Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

instance boring and anti social

 (i play eq2 and wow and still find it sometimes hard  to find peeps to play but those instances only make it even harder)

Instance Zones

are anti -friendly and anti- social . you might call it your private world , but i call it lonely and dull world where you never meet anyone , sound boring , that was the reason i left guild wars ,got bored of running through that gorgeous landscape all on my own with no chance of meeting someone to talk, to group or just say hi. or you might as well get a copy of baldurs gate or arcanum or torement and play on your own

so if your party member leaves you ????and what do you do???? , there will be noone in this instance you can meet to replace him ?????????????

they say its real time so thats why they made those instances ,,,,,rubbish ac2 is real time and run well enough.

I do get it that some peeps like to keep to them self and not group with others or even interact,(always wondered why do they play mmo Games) anyway at least you it should be optional, so if you wish you could play it in the same world with other peeps , or to choose second option and generate always a new private instance (dungeon) for those who prefer to keep to themselfs

Comments

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    You lost all credibility when you said AC2 runs well enough. Instances are a good thing, imo. Leads to a no camping X spot. That is boring, imo. Yes, if the whole world is instanced then I agree. But EQ2 and WoW worlds are not instanced. Just some dungeons. EQ2 does have instanced zones if too many are in one. But that number is over 100.
  • BerndrBerndr Member Posts: 185
    ok We r loosing plot now but ac2 does run well on my comuter which is not the issue here.... what i am talking about is that is that instance world  is equal non social life and ... when i talked abot eq2 ,,, i ment EQ2 is not an instance and still is hard to form a party and world is still deserted ,then what would instance world look like .... yes like guild wars were you run like a lunny all alone trough wast landscape, so no need then for internet game you might as well just play any normal game at home like baldurs gate
  • SorontarSorontar Member Posts: 19

    DnD and hence DDO going from the Devs statements, will be a game that is best enjoyed in a group. You will need to take friends into those instances to negotiate the hazards successfully.

    A small server population of 1000 concurrent users will hopefully help to build a stronger, tighter community as well.

  • PaladinPaladin Member Posts: 15

    To my way of thinking, it'll be exactly the opposite. You'll go into town, look for a group (of either people you do know, or people you don't, or a mix), then go a-dungeoning. You can get yer social interaction with your group, meet new people, see if you "click", then you can look for those people again next time the urge to dungeon crawl hits.

    It's a different paradigm than most MMO's, but still works. What do you do in an MMO now? Here's what I do: I log in, check out who's online, meet up with the ones I like, then go adventuring. Sound familiar? If, while adventuring, another group horns in on my area, it's bloody annoying. If one or more of my group falls out, we usually regroup back at town, and build a new group to go hunting with.

    So, to sum up: The idea works with the way I prefer to play now, and prevents some of the annoyances. No more problems with large groups running through your hunting grounds, killing everything in sight. Lovely. It makes you think a bit more, makes you plan your group a bit better... but isn't that what you do at the start of every new D&D game anyway? How often has the question, "Who's playing the cleric?" wafted across the table? In the PnP games, were you hoping for another group of gamers to wander into your house? Nope, you had the group you were with, and you made the game work.

    I dig it.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Instanced are 1 of the best feature to have grace the MMOs in general.

     

    Anti-social?  Well, maybe a little.  But there are moments when peoples WANT to socialised, and when they want to remain only with a few friends and dont socialise much beside those friends...

     

    I rather see folks online and playing in instanced zones then offline and not playing.  Instancing remove many problems in the genre, and it sooth many players.  It is plainly...a blessing.

    - "If I understand you well, you are telling me until next time. " - Ren

  • WOWLagsWOWLags Member Posts: 115
    Instances reduce lag and camping. A veyr good idea I am so glad WOW copied it.
  • tristan3056tristan3056 Member Posts: 3

    Good points, Paladin & others.

    I also think that instancing takes nothing out of the feeling in D&D. When I played PnP I never entered a dungeon only to meet 209 other adventurers there (at least not alive :)) and then 8 waiting for a spawn arguing who's turn it is.

    DDO will be different. Ppl just need to accept that. And its not PnP. If you want PnP, go play PnP.

    t.

  • SovrathSovrath Member LegendaryPosts: 32,939


    Originally posted by Berndr

    I do get it that some peeps like to keep to them self and not group with others or even interact,(always wondered why do they play mmo Games)

    That's because you have a very ... hmmm.. "personal" view of what an online game is supposed to be...

    I prefer soloing... sometimes a duo or small group but most cases prefer solo.

    However... just because I like to solo, doesn't mean that I don't like to pvp against people (as opposed to mobs) or play "around" people.

    As far as EQ2 and WoW is concerned... as someone else pointed out, only a few dungeons are instanced... just go outside.

    Guildwars I understand.. love the graphics and the combat and the arena.. but after a while it does get a bit "lonely". Also... the missions were just too linear and after I ascended I just lost interest.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • airtrooperairtrooper Member Posts: 78

    Personally I have not been a big fan of instance dungeons etc in MMMORPG but I think that due to people in the game who get enjoyment out of ruining others mmorpg experiences they are kinda necessary to have at least in some form.

