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What's the most OFF-THE-WALL feature you would add to your MMO.

2

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  • SovrathSovrath Member LegendaryPosts: 32,963

    Not off the wall but I would like the ability to not only build one's own castle/fort but design it using pre-made pieces.

    So where you put your towers, walls, siege engines, rooms for your guild mates, etc.

    I'm sure there would have to be some built-in fail safes so that players didn't exploit it such as not having Main Gates (if there was the ability to teleport inside the castle) or limiting how many traps you could put in a row, but that type of thing.

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  • headphonesheadphones Member Posts: 611

    one-hit kills.

    a warrior with a two-handed axe hits a rogue in no armour, and te rogue takes a quart of damage? nuh-uh. that rogue is dead in my book.

    a mage shoots off a fireball which singes the warrior rather than melts his head clean off? why bother learning magic?

    a rogue walks up behind you and cuts your throat and you think your second smile is simply cosmetic?

    a few defensive skills to make things less squishy, but i'd like to remove a lot of the arcade-style fighting and bring some fps mechanics into the mmo. it'll do wonders for the concept of "balance".

    "hit him in the head!"

  • NaowutNaowut Member UncommonPosts: 663

    Originally posted by Logos1326

    having kids.. you could mate two of your characters or with someone else to create an offspring NPC.  .....

     

     

    Or new accounts would be locked until the player base start reproducing lol.

    New players enter the game world as someones child.

  • SiveriaSiveria Member UncommonPosts: 1,421

    Originally posted by Fadedbomb

    Originally posted by precious328

    Regardless of how far fetched / stupid / crazy it is, what feature would you add to your MMO?

    Examples: Age requirement of 30, total nudity and sexuality, decapitation / limb removal, character potty breaks, characer weight loss / gain,  etc.

     

     

    Free-form environment interaction.

     

    Example & Context:

    -Imagine playing Aliens Online and you're a Colonial Marine in a broken down factory with 9 other marines. You chose the "engineer" skill-tree line in your Free-form skill system (ala: SWG) because you like building things. You, as an engineer, take your plasma cutter and CUT a 5x5 piece of reinforced steel OFF THE WALL right next to you. You repeat this until you're able to weld & construct a barricade complete with DIY Sentry Smart-Gun turret to round out said spikey-wall-of-doom barricade that you built in REAL TIME from your environment with tools/skills created by the developers for you to modify & truly INTERACT with your environment that you go into.



    This would be genius but fairly hard to implement I think.

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  • ComanComan Member UncommonPosts: 2,178

    Originally posted by headphones

    one-hit kills.

    a warrior with a two-handed axe hits a rogue in no armour, and te rogue takes a quart of damage? nuh-uh. that rogue is dead in my book.

    a mage shoots off a fireball which singes the warrior rather than melts his head clean off? why bother learning magic?

    a rogue walks up behind you and cuts your throat and you think your second smile is simply cosmetic?

    a few defensive skills to make things less squishy, but i'd like to remove a lot of the arcade-style fighting and bring some fps mechanics into the mmo. it'll do wonders for the concept of "balance".

    "hit him in the head!"

    This would be awsome in a medival setting and huuuugge battle (1000v1000, 500v500)

  • stragen001stragen001 Member UncommonPosts: 1,720

    Originally posted by Siveria

    Originally posted by Fadedbomb


    Originally posted by precious328

    Regardless of how far fetched / stupid / crazy it is, what feature would you add to your MMO?

    Examples: Age requirement of 30, total nudity and sexuality, decapitation / limb removal, character potty breaks, characer weight loss / gain,  etc.

     

     

    Free-form environment interaction.

     

    Example & Context:

    -Imagine playing Aliens Online and you're a Colonial Marine in a broken down factory with 9 other marines. You chose the "engineer" skill-tree line in your Free-form skill system (ala: SWG) because you like building things. You, as an engineer, take your plasma cutter and CUT a 5x5 piece of reinforced steel OFF THE WALL right next to you. You repeat this until you're able to weld & construct a barricade complete with DIY Sentry Smart-Gun turret to round out said spikey-wall-of-doom barricade that you built in REAL TIME from your environment with tools/skills created by the developers for you to modify & truly INTERACT with your environment that you go into.



