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Mine just split up and joined another community... 12 players left, outta 50 that started now with multiple characters have to re-roll and start from scratch (i'm not one of em, i quit but hang...) I definately couldnt re-roll my mains again....
How are the huge communities with 30 players doing hards each night going??? Are your numbers dropping?
From what I gather the server they are moving too, has like a 95% Sith to Republic faction... where they never do anything but play hutball hehe
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Nobotters - A better gaming experience
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Our core 8 is doing fine.
But otherwise our entire guild is pretty much dead. 100+ 2 weeks after launch down to about 15 tops. So no its pretty bad.
My guild is Event Horizons on Ebon Hawk server. We have 109 total characters but I'm not sure how many actual people are in. We get about 2 or 3 new recruits a week on average (going by the guild webpage). We (well they) run guild RP-events three or four times a week and seem to have a good showing. Unfortunally I can only play late night from about 11pm to 3 or 4 am CST so I only see about 4-8 people on that late.
So in my view yes we are still going strong. Sorry yours broke up.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Yeah. Sadly the community is lacking and several members from day 1 have quit. My guild is the top and still is, but more members are quitting than joining
No.
Hard to say if many simply went to a different guild, rerolled, or quit completely. I quit the guild myself but I'm still in game. Least for another couple of weeks anyways. Doubt I will be past that.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
My OG Republic guild is still going pretty strong, although there are only 10-15 people on primetime, it has been that way since launch. They run HM Ops and are able to carry me through Normal EV and KP while being mostly in centurion pvp gear.
It is funny because i joined a Imp guild on The Harbringer today and it was founded yesterday. There were 35 people online and 60 in the guild already. Can only imagine how much there will be down the road. It will be a good way to gauge how the server is going in the future i think.
8 started and joined some other stragglers. About 25 on raid nights, but 15-17 on regularly. Decent enough for me
One thing that helped us was prolonging the raid content intentionally. We only raid 2 nights a week, sometimes we do a third night on Sundays. A lot of guilds on my server went all out 4 - 5 nights a week and they have cleared and farmed every difficulty by now. We are just now clearing hard mode operations for the first couple of times.
We have about 12 raiders, and I think they all appreciate the schedule we have set. While others are complaining about nothing to do and have allthe best loot for everyone, we are still progressing at a steady pace.
We have several members that haven't even set foot in the operations or hit 50 yet. I guess we are taking this game pretty casually, even though we normally don't.
I would offer this as advice to anyone new to the operations in SWTOR. Take it slow for now. It will help sustain your guild. You will come accross the hardcore members who want to raid every night, and they won't be satisfied by this type of schedule, but for me and my guild it is working well.
Shadow's Hand Guild
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It is undeniable that my guild took a dive.
I haven't renewed my sub, mainly because of RL constraints, but the last days, something which has been confirmed lately by my guild leader, the guild had become a ghost town. At the beginning we had 25/30 people on average, now we have 6/10 at most primetime.
Reasons are varied, but boils down primarily to lack of content at level 50, bugs, lack of depth, uneven faction (we are Republic, and the ratio in our server is pretty much 3:1 to Imperials).
Hard to tell how much the population will drop, but it seems my guild's case is not isolated. Personally, I think Bioware did Trion's mistake: too many servers at launch, some of which quickly became ghost towns as people started rerolling.
Yeah, mine is going very strong, actually. We're taking on new members every day, and as a result, have the bodies to run operations now. I obviously can't speak for all guilds out there, but ours is doing very well, and most of the people in it are pretty committed to the game.
We had the most on that I think we ever had tonight. Our guild continues to grow. Our server will be taking a hit soon though since we (the server, not our guild) have a lot of Oceanic players. In fact I think it's one of two unofficial Oceanic servers. They'll be releasing the game in that part of the world soon and will be offering free transfers to Oceanic players so the population of my server will likely go down a bit. Anyway, for the time being both the guild and the server in general seems to be in pretty good shape.
Smaller guild that went in knowing we'd be casual overall. Everything so far is great, we are growing gradually as time has gone by and still have quite a few on most nights.
Not sure how the game is doing as a whole, but I do see plenty of people around on the two servers I frequent.
Sarted with 80 people (hard cap) on launch.
