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LF Games Where You Can Play as a Swordmage

ArEfArEf Member Posts: 233

Imagine WoW's shaman but with a more arcane theme or D&D's bard and you have the right general idea.

Swords and magics, that's all I really need. Preferably a game where using them both doesn't gimp one or the other, but blends them together effectively.

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Comments

  • terrantterrant Member Posts: 1,683

    Guild wars 2.

     

    Guardians and Mesmers both seem to have a mix of melee weapons and magic. 

  • GTwanderGTwander Member UncommonPosts: 6,035

    Prolly not what you had in mind, but the one of the funnest classes I ever played was the Herld of Xotli in AoC. They use 2-handed blades and short-range spells, and it's an incredibly fast-paced endeavor because you die fairly fast, but can kill faster than anything else as well. You get the goodness of the melee/combo system, as well as instant spells to blast immediately after using them. Works great, and likely the best class in that entire game.

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  • Loke666Loke666 Member EpicPosts: 21,441

    Lets see now:

    AoCs HoX is probably the best example of it.

    EQ2s bard and dirge are based on D&Ds bards.

    DDO also have bards.

     

  • arjiarji Member UncommonPosts: 93

    For bard you can play rift (rogue sub, not swordmage tho). For a caster with a sword you can wait GW2, mesmer will be able to equip 2hand sword and hover it while casting.

  • driver4hiredriver4hire Member UncommonPosts: 78

    Ultima Online allows you to pick the skills you would want.  So essentially you could chose a weapon skill and some form of magic, like necromancy magery spellweaving etc.  It would also allow you to pick up bard skills.

     

    Maybe darkfall.... not sure here though never really played it.

     

    Something your looking for is present in most skill based MMOs but as far as a themepark game goes with a "battlemage" type class... maybe rift has something with its multi-class system. Once again unsure.

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  • ArEfArEf Member Posts: 233

    Any more, folks?

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  • RequiamerRequiamer Member Posts: 2,034

    Skyrim is probably the best game for that now.

     

    You have 3 option for your caster hand, magic sheild, offense spell, healing.

    You can also use magic based weapons, the bound sword.

     

    Definitly Skyrim blow away all the games pointed here when it come to versatile mix between magic and usual combat.

  • KhaaanKhaaan Member UncommonPosts: 6

    Definitely Skyrim - To my knowledge no other game (with an acceptable quality of gameplay and graphics) does balance creating your own mix of magic and fighting (melee or archer) as good.

    The only ... and I mean really... the only problem with Skyrim is: It is not an MMORPG ^^

    Apart from that its nearly perfect

     

    As for MMOs I am afraid you are out of luck since MMOs with a character development system that allows to mix styles aka skillbased are either unpolished clunky bugfests like Vanguard, Darkfall etc or lowquality Indygames that feature great ideas but simply lack the financial backup to be supported like they should be.

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    Forceblader in Cabal is technically a swordmage I suppose, basically a forceblader is the only class that didn't have any party support skills, and that would be the trade off for playing one.  Yet on the upside, the forceblader is the only class to have debuffs, or least when I last played it was the only class to have debuffs. In beta you were able to combo with debuffs spells, but they took it out, so I can't be too certain if they have added it back in.

  • omega78omega78 Member UncommonPosts: 260

    Hm... Mabinogi lets you learn any skill in the game, and there is no class system, you can just receive bonuses for Melee/Ranged/Magic skills by selecting a "destiny" So, you can learn the basic Mage bolt spells and use them to draw enemies in then smack em around and finish them off with the magic etc etc.

    Shin Megami Tensei: Imagine has an extremely similar system to the above.

    Final Fantasy XI: Red Mage, the classic sword mage. Albeit, you won't be called upon in parties for your sword skill or you nuking spells but...its there, and thats why there is Blue Mage, you use enemy spells combined with sword play, exceptionally strong class.

    I think Frantz from Rusty Hearts knows some Magic. 

    The character Ronan in Grand Chase is a Spell Knight, each one of his classes has magic and sword play. Also the character Zero uses rather magic-style moves with his massive sword, Grandark.

    I believe in La Tale, as a mage one can use daggers for a while...and...do you count 5-7 Levitating swords as magic? The blader (can't recall its name) class can do that after level 140.

    And there is a class in Rift that uses both Blade and spell...

