Is this a surprise? I don't think there's an MMO in history besides maybe WoW that didn't start declining shortly after release... really, this isn't news.
WoW and all the other mmo before it didnt decline b/c there were very few mmo players back then so the subs builds up after release, Now mmo players jump the gun and play any mmo that just came out so sub will just keep going down after release.
However Xfire means nothing when it deals with a games population.
Says another person who doesn't understand even the rudiments of statistical modeling. It absolutely does. XFire is statitiscally represenetative of the gaming community to an incredibly high degree of certainty because it is wholly representative of the gaming community due to its large size. XFire has a total user population of 21,000,000 total gamers with 250,000 logged in.
To measure the 20 million MMO players in Europe and North America to a 99% +/- 1%% confidence , you only need a sample size of 16,700 gamers. Considering most research uses 95% and 4%... You'd need just 600.
The currently logged size of X-Fire is drastically higher than what is needed to use the data with absolute confidence. Never mind the population IS drastically larger than what is needed for validity.
So, as you can see, the sample size is absolutely way past the threshold needed to use X-Fire as a predictive tool. No ifs. No ands. No buts. No whining, crying or BioDroning BS allowed. The subject is closed and you have lost because, desptie the liars who want to deny reality, X-Fire tells us what the PC gaming community is doing. And it does so with incredible accuracy.
And, just so you understand.. What ever X-Fire gives to its users is just to get them to use it... Their REAL customers are analysts and gaming executives, etc. who buy the data from X-Fire so they can see how they're doing in the market relative to their customers as well as in absolute terms. X-Fire isn't really about gamers. That part of the company, that which serves the gamers, is just bait. It's really about data mining and monetizing it's 'user' base. And they do that quite well.
However Xfire means nothing when it deals with a games population.
Says another person who doesn't understand even the rudiments of statistical modeling. It absolutely does. XFire is statitiscally represenetative of the gaming community to an incredibly high degree of certainty because it is wholly representative of the gaming community due to its large size. XFire has a total user population of 21,000,000 total gamers with 250,000 logged in.
To measure the 20 million MMO players in Europe and North America to a 99% +/- 1%% confidence , you only need a sample size of 16,700 gamers. Considering most research uses 95% and 4%... You'd need just 600.
The currently logged size of X-Fire is drastically higher than what is needed to use the data with absolute confidence. Never mind the population IS drastically larger than what is needed for validity.
So, as you can see, the sample size is absolutely way past the threshold needed to use X-Fire as a predictive tool. No ifs. No ands. No buts. No whining, crying or BioDroning BS allowed. The subject is closed and you have lost because, desptie the liars who want to deny reality, X-Fire tells us what the PC gaming community is doing. And it does so with incredible accuracy.
And, just so you understand.. What ever X-Fire gives to its users is just to get them to use it... Their REAL customers are analysts and gaming executives, etc. who buy the data from X-Fire so they can see how they're doing in the market relative to their customers as well as in absolute terms. X-Fire isn't really about gamers. That part of the company, that which serves the gamers, is just bait. It's really about data mining and monetizing it's 'user' base. And they do that quite well.
X-Fire numbers are meaningless unless you only compare data to another game on X-Fire. If every gamer had to sign up for X-Fire then the numbers may just be representative of the entire gamer community. These numbers are "marketing statitistics" only and are unreliable when trying to apply them to the gaming community as a whole.
WoW and all the other mmo before it didnt decline b/c there were very few mmo players back then so the subs builds up after release, Now mmo players jump the gun and play any mmo that just came out so sub will just keep going down after release.
No t really. LOTRO has the same number it had in 2009, and 30% more than 2007. And that's just active subs. They did spike because of F2P got a lot of short-term subs. But even though their subs are back down to 2009 levels, they've got a ton of active accounts where people buy game features through the cash-shop instead of having them be unlocked by subscription.
And that's how I, and many of my LOTRO guild mates manage our accounts... We've built up so many Turbine Points over the years that we don't have to subscribe. Every now and then we drop $50 to unlock some new areas as they're released... But we don't subscribe as we have fully-mature accounts and fully-mature characters. We have max inventory. We have max gold. We have max everything.
