Gotta give big ups to Pirates of the Burning Sea's combat system. Yes, ganking was a little too prevalant due to the broken OS mechanics. (Now they are so dumbed down as to be laughable.) Yet a good quality 6 v 6 fight, or even better, 24 v 24 port battle, full of wind changes, ships blocking ships, perfectly timing skills, I've still yet to find more entertaining pvp. POTBS earns a distinction for being the only video game I called off work to play. Why? Because we had 4 port battles that day, and the Spaniards really needed someone.
I really wish one day we could see the economy SWG had (mainly pre-cu) in a future game. I loved that it relied on people to get you the resources. 12 pt crafters really were gods amongst men at that time, especially the rare 12 pt doc or cm. While I was one of those 12 pt cm's (one of only 4 on Eclipse at the time), I made almost all my money on resource gathering. When 992 OQ radioactive gas spawned, I managed to get a good lead on a 98% concentration over a full field. I made 50 million in that one week (with an admittedly steep initial investment of 3 million), and everything else after that was play money.
If you wanted to be a run of the mill crafter, you could, and it wasn't that hard. If you wanted to be a rich man off of crafting, you could, though it wasn't that hard. If you wanted to become a real economic overlord, you could do so, provided you put in a lot of hard work. That 50 million I made in a week? That was typically pocket change for Enkidu and his crafting stations, which every person on Eclipse used, and I mean EVERY.
EvE comes close, and has a great economic game in its own right, but SWG's original economic design was flat out inspired. It worked, and when you go from that economy to WoW, you can't blame a man for refusing to touch the econ in that game.
I'm giving my props to DAoC for a PvP environment and a community that has never been matched in any other MMO I've ever played.
I also am giving out props to an indie company, PitchBlack Games, working hard on Dominus. They seem to be striving for that PvP environment that DAoC had, with 3 faction, objective based PVP. They have a great dev team over there, that actually listens to its community, and actually interacts with the great community they are building. For all you old Dark Age fans, this is one to keep your eyes on!
To Isabelle, Dominus is going to have real item decay, and the best items will always be player crafted. No end game gear grinding!
Like iceman mentioned above, POTBS did have some great PvP (port battles, win or lose, were a blast) and at least they deserve props for trying something different. I still hold a special place in my heart for Shadowbane. Yes the game failed but god, building your own city, the open PvP and great politics. Those were the days!
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
As paying customers, who have to pay and pay and pay every month, after purchasing a 70 dollar product, I am entitled to complain about issues that are ruining my gaming experience, which I am forced to continue to pay for. If you take my money, you get my complaints if I have any, and if they don't get resolved, or if there are too many of them, I stop paying you. If I'm happy with the game and am too busy enjoying and playing it, then I won't have much time to sit around and tell you how much I like it. My praise is the paycheck I give you.
On another note, I do not understand what the op means by RPG. In my day RPG's meant that you were playing a make believe character in a make believe world where exciting and imaginative things happen. I really don't see how twenty people standing around with twenty vettes helps in any way with RP, unless somehow there was a storyline that explained that there is a cloning factory that creats tons of the same types of companions. You can't even control what they do, so basically they just stand there staring dumbly at nothing and are completely non-responsive to outside stimuli beyond the story videos you watch if you aren't in a full group.
Maybe I just don't understand modern RPGing anymore. ...But exactly how does having a companion that fights with you add to Massively Online Role Playing?
Before handing out any praise, I have to make an admission. I have been gaming since the days of the ATARI. I was a dungeons and dragons geek, I played games like Gemstone that were text based muds. I spent countless hours playing DAOC. I never jumped into UO with my friends because I was way to into the MUDS at the time. I've beta tested everything from shadowbane and Vanilla WoW up to WAR. When I say beta test, I mean test, not jump in and play for free then complain about it.
What does that all mean? It means a few things. First, I've pretty much been there done that. I've seen the good, the bad, and the ugly. I've had my share of wearing rose tinted glasses.
How is that relevant? I had to sit back for a minute and realize all of this so I could make a contribution to this thread that wasn't just complaining about the good old days and how bad games suck now.
So...disclaimer out of the way: My props go to DAOC for the three faction combat and the way they implemented a pvp/pve world. A little something for everyone.
I think the companion thing in SWTOR might not be a bad thing. I haven't played the game yet, but it could be a cool way to handle some of the mundane stuff, if done right. I'd hate to see it become a replacement for real group members. If that happens, then I retract this statement.
I would agree with the article, and give a nod to Asherons call and their character development. Everything is too watered down these days.
Love it or Hate it, WoW has done some pretty cool things with seasonal events, major quest cut scenes, etc. (I still hate them for a variety of other reasons...but that's a different post.)...oh, they are also pretty good at stealing any idea a new mmo puts out that might be a threat and promptly adding it to their game.