    This would be genius but fairly hard to implement I think.

    Yeah this would be amazing. 

    Another class maybe could melt the surroundings when using a flamethrower or something, and everything you shoot at actually gets damaged in some way. If you shoot a guard tower with a bullet it gets a dent, if you shoot it with a rocket launcher it collapses.

    So hard to implement though

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  • SerpentarSerpentar Member Posts: 246


    Originally posted by Logos1326
    having kids.. you could mate two of your characters or with someone else to create an offspring NPC. Then depending on how you and the other person treat it it grows into a good or evil role in the game, maybe even a super boss if you raise it  certain ways. Of course they would have to have limited lifespans, to prevent the world getting too overpopulated, but while it is alive it could become a super buff giver, super merchant, super boss, etc that other players could interact with or it could just go out and become an NPC adventurer.  Whatever it chooses it remains a part of your character that lives on in game after you log.
     

    There is actually an Online game, albeit a small and rather adult oriented one. Where you can have kids, inheriting a majority of your skills. And it was encouraged otherwise if you didn't and were PKed you were end up in hell as a demon.

  • futnatusfutnatus Member Posts: 193

    Originally posted by k11keeper

    A cool mustache tool where it actually takes time to grow and shape your mustache. Then every month they could give out prizes and have everyone vote on their favorite mustache.

     

    This.

     

    Also an insta-ban for the use of the term 'noob'.  All the flamers on the forum would look funny.

  • PukeBucketPukeBucket Member Posts: 867

    Terra deformation in the form of "walking paths".

    Don't just offer roads to players, but have the ground somehow change over time as traveled upon.

    Then if the path isn't traveled it'll over grow and confuse the CRAP out of people trying to go back.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • SkillCosbySkillCosby Member Posts: 684

    Originally posted by PukeBucket

    Terra deformation in the form of "walking paths".

    Don't just offer roads to players, but have the ground somehow change over time as traveled upon.

    Then if the path isn't traveled it'll over grow and confuse the CRAP out of people trying to go back.

    THIS IDEA IS FANTASTIC!

  • SkillCosbySkillCosby Member Posts: 684

    I'd like to have interactive alts.

     

    Family System - I plant a house out in the world. I'd like to have the ability to right click on my deed and make it the primary house for my game account. If my account has multiple characters on the same server & faction, I'd like to be able to create a family of my characters that share the same last name. The characters (alts) that are not in use will sit and occupy my primary house. If I wanted to select a different player to play on, I simply travel to my house and click on one of my resting alts. I would then be able to play that alt while my previous character will stay and rest in the house. We should be able to set them as vendors, too.

  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by precious328

    Originally posted by PukeBucket

    Terra deformation in the form of "walking paths".

    Don't just offer roads to players, but have the ground somehow change over time as traveled upon.

    Then if the path isn't traveled it'll over grow and confuse the CRAP out of people trying to go back.

    THIS IDEA IS FANTASTIC!

    Does Xsyon not already have this? Things grow, you can terrform, there are seasons ect..

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  • futnatusfutnatus Member Posts: 193

    If you combine the following ideas from this exact same thread, all stated before this post:

    - Terra deformation in the form of "walking paths"

    - one-hit kills

    - How about a game where you gained levels by totally avoiding combat. PvP healing! Think of the possibilities

    - Not off the wall but I would like the ability to not only build one's own castle/fort but design it using pre-made pieces

    - non combat magic

    - Ostrich breeding

    - A minigame to water plants in cities and your own house

    - a round world

    - Free-form environment interaction

    - A random roll that if it fails your toon trips and falls flat on their face

     

    In all seriousness the combination of all these factors in a single game would make it great.  I think.

    Credit to the owners of all these ideas and please refer to their posts to really appreciate the ideas.

     

    Walking paths, non-combat magic, watering plants and a round world would serve to create a great environment.  Think of the aesthetic and design possibilities.  The world could potentially feel alive.

