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this game has me worried. there is no world (just all zoned instances), no character development, no crafting, no economy and the dev guide thingie says "no need to rest, no place to rest, if you need to rest, wait until you get to a rest point"
this is NOT sounding like an mmorpg. its sounding like a dungeon crawl hack and slask with a few puzzles and quests thrown in.
www.insomniacsbar.com (my little bar that i own in florida)
Comments
I think people who played for example... Icewind Dale II, know the thing about rest where you need to rest and such, but itll be just based on d&d edition 3.5 ? and all you get some better graphics and group of people not npcs, and i dont really think thats going to be hack and slash in dungeons, more like click and sit style, and ability bar clicks going
as for me..i think its just same as Lord of the rings online, just gonna ripp people off for some name and some in-game objects and so, like whats the poibt of LotR if you cant be on the dark side and such, just another boring game to check the graphics and equipment variety to play with...
diagnose - boring
/disapointed
does anyone know what an mmorpg is anymore
www.insomniacsbar.com (my little bar that i own in florida)
I find these questions to irrelevent due to the fact that DDO has not been released yet!
That is why I am hoping that turbine can prove all the PVP ppl, all the its not D&D ppl, and all the critics wrong. ppl are jumping to their own conclusions when it come to this game. I Know that Turbine has a huge job on their hands because of all the PnP ppl out there that wish the Ultimate D&D game. I have ventured into many D&D games (PNP) and all DMs are different in what they run.
Types of DM (Examples I know there are others)
1. The Storyteller- This type a person leads you into the world be it FR,GH, EB, RL this persons job is to make you feel that you are actually present in his/her world. By more role-playing and less killing. Describing every little scenero of what is taking place.
2. The Hack N Slash- This type of person leads you out of town or into a dungeons where he/she throws you into a battle, and then into another battle, and or look another battle.
If I was in a Hack N Slask I would not play. In PnP you can only lvl once per game session, but not a lot of people use this rule. And I know that Turbine will not. (If little Jimmy does not hear a ding of some sort he will not play anymore.)
Which type of person are you? Can you role-play with a computer generated character? Can you give that character life? Or are you going to just jump in random groups heading out to adventures trying to level your self as fast as possible?
This game is what the person will make it in there own way.
I also agree with the top post and would love to here the answer. Does anyone know what a MMORPG is anymore?
pizza is not food it is life
who needs crafting if it is boring who needs rest if it takes away from the steady stream of thrills that this game will supply
graphics seem to be class leading
the game play appears to be awesome a steady stream of thrills
one point though only 100 areas to fight
doesnt sound like it will take alot to go through the whole game
there does appear to be a loss of rpg in this game but others too have the same outlook dark and light will have no dungeons when it comes out
vangaurd saga of heroes promises to be so complicated and drawn out that nobody will like it
where have all the rpg 3rd generation promises gone
no one is living up to their promises
everyone has promised the next generation of rpg and it looks like no one is about to deliver on that
they either are leaving out major components of an rpg or are trying to reinvent it at not quite managing to pull it off
lots of promises but not much in the way of real deal rpg advancements that matter
people in general want a game that has alot of surprise and alot of new things to see and do
all the while remaining true to rpg roots
im sure d&d will please some people it has very nice graphics it does however not make a rpg
not even remotely
no need to reinvent the wheel just add content ( more places to see and things to do)
less boredom and more surprise crafting is good if it is done well
dungeon crawling is fun but not the only part of an rpg without land mass to explore it gets boring after awhile
to me this game appears to be to much weighted in the hack and slash and completely devoid of the other areas that make for a great rpg
they need to take a long hard look at UOX to find out what went wrong here
I hope it will be filled with more content then just hack and slash
Actually, this game wants to make me pull my hair out. Why?
I have played the REAL D&D for 3 years, and am still playing it now. I love how you can roleplay anyone you want, and how you can do anything, like throw a skeleton's bone at someone, or kill the NPC for your main quest. This game made me cry. No DM? That's freakin' insane. So now we can't make our own adventurers, just do little quests that we get bored of easily. And the feeling of not doing anything freely in the game in D&D? I just don't think this will get any fans. Also, no trade skills? So, you stay in the freakin' dungeon all day, and bore your mind off? This made baby jesus cry.
