don't jump to any conclusions here. NPC's and Vendors all speak aloud. those videos where you see text, they are speaking those words out loud too. you can hear it in any direct feed video out there.
Well the thing is, in order to really get the feel of what's happening, you have to read. There is one NPC at mark 8 min in the video I mentioned. But will this one NPC give you enough context? Just in 2 or so sentence? Not enough voice overs is what I am saying.
Well the thing is, in order to really get the feel of what's happening, you have to read. There is one NPC at mark 8 min in the video I mentioned. But will this one NPC give you enough context? Just in 2 or so sentence? Not enough voice overs is what I am saying.
lol...
umm
the context of that situation is given by the injured commander 50 feet from you when you make a Charr. and then even more exposition is given by Rytlock minutes later.
you don't even need to talk to that NPC @ 8 minutes. 10 minute mark, there's your context.
The dungeons have voice over intros with the GW trademark art style cutscenes.
I think the dynamic events aren't really, 'wall of text' like as you see the things happen in front of you and you go deal with it/react to how the fight goes.
Thats what I can gather from the videos maybe I'm wrong.
Well the thing is, in order to really get the feel of what's happening, you have to read. There is one NPC at mark 8 min in the video I mentioned. But will this one NPC give you enough context? Just in 2 or so sentence? Not enough voice overs is what I am saying.
Please start including TL;DR's in your posts this long. Nobody want's to read walls of text that long.
That guy @ 8 min has a green starburst over his head so he's part of the personal storyline. My impression so far is that all DE's are voiced, while the personal storyline is a combination. Part of the personal storyline also take place in the open world.
Yeah, and the idea of the personal storyline is to give you a connection to the world and your characters place in it as well as give the solo and quest loving players something to do as well.
So yeah, there are some text even though I wouldn't call it a wall. I think most MMOs have more but the personal storyline is entirely optional so if it seems boring just skip it. The whole idea of GW2 is that you can pick the parts of the game you like and ignore the ones you don´t, that is why you can start PvPing in themist after the short tutorial or just run out in the open world and do DEs.
That guy @ 8 min has a green starburst over his head so he's part of the personal storyline. My impression so far is that all DE's are voiced, while the personal storyline is a combination. Part of the personal storyline also take place in the open world.
Yeah, and the idea of the personal storyline is to give you a connection to the world and your characters place in it as well as give the solo and quest loving players something to do as well.
So yeah, there are some text even though I wouldn't call it a wall. I think most MMOs have more but the personal storyline is entirely optional so if it seems boring just skip it. The whole idea of GW2 is that you can pick the parts of the game you like and ignore the ones you don´t, that is why you can start PvPing in themist after the short tutorial or just run out in the open world and do DEs.
I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.
Well the thing is, in order to really get the feel of what's happening, you have to read. There is one NPC at mark 8 min in the video I mentioned. But will this one NPC give you enough context? Just in 2 or so sentence? Not enough voice overs is what I am saying.
The NPC's with the starbursts over their heads are scouts. They're for the people who like to be guided through the game. If you're into exploring the world you can just ignore them, you don't need to talk to them.
During testing they discovered that people who are used to WoW-type questing ignored dynamic events because 'they didn't have the quest'. The scouts basically tells them there's an event there, if you just run past that NPC you'll see what's going on, you'll see the mobs attacking the base and you can help out if you want to. The NPC with the starbust is just there to make it clear to the brainwashed MMO players that it's ok, they'll get rewarded for helping out.
Once you've understood that, there is absolutely no need to go for that "wall of text".
If you're saying "not enough voice overs" then you're probably playing SWTOR where a lot of people say there is too much VO. And I'd prefer too little over too much in this case, since that would be a total waste of resources that ends up annoying people to boot.
Not to mention that talking to the NPC is completely optional, Biscuit might still have been in his WoW mindset
How would you get the story feel if you do not talk to NPC?
Well, I am glad, because if they are trying to copy swtor, I think the way BW did a single player story and a mmo mesh is a failure, it dilutes both......Gonna give it a little longer, but I am pretty disappointed, even going into it expecting to be somewhat disappointed.
