Would be nice if we were able to choose between a 6 hour cycle or 24 hour cycle. If i want to play at night ingame all the time i dont see how this would effect the others who have a 6 hour cycle.
Because it does not just affect the visual appearance of the world but also the actual gameplay?
Well, you could solve it by having 2 server sets. Since transfers is free and fast that would kinda let you have the cake and eat it...
Still, it is not really a big thing to me. I want the mechanics in the game but I don´t care how long the cycle is.
I would however like a game with seasons in, and longer days in the summer. That would be awesome even though it is hard work to implement.
By the way how the hell will day/night be the same as in real life? There are different timezones for everyone.
Almost every MMO has a "server time," which is always set to a particular timezone, often based on the timezone in which the physical servers for that realm are located.
As for day/night cylces, a full 24 hour cycle would be pretty terrible for all the reasons given above. Personally, I'm not too picky about this feature. I've played games with hourly cycles and 6 hour cycles, and they all worked for me. I don't think I would want anything outside of that interval though. As long as there IS a day/night cycle, and as long as there are some world changes associated with it, I'll be a happy camper.
I used to be in favour of time moving faster in the game, but it annoys me when the game is dark and IRL is bright, because it can force me to either install insanely heavy drapes or turn up the gamma anyway.
I used to be in favour of time moving faster in the game, but it annoys me when the game is dark and IRL is bright, because it can force me to either install insanely heavy drapes or turn up the gamma anyway.
Heh, remember all of those darkity dark darkness in a dark cave SP games in the 90's? Give your gamma a workout!
Glad that trendy wears off relatively quickly in this industry.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Anyone a bit disappointed that day/night is not real-time? I much prefer the time of day beeing the same as in real-life. It really helps set the mood in my opinion
They would lose market share because some gamers are European for example but want to play on American servers. I don't know how different the servers will be though or if they will all be the same. In the case they will be the same it isn't good at all to only be appealing to one time zone.
If they make it real time then it becomes a problem if you want an event to happen at a certain time. Not necessarily a battle but even just talking to an npc. Some people that are in another time zone or have working hours coinciding with that time would never be able to complete the quest. Or otoh if you want to avoid that problem then day/night cycles would have to be purely a decoration. Thats not good either. If we are going to have day/night then I think it should have some effect on the world besides just being dark.
Anyone a bit disappointed that day/night is not real-time? I much prefer the time of day beeing the same as in real-life. It really helps set the mood in my opinion
One large problem I see if it were real-time, is that not everyone is in the same time zone, and so one player could be in day while another player right next to them would be in night. I think this might complicate some things and make it easier/harder for one player to see than the other, or create more server lag, or some other thing. There could be a lot more complicated problems with having it real-time than simply having it the way it is.
I hope day/night cycle or at least the sky's colour is not just controlled by the time variable.
One thing I really liked about RIFT is the sky turning dark when there are invasions. You can see something is wrong from the other end of the zone. And you know you should go help out (and have fun!). The problem with RIFT was there was so much junk mobs in between areas and knocks you off the mount. (And you suppose to have eliminated them in the previous quest, but they are still there nonetheless)
I don't think it is enough to have just day and night in a fantasy setting, since a lot of dark magic affects the environment.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
I hope day/night cycle or at least the sky's colour is not just controlled by the time variable.
One thing I really liked about RIFT is the sky turning dark when there are invasions. You can see something is wrong from the other end of the zone. And you know you should go help out (and have fun!). The problem with RIFT was there was so much junk mobs in between areas and knocks you off the mount. (And you suppose to have eliminated them in the previous quest, but they are still there nonetheless)
I don't think it is enough to have just day and night in a fantasy setting, since a lot of dark magic affects the environment.
day/night cycle that isn't based on time??? What? Well, its a 2 hour cycle with 1 hour 20 minutes daytime and 40 minutes night time. There is also a weater system that is random, or changed by DEs depending on the zone.
lots of things change when day becomes night or the weather changes. Things like spawns, DEs, your weapons...
I used to TL;DR, but then I took a bullet point to the footnote.
I hope day/night cycle or at least the sky's colour is not just controlled by the time variable.
One thing I really liked about RIFT is the sky turning dark when there are invasions. You can see something is wrong from the other end of the zone. And you know you should go help out (and have fun!). The problem with RIFT was there was so much junk mobs in between areas and knocks you off the mount. (And you suppose to have eliminated them in the previous quest, but they are still there nonetheless)
I don't think it is enough to have just day and night in a fantasy setting, since a lot of dark magic affects the environment.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I see your concerns. I would be fine with day/night more then once a day, but I just hope it does not accelerate too fast as it does in many games that have it like that. Like EQ2 day/night accelerates just way too fast...
Which is why they beta test these thing. To get player feedback on whether the day/night cycle is too fast or slow. They actually did give figures on what the length of each cycle was, but I can't be bothered to dig up that specific blog post and those figures have already changed.
Well I like the way ArenaNet is doing it, because the day/night cycle in the game will be far more important than most other MMORPGs because...
- Mob spawns can change.
- Certain events only happen during the day or night.
So being able to experience the game during both the day & night will be important for everyone.
Oh man, don't get me excited about GW2 again. I've done this twice now (bought into GW2 hype), and have dropped off the bandwagon twice for different reasons. But now you say day/night cycles will actually have gameplay impact? I only wish they had more meaningful weapon/armor types to try to make this a complex game of choice and tradeoffs.
