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What was the first signal to you that this multi-multi-million dollar game was seriously flawed?

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  • NaughtyPNaughtyP Member UncommonPosts: 793

    Originally posted by TyvolusNext

    Originally posted by metatronic

    The game just isnt addictive like swg was. Theres no community as everyone is playimg with thier heads buried in the quests and you cant even look for a guild in game like eq2.



    If you goto biowares career webpage they have an new opening for some kind of social engineer lol.. A little late for that bioware when that guy should of been in the loop from day one. If this game even had a little bit of what Rap Koster did in swg it would of been good. They needed to mix sandbox elememts with themepark not just make it ome big theme park with boring rides.

    how'd it get thru the entire beta process with no one ever mentioning the social aspect was missing...not trying to be rhetorical here at all, I mean seriously how can such a thing happen ?

    Why oh why do people think beta testers never mentioned these things... Nearly everything I've seen people complain about in live was mentioned during my 3 months in beta, and likely mentioned months and months earlier by earlier test groups. I'm absolutely serious. Everything from "the game world feels dead" to "Ilum doesn't work" to "I played in a WZ where the other team had 9 players instead of 8" to "Kira romance is broken". I still remember the names of the people that used speed hacks on my test server for goodness sake. Seriously. All the information was there. Beta testers can kick and scream until blue in the face, but that won't necessarily make a gaming company listen to feedback.

    Sorry, I don't mean to jump all over you, but BW had all the feedback in the world to get it right.

    Enter a whole new realm of challenge and adventure.

  • AZHokie54AZHokie54 Member UncommonPosts: 295

    Started to get really bored and lost the desire to even log in after level 35 or so.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by TyvolusNext

    Originally posted by metatronic

    The game just isnt addictive like swg was. Theres no community as everyone is playimg with thier heads buried in the quests and you cant even look for a guild in game like eq2.



    If you goto biowares career webpage they have an new opening for some kind of social engineer lol.. A little late for that bioware when that guy should of been in the loop from day one. If this game even had a little bit of what Rap Koster did in swg it would of been good. They needed to mix sandbox elememts with themepark not just make it ome big theme park with boring rides.

    how'd it get thru the entire beta process with no one ever mentioning the social aspect was missing...not trying to be rhetorical here at all, I mean seriously how can such a thing happen ?

    The beta communities are usually more tightly knit and social than the post launch communities.

    Also, from my personal experience, BioWare rarely listened to tester feedback. When you combine that with the sheer amount of hyped fanboys who would troll anyone who even attempted to suggest that SWTOR wasn't perfect, you'll have a general idea of why this game is the way it is.

    In my opinion, one of the most detrimental things in game development are the fanboys. Not only do they stiffle any feedback they percieve as negative but they also give developers a false sense of security.

    image

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Originally posted by heartless

    Originally posted by TyvolusNext


    Originally posted by metatronic

    The game just isnt addictive like swg was. Theres no community as everyone is playimg with thier heads buried in the quests and you cant even look for a guild in game like eq2.



    If you goto biowares career webpage they have an new opening for some kind of social engineer lol.. A little late for that bioware when that guy should of been in the loop from day one. If this game even had a little bit of what Rap Koster did in swg it would of been good. They needed to mix sandbox elememts with themepark not just make it ome big theme park with boring rides.

    how'd it get thru the entire beta process with no one ever mentioning the social aspect was missing...not trying to be rhetorical here at all, I mean seriously how can such a thing happen ?

    The beta communities are usually more tightly knit and social than the post launch communities.

    Also, from my personal experience, BioWare rarely listened to tester feedback. When you combine that with the sheer amount of hyped fanboys who would troll anyone who even attempted to suggest that SWTOR wasn't perfect, you'll have a general idea of why this game is the way it is.

    In my opinion, one of the most detrimental things in game development are the fanboys. Not only do they stiffle any feedback they percieve as negative but they also give developers a false sense of security.

    Your post is absurd. First off, Bioware has listenened. They listened in beta, made changes, and they are listening now and are making changes like the upcoming UI improvements. Maybe they ahven't listened fast enough. Maybe some of these things should have been updated upon release. To say they aren't listening is someone being blind to reality. As far as your fanboi comment, show me links where anyone said this game is perfect. Stop using fanboi as an acronym for anyone who likes the game. If you don't like it, good for you. Just because someone likes it isn't a bad thing if that is what they enjoy. 

    There Is Always Hope!

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by keithian

    Maybe they ahven't listened fast enough. Maybe some of these things should have been updated upon release.