    D&D online is going to mainly be instancing with mostly towns and some dungeons not being instanced.... However having done some reading up on what the designers are planning I am not yet worried about it appearing here in this game.(check the link i posted in the game explained topic) From reading what the DEVELOPERS have said about the subject I am confidant they are aware of the problems involved with going down this path and have concluded that it works for the game they are designing.

    Having read up on all they have said they are doing with this it sounds to me that they are going down the right path that will make this workable.

    The designers IMO(well guess its not really IMO as that is what they have SAID they are doing) have decided to make D&D online into a specific type of game ... that of group orientated PVE adventure and will not add ANYTHING else into the game unless they can do so to their standards.

    Which means they are not going the route of all previous games and trying to do a little bit of everything half assed they are trying to do what they want the game to be as good as they can possibly make it. And they believe instance adventures fit well with how they want their game to work. which is go to town find a group and adventure with your group.

    Therefore soloers are not going to get very far in this game so ... this game is not for you.

    PVP only type of people are not going to find that here so if thats all you want ... Play daoc.

    IF you so hate instances that you dont want to play the game even tho the whole purpose of putting them in the design of this game makes the game go from average to the best out there for PVE group adventures  .... than PVE group orientated adventures is obviously something you dont want to do so  solo play WOW.

     

  • SovrathSovrath Member LegendaryPosts: 32,939

    I think Airtrooper hit in on the head.

    It seems (from what I gather) that D&D online is like the old Adventure Modules. In the case of this game, you meet people in the towns and then enter the instances which are essentially the modules.

    Personally... it does sould like it could be fun. Probably better with groups of friends or an already established guild ... but you never know.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • valo_666valo_666 Member Posts: 74

    (In the PnP games, were you hoping for another group of gamers to wander into your house? Nope, you had the group you were with, and you made the game work.)

    I was unsure how the instance system would work before i read your post, I played guild wars and i think the thing that made it as boring as it was, was that the whole world was an instance, not just dungeons here and there....gw should not be labled an mmorpg by any meens...and when you brought up the pnp and how you keep with the group you start with, it made me think of how much instancing dungeons would in fact improve the game rather than hinder the ability to meet new people...i am however curious as to if the world itself will be instanced or just the dungeons...does anyone know the answer to this?

  • airtrooperairtrooper Member Posts: 78

    From what I have read there will only be one city where everyone logs into and you meet other people shop for items and supplies and get quests from there you group up and go to an instance "dungeon"

    I put dungeon in quotes becasue those dungeons also include outdoor adventure areas.

    I also read that there will be a few(very few) dungeons or adventure areas where more than one person can get sent to but the majority will be instanced.

     

  • CamyllibCamyllib Member Posts: 57

    I am looking forward to a game where I can spend some time just chilling with real life friends with out having to worry about... joining a guild/clan, playing at a minimum of 20+ hours a week, not getting ganked by a soloing 10 year old on his big brothers account, and having challenges that are not just slashing and killing for hours but thought provoking and require meeting and working with other characters and classes.  From what I read DDO is trying to accomplish this!  Those that complain about this are probably the people that annoy me in the games like Lineage II and EQ2... the ones that make me not play them anymore.

    Fun to me is more than grinding and being the highest level.  What is it for you?

     

    Why?

  • LasherinoLasherino Member Posts: 10

    I agree with the original poster, instances are anti social and boring !

    I can stand WoW instances, just for dungeons.....but I really don't like Guild Wars because of it's totally instanced world......and not only that......you can also hire a NPC and make a party with him (or with them, you can hire 6 of them)...... why don't you play a single player offline game then ?

  • PaladinPaladin Member Posts: 15


    Originally posted by Lasherino
    I agree with the original poster, instances are anti social and boring !
    I can stand WoW instances, just for dungeons.....but I really don't like Guild Wars because of it's totally instanced world......and not only that......you can also hire a NPC and make a party with him (or with them, you can hire 6 of them)...... why don't you play a single player offline game then ?

    DDO isn't like Guild Wars. It's more like WoW, except that you don't have to travel halfway across the world to get to your instanced dungeon. Everyone starts out in the same city (not an instanced city, the same city everyone else is in) where you can feel free to socialize and make with your happy talkies to other people thing. Then you get together with a group of your newly made friends, and go a-questing in your own dungeon.

    As far as I know, there are no plans to make hireable NPC's in DDO. Everyone in your group will be a real person. (or as real as some of these guys get, anyway)

  • AtomicusAtomicus Member Posts: 202
    I was aware that the instance zones in Guild Wars was all client side and the only thing server side is the city?

    ----------------------------------------------+
    | Microsoft Windows XP Pro x64
    | ABIT AN8 x32 Nforce4 SLI x16
    | AMD Athlon FX-60 Dual-Core 2.6GHz
    | Corsair 3.1 GB DDR 400 Dual-Channel
    | (2x) BFG GeForce 8800 GTS 320mb
    | Creative X-FI Xtreme Gamer
    | Western Digital 250Gb SATA

Sign In or Register to comment.