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ArenaNet: Mike Ferguson takes your WvW questions here and on Reddit

romanator0romanator0 Member Posts: 2,382

http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit

 

Hello again, everyone! After reading tons of fan reactions to our World vs. World blog post, there were a number of comments and questions that we wanted to touch on to hopefully clarify some things.

If you have a question or two about World vs. World that I don’t answer here, join me tomorrow on Reddit for anAsk Me Anything session! Starting at 8AM PST on Friday, Feb 24, I’ll be fielding all your questions about WvW as fast as I can type!

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Comments

  • fiontarfiontar Member UncommonPosts: 3,682

    This blogpost answers some WvW related questions, it isn't just an advertisement for the Reddit chat. :)

    http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit

    One good bit of info is on server transfers:

    Some of our more astute fans asked about the complications involved with switching servers and how it would interact with world bonuses. Every account has a home server where your characters are created. You can only fight for your home world in WvW. You can visit other servers, and while you are visiting, you still get the world bonus from your home world instead of the bonus for the world you are visiting. If you switch your home server, you lose the bonus from your previous home world and are not eligible for the bonus for your new server at least until the beginning of the next battle for the Mists. We may extend this disqualification into the next match or possibly even longer to discourage people from switching servers right before a battle ends in order to get an awesome bonus. You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

     

    That's pretty cool! You will have a home server, which is the server that will provide you with your WvW related character bonuses in PvE, but you can also freely visit other servers to participate in PvP content. Only if you want to permanently switch your home server is there a small fee, plus a "cooling off period" for WvW on your new server.

    This was funny:

    Oh, I’ve got one last little tidbit. We’ve seen a couple debates about how world versus world is (or should be) abbreviated. If there are 3 servers involved, shouldn’t it be WvWvW?  Just so you know, around the office it’s always just written out as WvW, and many of us have taken to just pronouncing it “wuv-wuh”!

    "Wuv-wuh"? Does that make PvP "Puv-Puh"? PvE "Puv-eee"?

    More details in the blog post, worth a read.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • StriderXedStriderXed Member Posts: 257

    Wuv Wuh...Thats gonna take some getting use to

     

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  • RoybeRoybe Member UncommonPosts: 420

    Official WIKI:

    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change servers easily.

     

    Todays WvW post:

     

    You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

     

    I don't think 'not being bound to a world' means what we thought it meant.

     

  • EzekelEzekel Member Posts: 98

    Originally posted by Roybe

    Official WIKI:

    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change servers easily.

     

    Todays WvW post:

     

    You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

     

    I don't think 'not being bound to a world' means what we thought it meant.

     

    Old info is Old info, besides your certainly free to hop onto any world you like, your just cannot change you WvW server.

    If this was not the case then many people would transfer to whichever server won, at least now it will cost them in either time, to create new characters, or actual cash.

    We always knew that there would be some limitation, and the idea of home servers was discussed way back when just not in the same way as it is now.

  • TGSOLTGSOL Member Posts: 274

    I was wondering how they were going to handle server transfers. Personally I think this a great way of doing it.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Roybe

    Official WIKI:

    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change servers easily.

     

    Todays WvW post:

     

    You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

     

    I don't think 'not being bound to a world' means what we thought it meant.

     

    They also say in the same blog post that you can freely visit other servers, but your WvW granted bonuses will be based on your home server, not the one you are visiting.

    Another important bit of info. You can't be bottlenecked into your server's borderlands in WvW. You can take a portal (to, I assume, a secured location) in any of the four WvW zones from the PvE world. Also, each zone will have a separate capacity for each faction, so one server can't flood a zone and monopolize the cap for the zone.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • JubbaJubba Member Posts: 18

    Originally posted by Roybe

    Official WIKI:

    The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change servers easily.

     

    Todays WvW post:

     

    You will have to pay a fee to change your home server (price undetermined), and that will also discourage people from server hopping to chase world bonuses.

     

    I don't think 'not being bound to a world' means what we thought it meant.

     

    you only have to pay to change your home server, you can go to other servers for free

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Torvaldr

    Originally posted by fiontar

    "Wuv-wuh"? Does that make PvP "Puv-Puh"? PvE "Puv-eee"?

    That seriously made me chuckle.  I remember people in the guild having a discussion on how you pronounce pwnd.  Do people really argue about how WvW should be pronounced?  The silliness.

    Gary Gannon, Gamebreaker.tv:  "Dub-v-Dub". 

    Works for me.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Oh Shizzle more good solutions to concerns.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • SiveriaSiveria Member UncommonPosts: 1,421

    I got one question: is the pvp going to be meaningful? or is this just another instanced piece of shit arena type deal like most other mmos? By meaningful is there faction/world wide bonuses, maybe a laternate advancement system like dark age of camelot has? if it doesn't have these things its really no diffrent than what wow etc offers. Pvp should be rewarding not gear, but rewarding in otherways like skill points and such, but make sure to not balance pve assuming everyone has maxxed out pvp skill points or whatever, cuz that just screw the pve side up and thats a no-no. Remeber MMO's are PVE first pvp as a side thing, this is how its always been and as we have seen games that try to go against this tend to do fairly badly compared to ones who go the normal route, even daoc was like this, daoc was more about the pve till you hit cap, after that its still mostly pve with some really damn good pvp.

    To make pvp really work you can't alienate pve players from it by making pve gear worthless in pvp (See wow and swtor for examples, pvp earned gear just should not exist). DAoC did it best, before spell crafting and enchanting your own gear, you';d raid for gear then go pvp with it, everyone was equil and thats what make daoc pvp so good, the fact that everyone earned their gear the same way, were pretty much in the same gear so it depending more on your skill build and your skill as a player than gear. Pvp that is purely gear based like wow, swtor etc tend ot be fairly shallow since its more often than not whoever has bettergear=autowin, then again in WoW, its whoever can circle staife better=win, wow pvp really takes 0 skill at all, and I laugh at people who think they are a pvper just because they are ranked in wow. If they were to go to daoc, a real pvp game they'd get spanked left and right by even noobs, since circle straifing doesn't work in daoc, but in wow circle straifing is the only really "skill" and i call it skill loosely VERY loosely.

    Then again I assume arenanet will screw it up just like every other dev and make it a boring whoever has better pvp gear=insta winnar deal like every other dev has done. Guild wars 1 pvp was so good because everyone pretty much had the same pve earned gear, so it depended more on player skill and what skills you choose to use. Second you add gear made specifically for pvp with special stats and pvp earnable  (like wow/swtor) the entire pvp system goes down the shit tubes. As I said daoc was so good because the best gear for pvp was earned thru pve, and it brought alot of pve players into trying pvp since they could use what they had and didn't need to grind pvp matches to compete gear wise. WoW used to never have pvp gear till blizzard caved in to the 5% of whiners who cried for it because they didn't feel they shuld have to play the pve side to pvp, and look at where this has gotten the game?

    All I can say is Arenanet.. Don't make the same mistakes in pvp so many other games have done and ruin what could be a epic pvp experence for all insted of just a epic experence for 100% pvp players.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Siveria

    I got one question: is the pvp going to be meaningful? or is this just another instanced piece of shit arena type deal like most other mmos? By meaningful is there faction/world wide bonuses, maybe a laternate advancement system like dark age of camelot has? if it doesn't have these things its really no diffrent than what wow etc offers. Pvp should be rewarding not gear, but rewarding in otherways like skill points and such, but make sure to not balance pve assuming everyone has maxxed out pvp skill points or whatever, cuz that just screw the pve side up and thats a no-no. Remeber MMO's are PVE first pvp as a side thing, this is how its always been and as we have seen games that try to go against this tend to do fairly badly compared to ones who go the normal route, even daoc was like this, daoc was more about the pve till you hit cap, after that its still mostly pve with some really damn good pvp.
    To make pvp really work you can't alienate pve players from it by making pve gear worthless in pvp (See wow and swtor for examples, pvp earned gear just should not exist). DAoC did it best, before spell crafting and enchanting your own gear, you';d raid for gear then go pvp with it, everyone was equil and thats what make daoc pvp so good, the fact that everyone earned their gear the same way, were pretty much in the same gear so it depending more on your skill build and your skill as a player than gear. Pvp that is purely gear based like wow, swtor etc tend ot be fairly shallow since its more often than not whoever has bettergear=autowin, then again in WoW, its whoever can circle staife better=win, wow pvp really takes 0 skill at all, and I laugh at people who think they are a pvper just because they are ranked in wow. If they were to go to daoc, a real pvp game they'd get spanked left and right by even noobs, since circle straifing doesn't work in daoc, but in wow circle straifing is the only really "skill" and i call it skill loosely VERY loosely.
    Then again I assume arenanet will screw it up just like every other dev and make it a boring whoever has better pvp gear=insta winnar deal like every other dev has done. Guild wars 1 pvp was so good because everyone pretty much had the same pve earned gear, so it depended more on player skill and what skills you choose to use. Second you add gear made specifically for pvp with special stats and pvp earnable  (like wow/swtor) the entire pvp system goes down the shit tubes. As I said daoc was so good because the best gear for pvp was earned thru pve, and it brought alot of pve players into trying pvp since they could use what they had and didn't need to grind pvp matches to compete gear wise. WoW used to never have pvp gear till blizzard caved in to the 5% of whiners who cried for it because they didn't feel they shuld have to play the pve side to pvp, and look at where this has gotten the game?
    All I can say is Arenanet.. Don't make the same mistakes in pvp so many other games have done and ruin what could be a epic pvp experence for all insted of just a epic experence for 100% pvp players.