Now that I've moved on from SWTOR I'm again MMO-less, and GW2 better deliver
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
I've fiddled with the day/night cycles in Skyrim and (1 hour RealTime)=(6 Hours Game Time) actually provides a really good balance. About two hours of day light and two hours of night per cycle. At this rate the progression of the sun through the sky and the duration of sunrise/sunset are just long enough that your brain seems to be able to accept it as immersive and realistic. Much faster than that and your brain starts to just perceive that something is very wrong.
This timing might push it a little, since day/night does effect things in game, but I think it's a cycle that wouldn't prove too much of a burden on players. A lot of MMOs seem to settle on something closer to 30 minutes of light and 30 minutes of darkness. I just hope that GW2 picks a value closer the perceptual ideal.
I hope day/night cycle or at least the sky's colour is not just controlled by the time variable.
One thing I really liked about RIFT is the sky turning dark when there are invasions. You can see something is wrong from the other end of the zone. And you know you should go help out (and have fun!). The problem with RIFT was there was so much junk mobs in between areas and knocks you off the mount. (And you suppose to have eliminated them in the previous quest, but they are still there nonetheless)
I don't think it is enough to have just day and night in a fantasy setting, since a lot of dark magic affects the environment.
Comments
Well, you could solve it by having 2 server sets. Since transfers is free and fast that would kinda let you have the cake and eat it...
Still, it is not really a big thing to me. I want the mechanics in the game but I don´t care how long the cycle is.
I would however like a game with seasons in, and longer days in the summer. That would be awesome even though it is hard work to implement.
it does in WoW
Almost every MMO has a "server time," which is always set to a particular timezone, often based on the timezone in which the physical servers for that realm are located.
As for day/night cylces, a full 24 hour cycle would be pretty terrible for all the reasons given above. Personally, I'm not too picky about this feature. I've played games with hourly cycles and 6 hour cycles, and they all worked for me. I don't think I would want anything outside of that interval though. As long as there IS a day/night cycle, and as long as there are some world changes associated with it, I'll be a happy camper.
I used to be in favour of time moving faster in the game, but it annoys me when the game is dark and IRL is bright, because it can force me to either install insanely heavy drapes or turn up the gamma anyway.
it was one thing i really loved about eq2. that at night all the ghosts came out. that's a pretty cool feature, really.
Heh, remember all of those darkity dark darkness in a dark cave SP games in the 90's? Give your gamma a workout!
Glad that trendy wears off relatively quickly in this industry.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
They would lose market share because some gamers are European for example but want to play on American servers. I don't know how different the servers will be though or if they will all be the same. In the case they will be the same it isn't good at all to only be appealing to one time zone.
I think an 8 hour cycle would be quite nice, if they'd have to make it accelerated.
If they make it real time then it becomes a problem if you want an event to happen at a certain time. Not necessarily a battle but even just talking to an npc. Some people that are in another time zone or have working hours coinciding with that time would never be able to complete the quest. Or otoh if you want to avoid that problem then day/night cycles would have to be purely a decoration. Thats not good either. If we are going to have day/night then I think it should have some effect on the world besides just being dark.
One large problem I see if it were real-time, is that not everyone is in the same time zone, and so one player could be in day while another player right next to them would be in night. I think this might complicate some things and make it easier/harder for one player to see than the other, or create more server lag, or some other thing. There could be a lot more complicated problems with having it real-time than simply having it the way it is.
I hope day/night cycle or at least the sky's colour is not just controlled by the time variable.
One thing I really liked about RIFT is the sky turning dark when there are invasions. You can see something is wrong from the other end of the zone. And you know you should go help out (and have fun!). The problem with RIFT was there was so much junk mobs in between areas and knocks you off the mount. (And you suppose to have eliminated them in the previous quest, but they are still there nonetheless)
I don't think it is enough to have just day and night in a fantasy setting, since a lot of dark magic affects the environment.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
day/night cycle that isn't based on time??? What? Well, its a 2 hour cycle with 1 hour 20 minutes daytime and 40 minutes night time. There is also a weater system that is random, or changed by DEs depending on the zone.
lots of things change when day becomes night or the weather changes. Things like spawns, DEs, your weapons...
I used to TL;DR, but then I took a bullet point to the footnote.
http://www.youtube.com/watch?v=OK1-UKx8_uc&feature=fvsr
Enjoy!!!!!
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Oh man, don't get me excited about GW2 again. I've done this twice now (bought into GW2 hype), and have dropped off the bandwagon twice for different reasons. But now you say day/night cycles will actually have gameplay impact? I only wish they had more meaningful weapon/armor types to try to make this a complex game of choice and tradeoffs.
Now that I've moved on from SWTOR I'm again MMO-less, and GW2 better deliver
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
Personally I would like to see 2 day night cycles in a real day. Essentially every 12 hours you get 6 hours of day and night each.
Hopefully they won't go too fast imo being day night every hour or every 2 hours.
I've fiddled with the day/night cycles in Skyrim and (1 hour RealTime)=(6 Hours Game Time) actually provides a really good balance. About two hours of day light and two hours of night per cycle. At this rate the progression of the sun through the sky and the duration of sunrise/sunset are just long enough that your brain seems to be able to accept it as immersive and realistic. Much faster than that and your brain starts to just perceive that something is very wrong.
This timing might push it a little, since day/night does effect things in game, but I think it's a cycle that wouldn't prove too much of a burden on players. A lot of MMOs seem to settle on something closer to 30 minutes of light and 30 minutes of darkness. I just hope that GW2 picks a value closer the perceptual ideal.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
omg......
I just got out of rehab for GW2 videos.........if ANet decides to do a Bioware and exclude Australia from launch.........I might ......relapse xD
Either way, thanks for the video
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.