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Couple of questions about GW2

ChurchlandChurchland Member Posts: 21

I really like the changes in GW2, but I haven't heard much on how they are going to address the most controversial problem of all "class balance".

 

Also, what about addons? Will there be any in GW2.

 

Churchland

Comments

  • AlotAlot Member Posts: 1,948

    Originally posted by Churchland

    I really like the changes in GW2, but I haven't heard much on how they are going to address the most controversial problem of all "class balance".

    ArenaNet is famed for the class balance they managed to create in GW1, a game which was very hard to balance, since the skill system in GW2 is less flexible and thus, less exploitable, it isn't overly optimistic to believe that ANet will handle class balance in GW2 just fine. They did say that they wanted the Structured PvP in GW2 to be an e-sport, so it's obvious that balance willl be important to them.

    Also, what about addons? Will there be any in GW2.

    These will not be supported.

     

    Churchland

     

  • cali59cali59 Member Posts: 1,634

    Here's a relevant portion of this Guild Wars Insider PVP roundtable.

     

    GWI: For balancing purposes any plans on having additional PvP only skills or adding PvP specific rules to skills that differ from how they would be used in a PvE environment?

    Jonathan: Sure sure. Yeah we have talked about some skills and we might need to split into a a PvE or PvP version. We have the tech to do it, but we’ve want to avoid that if possible. We have seen some very specific skills that we think that this might work better. For instance it would be more fun in PvE if it does this, but have the same skill in PvP can do this.

    Matt: We really want to avoid those arbitrary rules that make someone go “Oh I can’t really use this ability now. It was awesome in PvE but not in PvP.”



    GWI: Especially if they get kind of accustomed using it in the PvE environment.

    Matt: Exactly!

    Mike: We want somebody to be able to play the game and be able to play in mmos and not have to learn rules every time they change areas.

    Jonathan: If we do have to split the skill, we want it to be the exception, not that they are all split.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • LittlebombLittlebomb Member Posts: 152

    Originally posted by Churchland

    I really like the changes in GW2, but I haven't heard much on how they are going to address the most controversial problem of all "class balance".

     

    Also, what about addons? Will there be any in GW2.

     

    Churchland

    GW2 doesn't really need addon's since you can't target friendlies and the game play is much simpler than our traditional 28 button plus mmo's that we're used to.

     

     

  • ChurchlandChurchland Member Posts: 21

    As far as addons, I wouldn't care about combat related addons, mostly the passive type, like auctioneer and custom interface type.

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