Sorry for the rant, just wanted to get it out.
well it's not going to be just instanced zones, it's an entire instanced adventure. You won't be JUST in a dungeon. so far they have mentioned plenty of info on their website. There will be a wide variety of scenery and such in each adventure. Plus it will have a bunch of puzzles and such. Which is something i think many MMOs lately have missed. Even Turbine's own AC2, unlike it's predisessor AC1.
But the cool aspect i've read so far from the E3 demo is that you will have various options to complete each adventure. As in the case of the cleric in the room of skeletons, he could take on each of them individually but there is a much easier option, simply by casting a dispell on the alter nearby it distroyed all the skeletons in one blow.
And the XP isn't distributed per kill as in most other mmorpgs.. it's, dare i say more PnP like where you only gain XP after the completion of the adventure.
And so far from what i've read they will be scalable in diffeculty based on the amount of people in the group, up to a max of 6 people thus far.
But to each is their own, and for this aged pnp player, i plan to put this game through it's paces.
And as for character developement... I can't see a game to date that has more flexablity in a level based system than the 3.5 ed. D20 ruleset.
And as for trade skills.. show me the page it discribes tradeskills in the DM guide or the Player's Handbook? that's right there isn't any.. tradeskills is a age old time sink passed down since EQ 1 was made. The actually crafting of special magic weapons has always been done by NPCs that are played by DMs. So.. as far as being true to D&D, i think turbine is doing a very good job. Plus the fact that Wizards of the coast is overseeing the developement personally this should be a good product.
without reds lurking in the bushes to make your palms sweat and knees knock im afraid its going to be another fairyland for fairies
how long before your bored to death with only dungeons no land mass and no trades
I dont care how nice the graphics are give me sweaty palms and knee knocking anyday
So you didn't pick up on the whole D&D thing did you where it is all about character development?
As you level your character will develop depending on the class you chose following that classes development structure. You will also get to chose skills every level depending on your class levelled and also get to chose feats where appropriate.
DnD is all about character development and RPing.
you must be wee kid
tradeskills predate eq by 15 years or more
EQ came after many many games starting with the first muds and before EQ UO had skills
where do you come up with your info no doubt you have been listening to too many eq fanboys
dont mean to be harsh but lets stick with facts not fiction
turbine brought us a mundane monster camper in ac1 and ac2 followed with the same stuff but better graphics
people complained so what do they do instead of sitting down and rationally talking to players and listening to our concerns they bring us a dungeon crawl that has so little content its laughable
do they really think up to date graphics will make the the game
so little content that damage control will be needed to stop the bleeding and it isnt even out yet
far as i am concerned they can all bleed at turbine you wont see an epic from this company they are concerned with making a fast buck and not serious what so ever in bringing us a real rpg
I very seriously doubt this game will hold an audience for long
100 dungeons lets see 1 a night that means a 1 month attention span will be all this game is capable of
the rest of the time you can hang out and chat
better to get msn up and running and save a few $$ in the process you wont miss much here
Wow...I need my head checked. Ceara actually made some points worth considering.
Somebody save me!
________________________________
Everything born must die. All that is, will come to ruin. This is the essence of Doom. So sayeth the Doomsayer.
The guys at Turbine decided to have a contest with all the other people developing MMOs right now: Whoever can release a game with the least amount of content and still get over 300,000 subscribers wins. If DDO gets over 300,000 they'll definitely win.
But I hear some of the other developers are arguing that with all the instancing DDO isn't even an MMO, so they may be disqualified.
Quoted Ceara
"100 dungeons lets see 1 a night that means a 1 month attention span will be all this game is capable of the rest of the time you can hang out and chat"
Let me know where I can get a 100 day month that sounds like an awsome paycheck! Oh by the way that was 100 dungeons at launch. I think you can figure the rest.
You really have not played D&D have you?
I have played D&D since 1980. I am eagerly awaiting a good online implementation of the game. NWN was a great start. Let's see what happens when this is released. BTW NWN 2 in 2006 FTW!
There are two major problems I have with the game thus far.
First: Experience can only be gained by completing quests. WTH....this really deviates away from pnp d&d. After the first person completes all the quests (considering they dont have that many instances) and the walkthroughs are posted the game will become pointless.
Second: Characters are created using the point buy system. Blech...again after some trials, the walkthroughs will have the best possible combinations posted for each race/class combo. It will be like most other mmorpg's, all chars will be static if they wish to be the best possible. Not to mention that this also deviates greatly from the good ol d&d. I really wish they would put in a roll system. For those of us that have played for awhile, there's nothing like watching those six siders land and waiting to see what stats good or bad we end up with for our character. Thats what makes your character unique.