    I think it is more frustration and what you said above than anything else. Most of these comments come from people that are simply tired of the amount of launches not living up to their expectations whether they're reasonable or not. I think it is safe to say no one expects perfection but there is something to be said about how many companies launch their games with the same issues or items missing. If this was ten years ago it would be understandable but considering the amount of games out there that have proven certain items just make for better gameplay or tend to be expected by most players why have to scramble to add them afterwards? Why not have them present at launch? You cannot plan for everything or avoid every issue but there is a lot of history out there for companies to look over to avoid having some of the same pitfalls the majority of these games experience time and time again.

    Frankly, I can see where you're coming from but I can understand his frustration as well. In all honesty, I tend to sympathize more with him. When you warn about these issues over and over again and get no response not to mention getting hammered by some that insist everything is wonderful no matter what it gets really annoying.  Especially when you see the same items you warned about cropping up time and time again as a complaint amongst many players.

    That isn't to say some are always realistic or objective in their critique however.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • BenedictXVBenedictXV Member Posts: 104

    Anyhow for the OP : The first signal i got that you were seriously flawed is when you posted this thread!

    image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by BenedictXV

    Anyhow for the OP : The first signal i got that you were seriously flawed is when you posted this thread!

    When all else fails attack the OP.../facepalm

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • TheCorrectedTheCorrected Member Posts: 6

    The first sign that things weren't going well was when we realized just how broken the crafting was.

    Biochem, Slicing and Cybertech were the only ones worth taking.

    The lattermost of which was a borderline case and truthfully, only marginally worth it.

    Slicing got "corrected" really quickly.

    And Biochem is going down the drain.

    I read on the forums that the reason they're nerfing it is because they don't want people to feel like they have to take one of the crafting skills.

    I don't know whether they're oblivious, stupid, or both. Either they're not paying attention to the real problem or they WANT crafting to be useless.

  • SkuzSkuz Member UncommonPosts: 1,018

    I read the article at the link below:-

    http://herocomplex.latimes.com/2012/01/20/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0

    Now perhaps I'm being a tad unfair here but the one line that struck me was this:

    "Quality assurance testing takes place in Romania, Argentina and India"

    Not sure how many experienced MMO players those countries have, but in my opinion they did a piss-poor job of QA in them, & none of them would have been my choice.

  • BenedictXVBenedictXV Member Posts: 104

    Originally posted by RizelStar

    Originally posted by BenedictXV

    Anyhow for the OP : The first signal i got that you were seriously flawed is when you posted this thread!

    When all else fails attack the OP.../facepalm

    OP surely said to himself : When all else fails, attack the multi-multi-million dollars seriously flawed game. Once he figured out he got to 50 in 2 days and figured out there was nothing much to do cuz it's a NEW GAME??? /raging!

    My point is that OP in here is just well... trolling? In argumentativ text you learn to be biased, wich is exactly what OP is doing. First of, the title, he use a lot of superlative (or at least that's what we call it in my language) like multi-multi-million dollars and seriously flawed. So he wanted attention. Then he goes on saying that the game is SERIOUSLY flawed because he can't sit on a chair wherever he wants and cuz he can't see 25 thousands raptors in the same 2 sq feet of desert like in WoW. So he gotta be trolling us to say something like that, or he doesnt have any idea of the power of the words seriously and flawed in the same sentence.

    If he got like : My impression on SWTOR and got on with the goods and the bads i'd be good about it, but this is just plain stupid and bashing a game with a seriously good potential!

    image

  • Tawn47Tawn47 Member Posts: 512

    Originally posted by BenedictXV

    Originally posted by RizelStar


    Originally posted by BenedictXV

    Anyhow for the OP : The first signal i got that you were seriously flawed is when you posted this thread!

    When all else fails attack the OP.../facepalm

    My point is that OP in here is just well... trolling?

    If thats a problem to you, then don't feed the troll.  Move on and let people discuss why they hate the game.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by keithian

    Originally posted by heartless


    Originally posted by TyvolusNext


    Originally posted by metatronic

    The game just isnt addictive like swg was. Theres no community as everyone is playimg with thier heads buried in the quests and you cant even look for a guild in game like eq2.



    If you goto biowares career webpage they have an new opening for some kind of social engineer lol.. A little late for that bioware when that guy should of been in the loop from day one. If this game even had a little bit of what Rap Koster did in swg it would of been good. They needed to mix sandbox elememts with themepark not just make it ome big theme park with boring rides.

    how'd it get thru the entire beta process with no one ever mentioning the social aspect was missing...not trying to be rhetorical here at all, I mean seriously how can such a thing happen ?