Shadowbane had some awesome classes and pretty cool sandbox and PVP ideas. Too bad their budget didn't allow for a decent game engine or graphics. (hard to have massive battles when the screen locks up everytime you get 30-40 people fighting on the screen.)
Vanguard had some amazing graphics for its time. I played on the FFA PVP server, it was a lot of fun! Too many bugs and unfinished parts though, and believe it or not, I think they made their world too big for the time. It was a fun game though.
Wow, talk about a bunch of bs off the top... We whine because games today suck and nothing more.. if you can't notice that at your age... then well... your part of the GAMERS problem
I'd definitely vote Trion at the top of my personal list of developers that deserve credit where credit is due.
Sure, RIFT was released far too soon, and the content was short-sighted at best, but the amount of polish that went into the content-- and all of the free content updates-- is amazingly sound.
I no longer play RIFT, the game lacked the depth I was looking for, but I cannot deny that the impeccable level of quality that goes into the programming is impressive, considering the challenge that Trion took on to offer so many choices for skill trees and the amount of review that it demands in order to achieve some semblence of that elusive thing called "balance".
SWG was my third full time MMO, and nothing has EVER compared to that game.
I'll be honest...... a lot of my esteem for SWG is based on time.
If a game came out today, and was 100% like pre-cu SWG, I'd laugh it off the market. But in 2004, the game was truly something to be experienced with a tight guild. (The original SK > All on Eclipse) It offered really unparalleled freedom, and to this day, nothing beats their player made cities and economy system. The combat was really "meh" (let's be honest, pvp was dot wars and a mind fire weapon so absurdly OP, there was no challenge), but the social aspects, the econ stuff, all those things SWG did right, and did it better than anyone else.
I've always felt that LotRO's landscapes were more annoying than pretty. The land was nice and painted and all (though the graphics, based on AC2, are heavily outdated) but the hundreds of invisible walls that funnel you. The way no zone properly connects to the other. It's a terrible illusion that falls apart pretty quickly. It doesn't give the freedom I expected from Middle Earth.
On that, I also feel DAoC should be given more credit for their housing system. It always seemed to me like the best implementation of a housing system in MMOs. A good compromise between instanced housing and SWG urban crawl.
Comments
Props = respect and/or recognition
I don't see any reason to for the above among the listed games/developers.
Gotta give big ups to Pirates of the Burning Sea's combat system. Yes, ganking was a little too prevalant due to the broken OS mechanics. (Now they are so dumbed down as to be laughable.) Yet a good quality 6 v 6 fight, or even better, 24 v 24 port battle, full of wind changes, ships blocking ships, perfectly timing skills, I've still yet to find more entertaining pvp. POTBS earns a distinction for being the only video game I called off work to play. Why? Because we had 4 port battles that day, and the Spaniards really needed someone.
I really wish one day we could see the economy SWG had (mainly pre-cu) in a future game. I loved that it relied on people to get you the resources. 12 pt crafters really were gods amongst men at that time, especially the rare 12 pt doc or cm. While I was one of those 12 pt cm's (one of only 4 on Eclipse at the time), I made almost all my money on resource gathering. When 992 OQ radioactive gas spawned, I managed to get a good lead on a 98% concentration over a full field. I made 50 million in that one week (with an admittedly steep initial investment of 3 million), and everything else after that was play money.
If you wanted to be a run of the mill crafter, you could, and it wasn't that hard. If you wanted to be a rich man off of crafting, you could, though it wasn't that hard. If you wanted to become a real economic overlord, you could do so, provided you put in a lot of hard work. That 50 million I made in a week? That was typically pocket change for Enkidu and his crafting stations, which every person on Eclipse used, and I mean EVERY.
EvE comes close, and has a great economic game in its own right, but SWG's original economic design was flat out inspired. It worked, and when you go from that economy to WoW, you can't blame a man for refusing to touch the econ in that game.
I'm giving my props to DAoC for a PvP environment and a community that has never been matched in any other MMO I've ever played.
I also am giving out props to an indie company, PitchBlack Games, working hard on Dominus. They seem to be striving for that PvP environment that DAoC had, with 3 faction, objective based PVP. They have a great dev team over there, that actually listens to its community, and actually interacts with the great community they are building. For all you old Dark Age fans, this is one to keep your eyes on!
To Isabelle, Dominus is going to have real item decay, and the best items will always be player crafted. No end game gear grinding!
Like iceman mentioned above, POTBS did have some great PvP (port battles, win or lose, were a blast) and at least they deserve props for trying something different. I still hold a special place in my heart for Shadowbane. Yes the game failed but god, building your own city, the open PvP and great politics. Those were the days!
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
As paying customers, who have to pay and pay and pay every month, after purchasing a 70 dollar product, I am entitled to complain about issues that are ruining my gaming experience, which I am forced to continue to pay for. If you take my money, you get my complaints if I have any, and if they don't get resolved, or if there are too many of them, I stop paying you. If I'm happy with the game and am too busy enjoying and playing it, then I won't have much time to sit around and tell you how much I like it. My praise is the paycheck I give you.
On another note, I do not understand what the op means by RPG. In my day RPG's meant that you were playing a make believe character in a make believe world where exciting and imaginative things happen. I really don't see how twenty people standing around with twenty vettes helps in any way with RP, unless somehow there was a storyline that explained that there is a cloning factory that creats tons of the same types of companions. You can't even control what they do, so basically they just stand there staring dumbly at nothing and are completely non-responsive to outside stimuli beyond the story videos you watch if you aren't in a full group.
Maybe I just don't understand modern RPGing anymore. ...But exactly how does having a companion that fights with you add to Massively Online Role Playing?
Thanks for your article; I never played SWG and am sad because I heard great things about the player housing and RP community.
I have to give props to Midkemia Online for having the best mmo player housing and character customization.
Before handing out any praise, I have to make an admission. I have been gaming since the days of the ATARI. I was a dungeons and dragons geek, I played games like Gemstone that were text based muds. I spent countless hours playing DAOC. I never jumped into UO with my friends because I was way to into the MUDS at the time. I've beta tested everything from shadowbane and Vanilla WoW up to WAR. When I say beta test, I mean test, not jump in and play for free then complain about it.
What does that all mean? It means a few things. First, I've pretty much been there done that. I've seen the good, the bad, and the ugly. I've had my share of wearing rose tinted glasses.
How is that relevant? I had to sit back for a minute and realize all of this so I could make a contribution to this thread that wasn't just complaining about the good old days and how bad games suck now.
So...disclaimer out of the way: My props go to DAOC for the three faction combat and the way they implemented a pvp/pve world. A little something for everyone.
I think the companion thing in SWTOR might not be a bad thing. I haven't played the game yet, but it could be a cool way to handle some of the mundane stuff, if done right. I'd hate to see it become a replacement for real group members. If that happens, then I retract this statement.
I would agree with the article, and give a nod to Asherons call and their character development. Everything is too watered down these days.
Love it or Hate it, WoW has done some pretty cool things with seasonal events, major quest cut scenes, etc. (I still hate them for a variety of other reasons...but that's a different post.)...oh, they are also pretty good at stealing any idea a new mmo puts out that might be a threat and promptly adding it to their game.
Shadowbane had some awesome classes and pretty cool sandbox and PVP ideas. Too bad their budget didn't allow for a decent game engine or graphics. (hard to have massive battles when the screen locks up everytime you get 30-40 people fighting on the screen.)
Vanguard had some amazing graphics for its time. I played on the FFA PVP server, it was a lot of fun! Too many bugs and unfinished parts though, and believe it or not, I think they made their world too big for the time. It was a fun game though.
Guess that's it for now.
I was one of those 12pt doctors on Eclipse.
SWG was my third full time MMO, and nothing has EVER compared to that game.
Wow, talk about a bunch of bs off the top... We whine because games today suck and nothing more.. if you can't notice that at your age... then well... your part of the GAMERS problem
Regards,
Nobotters - A better gaming experience
I'd definitely vote Trion at the top of my personal list of developers that deserve credit where credit is due.
Sure, RIFT was released far too soon, and the content was short-sighted at best, but the amount of polish that went into the content-- and all of the free content updates-- is amazingly sound.
I no longer play RIFT, the game lacked the depth I was looking for, but I cannot deny that the impeccable level of quality that goes into the programming is impressive, considering the challenge that Trion took on to offer so many choices for skill trees and the amount of review that it demands in order to achieve some semblence of that elusive thing called "balance".
I'll be honest...... a lot of my esteem for SWG is based on time.
If a game came out today, and was 100% like pre-cu SWG, I'd laugh it off the market. But in 2004, the game was truly something to be experienced with a tight guild. (The original SK > All on Eclipse) It offered really unparalleled freedom, and to this day, nothing beats their player made cities and economy system. The combat was really "meh" (let's be honest, pvp was dot wars and a mind fire weapon so absurdly OP, there was no challenge), but the social aspects, the econ stuff, all those things SWG did right, and did it better than anyone else.
I've always felt that LotRO's landscapes were more annoying than pretty. The land was nice and painted and all (though the graphics, based on AC2, are heavily outdated) but the hundreds of invisible walls that funnel you. The way no zone properly connects to the other. It's a terrible illusion that falls apart pretty quickly. It doesn't give the freedom I expected from Middle Earth.
On that, I also feel DAoC should be given more credit for their housing system. It always seemed to me like the best implementation of a housing system in MMOs. A good compromise between instanced housing and SWG urban crawl.
I think it's Vivendi, but that one guy was on a roll thinking that EA owned them and I didn't want to stop him.