Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2?s overflow servers kill queues

VaultarVaultar Member Posts: 339

Just a stroke of ArenaNet's genius. Makes you wonder why other mmorpg companies never implemented a similar queuing system.

Here is the link: http://www.pcgamer.com/2012/02/23/guild-wars-2s-overflow-servers-kill-queues/

"It’s a great idea. BioWare argued that SW:TOR’s queuing was necessary to avoid launching dozens of extra servers that’d be empty only a few months after launch – something that happened to Rift. The overflow system dodges both of these problems by treating the extra server space as a strictly temporary solution."

Here is Marin Kerstein's (GW2 Community Manager) explaination:

 "Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server – so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to

join your friends on your world. And you keep all the progress you made while you were playing on the overflow server."

(http://www.guildwarsinsider.com/arenanet-explains-server-overflow-mechanic/)

 



 

Looking forward to EQL and EQN.

Comments

  • TrokarnTrokarn Member Posts: 68

    I'm suprised this post has not yielded any responses. I don't mean to sound fanboyish, but this seems to be a brilliant solution to the queueing problem that we've seen at previous MMO launches.

  • VaultarVaultar Member Posts: 339

    Originally posted by Trokarn

    I'm suprised this post has not yielded any responses. I don't mean to sound fanboyish, but this seems to be a brilliant solution to the queueing problem that we've seen at previous MMO launches.

    Ya...exactly how I feel mate to both points u made. Maybe we get some responses over a day or two lol. Wonder how others feel about it.

    Looking forward to EQL and EQN.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Vaultar

    Originally posted by Trokarn

    I'm suprised this post has not yielded any responses. I don't mean to sound fanboyish, but this seems to be a brilliant solution to the queueing problem that we've seen at previous MMO launches.

    Ya...exactly how I feel mate to both points u made. Maybe we get some responses over a day or two lol. Wonder how others feel about it.

     It sunk down to page 2 due to all the new threads popping up lately, but this has been something people have been discussing lately (99 posts)

    http://www.mmorpg.com/discussion2.cfm/thread/341734/Overflow-servers-bye-bye-Que.html

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • VaultarVaultar Member Posts: 339

    I knew it!!! Lol no wonder... thanks mate :)

    Looking forward to EQL and EQN.

Sign In or Register to comment.