    The beta communities are usually more tightly knit and social than the post launch communities.

    Also, from my personal experience, BioWare rarely listened to tester feedback. When you combine that with the sheer amount of hyped fanboys who would troll anyone who even attempted to suggest that SWTOR wasn't perfect, you'll have a general idea of why this game is the way it is.

    In my opinion, one of the most detrimental things in game development are the fanboys. Not only do they stiffle any feedback they percieve as negative but they also give developers a false sense of security.

    Your post is absurd. First off, Bioware has listenened. They listened in beta, made changes, and they are listening now and are making changes like the upcoming UI improvements. Maybe they ahven't listened fast enough. Maybe some of these things should have been updated upon release. To say they aren't listening is someone being blind to reality. As far as your fanboi comment, show me links where anyone said this game is perfect. Stop using fanboi as an acronym for anyone who likes the game. If you don't like it, good for you. Just because someone likes it isn't a bad thing if that is what they enjoy. 

    I said "from my personal experience." Shortly before the game went live, BioWare removed the "match to chest" option for gear color. There was a huge post on the forums asking them to bring it back. Never happened. Apparently it's coming back in 1.2. The lifelessness of the planets has been commented on for over a year and a half, since the very first batch of testing squadrons. The dreadful UI had lots of feedback months before beta ended. There are numerous other issues that were ignored but I'm not going to list them all. I'm sure that some issues were addressed in some way but a lot was ignored.

    Re-read my last sentence. I'm not talking about all fans of the game, rather I was talking about a specific group of people who take offense to any criticism, justified or not, and troll the poster. I have no issues with people who enjoy the game. Hell, if you truly like it and are having a good time, I'm happy for you. What I do have an issue with is people who dismiss and troll valuable feedback threads because the person giving the feedback dared to say something negative about the game. That's what I meant by "fanboys."

    As a matter of fact, a true fan of the game would want the game to get better and what better way than proving developers with feedback and constructive criticism? That's why I said that people like that are detrimental to the game's development because they stiffle feedback.

    image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by BenedictXV

    Originally posted by RizelStar


    Originally posted by BenedictXV

    Anyhow for the OP : The first signal i got that you were seriously flawed is when you posted this thread!

    When all else fails attack the OP.../facepalm

    OP surely said to himself : When all else fails, attack the multi-multi-million dollars seriously flawed game. Once he figured out he got to 50 in 2 days and figured out there was nothing much to do cuz it's a NEW GAME??? /raging!

    My point is that OP in here is just well... trolling? In argumentativ text you learn to be biased, wich is exactly what OP is doing. First of, the title, he use a lot of superlative (or at least that's what we call it in my language) like multi-multi-million dollars and seriously flawed. So he wanted attention. Then he goes on saying that the game is SERIOUSLY flawed because he can't sit on a chair wherever he wants and cuz he can't see 25 thousands raptors in the same 2 sq feet of desert like in WoW. So he gotta be trolling us to say something like that, or he doesnt have any idea of the power of the words seriously and flawed in the same sentence.

    If he got like : My impression on SWTOR and got on with the goods and the bads i'd be good about it, but this is just plain stupid and bashing a game with a seriously good potential!

    I have a huge feeling he was joking while being serious lol. Least that's how I took it.

    Though what's interesting is not posting, I would say just laugh but apparently that gets you banned(happened to me and now thinking back I deserved it but the thread/op is funny IMO).

    I'm sure the way the OP of this thread if he still is paying lookin at post saw yours an laughed or actually felt even better.

    You know how people who post negative reviews would feel if no one posted in there, or not even a negative review but something bashing the game...and didn't even get attention, they wouldn't even feel like they've "won." 

    I notice the ones that really bash the games and gush the game have the most posts/pages.

    When if it was the opposite, could turn out to be better possibly.

    Now I have had moments were I've just bashed the op for bringing up something I disagree with but when I look back at it I feel like "Did this help the game I like out or just prove that my only counter against his claim is to insult him/her?"

    Just how it is because clearly if I was just a new guy trying to look at the game and I see a post like yours I'd really think that there could be something with the game. Though I'll admit that's 50/50 but it is a chance you know?

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • GrayGreeneGrayGreene Member Posts: 239

    Originally posted by noncley

    For me, it was something very simple. I arrived on Hutta and saw the incredibly detailed if lifeless scenery. That wasn't a problem, I expected that from EQ2. I didn't even mind the fact that it wasn't really scenery at all, just a series of pathways; I knew this was going to be a very limited themepark game anyway. No, what got me was that when I returned to the cantina to hand in my mission, I couldn't sit down on a chair. Now, I don't know how difficult that would be to programme or animate but I do recognise that somewhere along the line, someone in Bioware or EA said: 'Siting? Too expensive to develop. Fuck them if they want to sit down, they can squat on the floor. I don't remember Han and Chewie sitting down, do you?'. And it was then I realised this game was bad.

    What the first indication to you - either in a statement or press release issued before the game or in your own personal experience during beta or post-launch - that this game was deeply flawed?

    I agree.  The point when i knew the game was not an mmorpg but a popcorn video game was when i checked out the AH for the first time.  Millions of dollars in development and that was the AH?  Mess of a game.  I can see why it's popular for those new to mmorpgs, but anyone who's been around in this genre and still plays this game must really love Star Wars.  

    And that's fine with me.  Play the game you enjoy.  But I paid first month, and there's my 2 cents :)

  • dubyahitedubyahite Member UncommonPosts: 2,483
    @graygreen

    I've played MMOs for more than ten years. I'm not a very big star wars fan (I like it, but am not a huge SW fan) and I love this game.


    How do you explain that?


    Also, how do you explain paying for a month after all that you just said?

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  • SignusMSignusM Member Posts: 2,225

    When they spent a year doing nothing but talking about their precious voice acting and storyline I knew this wouldn't be a real MMO. Also, when they said Bioware was doing it. Bioware makes singleplayer games, and it shows with SWTOR.

  • red_cruiserred_cruiser Member UncommonPosts: 486

    I knew this game was going to suck when they moved in Warhammer Online people to make BioWare Austin.

  • NaqajNaqaj Member UncommonPosts: 1,673

    Seeing the first actual gameplay videos.

  • GrayGreeneGrayGreene Member Posts: 239

    Originally posted by dubyahite

    @graygreen



    I've played MMOs for more than ten years. I'm not a very big star wars fan (I like it, but am not a huge SW fan) and I love this game.





    How do you explain that?





    Also, how do you explain paying for a month after all that you just said?

    Very easy to explain actually.  I paid for the game which gave first month.  That was all.  Glad folks enjoy their game and more power to them :)

    Most mmorpg vets dislike this game for specific reasons such as a lack of an open, persistent world.  That explains the second part.  

  • bobfishbobfish Member UncommonPosts: 1,679

    I'll preface this by saying, in my opinion the game is flawed, but still a very good game. It does what they say it should do pretty good, even excellent in some parts.

     

    So, first indication that the game was flawed...

    Five years ago when BioWare Austin was founded and all the developers EVER talked about in interviews was World of Warcraft.

     

    No one talks that much about one game without it being their life, both at home and work.

  • ZarriyaZarriya Member UncommonPosts: 446

    When the previously announced "spring 2011 release" mysteriously became 2011.  They acted like they never announced spring 2011 at all.  Their mysterious lack of communicating to the public still continues till this day.

  • wartyxwtwartyxwt Member Posts: 172

    When they changed direction mid development cycle. But it was set off initially with they hilarious claims that you'd never do a raid more than once and that it will be very story driven with so many options that you'd never see the same content twice. Funnily enough they soon realized how incomprehenisbly unfeasble that is, but it made it pretty clear that already done content would be lacklustre.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Gotta love the "blame mythic" posts, its biowares cock up, hardly anyone from mythic works for ea anymore, they're all either working on dominus or at bethseda / zenimax / id
  • noncleynoncley Member UncommonPosts: 718

    Originally posted by Kimmyboy

    So many things in the past that "showed" a red flag PRE publishment.

    EALouse "at least it will have good sound". I think everyone should remember this guy and apologize to him.

    The fact EA announced the Dec 20/22 launch on a ...Saturday, - the day after - Blizzard decided to postpone D3.

    Mythic people joining the project.

    Launching 5 days before Christmas.

    EA desperate attacks on the subscription based market of the past.

    Voice over sold as a game play feature and the invention of a fourth pillar that never existed in MMORPG's.

    Painted backgrounds you'll never reach in demo play.

    NDA up to and including the day before launch.

    If you didn't see it by then, I guess no use following this game industry.

     

    Post publishment: mmorpg.com giving the game 87% and a link to a green haired Lady to promote it. Backed up by a daily promo talk.

     

    I wish you were able to 'like' posts on this site.

  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    Shitty Graphics/Animations and constant banging on about VO, these two being the only things we got to see almost right up to its release. Just goes to show it takes actual talent to make a good game, not just massive amounts of money.

     

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