever played a MMO that I've payed for.
SWG - Gameplay and launch weren't that bad, and aside from some long travel times, dull regeneration in cantinas etc. it was actually pretty enjoyable. Balance issues, completely messed up pet pathing, and a completely broken auction system for perhaps the most craft-centric game released to that date however forced SOE to more or less completely rewrite it. While the launch didnt feel that horrible, something must have been very broken if you compare the game that launched to what the game looked like half a year later. No MMO I ever played changed more than SWG.
EQ2 -- This one might be unfair as the launch really wasnt that bad, but EQ2 released right around the same time WoW did and just got a thourough and fair spanking! The argument over whether EQ2 or WoW would dominate the market might seem silly today, but was fairly common before they released. Many claim WAR to be the worst failure in MMO history, but to me EQ2, although not that bad a game really holds that distincttion. SOE pretty much handed market dominance to Blizzard with EQ2. It wasnt awful, but it was awfully average... and that just didnt cut it when launching at the same time as the most sucessful MMO to date.
Don't kill the guy, lol.... but if he was in WOW at the real 2004 launch, he is either lying or had very limited gaming time.
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anarchy online was literally a slideshow when it originally launched.
like, two frames a second.
it's a shame because it ended up being a pretty awesome game.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins