Sorry but beside the main characters, most of the quests, chapter story, locations and so on for me were better or similar in games, like Risen, Gothic 3 patched, and so on.
So for me Skyrim didnt ruin anything, i cant wait for next Risen and Gothic.
What i loved about Skyrim, is the new enviorment, city design, dragons and .... hmm thats about it. The rest is mediocre. Of course i played all Elders Scrools games, so i am bit burned out, not every impressed but they did a decent job this time.
Thanks to comunity, with mods, this game turns from a 7, to 9 to me. Also, while i dispise Bethesda, is nice to see a sandbox game that sells well.
Still, i could make a huge list of shitty decisions and lazyiness, but i wont, most of the people dont even notice these days... because they dont know or didnt play so mething better. Overall a good game(with mods), vanilla its mediocre as usual.
So no, if u actually played good rpgs, sandbox or linear in the last 15 years, Skyrim wont wreck any good RPG, is just another decent adition to the list.
Skyrim has such an incredibly immersive world. im in awe whenever i play the game, and always a little confused because there's so much going on around me. Witcher 2 was decent, but extremely linear with too little customization. i played that new game KoA, and it reminded me of WoW so much (everything except the combat) that i stopped playing 20 minutes into the game.
the only upcoming game that will take me away from Skyrim is ME3.
Snipped the quotes to save us all some tremendous space.
Difficulty - Having more quests to complete an arc or portion of a quest doesn't make it "hard." It's called "Mundane." Really, unless it's multiplayer PvP, there's no real skill involved in combat in RPGs and MMORPGs. Because you know why? The AI only performs to whatever parameters / capabilities the NPCs are given. They're static and fixed in what they do, and that's something all games do. The AI is never dynamic enough against a player. What the hell do you think developers do to make an encounter, dungeon, or boss difficult? More HPs, more hitting power, probably lots of AOE attacks, and in all likeliness, try to swarm you with NPCs. The only other thing that developers do to make a game "harder" is allowing less HP, less MP, less XP gains, less whatever. Basically minimizing the margins of error for a player.
I've loved many RPGs from different developers over the years, but none of them are that hard. Skyrim? As difficult as anything else out there, IMO.
The game does not force you to adopt cheap tactics, but IMO, it *is* easier if you are a properly protected melee'er. I can succeed as a sword & board Legionary, or a 2H / DW'ing melee'er. I can succeed with stealth + archery. I can succeed as a spell user with no armor whatsoever (they require more switching and finesse compared to melee, that's for sure). Without anything cheap. There are portions, certain NPCs that will f*ck you up quick, even as a heavily armored melee'er, like those leader NPCs that the game throws in every now and then in the mass of common NPCs. What do you do? Try again, or come at it with a different strategy. Or maybe it's time you come back later with the proper gear and developed skills for that toon. Low magic resistance is the quickest way to get killed after playing enough. Or, if you insist on being unarmored like certain spell-using builds, you put a heavy reliance on Mage Armor / Magic Resist Perks from Alteration, and your companions. If you have a companion and are a Conjurer also, you bring multiple friends to a fight and can safely stand back and support the fight and picking off opponents as you see fit.
Just... whatever. There's multiple ways to skin the freakin' cat.
You complain that the game is easy and then b*tch and moan that it forces you to use cheap tactics for even a hint of survival? LOL!
Platform of choice: That's your problem, which I honestly am sorry that you're playing the game on a console. Seriuosly, I'm sorry about that.
NPC variety: Oh please, it is still a problem all games have. Plus, I have Dark Souls, and the variety isn't THAT much. It's more than Skyrim, I'll agree with that, but it's not like I'm looking at a new person / creature everywhere I go.
Equipment: A few swings of an enchanted weapon doesn't drain its use quick like that. Quit lying. And what the hell do you want? Every single thing dropping out there being phat loot? Some things you find out there are desirable. Some things are not. And it's greatly dependent on what kind of character you're playing. Some things you can use as a basis of making something better. What's wrong with that scenario?
... and please, don't sound like I'm being all mean to an innocent little you. It is YOU that posted the initial inflammatory post in a hostile manner, in your own snarky way, right out there for anyone to read. But in this case, someone fired back.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
seriously if you think this is the best thing ever, then you need 2 get out more :P
Played it, and its meh
but whatever makes you happy
so go for it!
Just don't xpect me 2
Since I don't get out much, can you tell me what trumps Skyrim. I'd really like to hear it.
Ditto. I'm always game for a great RPG.
First thing to do will be to look at things outside RPG. There are many sandbox games that probably doesn't count as a RPG, but is sandbox nonetheless. Making restrictions on your choices is making restriction on potential great game you might fine.
In terms of competition with Skyrim,
Batman: Arkham City
The city is amazing, with hidden elements and puzzles to solve almost every single inche of it. One thing I think Skyrim lacked was the idea of movement. Unless there is a specific node saying I can climb this wall, or jump this cliff, I can't actually do that. I think free running is EXTREMEMLY important in a sandbox game, especially one focuses on exploration so much.
The combat might lead players to think button mashing action combat, but if anyone who played through the first and second series, rhythm is the main key in this game. Mashing key will not win you the game. Also fantastic stealth mechanics, you have to use vantage points to plan out each of your attack sequences, which mobster to take out first, hide spot, etc. The amount of gadgets deals with different situations
A modern day adventure game.
Oh, and much much better UI :P
Dark Soul
There is probably million jokes on this game and competes with Skyrim now, but hear me out. This game is probably the closest to Skyrim in terms of experience. But it is only avaliable on the consoles. The difficulty is very challenging in this game, Skyrim looks like a baby themepark compare to this. You have to discover special ways to defeat bosses instead of blindly marching towards a giant blob of polygons thinking your two hand is enough to defeat something 10x your size.
The most special thing in this game is probably the online system. During your gametime, you will occasion see visions of other players playing in real time, you can't interact with them, you can just see them doing their own thing, I guess you can empty swing at them lol. Also bloodstains on the floor, showing other players last moments before they die, giving you a warning into danger moments. LAstly, you can also summon other players into your own world to aid your journey. Bonfires in the world serves as a meeting point on how the
Infamous 2
Sandbox shooter with freerunning movements. I actually met the developer for this game.....so it was special for me I guess lol. I don't think the game was the best at sandbox mechanics, but it promotes the idea of superhero and morality choices in a open world environment. It got a great story, a great combat system, a great city to explore. It wasn't the best at anything, but it just so good at everything it does.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Difficulty - Having more quests to complete an arc or portion of a quest doesn't make it "hard." It's called "Mundane"
Yes, Skyrim is Mundane because they stuck 100+ hours of the same damn thing over and over again into the game. That's for making my point for me again
Also, you didn't address the fact that 'piling on more hit points is cheap game design' comment of yours, in light of the fact that that's exactly what the Skyrim difficulty system does. Are we in agreement that the Skyrim difficulty system is cheap game design?
Really, unless it's multiplayer PvP, there's no real skill involved in combat in RPGs and MMORPGs. Because you know why? The AI only performs to whatever parameters / capabilities the NPCs are given. They're static and fixed in what they do, and that's something all games do.