So I could care less, and if you forget, their is text in SWTOR too, I see it all the time, as I am still playing it.
I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.
The DEs really just tells you what to do like a quests. There are standing some dude with the background story somewhere but as far as I know you don´t have to speak to him, he only stands there to make it easier for people used to quest based games that wants a questgiver. I don´t think many people ever will speak to these guys but rather starts on the DE as soon as it launches instead.
I was under the impression that the personal story would be a mix between text and VO but I can be wrong.
Originally posted by nomss I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.
DEs never require you to talk to an NPC, and doing so won't be necessary for story or context because you'll see what's happening. There may be NPCs near DEs that talk a little about what's going on, but as far as I can tell, you can talk to them before or after the DE and it doesn't make any difference.
In the personal story, your objectives are marked with the green starburst. The very first objective is to talk to that NPC, but I'm sure failure to do so wouldn't lock you out of the story, making it an optional objective. Any time there's something that actually moves the story forward, you'll get that in a fully voiced cutscene. The "walls of text" are superfluous.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
That guy @ 8 min has a green starburst over his head so he's part of the personal storyline. My impression so far is that all DE's are voiced, while the personal storyline is a combination. Part of the personal storyline also take place in the open world.
Yeah, and the idea of the personal storyline is to give you a connection to the world and your characters place in it as well as give the solo and quest loving players something to do as well.
So yeah, there are some text even though I wouldn't call it a wall. I think most MMOs have more but the personal storyline is entirely optional so if it seems boring just skip it. The whole idea of GW2 is that you can pick the parts of the game you like and ignore the ones you don´t, that is why you can start PvPing in themist after the short tutorial or just run out in the open world and do DEs.
I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.
events are fully voiced. there is nothing that you read that isn't said.
When people refer to wall of texts, they mean quest text that you need to read (hardly anyone does) in order to accept an objective from a questgiver. There are no quest givers in Guild Wars 2 in regards to open world content. Anyone can join in any dynamic event as it's happening without requiring talking to an NPC to do so. You will also never have to go turn in any objectives for a reward. You're automatically given experience and money upon completion of the dynamic event.
However, there are times when interacting with an NPC, you get small walls of text that can tell you what's going on, or for other reasons. Never are you required to do so, though.
As far as voice goes, I've seen quite a bit of it in videos. And we already know NPC's get quite a bit of voice as ambient conversation. So it stands to reason that you can expect a lot more from the games dynamic events, which rely on audio and visual cues to let players know what's going on.
This reply is right on.
Some NPCs will offer more information via a text pop up, but the game is designed so you don't need to read to figure out what to do or participate in content. You will see what's going on in the world and will have your event tracker automatically update with a summary and objectives for any Dynamic Events with in range.
The text is for people who want to have more background information about the world and NPCs, or want some textual clues as to where something interesting may be going in the zone.
We hear a brief line. Almost like a greeting and then text. I say that's wall of text, you might argue other wise.
The text is the line that you hear audibly. The two are the same. The NPC speaks (audibly), and the text that the NPC is speaking appears in its chat bubble.
Again, the context is there, audibly. You do not have to read the chat bubble, as the text in the chat bubble is what the NPC is saying, audibly.
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
Not to mention that later on in the game you get the cinematic for the Ascalon Catacombs dungeon that explains why there are a bunch of human ghost around and why they are enemies.
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
a lot of people dont care about lore. they just want to play a fun game.
I may be in a minority, but I would rather the developers of a MMO spend money on substance other than VO, some is fine, but I want real substance and depth, instead of spending a quarter of your budget getting VO and cinematics right for them...
I am also skeptical of personal story and MMO meshing, maybe their will be another way to do things, but they do not work in SWTOR....I can think of one easy little thing that would make them better....How about when you bust up a lair of bad guys, and you make their leader work for you....When you leave the instance, the bad guys are agro, just as before you made them submit....Well, you could easily make them flag 'yellow/neutral' in SWTOR to people that have made them submit...Its not big, but it would make things make more sense....I think the meshing of single player and mmo weakens both, atleast how swtor does it.
