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The Secret World - A little info About Crafting Mechanics

All info comes from this source

The Secret World crafting 

"To learn how to make something, you first have to disassemble an item. If you want to craft a pistol, you have to disassemble a pistol to understand its inner workings. The same is true with prefix and suffix stat boosts to the item. Let's say you want to add crit to your weapon -- you'll have to disassemble a crit chakra* to learn the pattern, and then you'll be able to add it to weapons."

*chakra: is the gear with stats in TSW, you have seven slots to equip then, all clothes are aesthetic only.

"There is not a recipe book. You learn them. Not your character. You. (Though there is some internal discussion of allowing basic recipe patterns to be stored somewhere for reference)

Materials come from breaking down items."

"Crafting is supposed to be a support tool for player playing the game. If you really want crit/pen/damage/health on your lower chakra you can play and hope it drops, buy it on the tradepost, or craft it. Keep in mind that our items consist really of 3 items; prefix core and suffiix. If you want the gear to compliment you build you will need very specific gear (depending on what you want to achieve ofc)."

"The shape of the item (3x4 grid) defines the item type (shotgun, sword, misc chakra types, etc) and the materials used define the stat type on them. (crit chance, penetration chance, block chance, etc)"

"You will be able to craft similar items to what drops around in the game, but also unique items." 

"You will be able to craft weapons, chakras and consumables on launch, you can't craft clothing"

"you get mats from disassemblin misc items, drops from mobs or the tradepost, there is no harvesting mines, etc"

" you can craft items in any rarity the mats define it. And some items are upgradable through crafting"

"You can extract certain good parts from a dungeon reward to craft something, but you cant directly upgrade the reward"

"One thing that I don't think has been mentioned is that item deconstruction is always done with a "loss", meaning you don't get to keep the prefix, core and suffix. This is another tool for us to extract items out of the system. It also makes specific affixes and cores more valuable."

 

UPDATE: Q&A on Zan with lots of info on crafting and other things 

here

little preview of what you can find on the Q&A!

 

ZAM: How are you approaching crafting with The Secret World?

Martin: So… I really should have practiced how to answer this because it is somewhat complicated, but I'll try [laughs]. The way you create an item is… somewhat inspired by Minecraft. It's a grid that you drag items into. If you want to make a shotgun, you need to "make" a shotgun. Like, the shape has to be a shotgun. The sword has to be a sword shape, hammers have to be hammer shaped, etc. Each of our items consists of three parts - that goes for all items in the game - and each item has a prefix, a core, and a suffix. So you can have, for example, a Bloody Hammer of Doom. Bloody is one part, Hammer is one part, and Doom is one part. All of these three "items" you can craft. So you can craft a Bloody prefix, and the Bloody prefix might inflict a bleed, or it might add to your penetration or crit stat. 

In order to learn the shape of that prefix, you need to deconstruct a prefix. The way you deconstruct is pretty self-explanatory; you put a hammer in, for instance, you deconstruct it, and you get some parts. But when you do deconstruct that hammer, you see the pattern of the different parts… I wish I had some visuals for this!

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Comments

  • fonyfony Member Posts: 755

    standard mmo crafting.

  • YalexyYalexy Member UncommonPosts: 1,058


    Originally posted by fony
    standard mmo crafting.

    In TSW you learn recipies by reengineering looted items and the more different items you disassemble the more combinations become available.

    Standard MMO-crafting is different, as you usually just buy the recipies from a vendor or find them as loot-drops.

  • VenedVened Member UncommonPosts: 71

    Looks like Perpetuum reverse engineering.  In PO its  fun , but efficiency depends on skill points invest. Hope in TSW will be  in same way - if you  rank up in Organization, you get access for better factory/craft quality&speed.

  • HycooHycoo Member UncommonPosts: 217

    How crafting is like: ''Think minecraft'' has been confirmed. More news to come on Monday at least!

    Update: You discover all crafting recipes by experimentation.

    It's not driven by a skill stat, but rather player skill. You don't unlock/buy recipes. You disassemble and learn from it. Crafting is supposed to be a support tool for player playing the game. If you really want crit/pen/damage/health on your lower chakra you can play and hope it drops, buy it on the tradepost, or craft it. Keep in mind that our items consist really of 3 items; prefix core and suffiix. If you want the gear to compliment you build you will need very specific gear (depending on what you want to achieve ofc).



    The shape of the item (3x4 grid) defines the item type (shotgun, sword, misc chakra types, etc) and the materials used define the stat type on them. (crit chance, penetration chance, block chance, etc)



    Leck: You will be able to craft similar items to what drops around in the game, but also unique items.



    We really want crafting to be a support tool for people playing the game

    UPDATE 2 : There is not a recipe book. You learn them. Not your character. You. (Though there is some internal discussion of  allowing basic recipe patterns to be stored somewhere for reference)

    Materials come from breaking down items.



    I see your concern about everything being useful to everyone - but this was always the case in a system where every weapon would be of value to everyone - before the crafting system was mentioned.

    image
  • ShakyMoShakyMo Member CommonPosts: 7,207
    All items have three parts e.g. fierce shotgun of blasting.

    To craft such a gun, you need to kill shotgun carry mobs, mobs with the fierce prefix and mobs with the blasting suffix and reverse engineer what you get from them.
    Next you have a grid like minecraft a 3x4 box into which you place items you have reverse engineered to make your new item.

    There is no skilling up (or craft skills), its all about gathering the right bits and experimenting with layouts in the grid

    There are some combinations that can not be got from dropped loot, and can only be made by crafting.
  • rpgalonrpgalon Member Posts: 430

    I have Updated the OP with all the current info on crafting!!

  • XasapisXasapis Member RarePosts: 6,337

    Sounds interesting. I wonder how that addresses the issue of making things that you need, considering that you'll be dissassembling either stuff that you don't need or stuff you've already outgrew.

    But, I'm sure they have thought of that already.

  • DannyGloverDannyGlover Member Posts: 1,277

    Sounds ok. Kind of seems silly that a modern day mmo, people will be crafting shotguns instead of just buying them. But on the other hand it makes some sense because of the magical properties applied to them

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • BereKinBereKin Member Posts: 287

    Nice touch, this could be interesting.

  • RaysheRayshe Member UncommonPosts: 1,279

    the more i hear about the game the more im insterested. and i was already super interested.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • rpgalonrpgalon Member Posts: 430

    Originally posted by DannyGlover

    Sounds ok. Kind of seems silly that a modern day mmo, people will be crafting shotguns instead of just buying them. But on the other hand it makes some sense because of the magical properties applied to them

    maybe you disassemble a shotgun to get the pieces (core), and then put everything together in the 3x4 grid with the materials to craft Blast Shotgun of Terror

  • stragen001stragen001 Member UncommonPosts: 1,720

    Will it be a case of get some components by killing stuff and dissasembling their gear, then trying different combinations until you come up with something?

    You then have to remember how to make it yourself so its not stored ingame anywhere? sounds like i will need a notebook and pen at my computer to play this game :) an ingame notepad that you can save notes in would be a nice feature...

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • rpgalonrpgalon Member Posts: 430

    Originally posted by stragen001

    Will it be a case of get some components by killing stuff and dissasembling their gear, then trying different combinations until you come up with something?

    You then have to remember how to make it yourself so its not stored ingame anywhere? sounds like i will need a notebook and pen at my computer to play this game :) an ingame notepad that you can save notes in would be a nice feature...

    yes, you have to remenber, or make a note ^^, they have an ingame browser that you open using your in-game Ipad/Iphone etc by pressing "B" it's a chrome version called awesomium i think... so maybe they already have that notepad included.

  • wolfingwolfing Member UncommonPosts: 149

    Not sure I understand the part about not the character, but the player learning the recipes. So basically, everybody already knows all the recipes (as we all know in this day of Internet, even a totally secret recipe takes 6 nanoseconds to be published in all sites), so all you really need is materials...

    Not sure I like it, I like having things to learn, it's part of the carrot of MMOs, you do stuff, you learn. But what do I know

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Yalexy

     




    Originally posted by fony

    standard mmo crafting.




     

    In TSW you learn recipies by reengineering looted items and the more different items you disassemble the more combinations become available.

    Standard MMO-crafting is different, as you usually just buy the recipies from a vendor or find them as loot-drops.

    Its closer to SWTOR, since the bulk of your good recipes in SWTOR were from RE, but still not standard.

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    Have to say I'm not excited about gathering.....thats called "crafting".With no ability to grow your crafting skill.

  • rpgalonrpgalon Member Posts: 430

    you still have to learn the suffix/prefix by disassembling a chakra, I think it is just the weapon shape on the grid that you learn by disassembling a weapon.

     

    still those are just quotes, maybe the crafting systen is nothing like this...

  • ShakyMoShakyMo Member CommonPosts: 7,207
    It's nothing like swtor, swtor is meaningless crafting of stuff you never use, its wow crafting but you use your crew rather than do it yourself.

    Tsw crafting is about tailoring your gear to specific builds, has no skilling up, has no gather profs or node farming and let's you make gear you will use.
  • VampiresVampires Member Posts: 75

    Originally posted by ShakyMo

    It's nothing like swtor, swtor is meaningless crafting of stuff you never use, its wow crafting but you use your crew rather than do it yourself.



    Tsw crafting is about tailoring your gear to specific builds, has no skilling up, has no gather profs or node farming and let's you make gear you will use.

    That is the part i like the most!

    image
  • RemainsRemains Member UncommonPosts: 375

    So it sounds like theres not going to be any crafting professions, like Gunsmith, Swordsmith or stuff like that? Everyone will be able to make anything?

    Interesting approach, wonder how it will turn out.

  • VampiresVampires Member Posts: 75

    Originally posted by Remains

    So it sounds like theres not going to be any crafting professions, like Gunsmith, Swordsmith or stuff like that? Everyone will be able to make anything?

    Interesting approach, wonder how it will turn out.

    I think it will be a good thing! See no bad side to it other than the lack of money makers/farmers!

    image
  • mrw0lfmrw0lf Member Posts: 2,269

    Probably the weakest part of the game I've heard so far, seems abit throw away crafting with a lack of depth to me. But the rest sounds awasome so meh

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • CrashrollCrashroll Member UncommonPosts: 60

    Originally posted by mrw0lf

    Probably the weakest part of the game I've heard so far, seems abit throw away crafting with a lack of depth to me. But the rest sounds awasome so meh

    If this is the weakest part in the game, it's gonna blow GW2, WOW and Rift away from the mmo map for good. Guess I'll have to pre-order it, after all I have a pretty good hunch when games are gonna make it good. First "mmo" that I ever pre-ordered was actually All Points Bulleting, so I really know what I'm talking about...right? Right?

    Not tonight dear...I have a haddock!

  • teakboisteakbois Member Posts: 2,154

    Originally posted by ShakyMo

    It's nothing like swtor, swtor is meaningless crafting of stuff you never use, its wow crafting but you use your crew rather than do it yourself.



    Tsw crafting is about tailoring your gear to specific builds, has no skilling up, has no gather profs or node farming and let's you make gear you will use.

    swtor as you leveled you absolutely used crafting gear if you understood the process, and it absolutely was about tailoring your gear to specific build.  there was some randomness in which recipes you obtained, but you had to specialize to be able to make blues and purples that you wanted at your level.  Endgame itemization was poor though.  

     

    From what im seeing TSW crafting is just dissasembly and reassembly.  Diffrent, but doesnt look all that deep

  • ShakyMoShakyMo Member CommonPosts: 7,207

    Originally posted by teakbois

    Originally posted by ShakyMo

    It's nothing like swtor, swtor is meaningless crafting of stuff you never use, its wow crafting but you use your crew rather than do it yourself.



    Tsw crafting is about tailoring your gear to specific builds, has no skilling up, has no gather profs or node farming and let's you make gear you will use.

    swtor as you leveled you absolutely used crafting gear if you understood the process, and it absolutely was about tailoring your gear to specific build.  there was some randomness in which recipes you obtained, but you had to specialize to be able to make blues and purples that you wanted at your level.  Endgame itemization was poor though.  

     

    From what im seeing TSW crafting is just dissasembly and reassembly.  Diffrent, but doesnt look all that deep

    If you did any amount of PVP or you ran a few dungeons, that gear was vastly superior to anything crafted.  same with wow & rift and well all the wow clones.

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