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Full Loot Server Petition?

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  • AmateAmate Member Posts: 88

    Originally posted by Mellkor

     




    Originally posted by Amate





    Originally posted by Mellkor

     








    Originally posted by Snaylor47

    A sandbox MMO w/o full loot?

     

    FINALLY!

     








     

    I think its going to be debatable how much of a sandbox this game is going to be...

    From the videos ive seen there still is a questing system, battlegrounds and instanced dungeons..

    Probably going to be more of a hybrid.






    Jake Song never said the game would be a full sandbox. From the start it was presented as a Sandpark.

    And no there isn't instanced dungeons, they were removed. As for battleground, while you do get honour points, it's faster to get points in the open world, so BGs are usually empty. People should stop assuming from videos.




     

    Do you have a link to the removal of instanced dungeons? I would really like to read the source.

    Source is myself, was in CBT3 and is currently in CBT4. Up to you to doubt me or not.

    I could link an article from the last G*Star where one of the dev mention it, but it's in korean. If you can read korea, check on thisisgame.com review of the G*Star 2011.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by PsychoPigeon

    Originally posted by waynejr2

    Originally posted by Ajmags

    Originally posted by SandboxerX

    As it seems right now ArcheAge will not be a full loot game. While it may be possible to kill other players at will you will not be able to loot them. I started a petition to get XL Games to create a separate full loot server for the hardcore sandbox crowd. Even if you do not like full loot MMO's it would behoove you to sign this petition so that gankers will stay on there own server. Please sign this petition. http://sandboxer.org/?p=541

    Good Idea starting the petition. It really crackes me up how many people can't comprehend what your asking for here.

    Im personally in favor of a death system that makes players actully fear death therefore adding some excitement to the game. When there is no real death system players just rez and repeat over and over and over with no real consequence, even when fighting NPC mobs. There is no challenge and the game feels dumbed down.

     

    While I think "full loot" is a good idea I think it should be just slightly less than full loot ..... So for instance if you die you can lose whatever Cash your carrying along with everything in your bag but the Killer only has the option to loot one piece of Armor off your body. This will force people to be smart about how they play the game and to use the bank often and it will also add the element of fear that so many games lack these days it will bring a sense of realism.

    Im not a ganker nor do I like mindless gankers, honestly I like to hunt down and kill those types of players.

    Those of you who DO NOT LIKE this type of SERVER the answer is simple... Dont play on it.

    My guild started back in the days of UO and EQ1 we have also played Mortal Online and Darkfall and we prefer a game that presents a challenge other wise end game is just dreadfully boring. www.prophecyguild.net

     

     

    Don't play on it?  lol, funny stuff there.

    Every sec the devs put into a special server that is time taken away from the core game.  So that's why I won't support every little variation of server.

    People like you always say the same rhetoric before a game gets released. You seem to have this fairy tale view that every employee is working on something crucial at any given minute when it's just not the case.

    I have just 30+ years involved with software and engineering projects.

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  • NildenNilden Member EpicPosts: 3,916

    Originally posted by Kuro1n

    Originally posted by Onomas

    No simply no. Im a huge fan of sandbox games, open world pvp with meaning, and crafting. We want people to come to AA, not get turned off by it. Even with open pvp its not bad getting killed here and there for some. With the jail system might be fun. But with full loot, you wont get many to look at AA let alone play it. We need more sandbox games in the market, and long as we keep letting everyone think sandbox autmaticaly means open pvp gankfest we wont get more. AA is kind of our one last big hope to turn the tide on themepark wow clones, every game is one and im sick of it.

     

    So i say hell no, promote AA dont try to kill it. pvp is fine, full loot turns so many noses it will only hurt the game in the long run.

    Maybe just maybe you should have read OPs post... he asked to sign a petition for a SEPARATE server which sounds VERY GOOD to me, those who wish for it can go there and the rest can play the normal servers. If it becomes popular they can just launch another server of full loot, why not explore all the possible paths?

    /signed

    And since I coded MUDs yo. FULLLOOTPVP=ON/OFF. That's how hard it would be to code.

    "You CAN'T buy ships for RL money." - MaxBacon

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  • BrodterBrodter Member Posts: 73
    You can't really petition a game company for this. If its wanted by the community then they will add it.

    image

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    You might want to start a petition first to geta NA publisher before you start asking for server rules.

  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by waynejr2

    Originally posted by PsychoPigeon


    Originally posted by waynejr2


    Originally posted by Ajmags


    Originally posted by SandboxerX

    As it seems right now ArcheAge will not be a full loot game. While it may be possible to kill other players at will you will not be able to loot them. I started a petition to get XL Games to create a separate full loot server for the hardcore sandbox crowd. Even if you do not like full loot MMO's it would behoove you to sign this petition so that gankers will stay on there own server. Please sign this petition. http://sandboxer.org/?p=541

    Good Idea starting the petition. It really crackes me up how many people can't comprehend what your asking for here.

    Im personally in favor of a death system that makes players actully fear death therefore adding some excitement to the game. When there is no real death system players just rez and repeat over and over and over with no real consequence, even when fighting NPC mobs. There is no challenge and the game feels dumbed down.

     

    While I think "full loot" is a good idea I think it should be just slightly less than full loot ..... So for instance if you die you can lose whatever Cash your carrying along with everything in your bag but the Killer only has the option to loot one piece of Armor off your body. This will force people to be smart about how they play the game and to use the bank often and it will also add the element of fear that so many games lack these days it will bring a sense of realism.

    Im not a ganker nor do I like mindless gankers, honestly I like to hunt down and kill those types of players.

    Those of you who DO NOT LIKE this type of SERVER the answer is simple... Dont play on it.

    My guild started back in the days of UO and EQ1 we have also played Mortal Online and Darkfall and we prefer a game that presents a challenge other wise end game is just dreadfully boring. www.prophecyguild.net

     

     

    Don't play on it?  lol, funny stuff there.

    Every sec the devs put into a special server that is time taken away from the core game.  So that's why I won't support every little variation of server.

    People like you always say the same rhetoric before a game gets released. You seem to have this fairy tale view that every employee is working on something crucial at any given minute when it's just not the case.

    I have just 30+ years involved with software and engineering projects.

    I would say its quite a big difference between games and other kinds of softwares, usually programmers are busy but something they do have time and i guess free time might show up even more in a bigger company with a bigger amount of coders. + This feature wouldnt be very hard to implement.

  • doragon86doragon86 Member UncommonPosts: 589

    What's with the obession with full loot. It only works in games where equipment is easily obtainable. It won't work well in a game where there's gear you have to work somewhat hard to obtain. It'll just lead to a lot of raging. What could work though is that if you kill someone their body would yield some random loot, but not from their own belongings.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by doragon86

    What's with the obession with full loot. It only works in games where equipment is easily obtainable. It won't work well in a game where there's gear you have to work somewhat hard to obtain. It'll just lead to a lot of raging. What could work though is that if you kill someone their body would yield some random loot, but not from their own belongings.

    Well some people like it that way, you cant say it doesnt work because you dislike the idea. I wont participate in it but many of the forum posts here are from people supporting the idea so obviously there is a interest in it.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    While not full that does not mean that players drop nothing.

    Construction materials, Land claim tokens and "certain high value loot items" are carried on the players back. Obvious from a distance the item is being carried, the player is slowed to walk speed and cannot teleport while carrying these items. So an obvious target and unless escorted fairgame for all. 

    Notice the glowing egg on the one chars back;  http://www.youtube.com/watch?v=xV-vwtVTmXo

    You just cannot take all the players, armor, weapons, broken bear teeth etc... BUT you can take something that does indeed matter!

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by Kuro1n

    Originally posted by doragon86

    What's with the obession with full loot. It only works in games where equipment is easily obtainable. It won't work well in a game where there's gear you have to work somewhat hard to obtain. It'll just lead to a lot of raging. What could work though is that if you kill someone their body would yield some random loot, but not from their own belongings.

    Well some people like it that way, you cant say it doesnt work because you dislike the idea. I wont participate in it but many of the forum posts here are from people supporting the idea so obviously there is a interest in it.

    It's not that I dislike the idea, but games where I've seen full loot prevalent had gear that was easy to obtain/craft. Thus being killed and looted brought annoyance instead of flat out anger. I played UO, and absolutely enjoyed it. Every now and then I even go and play some private servers. There wasn't really any gear progression. Gear in UO was fairly easy to obtain. So full loot wasn't at all problematic. However having full loot in a game where there is gear progression, either through PvP and PvE, where some fellow can just roll up and kill you for your hard earned loot will simply have majority of the playerbase quitting.

     

    I can guarantee you that those wishing for full loot are the vocal minority. Personally, it really depends on the context for me. If gear is something easily obtainable and craftable, then sure why not. Otherwise, if it's the case where I'm farming out a sword drop in an instance, only to be killed for it outside the instance, thus rendering my effort moot, then no, I wouldn't like the idea.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • AmateAmate Member Posts: 88

    Originally posted by doragon86

    I can guarantee you that those wishing for full loot are the vocal minority. Personally, it really depends on the context for me. If gear is something easily obtainable and craftable, then sure why not. Otherwise, if it's the case where I'm farming out a sword drop in an instance, only to be killed for it outside the instance, thus rendering my effort moot, then no, I wouldn't like the idea.

    ArcheAge is not a game where you lock yourself inside an instance to farm gear. You want gear, you gotta craft it or loot it from mobs, in the OPEN WORLD. In fact the game has no instances, all the CBT3 instances were removed (except the BG), and hopefully it will stay that way.

    This kind of comment is quite interesting though, it shows that some players take instances for granted, as something that should be in MMOs.  Might be why we've been getting the same theme park games with minor originality over the last years?

    As for full loot, it would be interesting to ponder why people want it. Imo, it's because it adds meaning and impact to death. But is it really necessary to have full loot to give meaning to death? I'm expecting the devs to be more original and find better ideas, just like they have been doing so far.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555

    I like full loot, but I think a good compromise is random drop from backpack and or all of their carried money.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by Amate

    This kind of comment is quite interesting though, it shows that some players take instances for granted, as something that should be in MMOs.  Might be why we've been getting the same theme park games with minor originality over the last years?

    Ah, I didn't know they removed instances. That's quite interesting. Instances have just been so commonplace nowadays that it's hard to imagine a game without them. I'm curious how dungeons will work though. While I'm open-minded, the concept of instances solved much of the issues involving open world dungeons. Nonetheless, I'll keep an eye out to see how they'll do things.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • IskenderIskender Member Posts: 10

    Good God, I can't even believe some of the responses to this post regarding full loot pvp. Even the mere mention of FFA pvp is enough to scare people away. Now I realize there are those that don't care. The company that is releasing the game, on the other hand, most certainly does care. I also care because I would love for there to be a successful sandbox game that doesn't occur in a spaceship

    I have noticed EvE brought up several times. Yes, EvE does have full loot PvP. Eve also has maybe 300k subs max. EvE is also the most established and profitable sandbox MMO to date...with only 300k subs max. For all those who have played the game, the grand majority of the playerbase doesn't even play in the areas of space which is full on full loot pvp. Granted, you can always get suicide ganked in high sec or have to deal with a war dec in high sec but for the most part, pvp in EvE happens in low and null sec. Speaking of low sec, low security space in EvE is like the lawless region...it's also laughably underpopulated. So much so that the playerbase that chooses to waste their time...err I mean reside there always complains on the forums that CCP should do something to have more people spend time in low sec. The problem is the corps (the guilds of EvE) and people that operate in low sec act like Somali Death Squads. They see you, you die. Every time. Knowing this, the majority of the playerbase stays away. So even for a game with full loot pvp, the majority of the playerbase chooses not to play by those rules.

    As for the petition, as much as I would like to think the wolves would all congregate on the FFA loot server, from my experience I highly doubt it

  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by Iskender

    Good God, I can't even believe some of the responses to this post regarding full loot pvp. Even the mere mention of FFA pvp is enough to scare people away. Now I realize there are those that don't care. The company that is releasing the game, on the other hand, most certainly does care. I also care because I would love for there to be a successful sandbox game that doesn't occur in a spaceship

    I have noticed EvE brought up several times. Yes, EvE does have full loot PvP. Eve also has maybe 300k subs max. EvE is also the most established and profitable sandbox MMO to date...with only 300k subs max. For all those who have played the game, the grand majority of the playerbase doesn't even play in the areas of space which is full on full loot pvp. Granted, you can always get suicide ganked in high sec or have to deal with a war dec in high sec but for the most part, pvp in EvE happens in low and null sec. Speaking of low sec, low security space in EvE is like the lawless region...it's also laughably underpopulated. So much so that the playerbase that chooses to waste their time...err I mean reside there always complains on the forums that CCP should do something to have more people spend time in low sec. The problem is the corps (the guilds of EvE) and people that operate in low sec act like Somali Death Squads. They see you, you die. Every time. Knowing this, the majority of the playerbase stays away. So even for a game with full loot pvp, the majority of the playerbase chooses not to play by those rules.

    As for the petition, as much as I would like to think the wolves would all congregate on the FFA loot server, from my experience I highly doubt it

    While much players are acting in the manner you speak not everyone is agressive, i recently started living in low and nullsec. Low sec people are often more unpleasant than the null sec ones yet i find that many high sec players are worst, they trashtalk and flame just because they are relatively safe in highsec. The subscriber count is probably more around 350k and then you should also consider that the game is very very slow and also sci fi which I believe a high amount of players dont really like.

    Either way I dont really know how hard it is to grind the gear in AA but Im fairly sure that with just minor adjustments full loot could be made a viable choice for the people that wants it. Ofc the interest in the idea has to be measured in some way in order for the company to take the chance.

  • DexterMMODexterMMO Member Posts: 484

    I would love a full loot server... *drools*

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • spankybusspankybus Member UncommonPosts: 1,367

    The only way I would sign a Full-loot petition is if the items in the game are easy to get, easy to make. Anotherwords, the game cannot be 'object-oriented' like most modern MMOs. I don't wanna have to work through raids to earn special armor just to have some asshats take it from me.

    Full loot worked in UO because almost everything was generic, run-of-the-mill crap. If you lost it, it was reletively easy to rearm yourself.

     

    I know very little about this aspect of the game, so I ask....how important is gear and items in this game? If all your crap gets jacked, does that really, seriously screw someone over?

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by spankybus

    The only way I would sign a Full-loot petition is if the items in the game are easy to get, easy to make. Anotherwords, the game cannot be 'object-oriented' like most modern MMOs. I don't wanna have to work through raids to earn special armor just to have some asshats take it from me.

    Full loot worked in UO because almost everything was generic, run-of-the-mill crap. If you lost it, it was reletively easy to rearm yourself.

     

    I know very little about this aspect of the game, so I ask....how important is gear and items in this game? If all your crap gets jacked, does that really, seriously screw someone over?

    Lets repeat what OP said because you obviously didnt care to read: SEPARATE FULL LOOT SERVER

    That means even if it WAS accepted you wouldnt have to play there.

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by Kuro1n

    Lets repeat what OP said because you obviously didnt care to read: SEPARATE FULL LOOT SERVER

    That means even if it WAS accepted you wouldnt have to play there.

    Would there even be enough people willing to play such a server to warrant its creation?

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555

    AOC seems to do allright. If you build it they will come.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • spankybusspankybus Member UncommonPosts: 1,367

    Originally posted by Kuro1n

    Originally posted by spankybus

    The only way I would sign a Full-loot petition is if the items in the game are easy to get, easy to make. Anotherwords, the game cannot be 'object-oriented' like most modern MMOs. I don't wanna have to work through raids to earn special armor just to have some asshats take it from me.

    Full loot worked in UO because almost everything was generic, run-of-the-mill crap. If you lost it, it was reletively easy to rearm yourself.

     

    I know very little about this aspect of the game, so I ask....how important is gear and items in this game? If all your crap gets jacked, does that really, seriously screw someone over?

    Lets repeat what OP said because you obviously didnt care to read: SEPARATE FULL LOOT SERVER

    That means even if it WAS accepted you wouldnt have to play there.

    So you are telling me that if this gets approved, yourself and other people just like you will get there own server somewhere else?

     

    Please tell me where to sign :-)

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • praytockpraytock Member Posts: 23

    Less debatey talky.....MORE PETITIONY SIGNEY

     

    Thanks =)

  • praytockpraytock Member Posts: 23

    Petition is signed HERE

     

    http://sandboxer.org/?p=541

  • adis5005adis5005 Member UncommonPosts: 46

    Is it only me who thinks that being able to loot every single item off someone after you killed them is the dumbest idea ever in the history of MMORPGs? Just saying...

  • AutemOxAutemOx Member Posts: 1,704

    In my opinion, no MMORPG should have 2 servers which are the same.  They should always be a continuum of PvP, hardcore, grind, and roleplaying.  Why?  Because these things are SO EASY to change from server to server... It would take hours to program.

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