    Free form environment interaction and fort design and construction would have both design and strategic benefits.

    Mount breeding I've already seen in a game, it wasn't ostriches but it was actually animals that look a lot like them.  It creates an excellent market for such animals and rather than cash shopping or questing, you work for a mount.  The harder you work the better the mount can be, and the more money you can get for it.

    Precise hits which can land one hit deaths, exp from healing so not everyone is forced to be able to hit stuff to evolve, and falling down I think create a great game experience.  The one hit deaths makes fighting intense and actually interesting to be involved in.  Healers can be healers for those who want to be (healers would really become needed with such severe combat) and falling down would mean at any time, if you actually stumbled, and the enemy got the first hit, you could be dead.  OH THE RUSH!  And well all those people who ragequit or bish about everything dont need to play.

     

    I think all these ideas are good individually and together they do not clash to make a negative.

     

    When it comes to that sort of combat I also must refer you to the game Mount & Blade, a single player experience but a multiplayer option.  You only get good exp by being able to play, timing your swing is everything so the enemy doesn't kill you, and shields are necessary against archers so that they don't mow you down before you reach them.

  • CeridithCeridith Member UncommonPosts: 2,980

    Originally posted by Vrika

    A minigame to water plants in cities and your own house. If players play minigame a lot in some location, the place will become filled with all kinds of life and look really cool. If none plays the game, the plants and small animals will die and the place will look dull.

    There is actually a plant growing system in Ultima Online.

    You collect seeds from certain mobs or trade with other players. You don't know what the seeds will be until you grow them (takes a few days in real time). You have to water them each day, use poison potions as pesticide if it gets infested, or cure potions if it gets fungus. When it does fully grow you get the option to cross polinate it with another plant. It will produce seeds, and potentially also fruit depending on the plant type, for a few days. You can get different colors/types of plants depending on how you cross polinate your plants.

  • bartoni33bartoni33 Member RarePosts: 2,044

    Well I play a little game called TOR. According to the Devs it's crazy talk to have more than one character on-screen at a time with Hi-rez textures unless you are talking about the heady, crazy days of Beta.

    So yeah... I would like those game-breaking textures we all see in adverts come back. Crazy indeed.

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  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by Professor78

    Originally posted by precious328

    Originally posted by PukeBucket

    Terra deformation in the form of "walking paths".
    Don't just offer roads to players, but have the ground somehow change over time as traveled upon.
    Then if the path isn't traveled it'll over grow and confuse the CRAP out of people trying to go back.
    THIS IDEA IS FANTASTIC!


    Does Xsyon not already have this? Things grow, you can terrform, there are seasons ect..

    It's pretty hands on actually, but a good system as well.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • IcewhiteIcewhite Member Posts: 6,403

    Adult toys replace all weapons.

    (This actually happened, briefly, in the long long ago.)

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  • ShakyMoShakyMo Member CommonPosts: 7,207

    the ability to break into guild banks and steal their stuff

    also the ability for guilds to build "dungeons" around their banks to protect their stuff

  • BefuzinBefuzin Member UncommonPosts: 15

    I would like to see a game based on the works of HP Lovecraft, as in death, madness or both, being the 'endgame'.

     

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    I would make people have to use the restroom in an MMO.

  • Master10KMaster10K Member Posts: 3,065

    It would have to be the lack of both a subscription fee and a pay to win item shop. Crazy isn't it image

    image

  • PerfectBlendPerfectBlend Member Posts: 49

    I think a world where the various career paths have QUOTAS and this is calculated by game systems and used as a basis for a player driven economy.

    FOR EXAMPLE - 

     

    If you choose to be a Farmer you join the Farmers Guild where Apprentice level farmers or "Farmhands" must harvest two bushels of apples a week. The game calculates that there are 40 Farmhands on the server... so it expects 80 bushels of apples a week. Say a bushel is worth 20 gold... so it can calculate 1600g worth of produce entering the game world...that week.

     

    Thats DUmB you say.... But I think this is a small step that accomplishes a few things...