So we can play casually, at no cost until we wish to incur a cost. And while we don't show up as 'subs', Turbine makes more money than ever because they still sell subs at a 250K-300K level and they get money out of people like me... People who wouldn't subscribe because we don't play very often, but will buy from the cash shop bcause we still play some and will drop in for a week or two every now and then...
However Xfire means nothing when it deals with a games population.
It has meaning as it shows a trend of a certain segment of the population. If one segment is leaving the game it is likely that many different demographic segments are leaving as well. But one cannot take the data as absolute. One needs to compare it to how xfire users log on to other games. For example if the dropoff is the same for all games as Tor then its misleadinga s that is not a drop off. But realistically I cannot imagine that is the case but the data needs to be placed in comparison to other games being played by Xfire users to be of much use.
What this data likely said is that Xfire users are abanadoning ToR. Keep in mind Xfire users are likely younger, more pvp orientated and not traditional veteran MMO gamers. Likely people with a much shorter MMO lifespan or attention span. While Tor likely appeals to a much mroe casual MMO audince than most MMOs I would guess the geenral population of ToR is a little older, mature and more PvE orientated than the Xfire demographic. But its hard to argue with the trend and I think most people can see that ToR is bleeding a massive amount of players. The Xfire dropoff I am sure is releveant but it needs to be put into better context to display how big the dropoff is.
People.. X-Fire numbers are as important as Facebook likes determining a games health..
I bet those X-Fire users feel like the global council of the U.N. with so many people taking their "gaming hours" so seriously, writing them into law..
I mean, I am not saying SWTOR is catering to millions of people, but if you look at the top 10 games being played on Xfire you would assume that the majority of users are not simply mmo players.. With 3 Call of Duty titles in the top 10, League of Legends and Starcraft 2 it would seem that XFire is more for E-Sport hopefuls..
This is similar to why TV is full of shitty reality shows. The lowest common denominator are the people who usually get the Nielson rating box. X-fire is the MMO version of the Neilson rating box.
This is similar to why TV is full of shitty reality shows. The lowest common denominator are the people who usually get the Nielson rating box. X-fire is the MMO version of the Neilson rating box.
I think they will give the boxes out based on demographics, the reason we have shit tv is because a lot of people watch that
Comments
See here:
http://www.mmorpg.com/discussion2.cfm/thread/336517/Seems-like-the-game-has-peaked-on-XFire.html
However Xfire means nothing when it deals with a games population.
Ow sorry, I missed that one.
Although the recent dive has some kind of news value
Depends on how you view xfire data.
I don't agree with ya about having no meaning.
It is like measuring all swtor players that also eat pizza or also have a bike but now they all have x-fire.
If you would take the whole population, it wouldn't be a statistic, it would be a measure
Is this a surprise? I don't think there's an MMO in history besides maybe WoW that didn't start declining shortly after release... really, this isn't news.
here we go again.
Pfft, is it news when the american basketball dreamteam wins the olympics?
WoW and all the other mmo before it didnt decline b/c there were very few mmo players back then so the subs builds up after release, Now mmo players jump the gun and play any mmo that just came out so sub will just keep going down after release.
Says another person who doesn't understand even the rudiments of statistical modeling. It absolutely does. XFire is statitiscally represenetative of the gaming community to an incredibly high degree of certainty because it is wholly representative of the gaming community due to its large size. XFire has a total user population of 21,000,000 total gamers with 250,000 logged in.
To measure the 20 million MMO players in Europe and North America to a 99% +/- 1%% confidence , you only need a sample size of 16,700 gamers. Considering most research uses 95% and 4%... You'd need just 600.
The currently logged size of X-Fire is drastically higher than what is needed to use the data with absolute confidence. Never mind the population IS drastically larger than what is needed for validity.
So, as you can see, the sample size is absolutely way past the threshold needed to use X-Fire as a predictive tool. No ifs. No ands. No buts. No whining, crying or BioDroning BS allowed. The subject is closed and you have lost because, desptie the liars who want to deny reality, X-Fire tells us what the PC gaming community is doing. And it does so with incredible accuracy.
And, just so you understand.. What ever X-Fire gives to its users is just to get them to use it... Their REAL customers are analysts and gaming executives, etc. who buy the data from X-Fire so they can see how they're doing in the market relative to their customers as well as in absolute terms. X-Fire isn't really about gamers. That part of the company, that which serves the gamers, is just bait. It's really about data mining and monetizing it's 'user' base. And they do that quite well.
20 people died in China today which means TORs numbers are falling.
X-Fire numbers are meaningless unless you only compare data to another game on X-Fire. If every gamer had to sign up for X-Fire then the numbers may just be representative of the entire gamer community. These numbers are "marketing statitistics" only and are unreliable when trying to apply them to the gaming community as a whole.
many just played for a month, trashed the game and move on to another game; that was expected
What is X-fire?
So, only x-fire users stop playing, all other players play as normal?
No t really. LOTRO has the same number it had in 2009, and 30% more than 2007. And that's just active subs. They did spike because of F2P got a lot of short-term subs. But even though their subs are back down to 2009 levels, they've got a ton of active accounts where people buy game features through the cash-shop instead of having them be unlocked by subscription.
And that's how I, and many of my LOTRO guild mates manage our accounts... We've built up so many Turbine Points over the years that we don't have to subscribe. Every now and then we drop $50 to unlock some new areas as they're released... But we don't subscribe as we have fully-mature accounts and fully-mature characters. We have max inventory. We have max gold. We have max everything.
So we can play casually, at no cost until we wish to incur a cost. And while we don't show up as 'subs', Turbine makes more money than ever because they still sell subs at a 250K-300K level and they get money out of people like me... People who wouldn't subscribe because we don't play very often, but will buy from the cash shop bcause we still play some and will drop in for a week or two every now and then...
It has meaning as it shows a trend of a certain segment of the population. If one segment is leaving the game it is likely that many different demographic segments are leaving as well. But one cannot take the data as absolute. One needs to compare it to how xfire users log on to other games. For example if the dropoff is the same for all games as Tor then its misleadinga s that is not a drop off. But realistically I cannot imagine that is the case but the data needs to be placed in comparison to other games being played by Xfire users to be of much use.
What this data likely said is that Xfire users are abanadoning ToR. Keep in mind Xfire users are likely younger, more pvp orientated and not traditional veteran MMO gamers. Likely people with a much shorter MMO lifespan or attention span. While Tor likely appeals to a much mroe casual MMO audince than most MMOs I would guess the geenral population of ToR is a little older, mature and more PvE orientated than the Xfire demographic. But its hard to argue with the trend and I think most people can see that ToR is bleeding a massive amount of players. The Xfire dropoff I am sure is releveant but it needs to be put into better context to display how big the dropoff is.
People.. X-Fire numbers are as important as Facebook likes determining a games health..
I bet those X-Fire users feel like the global council of the U.N. with so many people taking their "gaming hours" so seriously, writing them into law..
I mean, I am not saying SWTOR is catering to millions of people, but if you look at the top 10 games being played on Xfire you would assume that the majority of users are not simply mmo players.. With 3 Call of Duty titles in the top 10, League of Legends and Starcraft 2 it would seem that XFire is more for E-Sport hopefuls..
The other 100+ page thread definitely hasn't discussed this to death. Another topic is absolutely necessary.
Do we really need two threads about this?
Kinda sad that no one I know uses Xfire, most of them use ventrilo or TS3.
http://www.xfire.com/games/wow/World_of_Warcraft/
Look at that drop From Jan 28 to Feb 23rd, WoW went from 97k hours to 56k hours!
The game is dying oooohhh mmmyyy ghaaaawwwddd ruun for the hills@!1>?!
For god's same mods, close this! Don't we already have enough x-fire threads around here?!?!?!
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
Taps anyone ? http://www.youtube.com/watch?v=S-Xrlf3taEo&feature=related
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
This is similar to why TV is full of shitty reality shows. The lowest common denominator are the people who usually get the Nielson rating box. X-fire is the MMO version of the Neilson rating box.