     

    they are obviously whether people like it or not but they are for a fact focusing on both pvp and pve. They won't have the same issue in pvp as previous games have had. It's been shown, tested, I got to test it last year and it's not based on hear for their pvp, I can't confirm for wvwvw I know you just scale with health and maybe damage but wvw is for those who like open world pvp and daoc/war hammer style. You shouldn't have to worry I'm dead ass when I say this.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • fiontarfiontar Member UncommonPosts: 3,682

    GW2's World vs World is very similar to DaoC Realm vs. Realm, except it's three servers against each other, instead of three factions on the same server.

    There are not any PVP specific stats or PVP tuned armor.

    You do earn bonuses for your server, including in PvE, based on success in World vs. World.

    Each grouping of three servers is determined every two weeks, with servers of similar ratings paired against each other. At the end of the two week battle, scores and ranings are determined in a matter of inutes and new groupings are determined, so there is very little downtime between each two week period.

    More here:

    http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world

    Also Here:

    http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit

    Those two links are official information and should answer most of your questions.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • KuppaKuppa Member UncommonPosts: 3,292

    My only question is as to how prepared is the client with regards to lag when a lot of players are involved in the WvW...This is mainly more a technical question so they don't need to tell us how they plan to do it(it would be great though) and I know that some design decisions can be made to alleviate this but I don't think there is any good desgin to completely fix it, it has to come down to the tech.

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  • slicknslim88slicknslim88 Member Posts: 394

    I'm glad he answerd the question about the server changing.  I had heard that it was going to be free, but that raised the possibilities which he brought up, of people constantly changing servers to get dub v dub (i refuse to call it Wuv-wuh, I'm sorry Anet, you guys are awsome though!) bonuses.

    I had had an idea though about that.  My idea was (bear with me):  Say World 1, 2, and 3 were apart of Realm 1.  And world 4, 5 and 6 apart of Realm 2, and World 7, 8, and 9 apart of Realm 3.  During the 1 two week fight, Realm 1, 4, and 7 would compete, while the other realms would compete using their worlds.  Now you can switch Worlds in your Realm for totally free, but in order to switch Realms you would have to pay some money in order to keep you from being a backstabber all the time or whatever.

    I dunno if that makes any sense...forget I said any of that, lawlz.

  • Cod_EyeCod_Eye Member UncommonPosts: 1,016

     


    "Once we hit a population cap on a WvW map, we will have to let players either queue up to get into that map once space allows or select another map to fight in. We hate queues as much as you do, but they’re an unfortunate necessity for WvW, so we‘ll be focusing on trying to get our map population cap as high as possible before release to try and limit how often this will occur. But no matter how high the cap is, it’s just not possible to completely eliminate the possibility of a map filling up, so there is a chance of encountering a queue if you play on a server that tends to be very active in WvW or during times of high WvW population.


    One important thing to note, though: one team will not be able to lock other teams out by “flooding” a map. You do not count against another team’s population cap."

     

    I can see this being an issue, If indviduals, teams and guild mates cant enter at the same time and others are constantly queueing, then we may see some raging going on in the forums over this.  It may get fixed over time, but intiially everybody is going to want to do WvWvW when this game is released.  I reckon they are going to have to put more maps in after all.

     

     

     

     

     

  • Shroom_MageShroom_Mage Member UncommonPosts: 863

    wub v wub

    "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  • VicDonneganVicDonnegan Member Posts: 106

    "Wuv wuh" sounds like Elmer Fudd saying, "Love 'ya" or something.

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    I hope the server transfer fee is high, so people don't abuse it.  The last thing I want is another server-follow-the lemmings trend like what happened in Aion.... god Anet is going to make a lot of money with this service. I knew they had something up their sleeves!

    oh, and will it also have a cool-down? days, weeks, months?

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by StriderXed

    Wuv Wuh...Thats gonna take some getting use to

     

     

    Wee-wee? :D

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Kuppa

    My only question is as to how prepared is the client with regards to lag when a lot of players are involved in the WvW...This is mainly more a technical question so they don't need to tell us how they plan to do it(it would be great though) and I know that some design decisions can be made to alleviate this but I don't think there is any good desgin to completely fix it, it has to come down to the tech.