You can come up with any convoluted explanation you want, and we both know you're wrong. Some games are easy, and some games are hard. Beating the first Final Fantasy was much harder than beating the 8th. Devil May Cry 2 is much easier than Devil May Cry 3. God of War is much easier than Ninja Gaiden Black. Dark Souls is much much harder than Skyrim. Anybody who has played these games knows these things.
The AI is never dynamic enough against a player. What the hell do you think developers do to make an encounter, dungeon, or boss difficult? More HPs, more hitting power, probably lots of AOE attacks, and in all likeliness, try to swarm you with NPCs
Orrrrr they create a system from the ground up that requires more precision play or deep tactics in order to succeed. Or they limit your resources (healing items or whatever) in some way such that you have to manage them. Take Skyrim for example. In any of the given boss-type fights, they can give the creature as many hit points as they like and it's not going to be any harder, because I'm just standing on a ledge where he can't get me or spamming my stun ability or endlessly healing myself. More hit points on a monster in Skyrim just makes the fights longer (re, more tedious), not harder.
The game does not force you to adopt cheap tactics, but IMO, it *is* easier if you are a properly protected melee'er. I can succeed as a sword & board Legionary, or a 2H / DW'ing melee'er. I can succeed with stealth + archery. I can succeed as a spell user with no armor whatsoever (they require more switching and finesse compared to melee, that's for sure). Without anything cheap. There are portions, certain NPCs that will f*ck you up quick, even as a heavily armored melee'er, like those leader NPCs that the game throws in every now and then in the mass of common NPCs. What do you do?
Wait, so you're saying those parts are harder than other parts? So theoretically, a game that had more parts like that would be harder than a game that had less parts like that? So theoretically, your statement that there's no skill involved in games and that Skryim is just as hard/easy as any other game is complete crap? Yes I know!
You complain that the game is easy and then b*tch and moan that it forces you to use cheap tactics for even a hint of survival? LOL!
You don't understand? I will explain it in more detail then. Skyrim gameplay is extremely, extremely simple. In a fight you can win, you spam the attack button mindlessly until the other man falls down. In fights you can't win, (or maybe ones you can, if you like) you do one of the thousand things that make you impossible to hurt, or makes it impossible for the opponent to hit you.
Yes, if you set the difficulty high enough (I played the whol thing on Master), the game is challenging up to about level 10 or so, and challenging after that in certain specific parts. But only because, as you pointed out, Bethesda uses extremely cheap game design to just pile a bunch of extra hit points and damage on everything. You don't FEEL like you're doing something difficult, you just wonder why a tiny rat is taking half your life and shrugging off lightningbolts.
Platform of choice: That's your problem, which I honestly am sorry that you're playing the game on a console. Seriuosly, I'm sorry about that.
It sounds like you're basically agreeing with me that SKyrim is a piece of shit if you can't mod it. Which makes me wonder why you SEEM to be so vehemently disagreeing with me, at least in attitude. Yes- take Skyrim, as it is out of the box (Which is how a console player is forced to play it), and what you have is a mediocre blah game with tons of problems and inadequacies, some of which I listed, which is generally not worth the box price. Only through the copious addition of things that players have come up with themselves to modify the game, does it become something truly enjoyable.
Agree or disagree?
NPC variety: Oh please, it is still a problem all games have.
And it's STILL a matter of degree. Some games have the problem worse than others. Skyrim has it worse than Oblivion, and if I recall correctly, Morrowind. How is it not a legitimate complaint that a sequel of a game has actually become WORSE in a respec that's important to me?
Plus, I have Dark Souls, and the variety isn't THAT much. It's more than Skyrim, I'll agree with that, but it's not like I'm looking at a new person / creature everywhere I go.'
Well...yeah you pretty much are. The core 'zombie' theme is repeated in a few places (they are the equivalent of Skyrim 'bandits and other humans', basically), but it's always mixed in with new creatures, and there are plenty of monsters that are used in one place, and never again. That's HUGE. I don't know how far you've gotten, but there's places like Lost Izalith where you meet strange monsters that you've never seen before, and never will again. Knowing that that happens in Dark Souls makes exploring fun and exciting. Contrast with Skyrim, where I know that no matter where I go (even some place really cool like Black Reach), I am guarenteed not to see any monster I haven't seen before. That's why I didn't beat the game. I stopped a moment, thought about it, and said to myself, "Other than some dialog, I'm convinced I've already seen everything this game is going to show me". I dunno, was I wrong? Was there a bunch of cool monsters (or hell, people wearing outfits I haven't seen before) waiting for me if I continued past Black Reach? I'd played SO LONG and seen nothing but humans, dwemer machines, falmer (with charus in tow), draugr, skeletons, and bears that I just assumed that's all there was. I made it to Black Reach, got excited because it seemed so different, and when this new amazing place was just full of Dwemer bots and Falmer (oh and one giant), I took it as a sign and shut the game off.
Hell, I bet Dark Souls has more BOSSES than Skyrim has different creatures period.
Equipment: A few swings of an enchanted weapon doesn't drain its use quick like that.
You might be right there. I stopped using enchanting items back in Oblivion because they ran out of charges so fast that you literally couldn't kill 1 monsters without them going empty on the difficulty I played on. Did they improve that in Skyrim? On Master, can you actually kill more than 1 thing with an enchanted weapon (other than daedric artifcats, I mean, I know those last longer).
Quit lying. And what the hell do you want? Every single thing dropping out there being phat loot?
Well, for example. I was playing a dagger guy. I got the gloves from the Dark Brotherhood that doubled backstab damage. I played the entire game (as far as I played it, that is- which was about 100 hours) using the skysteel dagger I got at like level 6 because I couldn't find anything that didn't die in one hit from a backstab. When everything is dying in one hit, why would I need a better weapon? Hell, I couldn't even find a purpose to using my poisons that I spent so much time learning how to craft. Imagine that- they designed the assassins so they don't need poison, because everything dies in one hit!
let me say that again- POISON is useless for ASSASSINS. That was almost as dissappointing to me as when I found out on my mage character that 99% of everything in the game is resistant to Frost.
The idea that one of the three elements of damage is strictly inferior and should never be used, and the idea that poison is useless to the one character type that should classicly be using it the most, are examples of the pointless design I'm talking about.
This is on Master difficulty, bare in mind.
... and please, don't sound like I'm being all mean to an innocent little you.
Well, you called me a lying sack of shit, repeatedly insulted my intelligence, implied numerous times that I haven't even played the game I'm criticizing...what would you call it? All I did was criticize a VIDEO GAME. I wasn't even TALKING TO YOU in the post that you apparently took personally.
I've heard about and experienced plenty of Skyrim bugs, but never had to deal with the one where it actually wrecks other games you have. Not surprised it exists though.
I'll echo what other people have said- it's brain dead easy, the 'exploration' consists of being sent to an infinite series of identical caves to fight identical monsters (there's like seven different creatures in the game), so you can get to the treasure chest that's at the end of every cave on the planet and get some magical weapons you won't use that you sell for gold you won't spend.