Pushing 200 these days.
Have few 8-man raiding teams (2 running normal modes regularly ,1 HM)
Regular HM FP runs
Regular PvP WZ premades/Ilum dailies.
Guess you can call it fine
Both my guilds collapsed down completely. Only have one person I know left playing the game. Its not just guilds that have collapsed down its entire servers and alliances and super communities.
If this was a human being bleeding Id be in an AE department as soon as I could speed there.
I am still in my guild but I no longer play the game, we have dropped to about 20 players from the 60 we had in the first month.
We were one of the best known guilds on the server for that month or 2 and had to reject applications and now we are on a massive recruitment drive because so many people have left or just stopped playing altogether, some of them are waiting on new content and others are just quitting completely. We put a lot of effort into the guild over the last year and its sad to see it start to die already as many people look for new games to play.
Recruitment is made even harder by the fact there are no server specific forums so anything you put on the TOR official forums just vanishes into a sea of whining.
I find it sort of sad that a lot of people sent months building up their guilds before launch, only to have them die within a couple of months after the launch.
Talk about time well spent, eh?
No =( I'm in a smaller guild but very close friends, many of whom put hours into the game early on.
It plain sucks, about 2 weeks ago most the guild seemingly quit (mostly frustrated with the pvp systems). Now the guild is essentially dead - I appear to be the only one still playing (not sure how much longer that will be the case).
Whats even more concerning to me is that my server population is getting much lower as well...
It sucks, our GM spent £100's on hosting and content for our website as well as man hours making things himself. I personally donated each month to help this.
The lack of guild support in the game is very poor, some sort of server forums is not much to ask but Bioware don't seem to care too much about community. The fact that our RP realm has guilds called " Sith Happens" and characters called "the Noob legacy" and "ifartrockets" is also a sad state of affairs.
We recruited a lot of players pre launch and many of them have left to join complete hardcore raid guilds(5 nights a week) or have just ended up depressed at the lack of anything other than combat in this game.
On the upside over the last year I met 10 or so guys that I enjoy playing games with and I can only hope we all stay in touch despite many of us not enjoying TOR as much as we thought we would.
My guild is completely dead, we have 218 Members, of those I would say a lot are alts of people. Then we only have about 15 people online at the most peak hours. I think people are migrating to other servers. I’ve tracked a few of the servers, the ones that were regularly heavy are starting to routinely stay at “VERY HEAVY” and Our RP server was once at Heavy during peak times is not standard at its peak hours. The other RP server is doing the inverse. I don’t think people are leaving the game, they are just going to larger communities where groups are easier.
The Hammerfist Clan guilds, (we are running an Empire Guild On The Shadowlands and an Republic Guild on Canderous Ordo servers,) are doing exceptionally well. In fact we had to close membership to the Empire branch not long ago. We usually have an average of 30-40 players on a night from either Branch. Yes, we have had a few members unsub but the majority seem to be having a blast with the game. Guild support is rumored to be improving in the big patch coming out in March, we are definitely looking forward to have a Guild Bank.
Our guild Chronicle (juyo) doing very well right now. 16 man NM KP cleared, 16 man EV on Soa (NM). we have around 10 battemaseters too (including myself). Already made up our 8 man team for the upcoming ranked warzones.
Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.
Don't mean to take anything away from your somewhat valid complaint, but I laughed pretty hard at "Sith Happens", it's an awesome name for a guild.
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I think most of our Guild got stricken with RIFT Syndrome.
Leveling was cool as frakk, 50 was boring as hell.
My guild is pretty casual, there's 80+ of us, no alts in the guild, and only about 10 are at 50. We're starting to get organized for Operations now that we should be able to run Guild Ops soon. We play at all hours, primetime there's usually 20-30 people online.
We play Empire side, and I haven't noticed an issue with population on my server at all (Lord Calypho EU). I don't know if the same can be said for the Republic side on the server... it would seem Republic players are getting hit across the board, which isn't good at all for the PvP side of things.
From 328 two weeks into launch to about 20 actives 2 months in.
A fair chunk of them hit the proverbial brick wall at 50. Most didn't make it that far.
Have two guilds (Imp and Rep on same server) and doing fine. Just a group of real life friends.
You stay sassy!