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Well, I got some time on my hands and the idea of playing this game crossed my mind. I have some questions regarding the game, if you could enlighten even if just a little, I would appreciate it.
1) How good is the story? Does it make you care and want to know more?
2) What exactly are the dynamic events? Do they happen often?
3) How are the dungeons? Diversified and well scripted?
4) I saw that there are quite a few classes in the game. Are they really so different from each other? (I'm referring to the same classes in Warrior or in Cleric, etc..)
5) What european server would you recommend? (English)
Thanks in advance
Comments
i'm gonna start this by sayin that i love this game. i think it's the best money you can spend on a P2P mmorpg that's out right now. with that said..
!) i have no idea what the story is like but understand that the story is really good if you take the time to read it. leveling is really fast in this game as 50 content is where it's at. i burned through levels as fast as i could on my main and didn't read any of the quests at all. the questing is the normal wall of text "go kill X amount of Ys", but each zone has a story line. there are also epic quest lines that (so i've heard) are a great story.
2) dynamic events are the "rifts" and "invasions". a tear will open up and will spawn a rift of one of 6 types of element. the rift can either be a normal rift or a harder rift. there are a lot of different rifts in game. mini invasions spawn from the rifts and will move through the world. these mini invasions may take over small outposts and set up a "foothold" which is a small base. depending on zone population and activity an invasion may break out. what happens then is a bunch of rifts start to open in a zone, mini invasions spawn all over, and you have an invasion quest objective to spawn the invasion boss and stop the invasion. these happen in all zones and including time while you level. there is public grouping and raids form very easily to take the invasions down.
3) each instance has a story line, but i never follow them. my wife is really into it and tells me the story in Rift as a whole is amazing, but that's her opinion. i have no freekin clue lol. i do know that the instances have dialog and sometimes give us clues to what future content we may see.
4) each class in game is completely different. its' no lie. here's a link to the Rift site talking briefly about what each calling is about: CALLINGS. the differnt playstyles are one of the reasons why i love this game.
5) i'm NA so can't help you there, but what i would do is look up the server status of the servers during the times and days you play. can be found here: SERVER STATUS. i would stay clear from the full servers and low pop servers. go for a Medium or High pop shard. high pop should make leveling a lot easier imho.
i'd suggest getting into a decent size guild as soon as you can once you hit the major city. i think you get out of the tutorial zone at level 6 or 7. if you do the buddy program you can get a trinket that lets you level faster up to level 20 as well. here is my invite code if you want it BUDDY CODE (shameless plug lol), but if you know anyone in game i would recomend getting the code from them. helping out your friends is always a good thing. you can also check out the main trion forums for leveling builds for each class. CLASS FORUMS
i hope this helps a bit, and have fun in Telara!
Edit: also forgot to mention. Trion are putting out content at phenomenal rates, its the first ever game I have felt that I am getting my money's worth (think one update was around 3.5gb extra content, a whle new island, other games would chareg you for this type of this as an expansion). The game even at launch was almost entirely bug free and polished, so there is very little patching that needs to be done regarding fixes - and you will not even notice the maintenance down times
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It takes one to know one.
1. Rift has the worst quest presentation of any MMORPG out there. Most of the NPCs are disposablle with zero personalty, and even the bigger NPCs lack personality. The quest text is very lengthy and dull to read. As others have said, its a big weakness to Rift and a very large part in why a common complaint about Rift is its soulless.
2. The Rifts and Invasons are great fun at first...however there is an absurd amount of repetition to them. each zone has you doing same shit, different models. What never gets old though is beating down a collosus at the end of a major invasion. And its something other games dont really offer at the moment. However they are mandatory if you are into end game and can be a grind
3. The first Guardan dungeon is wonderful. Its an outdoor dungeon wth areas for the different seasons and feels fresh. the rest f the dungeons are mostly standard (witch some pretty great visuals in some of them). If you like WoW dungeons youll likely like rift dungeons.