Hopefully they wont half-ass the game like they did Descent to the Undermountain
I for one do not know if every instance will be the same, (At launch 100) but D&D is all about the adventures. I find it pointless to give everyone exp after every single kill or quest during our game session. I keep a tally sheet and at the end of game total the exp then divide by how many people are at the session usually 5. It adds more to game play, and less time advancing your character. Also a character in pnp should only lvl once per session as it states in the book.
As with the walk throughs well if people wish to cheat and ruin the RP experience feel free it is your god given right to do so, but I believe their is more to games then just a walk-through, but with every single MMORPG there is a site for every game either for cheats, hacks, walk-throughs, exploits, or simple ways of making money on the side off items in the game to sell.
The point system is not new to D&D. I believe if you look in a DMG near the back you will find the 28 point system rules.(I believe you knew this) Please feel free to review other posts on this site, but I think people should just read what the DEV team has been posting.
PNP will always be the best Role-Playing Experience
ROFL
So many pointless troll bashers!
I never go on a PvP game forum and stick to it complaining, especially while it is not released. I really dont miss all those trolls complaining, the more you complain mindlessly against a game that may prove to be a pure jewel of endless fun, the more I will be happy that your kind complain and dont play it.
I will BUY and PLAY DDO. I dont like real time, I will walk over it. There are a few points that keep me concerned(like no XP from killing mobs), but I will PLAY it before I judge it.
Dont forget to close the door on your way out Ceara!
- "If I understand you well, you are telling me until next time. " - Ren
*blink blink* No character developpment?
Name me 1 game that feature more character developpment and I will start listening to you again. EQ, DAoC, WoW, CoH and ANY other MMO out there have only a fraction of the character developpment in D&D.
You want more levels maybe?
More Customisation(look) maybe?
But character developpment, I mean, you have a score of races to pick, class, prestige class, ability scores to divide the way you want, skills, feats, spells list to design in some cases, spells selection in many other cases, special class features(ex:favored enemy, opportunist, some special class power to pick, etc.)...gah, I just cant believe what some folks write sometimes!
- "If I understand you well, you are telling me until next time. " - Ren
*blink blink* No character developpment?
Name me 1 game that feature more character developpment and I will start listening to you again. EQ, DAoC, WoW, CoH and ANY other MMO out there have only a fraction of the character developpment in D&D.
You want more levels maybe?
More Customisation(look) maybe?
But character developpment, I mean, you have a score of races to pick, class, prestige class, ability scores to divide the way you want, skills, feats, spells list to design in some cases, spells selection in many other cases, special class features(ex:favored enemy, opportunist, some special class power to pick, etc.)...gah, I just cant believe what some folks write sometimes!
*Wink Wink*
Shhhh! Don't tell people that! We want role-player in DDO
Alkanphel is correct...
This poll is off base.
The game is not out... you don't know what it will be.
Quite frankly, you can be really off and with all the instanced content it could be mostly puzzles and hardly any fighting. Then I will hear that it is boring and "where is the "swashbuckling adventure".
And people.. please remember... just because the game calls itself an mmo doesn't mean that it has to stick to already tried mmo gaming pricipals.
Remember... variety is the spice of life. They are doing something a little different.. somthign that has been hinted at in Guild Wars. It's ok. we will all be all right and everything will come out the way it should.
wait for the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I like the guys that say... "The game will be what 'you' make of it." So many of the "MMORPG's" out today you have to play the way others make you. You can't go to certain areas of a map, you can't complete certain quests, hell you may not be able to go into certain towns, why? Because these areas are blocked from you, or you are immediately killed for trying, or the in game crafting has created such an economy that you have to spend a fortune to compete of have fun.
Are these games in which you have fun the way "you" make it... or have fun the way "others" make it? I think it will be great to finally participate in a game that actually will require different races different skills and maybe even different levels grouping in a tavern deciding how long they will be able to participate and then going on an adventure together.
Imagine logging on and someone saying LF Paladin to play for 1 hour min? Much better than spending an 30 minutes running around a map to finally join a group only to have it break up 30 minutes later and never completing your quest (or never even questing just grinding).
OH I HOPE THIS GAME WILL BRING A CHANGE... BRING BACK RPG's.
Why?