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Last Updated: 1/3/2014
Official Site(XLGames)
Official Site(Trion)
Races
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Comments
Thx for the links man, have to say ArcheAge is looking really, really promising. The only game I'm more hyped about is Mass Effect 3.
Played: SWG-FFXI-EQ2-Aion
Anticipated in order of Hype:
ArcheAge
GW2
TERA
SWTOR
Not enough info, but looks promising:
Blade & Soul
I'll sticky this for now. It can be a hub for info, so feel free to keep this thread updated with info.
To give feedback on moderation, contact mikeb@mmorpg.com
So MMORPG is giving away free advertisment impressions now?
ArcheAgeSource.com
Has anyone heard if this game will have a siege system, anything like Darkfall? Also will US players be able to play at launch on the Korean server and transfer to NA when it comes out?
Incognito
www.incognito-gaming.us
"You're either with us or against us"
1. Yes, AA has seiges. It's a main part of the game.
2. Probably not. Has any other Korean game offered that feature before?
ArcheAgeSource.com
Yea, right now just waiting to see who will publish it for NA/EU.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Incognito
www.incognito-gaming.us
"You're either with us or against us"
They haven't revealed a lot info regarding sieges and raid dungeons yet. But I did find some info that'll help give you an idea what to expect. These were pulled from some Q&A articles.
We do not know much about the PvP system. We just know a little about the PK system and castle sieges. Please tell us more about castle ownership and if there will be any bonuses related to this? What kind of penalties should we expect from death in PvP?
Players can take over a territory and build his/her own castle. Even players who are not a member of the landlord's guild or similar group can build houses and live in the territory. A little bit of tax will have to paid in this case, and this will be the income of the landlord. Other guilds or groups can take over the landlord's territory through sieges. If taken over, the players who have been living in the territory will, depending on the landlord's decision, continue to live there as is or have to pay higher taxes. There is no penalty for PvP between different guilds or groups (there may be certain rewards in some cases). But there will be strict penalties for PvP between groups within the same faction (e.g. going to jail for a certain time, being expelled from the faction and becoming a pirate faction if continuously repeated). A pirate faction can be an enemy force of all factions.
What about clan politics? Is it possible to influence the world any other way besides sieges?
We call clans expeditionary forces. They can conquer territories and engage in war. Whether an expeditionary force is an enemy or ally depends on how the relationship is built between them.
In the beginning, players will belong to the NPC's faction, but later on players can build their own expeditionary force and create a new faction.
We do not know anything about the dungeons. Could you please tell us about PvE system and about the dungeons in particular.
We are developing dungeons, but we are trying to make them slightly different than that of other games. Of course, PvE specialized contents such as raid will be possible in these dungeons.
Will the PvP continent will be entirely controlled by the players? What about the game economy? How do you expect the political states will affect the game?
In order to protect fresh players coming into the PvP continent (we call it the original/ancient continent) for the first time, there will by a small area controlled by NPCs. Players can conquer the inner regions, zone by zone. Each zone will have some main resources and the expeditionary force that has taken over the zone will control the resources as well.
Is ArcheAge a dynamic world? For example, if a city is regularly attacked, can it be destroyed? On the other hand, if people build a small settlement can it become a fortified city/village?
We plan to maintain the two southern continents as static worlds for newcomers and players who do not like PvP. However, on the original/ancient continent, players can build villages as well as castles which can also be destroyed by other players. We have not yet considered monster attacks destroying settlements, though.
Would you please give some details about the clan system? What role will clans play? Are we going to have clan wars and pvp within one faction?
(For convenience sake, we call the concept of "clans" or "guilds," "guilds.") Guilds can build guild towns and engage in crafting together, share items, and so on. But for example, players will engage in PvP and RvR activities as a different community unit, which we call expeditionary force. This expeditionary force can only be formed by players of the same faction, contrary to guilds which can be separately joined regardless of their affiliated faction.
Expeditionary forces can conquer territories and engage in war. Whether an expeditionary force is an enemy or alliance depends on how the relationship is built between them.
It is not final yet, but we plan to have different types of servers. For example, there will be a PvP server where you can even PK characters of your own faction or alliance and a separate server where you can only PK those of the opposing sides.
There is no penalty for PvP between different guilds or groups (there may be certain rewards in some cases). But there will be strict penalties for PvP between groups within the same faction (e.g. going to jail for a certain time, being expelled from the faction and becoming a pirate faction if continuously repeated). A pirate faction can be an enemy force of all factions.
Can we develop a clan? If so how it's done and what bonuses do we get from clan upgrades?
Yes, players can develop guilds in a similar way as in other MMORPGs. We do not have any concrete plan as of yet on the specific details such as guild skill or upgrades, but we do plan to add such contents. But guild houses for example can be upgraded and changed to a better house.
Is a castle going to be always available for sieges or there will be siege schedules? Are players able to set a siege time?
Basically, it will only be possible during the agreed schedule between the castles. Players can select from the available schedules (e.g. 1 hour from 7 to 12 during the weekend).
At the beginning, we considered allowing players to engage in castle siege whenever they wanted, but we changed our plan since it would be of too much burden for players.
Source: AAPortal
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
That was good info, thanks. They kind of avoided the question about guild warring...but I'd be surprised if they didn't have it as in depth as this seems. Looks like Incognito will be all in on this one!
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Will we be forced to play and fight in 1st person view like in Darkfall?
Sry if this is answered somewhere, didn`t find this info (which is important for me).
Thanks!
Nope, the game isn't first person view. It's 3rd person like various other games. Check out some of the gameplay videos.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Wonderful, thx a lot!
Does anyone know if it has faction system?
http://s36.photobucket.com/user/mhoward48/media/OnwYv97.jpg.html
Arche Age does have 8 races, split into two different factions, probably like this:
'Western' faction: Nuian (humans), Elves, Dwarves and a yet to be revealed Fairy-like race
'Eastern' faction: Hariharan (humans), Ferres (cat-like people), Warborn (big creatures, bit orcish) and a yet to be revealed Necromantic race
The 'Western' faction controls the western continent, which has mainly western medieval architecture (castles and such), while the 'Eastern' faction controls the eastern continent, having eastern (both middle-east and asian-like) architecture.
The third and last continent is the northern continent, which belongs to neither of the factions and is meant especially for PvP combat and will feature zones to be conquered by guilds using siege equipment.
So, in short, there will be two factions, which both own one continent. Your faction depends on your race, and you can freely fight people from the other faction. If you commit enough crimes (like killing people from your own faction), you can also get banished from your faction and become a so called pirate.
it is also possible to create your own factions and have others join.
there is also the pirate or outcast faction. basically if you go around killing your own faction enough times you get put into this
Almost all of the links on the first site dont work. (is the site "http://www.archeage-portal.net" down?)
I want to know more about the world interaction and the labor system...
The links to http://www.archeage-portal.net are broken.
I'll try to find some other sources sometime tommorrow, and fix the links. I'm guessing archeage-portal failed to pay for their domain.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Quick question: What business model does this game have?
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
They haven't decided yet.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Is there any news of a North America publisher yet? I'm more and more curious about this game.
Will they have the same fee as others p2p ? i personnally wait the day these fee will be very low.
It remind me isp and phone provider. They want to suck our money hard telling use it cannot be lower. but the day one provider kill the price, all lower their price...
however it is the game i am really waiting (over Tera and B&S). I hope it will be relesed soon but i guess it will be Korea first as always. So...
No, not yet.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
They haven't officially decided on a payment model yet.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron