Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

To Funcom haters...

13

Comments

  • CallsignVegaCallsignVega Member UncommonPosts: 288

    Originally posted by Blackbrrd

    Got to try the beta and I am very impressed. The game has so far been 100% stable, it just misses some minor polish, for instance the icon that shows quest difficulty is a bit small. The quests and combat works very well and the graphics are awesome. I am a former AoC player, so I know what a buggy game is, and this ain't it. ;)

    Details!

  • SlampigSlampig Member UncommonPosts: 2,342

    Originally posted by Sasami

    I'm sorry but blaming engine for problems that they had with LACK OF CONTENT is plain BS. Content isn't created by coders, it's totaly different people. Problem wasn't even polish, it was pure lack of content all together when you get closer to level cap. Funcom has history of rushing games out before proper full game experience.

    Yes, TSW has much better start but it has also lot less resources due AoC failure. And yes, TSW has got totally BS critism on this forum but thats same for every game here. Personally Funcom was good company before AoC but how they lied and managed whole AoC publishing I have lost all faith on company. Fanbois and Funcom just have to deal the fact that disappointed AoC fans are going to throw them on rotten tomatotes and TBH they deserve it.

    Pretty sure content was addressed in the first sentence and engine problems in the second...

     

    Reading really IS fundamental.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • MuntzMuntz Member UncommonPosts: 332

    I left AoC because they spent a year making the engine for TSW while tell you how great it was going to be for AoC to have the new engine. I think AoC is in better shape now but I feel I at least partly paid for TSW without ever getting to play the game. 

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Sasami

    I'm sorry but blaming engine for problems that they had with LACK OF CONTENT is plain BS. Content isn't created by coders, it's totaly different people. Problem wasn't even polish, it was pure lack of content all together when you get closer to level cap. Funcom has history of rushing games out before proper full game experience.

    Yes, TSW has much better start but it has also lot less resources due AoC failure. And yes, TSW has got totally BS critism on this forum but thats same for every game here. Personally Funcom was good company before AoC but how they lied and managed whole AoC publishing I have lost all faith on company. Fanbois and Funcom just have to deal the fact that disappointed AoC fans are going to throw them on rotten tomatotes and TBH they deserve it.

    For me lack of content is acceptable because most players who have this notion that if a game doesnt contain 98676 raids or dungeons is uncalled for.  What the hell do you expect when you play 14-18 hours per day 7 days a week.  When the average gamer takes 2 months to hit level cap and you hit it in 1 week something is wrong on your end and not the developers.

     

    Now with that being said and with out me acting anymore trollish then I will state categorically both AoC and Anarchy Online were released way to soon and with tons of bugs, lack of polish and almost zero support or development awareness of htier issues.  This was the problem that gamers cannot forgive and is the reason why Funcom has earned the monker of Failcom.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • doragon86doragon86 Member UncommonPosts: 589

    Hater? Far from it. Skeptic? Hell yes. I've learned long ago to take hype and info regarding a game with a grain of salt. I'm more skeptical about TSW due to AoC at it's launch. Sure, AoC may be better now, but asking me to trust a company that fooled me once is a stretch.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by Zylaxx

    Originally posted by Sasami

    I'm sorry but blaming engine for problems that they had with LACK OF CONTENT is plain BS. Content isn't created by coders, it's totaly different people. Problem wasn't even polish, it was pure lack of content all together when you get closer to level cap. Funcom has history of rushing games out before proper full game experience.

    Yes, TSW has much better start but it has also lot less resources due AoC failure. And yes, TSW has got totally BS critism on this forum but thats same for every game here. Personally Funcom was good company before AoC but how they lied and managed whole AoC publishing I have lost all faith on company. Fanbois and Funcom just have to deal the fact that disappointed AoC fans are going to throw them on rotten tomatotes and TBH they deserve it.

    For me lack of content is acceptable because most players who have this notion that if a game doesnt contain 98676 raids or dungeons is uncalled for.  What the hell do you expect when you play 14-18 hours per day 7 days a week.  When the average gamer takes 2 months to hit level cap and you hit it in 1 week something is wrong on your end and not the developers.

     

    Now with that being said and with out me acting anymore trollish then I will state categorically both AoC and Anarchy Online were released way to soon and with tons of bugs, lack of polish and almost zero support or development awareness of htier issues.  This was the problem that gamers cannot forgive and is the reason why Funcom has earned the monker of Failcom.

    How is lack of content acceptable? I'm not asking for insane quanities of stuff at endgame, but you have to have something there to keep people playing even at cap. Aoc at launch barely had anything to do once you hit cap. Bringing up the hardcore vs casual player debate is not a valid point. You then venture into the realm of discriminating between player types. "You played too much that's why you're bored." "You play to little, that why you don't have good gear, and you're not max level." As a developer, one must consider the context.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • VolgoreVolgore Member EpicPosts: 3,872

    Originally posted by VincentG85

    Joel Bylos (TSW Lead Content Designer): There is a long catalogue of lessons learned but perhaps the ones that are most relevant to people who are "gun-shy" after AoC:



            We try to maintain the consistency of content across the entire spectrum of the game, rather than the uneven polish that Conan launched with.

            We have a much more mature engine, which was responsible for many of the complaints in AoC. We have years of bugfixes done on the game engine.



    Shameless plug: I'd also like to encourage anyone who has doubts about Funcom to revisit Age of Conan. The game is free now, and I think just playing it demonstrates the commitment that we as a company make to titles we release. We are not "fire and forget" developers, we care about the worlds we create and we strive to continually improve upon them.

     

     

    Source : http://www.zam.com/story.html?story=28337

    1. The majority of complains about AOC weren't engine related, but because Gaute, Ellingson and Thorvaldsen outright lying to the fans and supporters of that game over and over again on the mainpages of every huge gamingwebsite.

    2. Since Funcom aren't "fire and forget" developers... how is drunken brawling doing? or mounted combat? or formation combat?

    I've got a message in return to you, Joel: I will so enjoy to just lean back and watch TSW going down. And i have no doubt that Failcom will do the best to keep me entertained that way.

    image
  • DavirokDavirok Member UncommonPosts: 75

    You guys forget EIDOS forced Funcom to launch AoC in a crap state becuase they were running out of money and needed fast cash.

    After 6 months the game became awesome (lots of patching), no need to say how good it was a year after, overall the best mmo i've ever played (stating the fact i started playing 6 months after release.)

    So that's it basically i really hope they end up with a pretty decent MMO, best of luck to Funcom, the MMO genre needs fresh stuff.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    Originally posted by Zylaxx

    For me lack of content is acceptable because most players who have this notion that if a game doesnt contain 98676 raids or dungeons is uncalled for.  What the hell do you expect when you play 14-18 hours per day 7 days a week.  When the average gamer takes 2 months to hit level cap and you hit it in 1 week something is wrong on your end and not the developers.

     

    Now with that being said and with out me acting anymore trollish then I will state categorically both AoC and Anarchy Online were released way to soon and with tons of bugs, lack of polish and almost zero support or development awareness of htier issues.  This was the problem that gamers cannot forgive and is the reason why Funcom has earned the monker of Failcom.

    I played AoC for almost 2 months and nowhere near level cap (not because I didn't try, I was actually taking my time exploring and doing all the crafting and gathering quests as soon as I was high level enough), and I found several spots where there just was nothing to do but the villas (repeatable solo dungeons that scale with level) over and over until I level enough (like 4 or 5 levels) to be able to get quests again, and I wasn't alone there.

    Also we didn't need 98676 raids or dungeons... but at least one working raid,  IIRC when I left (right before being billed for the 3rd month) the raids were bugged and couldn't be completed, and the sieges (the other big featured end game activity) weren't working either.

    The game is in much better condition now, I had lots of fun in the free version (though didn't get to level cap) and I'd be playing right now if it wasn't because most of the people I know online are playing other games, but Funcon has definitively dropped the ball a LOT in both their MMO launches, and usually when it comes to MMO you only get one chance to get a good impression and get a nice big and stable population, and that is at launch (well, these days they get a second chance when they go F2P, which is what AoC did and at least last time I played there seemed to be enough players around).

    Just hope they learnt their lesson (not only funcom, but that EA learnt the lesson from EIDOS) and actually release it more complete and less buggy (won't say bug free, no MMO truly is at launch), and that enough people weren't burned by their previous launches so that it gets a nice and big community built around it.

    What can men do against such reckless hate?

  • VolgoreVolgore Member EpicPosts: 3,872

    Originally posted by Davirok

    You guys forget EIDOS forced Funcom to launch AoC in a crap state becuase they were running out of money and needed fast cash.

    According to that statement i assume you weren't in the AoC beta, which by many genre veterens every now and then gets mentioned as one of the worst betas around.

    Eidos may have forced Funcom to release at a time, but the state of the game at release and many month before was all Funcom's miss.

    image
  • Zlayer77Zlayer77 Member Posts: 826

    Facts are (and I personaly dont like Funcom, but I going to put that aside here) they have worked hard to fix up Conan, dosent change the fact the game feels small and instanced though... I dont expect the secreat world to feel large either..

    Another fact you need state of the ART super computer to run Funcom games to compensate for the resources stealing game engine.. If you have the latest and fastest computer around you should try out the secreat World... if not stay away from it..

    Funcom means well but they lack both tallent and coding ability and they like to hype their games to much that is why they get so much hate on these boards..

    ps: AOC was like over 20g install.. that is way to large...think it was up to like 30g or something...with all the patching the first few months..

  • gamesrfungamesrfun Member Posts: 127

    Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

    The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

    The company will go bankrupt after this.

     

     

  • revy66revy66 Member Posts: 464

    Originally posted by gamesrfun

    Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

    The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

    The company will go bankrupt after this.

     

     

    http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

  • SanHorSanHor Member UncommonPosts: 336

    Originally posted by revy66

    http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

    So what? Did you bother to check how it went with AoC?

    http://tinypic.com/view.php?pic=15i46z5&s=5

     

  • DidelphusDidelphus Member UncommonPosts: 12

    I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

    My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

  • ShakyMoShakyMo Member CommonPosts: 7,207

    Originally posted by Didelphus

    I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

    My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

    Its not as cthulhu MMO, sure some elements of that are used, but so are vartious conspiracy theories, various other horror writers like  king, poe & barker, ancient mythology, shows like the x files and fringe etc..

  • ShakyMoShakyMo Member CommonPosts: 7,207

    Originally posted by ShakyMo

    Originally posted by Didelphus

    I played AoC at beta. Paid for the game and stuck with it for about 6 months. My biggest issues don't come up anywhere in these posts. I enjoyed the story, gameplay, combat, graphics, and environment. What most disappointed me was the world strategy and crafting. After so much attention to detail in so many areas, it was almost like they said, "Ok, let's take a break and let our children design the economy model." For example, crafting agents regardless of level were all thrown into the same area where one second you are happily farming your worthless pieces of bark, and the next second you walk around a tree into a level 70 mob. You couldn't make an item that helped you or that could be sold. The level requirements for advancing your crafting ensured that anything you crafted was only useful for characters 5 or more levels below you. All of the PVP fortress/guild house areas were grouped together in the same sort of wierd pocket dimension as the gathering areas. And despite the fun gameplay, I often felt that none of the people involved had ever read Conan or cared about making something that respected the IP franchise. As long as you ignored crafting, player trading, and the lack of connection to the fantasy novels that the game was based on, everything was cool.

    My big worry with TSW is that some of these lessons may not be learned or cared about. I am a huge H.P. Lovecraft fan, and when I heard that Funcom was going to make a game based on some of that rich literary history, I threw up in my mouth. I had this awful vision of all the faction guild housing being frat houses facing the Washington Mall, and between missions, we would all run around the big fountain below the monument collecting subway tokens for crafting as Shoggoths and Fungi from Yuggoth randomly appeared and ate us. Hopefully, it will be better than that. I am keeping my fingers crossed for both TSW and WoD. I never had a problem with the artists, programmers, or writers of AoC. I just hated the leaders behind the overall vision. My only hope is that the strategic and creative leads know what they are doing for TSW.

    Its not as cthulhu MMO, sure some elements of that are used, but so are vartious conspiracy theories, various other horror writers like  king, poe & barker, ancient mythology, shows like the x files and fringe etc..

    the leaders of the project are different to AOC too. (well erling elinnson is still in charge of the game engine)

     

     

  • gamesrfungamesrfun Member Posts: 127

    Originally posted by revy66

    Originally posted by gamesrfun

    Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

    The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

    The company will go bankrupt after this.

     

     

    http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

    You realize that Funcom dropped from 2008-2010 over 95% right?

    I'll show you how math works:  You drop from $50.00 a share to $5.00, and then have your stock value triple...you are left with a $15.00 stock and you are out 70% of your cash. 

    Look at the AoC forums from 2008 where actual investors came, shorted it, and ran off with a bundle. 

    This just means Norwegian investors are stupid and are willing to lose all of their money again. 

  • revy66revy66 Member Posts: 464

    Originally posted by gamesrfun

    Originally posted by revy66


    Originally posted by gamesrfun

    Funcom has more or less admitted that they are bankrupt.   They needed to secure 25 million dollars in high interest private equity to pay for The Secret World.

    The MMO landscape has changed.  Failure rates have only increased.  This game has 10x more competition than AoC had.

    The company will go bankrupt after this.

     

     

    http://www.newsinenglish.no/2012/01/02/funcom-topped-oslo-stocks/

    You realize that Funcom dropped from 2008-2010 over 95% right?

    I'll show you how math works:  You drop from $50.00 a share to $5.00, and then have your stock value triple...you are left with a $15.00 stock and you are out 70% of your cash. 

    Look at the AoC forums from 2008 where actual investors came, shorted it, and ran off with a bundle. 

    This just means Norwegian investors are stupid and are willing to lose all of their money again. 

    I will go with the logical assumption. It means Funcom is enjoying great success since Age of Conan went F2P and is now doing better than ever and that probably is not going to change with another anticipated MMO coming in the next months.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Szasz

    Originally posted by nyxium

    I have nothing at all against AoC, I think the citys are breathtaking. I'm looking forward to Secret World, and role playing a Dragon.

    I'm with this guy. Cept i'll be playing the vastly superior illuminutty professor 2: electric boogaloo.

    I will be right there with you sir.  Who needs these so called templars and mythical beasts?  Give me the ones working behind the scenes to make things happen.  That's where the real power is.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    Originally posted by Sasami

    I'm sorry but blaming engine for problems that they had with LACK OF CONTENT is plain BS. Content isn't created by coders, it's totaly different people. Problem wasn't even polish, it was pure lack of content all together when you get closer to level cap. Funcom has history of rushing games out before proper full game experience.

    Yes, TSW has much better start but it has also lot less resources due AoC failure. And yes, TSW has got totally BS critism on this forum but thats same for every game here. Personally Funcom was good company before AoC but how they lied and managed whole AoC publishing I have lost all faith on company. Fanbois and Funcom just have to deal the fact that disappointed AoC fans are going to throw them on rotten tomatotes and TBH they deserve it.

    but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?

    Philosophy of MMO Game Design

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    what is the graphic  engine tsw use?wow,heroes?

  • HycooHycoo Member UncommonPosts: 217

    http://kairava.net/library.php?id=15#15 for a up to date FAQ (user made) about all TSW

    image
  • HycooHycoo Member UncommonPosts: 217

    Originally posted by drbaltazar

    what is the graphic  engine tsw use?wow,heroes?

    The newest version of the Dreamworld engine, look at AoC's graphics, its like that.

    image
  • HycooHycoo Member UncommonPosts: 217

    Originally posted by MMOExposed

    but isnt TSW a sandbox, and not a Themepark like AoC, which means the whole game is endgame?

    TSW is a themepark with certain elements of a sandpark, like no classes and levels. It's content is more open than regular themeparks, but there are still quests to do.

    image
This discussion has been closed.