I am not a big test reader, but I am not a big VO fan either, I rather play, but I do prefer sandbox type content more also, so I am happy more hybrid type stuff is on the way...Vanguard was the last MMO I truely liked...Many don't,, but I felt they had more substance (well till SoE pretty much abandoned it), despite the problems.
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
Thank you, this is exactly what I was trying to get at. Plus still, I feel there is a lack of VO in GW2. At first I thought the DE NPC were saying (Voice overs) everything that we were saying in the text bubles. But recently I realized that is not the case. They only have a greeting VO. Which is quite a shock and hance I am complaining ><
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
Not to mention that later on in the game you get the cinematic for the Ascalon Catacombs dungeon that explains why there are a bunch of human ghost around and why they are enemies.
Exactly so the beauty of the game is that the whole picture of the lore will be giver to you as you adventure and explore, don't get me wrong on my last post, I think Anet is doing a great job on GW2 from what is given to us thus far!
Comments
Wall of text means alot of text with accept / cancel buttons.
That's not what is here.
Besides if you cannot read few lines really Swtor is ---> this way.
It does not actually better.
Besides if you cannot read one page of text then you have much bigger problems than how mmorpg game look like.
Imho whole text vs VO in games is totally blown out of proportions. Money used for VO can be used for much better things that mmorpg lack in.
don't jump to any conclusions here. NPC's and Vendors all speak aloud. those videos where you see text, they are speaking those words out loud too. you can hear it in any direct feed video out there.
Well the thing is, in order to really get the feel of what's happening, you have to read. There is one NPC at mark 8 min in the video I mentioned. But will this one NPC give you enough context? Just in 2 or so sentence? Not enough voice overs is what I am saying.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
lol...
umm
the context of that situation is given by the injured commander 50 feet from you when you make a Charr. and then even more exposition is given by Rytlock minutes later.
you don't even need to talk to that NPC @ 8 minutes. 10 minute mark, there's your context.
The dungeons have voice over intros with the GW trademark art style cutscenes.
I think the dynamic events aren't really, 'wall of text' like as you see the things happen in front of you and you go deal with it/react to how the fight goes.
Thats what I can gather from the videos maybe I'm wrong.
This looks like a job for....The Riviera Kid!
Please start including TL;DR's in your posts this long. Nobody want's to read walls of text that long.
He who keeps his cool best wins.
Yeah, and the idea of the personal storyline is to give you a connection to the world and your characters place in it as well as give the solo and quest loving players something to do as well.
So yeah, there are some text even though I wouldn't call it a wall. I think most MMOs have more but the personal storyline is entirely optional so if it seems boring just skip it. The whole idea of GW2 is that you can pick the parts of the game you like and ignore the ones you don´t, that is why you can start PvPing in themist after the short tutorial or just run out in the open world and do DEs.
I thought it was the personal story which is fully voiced over and the DE have the VO greeting and the wall of text.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
The NPC's with the starbursts over their heads are scouts. They're for the people who like to be guided through the game. If you're into exploring the world you can just ignore them, you don't need to talk to them.
During testing they discovered that people who are used to WoW-type questing ignored dynamic events because 'they didn't have the quest'. The scouts basically tells them there's an event there, if you just run past that NPC you'll see what's going on, you'll see the mobs attacking the base and you can help out if you want to. The NPC with the starbust is just there to make it clear to the brainwashed MMO players that it's ok, they'll get rewarded for helping out.
Once you've understood that, there is absolutely no need to go for that "wall of text".
If you're saying "not enough voice overs" then you're probably playing SWTOR where a lot of people say there is too much VO. And I'd prefer too little over too much in this case, since that would be a total waste of resources that ends up annoying people to boot.
Well, I am glad, because if they are trying to copy swtor, I think the way BW did a single player story and a mmo mesh is a failure, it dilutes both......Gonna give it a little longer, but I am pretty disappointed, even going into it expecting to be somewhat disappointed.
