It looks like you're new here. If you want to get involved, click one of these buttons!
[Mod Edit]
FACTS
Fact 1; Tera has no loading screens when you go from one zone to another. You dont have to watch loading screens when you move betewen them etc..
Fact 2; Tera uses channels, Just like AOC did. that means you can be in the sameplace in zone as someone ells but you cant see them.
Fact 3; Tera uses a diffrent combat mechanic. Your mouse is locked, you have to push ESC to be able to move your mouse around freely. You have 2 of your abilites locked to left and right mouse button. The berserker has basic combo on right and parry on left by defoult. You can change this as you want. As you cant move your mouse around you have to use your left hand to start abilities. This can make it hard to move while casting (if you have any insta casts, all classes have a few). I highly recomend using a multibutton mouse. I have 5 extra buttons that I can program on my mouse. This makes combat flow much better. To be effective I endend up with 7 ablilites on the mouse, 3 ablilites on buttons 1,2,3 for easy reach and 1 one on the C button for easy reach. All Health pots and stamina pots I had on second action bar that is linked to F1,F2,F3 etc. Tera uses collion detection, you cant run through people like they were made out fo thin air..
To attack something you need to point your Crosshair on them, like you do in a FPS game. Moving the mouse also makes you look around. You cant move backwards, sideways.. your charecter always moves forward. By this I mean he is always moving looking forward. So if you run backwards and want to look back you have to time this using your WASD keyes. All ablilites in TERA has a animiation time. That means if you start a move your a LOCKED in that move, unless you escape out of it with a block or a dodge, this cancels the animation on most skills. This is what makes TERA great. You have to know when to use an ablility and when not to use it. Combat has many more depths to it and cant go into it all here but its Diffrent. One last thing I can mention is that TERA uses a very slow HP regen mechanic. This means that if you barely survive an encounter. it will take you some time to regen back to full health. You can build a campfire to speed the Regen cycle up. You can also use Charms/blessing to the gods on the fire to give you short buffs 5-15m long.
Fact 4; Tera uses the same type of Quest system we have seen for years now. There Is no Innovation in the Questing mechanic.
Fact 5; Tera has no Faction system. Instead Tera wants its players to create the ingame Politics of the game. They do this by using a Guild vs Guild mechanic. You can do Guild quests to level up your guild. The more levels your guild gets the better it becomes. You can comunicate with evryone on your server. Make your own alliances, start your own wars. You can make your own 64x64 bmp. file and upload it to the server. This Icon will be cleary visable by all who see it. I saw alot of cool looking Icons on diffrent guilds..
Fact 6; Tera has a more complicated crafting system then most Themepark MMOS. Its not like you find in sandbox but its much better then what we usally get in these types of games.
Fact 7: Teras monsters dont just use auto attack. They have diffrent attack patterns. And Most of them have a special move that do much more damage. They glint Red in their eyes when its about to go off. Staying away from this attack or parrying it is your best option... Tera also uses alot of World Bosses that we like to call BAMs = Big ass Monster. These can be taken down by groups or you can solo them if you are good enough.
Fact 8: Tera is very grind friendly. If you are skilled enough you can keep on killing mobs and get a decent amount of xp and drops by doing so. This also means you dont have to follow a setup path when you level. You can take one quest here or one quest there or just kill some monsters, you are free to go were you want and do what you want. If the monster is to hard for you to handle you might die, but the game dosent stop you from trying.
Fact 9: Your class ONLY USES one type of weapon. Thats right Warriros uses 2 swords, beserker uses 2hand axes and slayer always uses 2hand swords. That is how this game works. You can custimize how you use your wepon but you always use the same type...
Fact 10: Tera uses an Outlaw system that lets you attack people freely. In the korean version you get a debuff if you do this to much. But they are thinking about removing this for the NA/EU version. If you are not an Outlaw you need your GUILD to declare war on another guild to get some PvP action in the open world. You can have 3 wars running at the same time.
Fact 11: Tera has Bgs and 10vs10 deathmatches, you can start this were you want. You can duel people if they accept the challenge..
I personaly like the game alot. Because I hate Faction and I hate to be pushed by the developers and told what to do in the game world. Tera gives the comunity alot more freedom. TERA is a game that is all about its Comunity. Endgame will be fun if you like Interacting with others. If you dont like to get involved in server politics and fight against other players, and just like to do PvE things, Tera might not be the game for you... I dont think the PvE raid content will be enough to keep people who are only in it for the PvE... TERA is best played using all of its functions.. So if you like to PvP, dont mind getting griefed, like a no faction system. and also like to do some raids and kill some monster I think this game will be fun for you. But if you only focus on one thing the game just dosent have enough to keep you intersted. You should pick the whole package and not gimp yourself by exlcuding content. Roll PvP if you plan on playing TERA or dont Roll at all...
Comments
TERA does have loading screens when you teleport between zones. This is probably what people are referring to. It is not, however, like FFXI, and "zoning" causes a loading screen. It's just like WoW--if you move around on foot/your mount/same continent taxi--there's no loading screen.
The channels are a pain in the butt only because the game makes 0 effort to keep players in the same party sync'd. The interaction with the interface means that you have to escape/alt out and highlight someone's name or ask what channel they're in.
It takes some getting use to to move around while using mouse combat. It's not difficult, but it's different.
The quest system is actually slightly worse because they tend to mix in traditional markers along with new ones but the placement of these seems unreliable. Sometimes when I expected to finish a quest, I was only continuing it. Rewards for questing are precisely what your class wants, and til 22 at least, always a linear upgrade or downgrade from what you have (sockets aside). You don't have to care about accidentally focusing on the wrong stat, the game doesn't give you the option to be wrong.