    Now... in each of these games, using spells and swords doesn't gimp the player, in Mabinogi/SMT you may have a bit tougher start (far less of one in Mabinogi though due to the fact that Nexon gives loads of boosts to their newbies) in FFXI, the classes are literally meant to be that way as well.

    Thats all I can think of, I wish you luck in your endeavors.

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    There are no skill caps or limits in Darkfall (yet) and you can wear whatever or use whatever you want. You can customize each spell (like adding jump to one and extra range to another, etc.) or block magic for better archery/melee damage like this guy did but most people use a wide variety of magic. Unfortunately air guitar is the only instrument that you can play.

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  • MetanolMetanol Member UncommonPosts: 248

    Originally posted by Loke666

    Lets see now:

    AoCs HoX is probably the best example of it.

    EQ2s bard and dirge are based on D&Ds bards.

    DDO also have bards.

     

    I'm with Loke on suggesting DDO in this matter. But why go for a bard only? Go all out with a fighter/wizard multiclass? Fighter/sorcerer also works without any trouble, and rogue/wizard is also an very tempting choise with the sneak attacks and the addition of being able to take care of traps and all for your party.

    Rift of course had Riftblades in the warrior tree, which had elemental lances etc. as spells, in addition to buffs, if my memory serves me right. Rift also had Bards, which I played for the short time I was there, and I did enjoy them greatly, though my bard was full support.

    Guild Wars 1 - Warrior/Elementalist or Ele/War, or why not use Mesmer or Necro instead of Ele?

    And of course those sandboxes: Darkfall & Mortal Online have free skill system, similar to TES-series, which gives you the freedom to make a perfect warmage (in theory, haven't really played either of them enough to form a solid opinion.)

    If we go into singleplayer games, there's of course the fancy Skyrim, Morrowind, Dark Messiah of Might and Magic and why not include Neverwinter Nights -series here too (Saying NWN because it's easier to get into than either Baldurs Gate or Icewind Dale -series.)

    EDIT: Of course I forgot about The Witcher -series (1st. one is a more traditional rpg, 2nd. more action oriented.) and I might even suggest Dragon Age: Origins. But my personal advice would be to avoid Dragon Age 2 like plague, unless you have suicidal tendencies that is. The OP never mentioned was he looking for singleplayer games or MMOs, I find this disturbing.

    We?re all dead, just say it.

  • smoke42069smoke42069 Member Posts: 17

    Cabal has a class that carries a 1 hand sword in 1 hand and a orb which uses magic range in th other. Although I wouldn't suggest playing the game, I beleive it would be exactly what you are looking for.

    Originally posted by Moosecatlol

    "Forceblader in Cabal is technically a swordmage I suppose, basically a forceblader is the only class that didn't have any party support skills, and that would be the trade off for playing one.  Yet on the upside, the forceblader is the only class to have debuffs, or least when I last played it was the only class to have debuffs. In beta you were able to combo with debuffs spells, but they took it out, so I can't be too certain if they have added it back in."

    ^ beat me to it and offered a more detailed description of class =.=

  • odinsrathodinsrath Member UncommonPosts: 814

    id say rift imo ..mix match w/e you want

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Swtor has Jedi consular and Sith Inquisitor... Sword(lightsaber) magicians. :D

    Dragon Age 2 has a Battle Mage class that you can unlock within the game. or was it DA1? dont remember...

    Wizzards from Perfect World use magic swords, but sadly they never use it and thats a waste :(

    If im not wrong, the Duelist from War of the Immortals use both swords and magic.

    The Witcher is some sort of battle magician too





  • UproarUproar Member UncommonPosts: 521

    Originally posted by ArEf

    Imagine WoW's shaman but with a more arcane theme or D&D's bard and you have the right general idea.

    Swords and magics, that's all I really need. Preferably a game where using them both doesn't gimp one or the other, but blends them together effectively.

    Everquest - ShadowKnight, Bard, Paladin, Druid, Shaman, or even Beastlord (maybe)

    EQII - has several similar to above

    DDO - Bard (Warchanter especially), Paladin, Monk (Dark damage, Light Heals), Ranger, Battle Cleric (not well liked by community, but can be well played)

    SWTOR - Sith Assassin, others too.

    DAOC - no longer rememer, but they exist (try Hibernian's Warden for one example)

     

     

    image

  • Ayupan23Ayupan23 Member Posts: 47

    SWGemu

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