Then you take the express elevator that is in every cave on the planet (yay for immersion) back to the surface and instantly warp back to town to tell somebody you'll never speak to again that you successful found their pocketwatch or whatever they sent you to the cave for.
Then you do it again, and agani and again and again, until you get level 50 in a combat skill. When you get level 50 in a combat skill (any combat skill) the game changes drastically, because you get a perk that allows you to permanently stun your opponents so they can't ever hit you back or defend themselves.
About the time you get to level 75 in a skill, you'll hit your first game ruining glitch that will make you start all over again. This is especially daunting, because by the time you have level 75 in a skill, you have seen every monster, every texture, every kind of tree, literally every kind of everything you'll ever see in the game, so not only do yuo face the prospect of doing everything you've done all over again, but you face the prospect of everything you've yet to do being exactly like what you've already done, should you play another 60 hours to get to that point.
Let's see, what did I miss. Ah yes, dragons. The biggest, and yet somehow weakest, creatures in the game. The seem to exist solely to make it impossible to talk to anybody that isn't in a city, to further encourage you to use the Fast Travel option just in case you weren't already, and to provide an excuse for things to suddenly start feeling 'epic' at random moments.
Did I miss anything?
This.
Although you could've saved yourself a lot of typing time: It's just a compass and a (long) series of arrows.
Its offcorse a matter of taste you like Skyrim or not and if your open to more modern RPGS or stuck in past logging for old skool games, thats up to you and power to you.
For me the absolute freedom and open world go anywhere you want and explore a fantasy world looking so beautifull like Skyrim, im willing to over see the bugs and difficulty on master lvl thats easy.
This game have bu far the best looking dungeons and so many different ones ive ever encounter in a game and i play RPGs sinds early 90s.
With mods this game is by far for me(as i said for me ok:P) one best of all time.
Still becouse of difficulty and bugs i give it a 9/10 if no bugs and difficulty would have been alot harder it would have got a 10/10 from me but becouse of difficulty it sold 10+ million copys other wise it would have been alot less.
Still Morrowind for me best in series but Skyrim come close.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
DUDE, the specific mechanics of RPGs that you're looking for aren't found anymore in numbers, much less all those qualities meshed into ONE, single RPG.
I hope you kept those CDs and Floppy Discs from the 1990s of your favorite RPGs. Or maybe buy them for cheap again in GOG.com?
This is what Skyrim sets out for you to do, and it always has been with TES RPGs since Daggerfall in 1997: Big, open game world, letting you try to do anything, not forcing you down a specific path. That has been the staple of TES games since the late 1990s. That is what Bethesda has traditionally done, that is why I have bought in again to the franchise for the fourth time. I mean, an open game world is a rarity since the turn of the century in RPG gaming. Even in MMORPGs it is an even rarer beast.
The modern competitive field of RPG games does not offer the scope and openness of TES games.
And it's only going to get better for Skyrim (PC that is) when modders hash things out some more.
Now *you*... you can keep playing whatever fabled RPG that meets all your exacting criteria.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
DUDE, the specific mechanics of RPGs that you're looking for aren't found anymore in numbers, much less all those qualities meshed into ONE, single RPG.
I hope you kept those CDs and Floppy Discs from the 1990s of your favorite RPGs. Or maybe buy them for cheap again in GOG.com?
This is what Skyrim sets out for you to do, and it always has been with TES RPGs since Daggerfall in 1997: Big, open game world, letting you try to do anything, not forcing you down a specific path. That has been the staple of TES games since the late 1990s. That is what Bethesda has traditionally done, that is why I have bought in again to the franchise for the fourth time. I mean, an open game world is a rarity since the turn of the century in RPG gaming. Even in MMORPGs it is an even rarer beast.
The modern competitive field of RPG games does not offer the scope and openness of TES games.
And it's only going to get better for Skyrim (PC that is) when modders hash things out some more.
Now *you*... you can keep playing whatever fabled RPG that meets all your exacting criteria.
What the hell are you talking about? You've drifted off from actually answering my points that you're no longer quoting to...I'm not even sure. Making fun of me for liking older games? What is that, other than a concession of defeat? Look, if 10,000 developers were churning out 100,000 Skyrim clones, I would hate every single one of them if they had the problems I described, I could give a shit how many people are doing what.
You say Skyrim is a 'big' 'open' world, and I say that's irrelevant. I could give a shit how many square acres Skyrim is, if it's a hundred billion square acres of the exact same crap repeated over and over again, which it is. Let me ask you this- if Besthesda took their Skyrim map and doubled everything, so there's two throats of the world, two Riftens, two Mage Universities, etc, spread over twice as much land mass, would you consider the game to have twice as much content?
Because that IS what they did. Now, you're right about one thing- Besthesda is the only company doing big open world single player RPGs. That's the sole reason I play their games- because there's no competitor out there releasing a similar product that actually has some variety and isn't buggy as shit. But you're forgetting one very important thing-
Practically everything I criticized Skyrim for, Oblivion actually DID BETTER. Skyrim isn't even good FOR AN ELDER SCROLLS GAME. Oblivion had more monster variety. Oblivion had more balanced combat. Oblivion had bugs, but I never had to start the game all over again because of them. Oblivion actually made things like poison, frost damage and illusion magic worth using by not having 90% of their encounters immune to all three. Oblivion was still repetitive and dull and glitchy and a very poorly designed world compared to say, Demon's Souls, Dark Souls, or even Final Fantasy 12. But it was better than Skyrim.
And one more time- thanks a lot for admitting that the Skyrim difficulty system is cheap, bad game design. I asked you three times to refute that if you could, and you pretended not to see it each time, so I guess you're admitting I'm right.
lol 'whatever fabled rpg meets my criteria'. I already told you Dark Souls did. And you didn't even bother to disagree. Why pretend there's no example of what I like when you've played one?
I guess I should be grateful you're done calling me names and insisting I'm a terrible person because I don't like a video game you like.
I've heard about and experienced plenty of Skyrim bugs, but never had to deal with the one where it actually wrecks other games you have. Not surprised it exists though.
I'll echo what other people have said- it's brain dead easy, the 'exploration' consists of being sent to an infinite series of identical caves to fight identical monsters (there's like seven different creatures in the game), so you can get to the treasure chest that's at the end of every cave on the planet and get some magical weapons you won't use that you sell for gold you won't spend.
Then you take the express elevator that is in every cave on the planet (yay for immersion) back to the surface and instantly warp back to town to tell somebody you'll never speak to again that you successful found their pocketwatch or whatever they sent you to the cave for.
Then you do it again, and agani and again and again, until you get level 50 in a combat skill. When you get level 50 in a combat skill (any combat skill) the game changes drastically, because you get a perk that allows you to permanently stun your opponents so they can't ever hit you back or defend themselves.
About the time you get to level 75 in a skill, you'll hit your first game ruining glitch that will make you start all over again. This is especially daunting, because by the time you have level 75 in a skill, you have seen every monster, every texture, every kind of tree, literally every kind of everything you'll ever see in the game, so not only do yuo face the prospect of doing everything you've done all over again, but you face the prospect of everything you've yet to do being exactly like what you've already done, should you play another 60 hours to get to that point.