     

    1. IN a sandbox it allows reasonable economic predictions, and if the information was public to like the Farmers Guild HEad Farmer in Charge he can make adjustments, promotions, Set Prices,  based on productivity.

     

    2. It gives players a reason to practice their craft... and gives them reasonable goals that increase as they take a higher position within the given system. And also help keeps the game world alive...

     

    Another Example:

     

    A High level Master Thief in the THieves Guild must pickpocket from 10 people a day... However A recruit in the imperial army starts out as a city patrolmen and must "Capture" and Tag 1 or 2 thieves in the city a day... And tagging marks you as a thief for a certain amount of hours...

    So it adds dynamism and fun to what could be very static game systems and its all based on In-game choice.... Of course taking this further into other groups... Priests Guild, Hunters Guild... Etc.. 

     

    --- Quotas Based on Position

    -- IN Game Tracking of Weekly Quotes accessible by high ranking members of certain guilds.

    -- Systems that support being able to utilize the information.

     

  • itbewillyitbewilly Member UncommonPosts: 351

    A game where instead of pets or animal companions we all get Midgets Just kidding

    As for an honest answer..and i know this would be great but the game would have to have millions playing it to appeal to everyones needs but id love a game where there are no npcs an the entire game is players.

    Player shop owners who hire player gatherers(hunter's/fishermen/farmers/miners/etc) to get mats to make items where the people split the profit

    Player Guards who stand guard duty in towns/area's and get paid on how well they do their job(catching theives/griefers,protecting shop owners and non-combat oriented players from bandits,wild life,monsters,etc) 

    Something not out of the realm of possibility - The ability to "Open up shop". Imagine being able to open a crafting table or booth where anyone could view your trade skills and gather the require mats and pay a pre-determined amount for you to make an item while you were off line..This would work for people in a bunch of ways. You could make what ever game currency your game uses while you are working/sleeping and you could even level skills this way. Is this so not a good idea? Are there games with features like this already in place?

    The first one is obviously a joke and the next few are probably far fetched but the one about opening store fronts should be a feature that could be implemented in any game with trade skills/crew skills/what the hell ever they are called in your game. As long as the people opening said stores are at least kept in check.Paying more for higher level/quality items isnt an issue as long as the asking price per item isnt some insane ammount,

     

     

  • Inf666Inf666 Member UncommonPosts: 513

    A Ghost MMO.

    A player starts out by choosing the way his character died. Depending on the choices made the character will have certain traits and skills. Killed by the fire breath of a dragon? You are now a Pyro-Ghost that can mind control dragons.

    You can fly through the real world, haunt people and do ghostly stuff. You can have quests like 'Haunt 10 humans to death." or maybe "Paul just died. Go and speak to him and decide if he should go to hell or heaven. Oh and dont get caught if he bribes you".

    Finding gold or a sword of doom would be obsolete. As a ghost the only thing that counts is life energy. Mind control a dragon to step on a wolf. Collect the wolves leftover life energy and level up! Choose the skill 'Levitate item'. Now you can drop rocks onto other wolves or any pesky humans to level up even more!

     

    ---
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  • ShakyMoShakyMo Member CommonPosts: 7,207

    Originally posted by Inf666

    A Ghost MMO.

    A player starts out by choosing the way his character died. Depending on the choices made the character will have certain traits and skills. Killed by the fire breath of a dragon? You are now a Pyro-Ghost that can mind control dragons.

    You can fly through the real world, haunt people and do ghostly stuff. You can have quests like 'Haunt 10 humans to death." or maybe "Paul just died. Go and speak to him and decide if he should go to hell or heaven. Oh and dont get caught if he bribes you".

    Finding gold or a sword of doom would be obsolete. As a ghost the only thing that counts is life energy. Mind control a dragon to step on a wolf. Collect the wolves leftover life energy and level up! Choose the skill 'Levitate item'. Now you can drop rocks onto other wolves or any pesky humans to level up even more!

     

    i like

    would you go all serious, or would you go for a Grim Fandango sort of approach?

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