So I could care less, and if you forget, their is text in SWTOR too, I see it all the time, as I am still playing it.
The DEs really just tells you what to do like a quests. There are standing some dude with the background story somewhere but as far as I know you don´t have to speak to him, he only stands there to make it easier for people used to quest based games that wants a questgiver. I don´t think many people ever will speak to these guys but rather starts on the DE as soon as it launches instead.
I was under the impression that the personal story would be a mix between text and VO but I can be wrong.
Find it odd that people use forums and WRITE AND READ WALL OF TEXT about text in game.
Seem totally illogical.
Well unless OP have someone to read text for him...
DEs never require you to talk to an NPC, and doing so won't be necessary for story or context because you'll see what's happening. There may be NPCs near DEs that talk a little about what's going on, but as far as I can tell, you can talk to them before or after the DE and it doesn't make any difference.
In the personal story, your objectives are marked with the green starburst. The very first objective is to talk to that NPC, but I'm sure failure to do so wouldn't lock you out of the story, making it an optional objective. Any time there's something that actually moves the story forward, you'll get that in a fully voiced cutscene. The "walls of text" are superfluous.
"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss
SWTOR proved that if you arent going to hire good writers and good voice actors then voice overs are very very bad.
events are fully voiced. there is nothing that you read that isn't said.
This reply is right on.
Some NPCs will offer more information via a text pop up, but the game is designed so you don't need to read to figure out what to do or participate in content. You will see what's going on in the world and will have your event tracker automatically update with a summary and objectives for any Dynamic Events with in range.
The text is for people who want to have more background information about the world and NPCs, or want some textual clues as to where something interesting may be going in the zone.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
The text is the line that you hear audibly. The two are the same. The NPC speaks (audibly), and the text that the NPC is speaking appears in its chat bubble.
Again, the context is there, audibly. You do not have to read the chat bubble, as the text in the chat bubble is what the NPC is saying, audibly.
I think maybe what the OP is trying to say is that there is little VO and Text to explain for a person new to the GW world to understand waht's going on. Like for example who are these ghosts? why are they attacking? and so on. But even then, I think all that info might be found through out the world by taking to different NPCs not just an event pointer NPC! Unless it's a personal story then you might get more VO and text maybe!
Aren't we all forgetting something?
http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=96s
and earlier at
http://www.youtube.com/watch?v=TX10OMRftTw&feature=player_detailpage#t=34s
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Not to mention that later on in the game you get the cinematic for the Ascalon Catacombs dungeon that explains why there are a bunch of human ghost around and why they are enemies.
a lot of people dont care about lore. they just want to play a fun game.
I've got the straight edge.
I may be in a minority, but I would rather the developers of a MMO spend money on substance other than VO, some is fine, but I want real substance and depth, instead of spending a quarter of your budget getting VO and cinematics right for them...
I am also skeptical of personal story and MMO meshing, maybe their will be another way to do things, but they do not work in SWTOR....I can think of one easy little thing that would make them better....How about when you bust up a lair of bad guys, and you make their leader work for you....When you leave the instance, the bad guys are agro, just as before you made them submit....Well, you could easily make them flag 'yellow/neutral' in SWTOR to people that have made them submit...Its not big, but it would make things make more sense....I think the meshing of single player and mmo weakens both, atleast how swtor does it.
I am not a big test reader, but I am not a big VO fan either, I rather play, but I do prefer sandbox type content more also, so I am happy more hybrid type stuff is on the way...Vanguard was the last MMO I truely liked...Many don't,, but I felt they had more substance (well till SoE pretty much abandoned it), despite the problems.
Thank you, this is exactly what I was trying to get at. Plus still, I feel there is a lack of VO in GW2. At first I thought the DE NPC were saying (Voice overs) everything that we were saying in the text bubles. But recently I realized that is not the case. They only have a greeting VO. Which is quite a shock and hance I am complaining ><
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Exactly so the beauty of the game is that the whole picture of the lore will be giver to you as you adventure and explore, don't get me wrong on my last post, I think Anet is doing a great job on GW2 from what is given to us thus far!
.