Let's see, what did I miss. Ah yes, dragons. The biggest, and yet somehow weakest, creatures in the game. The seem to exist solely to make it impossible to talk to anybody that isn't in a city, to further encourage you to use the Fast Travel option just in case you weren't already, and to provide an excuse for things to suddenly start feeling 'epic' at random moments.
Did I miss anything?
This.
Although you could've saved yourself a lot of typing time: It's just a compass and a (long) series of arrows.
EDIT: Uccisore > Warmaker
Thanks. I really can't get to these forums more than a couple times a week, so it's good somebody else is seeing this nonsense.
DUDE, the specific mechanics of RPGs that you're looking for aren't found anymore in numbers, much less all those qualities meshed into ONE, single RPG.
I hope you kept those CDs and Floppy Discs from the 1990s of your favorite RPGs. Or maybe buy them for cheap again in GOG.com?
This is what Skyrim sets out for you to do, and it always has been with TES RPGs since Daggerfall in 1997: Big, open game world, letting you try to do anything, not forcing you down a specific path. That has been the staple of TES games since the late 1990s. That is what Bethesda has traditionally done, that is why I have bought in again to the franchise for the fourth time. I mean, an open game world is a rarity since the turn of the century in RPG gaming. Even in MMORPGs it is an even rarer beast.
The modern competitive field of RPG games does not offer the scope and openness of TES games.
And it's only going to get better for Skyrim (PC that is) when modders hash things out some more.
Now *you*... you can keep playing whatever fabled RPG that meets all your exacting criteria.
Well, it's been a couple days so I can mellow down a bit.
What the hell are you talking about? You've drifted off from actually answering my points that you're no longer quoting to...I'm not even sure. Making fun of me for liking older games? What is that, other than a concession of defeat? Look, if 10,000 developers were churning out 100,000 Skyrim clones, I would hate every single one of them if they had the problems I described, I could give a shit how many people are doing what.
You say Skyrim is a 'big' 'open' world, and I say that's irrelevant. I could give a shit how many square acres Skyrim is, if it's a hundred billion square acres of the exact same crap repeated over and over again, which it is. Let me ask you this- if Besthesda took their Skyrim map and doubled everything, so there's two throats of the world, two Riftens, two Mage Universities, etc, spread over twice as much land mass, would you consider the game to have twice as much content?
Yes, provided there are things in between, sprinkled about to do and see. I'm not one of the guys that specifically needs a quest. What I *do* prefer is a big open world that lets me do alot of things, see alot of things. I'm one of the guys that likes to go off the beaten path and find sh*t out there. Skyrim continues that tradition.
Because that IS what they did. (Good) Now, you're right about one thing- Besthesda is the only company doing big open world single player RPGs. That's the sole reason I play their games- because there's no competitor out there releasing a similar product that actually has some variety and isn't buggy as shit. But you're forgetting one very important thing-
Practically everything I criticized Skyrim for, Oblivion actually DID BETTER. Skyrim isn't even good FOR AN ELDER SCROLLS GAME. Oblivion had more monster variety. Oblivion had more balanced combat. Oblivion had bugs, but I never had to start the game all over again because of them. Oblivion actually made things like poison, frost damage and illusion magic worth using by not having 90% of their encounters immune to all three. Oblivion was still repetitive and dull and glitchy and a very poorly designed world compared to say, Demon's Souls, Dark Souls, or even Final Fantasy 12. But it was better than Skyrim.
I dunno about Oblivion being more balanced in combat. Mechanics-wise, I think they're pretty close, but Oblivion had a terrible scaling system. Seeing common roadside Bandits in full Daedric armor and weapons was a huge game and immersion breaker for me. The scaling system made it really cheesey in negating whatever progression a player made with their character.
Personally, I never came across game breaking, save corrupting, progress killing events. And if I were to happen coming across such things, I have multiple save files on top of Quick Save and Auto Save files to fall back to. Oblivion OTOH, was pretty bad about that for me, since I actually ran into corrupted save games numerous times. They never did fix that for Oblivion. The ONLY things that saved Oblivion were the dedicated modders. They made the game bearable.
And one more time- thanks a lot for admitting that the Skyrim difficulty system is cheap, bad game design. I asked you three times to refute that if you could, and you pretended not to see it each time, so I guess you're admitting I'm right.
*sigh* Never said it was cheap. Well, I'm going to sound repetitive. It maybe just you or just me, but the system isn't cheap for me. There's no small set of tactics I have to do to survive. There are strengths and weaknesses in how each of my different characters fight. There isn't a perk or a cheap, single trick or two that I must acquire or do to get through the game, regardless of which character I use. Sure, I don't want to get into long ranged bow / magic matches with my Legionary, and I don't want to swing maces with my Mage, but that's just how it rolls with strengths and weaknesses. In your face melee, long-range, stealth, summoning, whatever.
Now, you were talking about relying everything on a specific skill or all important, absolutely critical perk, that if you don't acquire it and perform it, you can't get anywhere. That's still utter BS. You CAN play different styles of combat and make it in Skyrim, but you need to play to the strengths of the character. Or if the strengths of that character are negated by something, then you need to come back better prepared with better / different gear, and / or improved character skills. Or execute what your character can do better.
lol 'whatever fabled rpg meets my criteria'. I already told you Dark Souls did. And you didn't even bother to disagree. Why pretend there's no example of what I like when you've played one?
You and I have been putting up walls of text man... As far as you liking Dark Souls... ok. So you like it. I actually have that too. It's just confining for me, but the world has improved compared to DS 1.
I guess I should be grateful you're done calling me names and insisting I'm a terrible person because I don't like a video game you like.
We're all terrible people, and I'll try to continue doing so...
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Yes, provided there are things in between, sprinkled about to do and see. I'm not one of the guys that specifically needs a quest. What I *do* prefer is a big open world that lets me do alot of things, see alot of things. I'm one of the guys that likes to go off the beaten path and find sh*t out there. Skyrim continues that tradition.
But you CAN'T do a lot of things, and you especially can't SEE a lot of things in Skyrim. You can see like, four things, a lot of different times. We've both played the same game, for hundreds of hours, and I'm boggled at how you can say the above. After, say, 15 hours or so, EVERY SINGLE TIME I 'went off the beaten path' to find stuff in Skyrim, I found yet another Draugr cave, yet another Dwarven Ruin, or yet another Bandit Den. That's it! The magic and mystery of "Oh gee, I wonder what's over there" was completely gone in short order. That's why I stopped playing, is specifically because I WANTED a game where I was free to explore, and Skyrim punishes you for exploring by having such a paltry , repetitive sequence of things you can find.
I feel very strongly that if I loaded up Skyrim right now and resumed playing my character and wandered off in some place I hadn't been to yet, I am NOT going to see some new freaky monster I 've never before, I am NOT going to see some strange, different looking place that makes me wonder "Wow I wonder what this is". Even the Forsworn don't have the decency to live in places that look any different than the very first fort I explored, and while I admit, fighting bandits wearing different hats WAS cool for a while, it was a paltry reward for exploring and no incentive to continue doing so.