    There really doesn't seem to be any lag issues with GW2, only certain clients have had some framerate issues. But I guess that's what these betas are for. To get a variety of PC set-ups playing the game and seeing which ones are having issues with it. Hopefully they'll iron it out by launch, but one thing is for sure... the game already runs better than SW:TOR. Like Gary Gannon from Gamebreaker.tv had no issues with it, but with SW:TOR he can't PvP at all because his framerate drops to 5 FPS.

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  • Master10KMaster10K Member Posts: 3,065

    Originally posted by SoulSurfer

    I hope the server transfer fee is high, so people don't abuse it.  The last thing I want is another server-follow-the lemmings trend like what happened in Aion.... god Anet is going to make a lot of money with this service. I knew they had something up their sleeves!

    oh, and will it also have a cool-down? days, weeks, months?

    Heck, even if it cost only $5/£5 that would be enough of a deterent for people (especially Guilds) to server transfer. And I don't think there is a cooldown on server transfers, but there is a cool down on Home server transfers.

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  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Master10K

    Originally posted by Kuppa

    My only question is as to how prepared is the client with regards to lag when a lot of players are involved in the WvW...This is mainly more a technical question so they don't need to tell us how they plan to do it(it would be great though) and I know that some design decisions can be made to alleviate this but I don't think there is any good desgin to completely fix it, it has to come down to the tech.

    There really doesn't seem to be any lag issues with GW2, only certain clients have had some framerate issues. But I guess that's what these betas are for. To get a variety of PC set-ups playing the game and seeing which ones are having issues with it. Hopefully they'll iron it out by launch, but one thing is for sure... the game already runs better than SW:TOR. Like Gary Gannon from Gamebreaker.tv had no issues with it, but with SW:TOR he can't PvP at all because his framerate drops to 5 FPS.

    Well to be honest how many ppl have experienced full on wuv v wuv? Gary himself was not in a full on battle with many players since they were in a press beta with only a handfull of people.

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  • chaoslizardchaoslizard Member Posts: 5

    New Question in regards to WvW:

    While I realize there are no dedicated healers in this game- there are skills that help/aid other teammates- heals, shields, etc I assume. Will players who use these defensive skills suffer in terms of XP rewards- or other rewards- or will their rewards be equal to a player who only does DPS?

  • ProfRedProfRed Member UncommonPosts: 3,495

    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 1 point ago



    Yes, you will be able to display your guilds emblem on banners in objectives you hold.





    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 1 point ago



    Those are the maps we will launch with, the borderlands will be the same map for all three worlds.







    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 10 points ago



    Yes, it is important to remember that WvW is a PvE area where it just so happens that three servers meet and can fight for territory control. This is our open world PvP so the rules must be the same because it is all part of the same game economy. Items and gold can be looted from players so if you die you will have to repair, but you will also be earning currency to offset those repair costs. You will not be looting actual items from enemy inventory, rather getting drops from a loot table like you would from a mob.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 11 points ago



    A smaller group can fan out and take objective on other maps or in areas that the zerg isnt covering. Zerg are great for facerolling people, but WvW is won by having more objectives, so while the zerg is baning away on one keep, your smaller groups can fan out and take all the resource camps to keep the zerg from having any supply sources.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 16 points ago



    It is decided by which server you choose to play on. You will not always be on the same color. We will however make it clear which color you are.







    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 21 points ago



    Our event system is being used all over wvw and if you don't do something that counts towards that event you dont get any rewards for it.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 28 points ago



    We dont have cloaks, but you can put a guild emblem on your armor and weapons!






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 22 points ago



    Over the past weekend we had many fights where large groups of all three teams were fighting each other and we didnt have any server crashes!






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 21 points ago



    There are definitly mobs, and there will be some Bosses and PvE events out in WvW.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 28 points ago



    Yes rangers will be able to find pets to tame in WvW.







    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 32 points ago



    We haven't finalized our plans for what that fee will be, if there will be any 'amnesty' period for new accounts, or what currency that fee will require, but I can assure you that we are examining and discussing all possible options and as soon as we have a firm plan in place we'll let you know more!






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 27 points ago



    Most siege weapons cannot be moved, with the exception of siege golems.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 41 points ago



    1. Absolutely, we are building the objectives to try and give our 5 man groups something to do as well as accommodating larger assault forces.

    2. Not currently.

    3. We don't have the ability to climb walls. We've talked about possibly allowing thief the ability to steal something that could let them through the teleporter gates, but we haven't decided if we actually want to add that yet. It is obviously something that we'd have to be very careful about so we don't want to just add it and have it break the game.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 75 points ago



    Hey folks, please try to keep question as short and simple as possible, I want to answer as many questions as possible and the longer the questions are, the less I can answer. I can only type so fast :)






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 32 points ago



    Each guild can only claim one location, and if you've seen the map of WvW, you can see that we have a lot of locations you can capture and claim. When you assault a location, we track how many people are participating in that assault and the guild with the largest participation gets a minute after the capture where they are the only guild that can claim that objective.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 36 points ago



    No it will not, world versus world is not available on overflow shards. Overflow shards for world versus world don't really work since world versus world has a number of bonuses that apply to your world, and there is no sense of a larger community in an overflow shard.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 38 points ago




    1. We will not allow cross server chat in game.

    2. Yes, as long as you are on the same team you can always enter a location your team owns.





    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 46 points ago



    We've had hundreds of players in the same area already, and even as we speak our programmers are hard at work on making that experience even better!






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 49 points ago



    Dodging is a critical part of GW2 combat. Dodging allows you to avoid almost all skills so being able to notice a big attack coming and rolling out of the way will be a big part of staying alive in the game.






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 114 points ago



    There's been a lot of discussion about seeing enemy names in WvW. While I certainly understand the reasoning behind the request to see enemy names, we are fairly firm about not showing names of the opposing teams. I think of it this way, in a war people dont introduce themselves before trying to kill each other. When you are fighting in the mists for your world, you are in the middle of a giant war against two opposing forces who want nothing more than to take everything you own and kill you as many times as they possibly can. That guy who just shot you is not Bob the Engineer, he's the enemy.

    Not showing enemy names in WvW also helps players that are less pvp-oriented feel less threatened about venturing into the battle because seeing enemies as anonymous 'invaders' creates a sense that opponents won't be able to recognize them and pick on them because of their lack of skill in a fight, so they in turn feel more embolded to go out and fight in the first place. Not showing names also makes it so people can feel as if they can 'hide' in a fight if need be, but still be around to help out. That's a pretty critical part of making WvW feel more inviting for people that would normally never think about playing PvP in any other game.

    We've heard "I usually dont PvP, but I love WvW" again and again from people in our beta, so even though showing names might make for a more competitive pvp environment, we'd much rather create a game that is more welcoming for people that don't normally play the more hardcore PvP games. If you want to see enemy names and get to know the community of people you are fighting against, competitive PvP is the place to get that sort of thing in Guild Wars 2. WvW is the place where you fight with your friends and show your might against a faceless never-ending horde of enemies. It's not about taking names, it's about taking back that tower and claiming it for your guild so it can wave your flag right in the enemies face!






    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA


    [–]ArenaNetTeam[S] 40 points ago



    @Manwlatsi You can play WvW as soon as you leave the tutorial section. You will gain exp and loot during wvw so you can level up in WvW all the way to 80. The level difference is noticeable as higher level folks have more skills and better gear, but we've been working hard ot make ot so even a lower level person can contribute and not get instantly killed by higher level folks.





    IAmA Guild Wars 2 Game Designer AMA About World vs. World PvP by ArenaNetTeamin IAmA

    [–]ArenaNetTeam[S] 48 points ago


    @Tirochi If by leaderboard you mean the scoreboard, it is updated every few minutes and it is cumulative for the 2 week battle. Scores reset every two weeks and the scoreboard is visible anywhere in the game. We will have some WvW achievements, but we aren't quite ready to reveal those yet :)


  • ProfRedProfRed Member UncommonPosts: 3,495

    Some of the coolest:

    The commander is self appointed. We have an item that people purchase for gold that gives the ability to turn on the Commander function. When you become a commander, anyone not in a squad will see the commander icon over your head and can select you, right click on your portrait and select 'join squad'. Also, when someone is following a commander, you can right click on their portait to join their squad and follow the same commander. I dont believe there is a limit to who can be in a squad, but that might not be true, I'll have to check with the programmer who implemented the system.

    Yes, it is important to remember that WvW is a PvE area where it just so happens that three servers meet and can fight for territory control. This is our open world PvP so the rules must be the same because it is all part of the same game economy. Items and gold can be looted from players so if you die you will have to repair, but you will also be earning currency to offset those repair costs. You will not be looting actual items from enemy inventory, rather getting drops from a loot table like you would from a mob.

    There is a quaggan mercenary camp in each borderland map that can play a pretty cirical part of assaulting or defending the keeps in that map as gaining favor with the quaggans lets them build weather control stations that shower the nearest keep with healing rain for your allies or zaps your enemies with bolts of lighting. I assume that's enough to make people want to fight there ;)

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