4. There is quite a bit of variety. All rogues and warriors use combo point systems though, which can get old and give a feeling of sameness to some people. Also the Rift community does not really like specialization, Rift is about being a jack of all trades and master of none.
1. Most people have said it. The story quest are in yellow and if you read them they are beyond pretty cool. The rest are filler quest. Not very many voice overs really. There are quest for legendary quest. The life saga one takes foreverrrr and eventually ends in the first raid of the game.
2. They are based off population in a zone and if the population is not there then they do trigger on a timer. Whoever says these events are rinse and repeat they might as be saying the same about GW2. Only way to truly make dynamic events is to use technology that thinks for itself and is basically Skynet.
Do not let any belittle the events because you surely are not going to find anything like them in any other mmo. They are also used for currency that gets you raid gear from vendors in the main cities. Noone will argue this with me because they will lose. Any youtube search will prove I am right.
I invite anyone on MMORPG.com to find me another mmo where in a zone event I have to clear some Idols...then gather some sample to remove a bosses shield...then chase a Dragon the size of the main city of the game and build catapults to shoot this dragon down...then battle that dragon along side another 100 people. Go ahead and find me that mmo.
3. Voiceovers play a factor here again. You can tell the game was made on a limited budget and they put more money into mechanics over presentation. Some of the bosses use tactics you would expect in a raid at end game. The idea is to mold you into the end game raiding where the build up ends. Some of the instances are just visually stunning.
Caduceus Rise is a two part expert instance with 5 bosses in the lower level and 5 in the upper and is the definition of a non linear dungeon crawl. They are making a master mode raid difficulty version in 1.7 that has 11 bosses.
4. Hard to describe because I can tell you tanking on a Warrior as a reaver is like a Blood DK in WoW where you spread diseases, then you can switch to Void Knight which is a magic mitigation tank with different rotations. Take that against a Rogue who uses Riftstalker to tank and jumps in the middle of mobs and uses mitigation. Then you have Cleric tanks who use some ungodly complicated mechanics I still have trouble understanding, but are fun as hell.
Tke the healing classes. You have a Rogue bard who heals via buffs and smaller support heals. While Mage healers are just damn beast and heal through damage and are incredible raid healers. Also you got the traditional cleric with like 3 different distinct healing souls that is hard to explain.
5. Pick from here. Love the irony the game is better accepted in Europe then America. You can easily switch between the two sections on the launcher that allows you to pick Europe or America. I got alt on Icewatch actually, but I mainly play on Deepwood in NA.
http://riftideas.com/shardwatch/European/
I think everyone that answered put at least something positive in there and they certainly were all honest, and you are getting over defensive. But you cant deny the vast majority of rifts and invasions in the game are rinse and repeat.
How many Rifts are:
Stage 1: Kill x mobs
Stage 2: Kill y mobs
Stage 3: Kill named
Stage 4: Kill z mobs (made up of mobs from stages 1 and 2)
Stage 5: Kill boss
That is literally over half the rifts in the game, if not more. of course when Trion *did* try to change things up with stuff like the werewolf one, we were inundated with a flood of stupidity by people that couldnt figure out a simple, but cool, mechanic.
Also, most invasions involve doing these tasks:
1. Defend wardstones
2. Defeat x invaders
3. Close y rifts
4. Kill cool looking badass mob
also you will come across
5. Kill x (5) minibosses
6. Bring z items to the main towns
There are very few Invasions that require steps other than these.
Now Trion is getting better at it and it would be cool if they went back and spruced up some of the original invasions and Rifts.
IMO Cleric is *by far* the class that got it right with the soul system. Clerics can:
Tank
Ranged DPS
Melee DPS
AoE DPS
Tradtional Heal
HoT Heal
Raid Heal
Hybrid DPS/Heal at same time
Solo
And you can really play around with the synergies a lot. one of the most efficient AoE solo specs in the game for instance combines stuff from the tank tree, one of the dps trees, and a ranged dps tree.
They pay the price with lower overall DPS and they take more damage while tanking, but there is only one mob in the entire game where that matters.