But I doubt the game even has that much more to offer- I bet I've even seen all the hats.
But hey, maybe I'm wrong. Send me a screenshot of some obscure, cool, endgame thing in Skyrim (that I can actually see, so no mods, please) that will make me go "Holy crap I've never seen THAT before!" and I'll happy jump back into it, because I crave that sort of experience. I am done playing Skyrim precisely because I've killed my fill of dragons, falmer, and bandits, and don't wish to do it for another 75 hours.
Dark Souls, by contrast, if you tell me where you are in the game, I can show you boatloads of things that are utterly new that you haven't seen before, provided you aren't at the very end.
I dunno about Oblivion being more balanced in combat. Mechanics-wise, I think they're pretty close, but Oblivion had a terrible scaling system. Seeing common roadside Bandits in full Daedric armor and weapons was a huge game and immersion breaker for me. The scaling system made it really cheesey in negating whatever progression a player made with their characters.
Oblivion did have issues. The biggest one I can think of was that conjured minions were subject to the same damage/hit point scaling through difficulty as aggressive monsters. So in other words, if you focus on conjuriation in that game, you're stuck at Normal difficulty no matter what you do- the skeleton you fight against and the skeleton you summon are on equal footing no matter where you set the bar.
Personally, I never came across game breaking, save corrupting, progress killing events.
Right. But at the same time, you know I'm not making it up. You know that fans of Bethesda games talk endlessly about the truly massive number of bugs that crops up in everything they've ever released. So even if you are one of the lucky ones, I don't see what that has to do with anything- Bethesda games being buggy as shit is about as well-established a fact as anything you're likely to encounter on the internet.
*sigh* Never said it was cheap. Well, I'm going to sound repetitive. It maybe just you or just me, but the system isn't cheap for me.
You said, that games that create difficulty simply by piling heaps of hit points and damage onto the encounters were guilty of cheap game design. That is EXACTLY what the Skyrim difficulty settings do. Ergo....
Now, you were talking about relying everything on a specific skill or all important, absolutely critical perk, that if you don't acquire it and perform it, you can't get anywhere.
Actually, i said the opposite of that- I said every combat skill in the game (Destruction included) gets a perk at level 50 or so that makes it impossible for your enemies to fight back. One handed and Two handed weapons both get it, Destruction lets you keep people perpetually knocked on the ground as long as you have mana, archery lets you slow time and etc. So no, there's no one perk you need to rely on- any method of killing people becomes hideously exploitative at around skill level 50. I went on to say that while these methods can be exploited at any difficulty level, the primary thing about Master level is that it requires you to do so. I'm sure plenty of people playing on normal get through the game with x30 damage backstabs that kill everything in the game in one hit, or heavy blows that make your opponent stagger back over and over and over and over as well...but master difficulty is only playable at all because these things (and others like them) are in the game.
I personally don't think Skyrim is a bad game, hell, i could go as far as calling it a good game. But i certainly wouldn't call it the best game ever made, or game of the year which i seem to see everywhere. I honestly think the game lacks polish in certain areas and really feels like an incomplete game. The game had potential to be amazing (http://www.youtube.com/watch?v=eOUCDIP9uV0 - Shows a bunch of features that honestly SHOULD have been in the game in the first place) but unfortunately falls short due to bugs, lack of REAL content, and balance issues.
I find myself agreeing with Uccisore on Alot of things. Skyrim had a huge world to explore but it feels rather empty, perhaps i'm not looking at the right places (I wont pretend that i've explored every square inch of the ingame world). I think he hit the nail on the head when it came to monster variation. You cant expect me to believe a map that size is only restricted to MAYBE 8 types of mobs, I don't know about you, but to me this feels lazy. When out exploring you rarely run into any other NPC's out on the road, and yeah i know Skyrim is a harsh place but come on.. Though, i suppose you can roleplay that off to the whole "There are dragons about, making the already harsh roads more perilous". I guess this is a fundamental issue that a vast majority of sandbox games suffer from. "Here, have a large world to explore... Oh wait, its rather empty and/or Lifeless"
The Dungeons were something i was particularly disappointed with. All of them are designed fundamentally the same, with the same perils and easily avoidable traps (Minus maybe 6 of them that were tied to the storyline thus, unique) The dungeons could have been SO MUCH BETTER. There really needed to be more puzzles, more gimmicks, more danger. The "Game Jam" video shows that they were capable of making Dark Dungeons that would require you to light the way with magic or your own torches, and Dungeons featuring complex water currents and moving platforms. It is unfortunate none of this made it into the actual game. I guess most of all i would like to enter a dungeon that i haven't been in before and actually have to use my brain in order for me to make it out alive.
Questing, i don't really want to go too much into it but i think this could have been done much better. There is a reason i'd choose to play a single player RPG over an MMORPG, that being i expect the quests to be of a much higher standard. Unfornately the majority of the side missions in Skyrim are your basic "Kill this mob" and "Collect this item" quests, which wouldn't be so bad if they had some sort of story that mattered. If i wanted generic grind quests, I'd play WoW. Not all of the quests were bad though.
Difficulty i don't really want to get into. I'm not a fan of the concept of the "Piling on hitpoints/nerfing damage" type of difficulty scale. Its cheap and lazy. I personally feel that i shouldn't have to play the game on the highest difficulty in order to get a "challenge". My main on Skyrim was thief/scout based. I had high sneak, bow and one hand skill. I took blacksmithing in order to improve my bow/daggers. It didn't take long before i one shotted everything and i could EASILY blow through dungeons without mobs/bandits even discovering me. I can remember a time where i basically went into a room full of people, shot the guy in the face, backed up 2 inches and his buddies ran over stood RIGHT NEXT TO ME, and was like "HUR DUR MUST HAVE BEEN MY IMAGINATION" and went back to doing what they were doing. I don't care how high my sneak skill is, its pretty immersion breaking when you can literally walk beside a mob in sneak and as long as you have the right perks and equipment, they will never know you're there.
If you enjoy this game, thats great. I'm glad that you're happy. I happen to be really nitpicky when it comes to games and even though i'm quick to point out flaws no matter how small, it doesn't stop me from enjoying the game most of the time (Unless i run into one of those gamebreaking bugs that were mentioned earlier which doesn't happen THAT often, but when it does really kills my motivation to play the game). There is a lot more i could add but then again this is already a wall of text and I'm pretty sure i'm already the minority in this thread so i'm sure i'll get raged at by someone. I suppose the good thing is, given i own the game for the PC, the majority of my problems can be solved with modding (If not now, eventually)
Some of you guys must have never played good RPGs... Skyrim has too many flaws to be called the best of anything for me. The aged graphics, the bad combat, the weak sloppy writing, the short guild quests that don't make any political difference, the horrible level scaling, the linear repetetive dungeons...
Ok before skyrim a few games i was playing where Risen And Dragon age orgins and witcher 2 now when i try to play these games i have 0 interest at all!!! i cant even be botherd to roam the lands and explore or even do quests anymore in them cause skyrim set the bar so damn high!! anyone else feel this way?
Did Morrowind or Oblivion give you this same feeling? Curious what makes skyrim so special in the series?
Morrowind is very similar to Skyrim, but Skyrim is twice better.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
This is my first TES game, and it prompted me to go BACK and see the other games. So that theory is shot ^_^ It's an awesome game.
To decorate your house or sell of course.
I don't understand how people can go onnnnn and ooonnnn about this game not being perfect when it released, yet shove cotton in their ears when someone talks about swtor or some other mmo's, saying- "You have to give them tiiiime"
Then they complain about different aspects of the game, but DO want something different. So...playing same old rehashes isn't acceptable, nor is a company trying to do something different acceptable? Funny.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
This is my first TES game, and it prompted me to go BACK and see the other games. So that theory is shot ^_^ It's an awesome game.
To decorate your house or sell of course.
I don't understand how people can go onnnnn and ooonnnn about this game not being perfect when it released, yet shove cotton in their ears when someone talks about swtor or some other mmo's, saying- "You have to give them tiiiime"
Then they complain about different aspects of the game, but DO want something different. So...playing same old rehashes isn't acceptable, nor is a company trying to do something different acceptable? Funny.
SWTOR and Skyrim are fundamentally different. They may be both RPG's but you're comparing a Single Player Sandbox RPG to a Heavy-handed Story based Themepark MMORPG. I could go on forever about the differences but.. yeah i'm not going to get into it.
Loved the Witcher 2, hoping that they bring out the expansion so we can continue the stories, Played over 200 hours of Skyrim, loved it, but after a while needed a break from it. Also just bought KOA: Reckoning, just started but its fun as well, especially with chakram.
Every game has its flaws but its all about enjoyment, and these games definitely provided some enjoyment for me.
So i dont think Skyrim wrecked every other RPG , but rather provided some wonderfully needed change for other developers so that they can make their future RPG better than ever.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
This is my first TES game, and it prompted me to go BACK and see the other games. So that theory is shot ^_^ It's an awesome game.
To decorate your house or sell of course.
I don't understand how people can go onnnnn and ooonnnn about this game not being perfect when it released, yet shove cotton in their ears when someone talks about swtor or some other mmo's, saying- "You have to give them tiiiime"
Then they complain about different aspects of the game, but DO want something different. So...playing same old rehashes isn't acceptable, nor is a company trying to do something different acceptable? Funny.
Its all about choices, and IN SKYRIM, on one play through I have my houses in Rift to be filled with cups and plates and buckets, just cause I can. And it was my Cups and Plates and Buckets and Junk house.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
This is my first TES game, and it prompted me to go BACK and see the other games. So that theory is shot ^_^ It's an awesome game.
To decorate your house or sell of course.
I don't understand how people can go onnnnn and ooonnnn about this game not being perfect when it released, yet shove cotton in their ears when someone talks about swtor or some other mmo's, saying- "You have to give them tiiiime"
Then they complain about different aspects of the game, but DO want something different. So...playing same old rehashes isn't acceptable, nor is a company trying to do something different acceptable? Funny.
SWTOR and Skyrim are fundamentally different. They may be both RPG's but you're comparing a Single Player Sandbox RPG to a Heavy-handed Story based Themepark MMORPG. I could go on forever about the differences but.. yeah i'm not going to get into it.
Well in my opinion they are only seperated by the multiplayer factor. Get a quest from a NPC in either one, go fetch stuff, return, profit. Follow the story. The onyl difference is in skyrim you do what you want when you want to do it, and aren't penalized for it. SWTOR however....want that lewt offa illum? aren't the 'recommended' level? Ban. Banbanban. ban errywhere
Originally posted by I_Return My first play thru I stayed on the dragonborn quest line pretty much the who way and finished that in a few days. I deleted all the saved and started a new game last week and have been playing ever since. I've steered off the dragonborn quest line and became an imperial and did that, finished up the base of that campaign and wondered onto Riften and now doing the Thieves Guild quests. I have abut 50 quest outside of this new seires of quest and it continues to surprise me on how much content I have yet to play through.
I will say that I've never been a single player rpg fan, but Skyrim is simply amazing. If this could ever turn into an mmorpg, it would devistate the industry.
Don't forget doing the dungeons there are some amazing dungeons out there and almost all are different and if you play PC version install the SOUND MOD that give dungeon a awesome sound effects.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Comments
Sorry but beside the main characters, most of the quests, chapter story, locations and so on for me were better or similar in games, like Risen, Gothic 3 patched, and so on.
So for me Skyrim didnt ruin anything, i cant wait for next Risen and Gothic.
What i loved about Skyrim, is the new enviorment, city design, dragons and .... hmm thats about it. The rest is mediocre. Of course i played all Elders Scrools games, so i am bit burned out, not every impressed but they did a decent job this time.
Thanks to comunity, with mods, this game turns from a 7, to 9 to me. Also, while i dispise Bethesda, is nice to see a sandbox game that sells well.
Still, i could make a huge list of shitty decisions and lazyiness, but i wont, most of the people dont even notice these days... because they dont know or didnt play so mething better. Overall a good game(with mods), vanilla its mediocre as usual.
So no, if u actually played good rpgs, sandbox or linear in the last 15 years, Skyrim wont wreck any good RPG, is just another decent adition to the list.
My Top Free MMORPGs
Why the crap do people keep comparing this game to Skyrim? It's far more akin to Dragon Age/Fable.
Skyrim has such an incredibly immersive world. im in awe whenever i play the game, and always a little confused because there's so much going on around me. Witcher 2 was decent, but extremely linear with too little customization. i played that new game KoA, and it reminded me of WoW so much (everything except the combat) that i stopped playing 20 minutes into the game.
the only upcoming game that will take me away from Skyrim is ME3.
@ Uccisore
Snipped the quotes to save us all some tremendous space.
Difficulty - Having more quests to complete an arc or portion of a quest doesn't make it "hard." It's called "Mundane." Really, unless it's multiplayer PvP, there's no real skill involved in combat in RPGs and MMORPGs. Because you know why? The AI only performs to whatever parameters / capabilities the NPCs are given. They're static and fixed in what they do, and that's something all games do. The AI is never dynamic enough against a player. What the hell do you think developers do to make an encounter, dungeon, or boss difficult? More HPs, more hitting power, probably lots of AOE attacks, and in all likeliness, try to swarm you with NPCs. The only other thing that developers do to make a game "harder" is allowing less HP, less MP, less XP gains, less whatever. Basically minimizing the margins of error for a player.
I've loved many RPGs from different developers over the years, but none of them are that hard. Skyrim? As difficult as anything else out there, IMO.