No comment but agreement.
Didn't get to try the crafting last beta. It is different and seems to matter more than other themeparks but it just doesn't matter at 22.
Tera's basic monsters are pretty dumb. As a lancer I was killing most of them before they used their first special. BAMs being soloable isn't about skill so much as time. As a lancer, I was having no issue soloing one but 25% took me at least 3 solid minutes. DPS kill them faster, but have less room for mistakes. Most of these BAMs are more like Elites or Notorious Monsters than World Bosses.
"Grind-friendly" means you'll be killing lots of things. You can also have certain quests that overlap (guild quest and regular quests) I also had case where I had killed 15 of a mob that a guild quest wanted 10 for. I turned it in and was immediately given 5 credits towards the next quest.
The rest is accurate or I'm not experienced with it.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
#10 is still uncertain, as they're still screwing around with the exact PvP rulesets that will be in place.
A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.
I agree with this. Main reason Im going to play this game is for the Factionles system and guild tools. It gives me as a player more freedom then the general themepark game. TERAS main strenght is that it compared to other Themepark MMOS atleast tries to give its comunity some tools to work with. Im personaly dead tired of forced Faction PvP. Im also dead Tired of doing quests. In TERA I can find a nice Monster that I like killing and just Hack away.. I personaly think quest are only in a game to SLOW down Progression the faster you get through it the better. But I used to play Lineage2... not many quests in that game lol, but I still had alot more fun in playing it then I had in all these quest heavy themepark games we have seen for the last 6-7+ years...
Dont get me wrong here I thought WoW was okey for the first 2 years I played it. I started at release so I have only played vanilla WoW. But if you compare Lineage2, WoW and EvE the other 2 games I played for more then 2+ years.. you see 3 totaly diffrent games. Compare SWTOR, WAR, WoW and Lotro I see the same game with a diffrent skin. TERA brings back some of the old stuff that we havent seen in years, and combines it with a fun combat system, for me that is good enough to make me want to play it.
Outlaw system will be there its only if its going to be from lvl 11 or later you can use it. And what type of debuffs you will get or not get...
Just give me Lineage 3 and I'll be happy.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Thats based off lvl 1-22, sorry to you they seem dumb but to other it was quit a challenge. I may surpise you that not everyone is used to this style of combat. I seem people die in full 5 man pt to baslisks while me and my friend duo it w/o breaking a sweat. Its a learning curve and just wait till later on when the monster are much harder.
As for number 2 about channel, they already realise the problem with senting pt in to random different channel and they are working to fix that. Also the channel varys depending on the population, if there is lot of people ch are automaticlly added and if there isn't enough ch are taken out. So its pretty good system where you only have ch if you need them.
Other than that everything else is pretty accurate.
Be interesting to see how this plays out. SWTOR got CRUCIFIED because they did this, but no one cared that EQ2 did it. Will people care that TERA does it? STay tuned....
Ok, these are the dumbest starter mobs I have ever seen in an MMO, and I like this game. First island mobs don't even agro..at all. They do "become aware" of you and face you as if about to strike you but they never swing. Because of that behavior, I actually thought agro was bugged in the beta and was suprised when coming out of Lumbertown, nearly everything agros. If you ask me, that's no way to ease a player to ease a player into this combat.
I'm no elite player, and I cannot believe that anyone considers the regular mobs challenging. I'm not "used" to this style of combat either. I've never played an rpg with with combat like it and that's why I'm so interested in the game succeeding. BAM fights, by 22, by my own account, are easy to kill if you have a while. You can watch videos on youtube of classes soloing them in KTERA and see the same thing. They're not hard, there's just not much room for error and there is lots of hp to wittle down.
As for channels...I hadn't seen anyone say they're fixing it, but I'm glad to hear it. I'm also aware that areas gain more channels as need be. I saw some zones having 8 channels and some having 2, because the population didn't justify 8 for the area, etc. The one zone that really needed it, the level 10 mount quest, was locked to one channel . lol.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
its on their CBT2 post about the ch: "When changing locations, party members may "arrive" in a different channel."
http://tera.enmasse.com/news/patch-notes/
The mount quest zone is a main town and they didn't want to zone that map, but its only bad during launch.
Mob start auto aggroing later on, i don't think starter zone should have auto aggro mobs but i know by like 12 or so most area you run in to mob auto aggro. Again its lvl 2o BAM, you may been a faster learner but i know many people struggle with it for few death before getting hang of it and i know people died few time in the first dungeon as well. Trust me gets harder i seem the end game hard mode stuff and its insane when all the normal mobs can rip you to shreds even if its the 50th time your doing it.
Mobs up to lvl 20 are easy. But what you are missing is How many can you farm at one time and how fast can you kill them. Taking on mobs 1v1 and 1vs2 is no problem for most people.
At level 20 I was fighting 1vs7 and 1vs10, for faster XP.. and I can tell you that you have to step up your game if you want to come out of those fights with almost full HP. That is the trick with grinding in this game. You have to kill them but lose as little HP as you can so you can keep killing. Also doing trains on yourself to get as much Xp as possible is key to fast leveling. That is when you have to step up your game even against low level mobs....
I Started killing a few lvl 31 mobs when i was maxed out IN CBT, level 22... and that was much more tricky. But for xping you need to kill Many lower level mobs fast. This is an old mechanic that has been around since the very begining of this genre. You Put Mobs on farm so to speak.. and you kill many of them fast to level faster.... And with a low HP regen its your personal skills that effect how long you can keep going without rest.....
How did SW:TOR do it though? In TERA all the chats are linked between channels and you can whisper people or invite them to group cross channel. You can also see the person as a dot on the map if they are in your group regardless of what channel you are on.