The game does not force you to adopt cheap tactics, but IMO, it *is* easier if you are a properly protected melee'er. I can succeed as a sword & board Legionary, or a 2H / DW'ing melee'er. I can succeed with stealth + archery. I can succeed as a spell user with no armor whatsoever (they require more switching and finesse compared to melee, that's for sure). Without anything cheap. There are portions, certain NPCs that will f*ck you up quick, even as a heavily armored melee'er, like those leader NPCs that the game throws in every now and then in the mass of common NPCs. What do you do? Try again, or come at it with a different strategy. Or maybe it's time you come back later with the proper gear and developed skills for that toon. Low magic resistance is the quickest way to get killed after playing enough. Or, if you insist on being unarmored like certain spell-using builds, you put a heavy reliance on Mage Armor / Magic Resist Perks from Alteration, and your companions. If you have a companion and are a Conjurer also, you bring multiple friends to a fight and can safely stand back and support the fight and picking off opponents as you see fit.
Just... whatever. There's multiple ways to skin the freakin' cat.
You complain that the game is easy and then b*tch and moan that it forces you to use cheap tactics for even a hint of survival? LOL!
Platform of choice: That's your problem, which I honestly am sorry that you're playing the game on a console. Seriuosly, I'm sorry about that.
NPC variety: Oh please, it is still a problem all games have. Plus, I have Dark Souls, and the variety isn't THAT much. It's more than Skyrim, I'll agree with that, but it's not like I'm looking at a new person / creature everywhere I go.
Equipment: A few swings of an enchanted weapon doesn't drain its use quick like that. Quit lying. And what the hell do you want? Every single thing dropping out there being phat loot? Some things you find out there are desirable. Some things are not. And it's greatly dependent on what kind of character you're playing. Some things you can use as a basis of making something better. What's wrong with that scenario?
... and please, don't sound like I'm being all mean to an innocent little you. It is YOU that posted the initial inflammatory post in a hostile manner, in your own snarky way, right out there for anyone to read. But in this case, someone fired back.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
First thing to do will be to look at things outside RPG. There are many sandbox games that probably doesn't count as a RPG, but is sandbox nonetheless. Making restrictions on your choices is making restriction on potential great game you might fine.
In terms of competition with Skyrim,
Batman: Arkham City
The city is amazing, with hidden elements and puzzles to solve almost every single inche of it. One thing I think Skyrim lacked was the idea of movement. Unless there is a specific node saying I can climb this wall, or jump this cliff, I can't actually do that. I think free running is EXTREMEMLY important in a sandbox game, especially one focuses on exploration so much.
The combat might lead players to think button mashing action combat, but if anyone who played through the first and second series, rhythm is the main key in this game. Mashing key will not win you the game. Also fantastic stealth mechanics, you have to use vantage points to plan out each of your attack sequences, which mobster to take out first, hide spot, etc. The amount of gadgets deals with different situations
A modern day adventure game.
Oh, and much much better UI :P
Dark Soul
There is probably million jokes on this game and competes with Skyrim now, but hear me out. This game is probably the closest to Skyrim in terms of experience. But it is only avaliable on the consoles. The difficulty is very challenging in this game, Skyrim looks like a baby themepark compare to this. You have to discover special ways to defeat bosses instead of blindly marching towards a giant blob of polygons thinking your two hand is enough to defeat something 10x your size.
The most special thing in this game is probably the online system. During your gametime, you will occasion see visions of other players playing in real time, you can't interact with them, you can just see them doing their own thing, I guess you can empty swing at them lol. Also bloodstains on the floor, showing other players last moments before they die, giving you a warning into danger moments. LAstly, you can also summon other players into your own world to aid your journey. Bonfires in the world serves as a meeting point on how the
Infamous 2
Sandbox shooter with freerunning movements. I actually met the developer for this game.....so it was special for me I guess lol. I don't think the game was the best at sandbox mechanics, but it promotes the idea of superhero and morality choices in a open world environment. It got a great story, a great combat system, a great city to explore. It wasn't the best at anything, but it just so good at everything it does.
Also, I still stand by my comment when I finish my first playthrough of Skyrim, if Skyrim wasn't a part of the Elder Scrolls, it wouldn't be as critically acclaim as it is now. The game wins people by nostalgic and reminder of the good old days, but I just simply want more fun, which Skyrim wasn't the best at providing it. There are design choices I still don't understand about Elder Scroll series, why are tableware interactable? Whats the point of it? What is the point of having the ability to pick up cups and plates? Other than to make physics programming unbearable. I understand books and other lesser junk, but plates and cups are honestly pointless, a waste of computing space.
I'm always game for a great game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
oh,yes,interesting,WOW,diablo.
This.
Although you could've saved yourself a lot of typing time: It's just a compass and a (long) series of arrows.
EDIT: Uccisore > Warmaker
Its offcorse a matter of taste you like Skyrim or not and if your open to more modern RPGS or stuck in past logging for old skool games, thats up to you and power to you.
For me the absolute freedom and open world go anywhere you want and explore a fantasy world looking so beautifull like Skyrim, im willing to over see the bugs and difficulty on master lvl thats easy.
This game have bu far the best looking dungeons and so many different ones ive ever encounter in a game and i play RPGs sinds early 90s.
With mods this game is by far for me(as i said for me ok:P) one best of all time.
Still becouse of difficulty and bugs i give it a 9/10 if no bugs and difficulty would have been alot harder it would have got a 10/10 from me but becouse of difficulty it sold 10+ million copys other wise it would have been alot less.
Still Morrowind for me best in series but Skyrim come close.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
DUDE, the specific mechanics of RPGs that you're looking for aren't found anymore in numbers, much less all those qualities meshed into ONE, single RPG.
I hope you kept those CDs and Floppy Discs from the 1990s of your favorite RPGs. Or maybe buy them for cheap again in GOG.com?
This is what Skyrim sets out for you to do, and it always has been with TES RPGs since Daggerfall in 1997: Big, open game world, letting you try to do anything, not forcing you down a specific path. That has been the staple of TES games since the late 1990s. That is what Bethesda has traditionally done, that is why I have bought in again to the franchise for the fourth time. I mean, an open game world is a rarity since the turn of the century in RPG gaming. Even in MMORPGs it is an even rarer beast.
The modern competitive field of RPG games does not offer the scope and openness of TES games.
And it's only going to get better for Skyrim (PC that is) when modders hash things out some more.
Now *you*... you can keep playing whatever fabled RPG that meets all your exacting criteria.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
What the hell are you talking about? You've drifted off from actually answering my points that you're no longer quoting to...I'm not even sure. Making fun of me for liking older games? What is that, other than a concession of defeat? Look, if 10,000 developers were churning out 100,000 Skyrim clones, I would hate every single one of them if they had the problems I described, I could give a shit how many people are doing what.
You say Skyrim is a 'big' 'open' world, and I say that's irrelevant. I could give a shit how many square acres Skyrim is, if it's a hundred billion square acres of the exact same crap repeated over and over again, which it is. Let me ask you this- if Besthesda took their Skyrim map and doubled everything, so there's two throats of the world, two Riftens, two Mage Universities, etc, spread over twice as much land mass, would you consider the game to have twice as much content?
Because that IS what they did. Now, you're right about one thing- Besthesda is the only company doing big open world single player RPGs. That's the sole reason I play their games- because there's no competitor out there releasing a similar product that actually has some variety and isn't buggy as shit. But you're forgetting one very important thing-
Practically everything I criticized Skyrim for, Oblivion actually DID BETTER. Skyrim isn't even good FOR AN ELDER SCROLLS GAME. Oblivion had more monster variety. Oblivion had more balanced combat. Oblivion had bugs, but I never had to start the game all over again because of them. Oblivion actually made things like poison, frost damage and illusion magic worth using by not having 90% of their encounters immune to all three. Oblivion was still repetitive and dull and glitchy and a very poorly designed world compared to say, Demon's Souls, Dark Souls, or even Final Fantasy 12. But it was better than Skyrim.
And one more time- thanks a lot for admitting that the Skyrim difficulty system is cheap, bad game design. I asked you three times to refute that if you could, and you pretended not to see it each time, so I guess you're admitting I'm right.
lol 'whatever fabled rpg meets my criteria'. I already told you Dark Souls did. And you didn't even bother to disagree. Why pretend there's no example of what I like when you've played one?
I guess I should be grateful you're done calling me names and insisting I'm a terrible person because I don't like a video game you like.
Thanks. I really can't get to these forums more than a couple times a week, so it's good somebody else is seeing this nonsense.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Man, i don't know where to start.
I personally don't think Skyrim is a bad game, hell, i could go as far as calling it a good game. But i certainly wouldn't call it the best game ever made, or game of the year which i seem to see everywhere. I honestly think the game lacks polish in certain areas and really feels like an incomplete game. The game had potential to be amazing (http://www.youtube.com/watch?v=eOUCDIP9uV0 - Shows a bunch of features that honestly SHOULD have been in the game in the first place) but unfortunately falls short due to bugs, lack of REAL content, and balance issues.
I find myself agreeing with Uccisore on Alot of things. Skyrim had a huge world to explore but it feels rather empty, perhaps i'm not looking at the right places (I wont pretend that i've explored every square inch of the ingame world). I think he hit the nail on the head when it came to monster variation. You cant expect me to believe a map that size is only restricted to MAYBE 8 types of mobs, I don't know about you, but to me this feels lazy. When out exploring you rarely run into any other NPC's out on the road, and yeah i know Skyrim is a harsh place but come on.. Though, i suppose you can roleplay that off to the whole "There are dragons about, making the already harsh roads more perilous". I guess this is a fundamental issue that a vast majority of sandbox games suffer from. "Here, have a large world to explore... Oh wait, its rather empty and/or Lifeless"
The Dungeons were something i was particularly disappointed with. All of them are designed fundamentally the same, with the same perils and easily avoidable traps (Minus maybe 6 of them that were tied to the storyline thus, unique) The dungeons could have been SO MUCH BETTER. There really needed to be more puzzles, more gimmicks, more danger. The "Game Jam" video shows that they were capable of making Dark Dungeons that would require you to light the way with magic or your own torches, and Dungeons featuring complex water currents and moving platforms. It is unfortunate none of this made it into the actual game. I guess most of all i would like to enter a dungeon that i haven't been in before and actually have to use my brain in order for me to make it out alive.
Questing, i don't really want to go too much into it but i think this could have been done much better. There is a reason i'd choose to play a single player RPG over an MMORPG, that being i expect the quests to be of a much higher standard. Unfornately the majority of the side missions in Skyrim are your basic "Kill this mob" and "Collect this item" quests, which wouldn't be so bad if they had some sort of story that mattered. If i wanted generic grind quests, I'd play WoW. Not all of the quests were bad though.
Difficulty i don't really want to get into. I'm not a fan of the concept of the "Piling on hitpoints/nerfing damage" type of difficulty scale. Its cheap and lazy. I personally feel that i shouldn't have to play the game on the highest difficulty in order to get a "challenge". My main on Skyrim was thief/scout based. I had high sneak, bow and one hand skill. I took blacksmithing in order to improve my bow/daggers. It didn't take long before i one shotted everything and i could EASILY blow through dungeons without mobs/bandits even discovering me. I can remember a time where i basically went into a room full of people, shot the guy in the face, backed up 2 inches and his buddies ran over stood RIGHT NEXT TO ME, and was like "HUR DUR MUST HAVE BEEN MY IMAGINATION" and went back to doing what they were doing. I don't care how high my sneak skill is, its pretty immersion breaking when you can literally walk beside a mob in sneak and as long as you have the right perks and equipment, they will never know you're there.
If you enjoy this game, thats great. I'm glad that you're happy. I happen to be really nitpicky when it comes to games and even though i'm quick to point out flaws no matter how small, it doesn't stop me from enjoying the game most of the time (Unless i run into one of those gamebreaking bugs that were mentioned earlier which doesn't happen THAT often, but when it does really kills my motivation to play the game). There is a lot more i could add but then again this is already a wall of text and I'm pretty sure i'm already the minority in this thread so i'm sure i'll get raged at by someone. I suppose the good thing is, given i own the game for the PC, the majority of my problems can be solved with modding (If not now, eventually)
Some of you guys must have never played good RPGs... Skyrim has too many flaws to be called the best of anything for me. The aged graphics, the bad combat, the weak sloppy writing, the short guild quests that don't make any political difference, the horrible level scaling, the linear repetetive dungeons...
Morrowind is very similar to Skyrim, but Skyrim is twice better.
This is my first TES game, and it prompted me to go BACK and see the other games. So that theory is shot ^_^ It's an awesome game.
To decorate your house or sell of course.
I don't understand how people can go onnnnn and ooonnnn about this game not being perfect when it released, yet shove cotton in their ears when someone talks about swtor or some other mmo's, saying- "You have to give them tiiiime"
Then they complain about different aspects of the game, but DO want something different. So...playing same old rehashes isn't acceptable, nor is a company trying to do something different acceptable? Funny.
The Deep Web is sca-ry.
SWTOR and Skyrim are fundamentally different. They may be both RPG's but you're comparing a Single Player Sandbox RPG to a Heavy-handed Story based Themepark MMORPG. I could go on forever about the differences but.. yeah i'm not going to get into it.
Loved the Witcher 2, hoping that they bring out the expansion so we can continue the stories, Played over 200 hours of Skyrim, loved it, but after a while needed a break from it. Also just bought KOA: Reckoning, just started but its fun as well, especially with chakram.
Every game has its flaws but its all about enjoyment, and these games definitely provided some enjoyment for me.
So i dont think Skyrim wrecked every other RPG , but rather provided some wonderfully needed change for other developers so that they can make their future RPG better than ever.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Its all about choices, and IN SKYRIM, on one play through I have my houses in Rift to be filled with cups and plates and buckets, just cause I can. And it was my Cups and Plates and Buckets and Junk house.
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Well in my opinion they are only seperated by the multiplayer factor. Get a quest from a NPC in either one, go fetch stuff, return, profit. Follow the story. The onyl difference is in skyrim you do what you want when you want to do it, and aren't penalized for it. SWTOR however....want that lewt offa illum? aren't the 'recommended' level? Ban. Banbanban. ban errywhere
The Deep Web is sca-ry.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit