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To the DAoC RvR Fans...

How many of you are interested in getting Guild Wars 2, after seeing the WvW they have to offer in Beta and the potential it has once it goes live (Vid 1 & Vid 2)? Or are you more interested in the other upcoming 3 Faction MMORPGs The Secret World and Dominus (very difficult to find RvR footage of those 2)?

 

EDIT: Yes, I know and I'm also looking forward to Planetside 2, but this is strickly MMORPG.

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Comments

  • ComafComaf Member UncommonPosts: 1,150

    no pvp in secret world.  It's complete fail.

     

    Dominus is a watered down shooter - it will never have the spirit of daoc - and I hate myself for having to say that but it's true :((

     

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  • grinderygrindery Member UncommonPosts: 36

    It's almost as if people refuse to believe that funcom has a persistent 24/7 3 faction pvp warzone planned for The Secret World.

  • WellzyCWellzyC Member UncommonPosts: 599

     

    I dont think anything will ever capture of the awesome feel that Daoc had with RVR

    But im willing to give gw2 WvW a chance.

    The way mmo's were: Community, Exploration, Character Development, Conquest.

    The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


    www.CeaselessGuild.com

  • grinderygrindery Member UncommonPosts: 36

    Yeah Guild Wars 2 W v W v W sounds promising. The only bad thing about it is that it's not persistent and doesn't offer any benefits to the winning side. The closest thing I can find that reminds me of DAoC is the persistent warzone TSW. It gives server wide benefits to the faction that wins and is not static like gw2.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    TSW and GW2 both have my eye as a former DAoC player they both bring something to the table that DAoC did.

    Dominus isn't even on my radar, it looked like another indy game that was probably going to join the ranks of Darkfall in the marginally successful but ultimately unpopular for a reason.

  • ShakyMoShakyMo Member CommonPosts: 7,207

    planetside 2

    lets be honest, planetside 1 is the only game that came close to the daoc feel.

     

    oh - tsw "rvr" footage - around 9 mins into this http://www.youtube.com/watch?v=7mRwkJyL1Lc

    that said im disapointed in direction tsw has been taking of late, it is moving to the "standard mmo" model, its got more linear having to visiti each area in an order, theres more PVE than PVP when before it was more 50/50 like GW2, the skill system while still more open than other games isn't quite as open as we thought, these weapeon skills look almost like levels etc..

  • YalexyYalexy Member UncommonPosts: 1,058

    RvR was fun in DAoC, yes. However I'm more interested in world PvP on a single server, with GvG instead being forced to play a predefined faction.

    I might be spoiled by playing EvE Online for 6 years tho.

    Dominus comes closest to DAoC from what I can tell and it's not a shooter at all but tab-targeting combat where it's all about faction PvP and ressources.

    TSW will also have lot's of 3-way faction PvP, allthough people tend to neglect this fact based on previous experiences with Funcom.

  • VhalnVhaln Member Posts: 3,159

    Originally posted by grindery

    It's almost as if people refuse to believe that funcom has a persistent 24/7 3 faction pvp warzone planned for The Secret World.

     

    It's not that I refuse, just that I'll believe it when I see it.  Can't expect people to take something this big on faith.  We've heard it all before, and look how its turned out so far.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • DistopiaDistopia Member EpicPosts: 21,183

    The main thing that worries me are the differences in those who play today, compared to those who played back then. PVP was lively and entertaining because people had fun by just PVPing, people are far too reward oriented now, I hope that doesn't diminish the possibilties WvW can fill.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VhalnVhaln Member Posts: 3,159

    Originally posted by Distopia

    The main thing that worries me are the differences in those who play today, compared to those who played back then. PVP was lively and entertaining because people had fun by just PVPing, people are far too reward oriented now, I hope that doesn't diminish the possibilties WvW can fill.

     

    I don't think RvR would have been nearly as popular as it was in its prime, if not for how rewarding it was, in terms of the various community rewards, and the individual character progression rewards.  It was much more rewarding than anything these days, with just ranking and a gear treadmill (for PvP-only gear, no less)

     

    I think it also helped though, that you didn't have to win, to be rewarded.  Players were rewarded most for doing well, but also just for competing, even if they lost.  Realm points would roll in, as long as you could kill any of your opponents.  That reward came from conflict itself, rather than larger objectives, which is absurdly simple, yet worked so well for keeping players going at it.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • XexvXexv Member Posts: 308

    I picked all of the above with the only correction that I don't really care (as much) about TSW. Otherwise, yes - all of the above.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by grindery

    Yeah Guild Wars 2 W v W v W sounds promising. The only bad thing about it is that it's not persistent and doesn't offer any benefits to the winning side. The closest thing I can find that reminds me of DAoC is the persistent warzone TSW. It gives server wide benefits to the faction that wins and is not static like gw2.

    Actually it is persistent. It just isn't endless, but that is the only way servers can be ranked against each other (huge potential for server pride).

    I've changed the videos for GW2 & TSW, to help better reflect them.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Distopia

    The main thing that worries me are the differences in those who play today, compared to those who played back then. PVP was lively and entertaining because people had fun by just PVPing, people are far too reward oriented now, I hope that doesn't diminish the possibilties WvW can fill.

    Good point.

    Faction1 v Faction2 v... Faction-n should have risk(fear) + reward (ideally). This would doubly work with a regular reset/reweighing of servers?

    No idea about the other choices, although Planetside 2 looks awesome: Foot troops + heavy support + air?!

     

     

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    DAOC is not worth paying for.Those future games..who knows.Seems mis-representation  is  standard marketing technique.

  • iNeokiiNeoki Member UncommonPosts: 353

    Im waiting for Planetside 2, a true PVP MMO :P.

    TwitchTV: iNeoki

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    Once they allowed players to switch realms in 5 minutes...that was the stake through the heart of the basic realm vs realm concept of the game.

  • IkonicIkonic Member UncommonPosts: 310

    W v Photocopy v Photocopy = RvR?

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Master10K

    Originally posted by grindery

    Yeah Guild Wars 2 W v W v W sounds promising. The only bad thing about it is that it's not persistent and doesn't offer any benefits to the winning side. The closest thing I can find that reminds me of DAoC is the persistent warzone TSW. It gives server wide benefits to the faction that wins and is not static like gw2.

    Actually it is persistent. It just isn't endless, but that is the only way servers can be ranked against each other (huge potential for server pride).

    I've changed the videos for GW2 & TSW, to help better reflect them.

     

    No, it's not persistent.  It's a two week long instanced battleground against two identical factions, with a winner declared, then a reshuffle of servers along the ladder concept.  It's junk compared to DAOC.

    DAOC had real intra-server rivalries, which created a history on that server.  The only rivalries with GW2's WvW will be the e-peenery of e-sport players as their server moves up or down the ladder.  GW2 has no meaningful PvP, just this contrived mini-game artificially separated from the main world.  The immersiveness of such a ridiculous rotation of servers is unbelievably low.

    If anything, TSW is closer to DAOC in spirit.  From the little we know, it at least has actually different factions, not the photocopies of GW2.

    Hell hath no fury like an MMORPG player scorned.

  • IlayaIlaya Member UncommonPosts: 661

    Honestly. As "Old Fart" and Oldschool DaoC (EU) Player.....

    As i saw the Vids from February, the Press one, i had tears in my Eyes because i thought we will never ever get such a Game again as DaoC was. Yes i know, there was WAR but it was not like DaoC.

    But GW2....man....Cata's, Trebuches....tons of Player in front of Keepdoors, pplz inside repairing it.....

    For me....said with caution....GW2 "can"be DaoC 2.0

    And i am soooooooooo looking forward to that.

  • synnsynn Member UncommonPosts: 563

    i'm personally keeping an eye on GW2 and TSW. I have my doubts for both games because over hype and in TSW case under hype.

  • WolvardsWolvards Member Posts: 650

    Originally posted by Distopia

    The main thing that worries me are the differences in those who play today, compared to those who played back then. PVP was lively and entertaining because people had fun by just PVPing, people are far too reward oriented now, I hope that doesn't diminish the possibilties WvW can fill.

    I always PvP'd in DAoC for 2 reasons.

    1) Realm Pride, thats the main one. Nothing came close to that feeling of PvP back before ywain cluster happened.

    2) Realm Rank, Who doesn't want to be renowned? Have that, O SH!T HERE HE COMES! like when Clumsy's big green fat ass came storming over with 70 people.

    I'm waiting for GW22, but would prefer a graphics updated DAoC with a fresh server. No RR12+s, everyone starts over on this server, and advertise it a little, maybe re-work a few things, but keep the core of the game

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • EbonheartEbonheart Member Posts: 138

    I don't think any of you Guild Wars 2 hypers understand what RvR is.

    The only game with a similar structure is Planetside.

    Adding a third identical side in a instance where there are no benefits on the line IS NOT DAoC RvR.

     

    Having 4 wheels doesn't make it a sports car...

  • Games888Games888 Member Posts: 243

    TSW=f2p after 1 year

    Dominus=forget it

    ArcheAge=worth waiting

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Games888

    TSW=f2p after 1 year

    Dominus=forget it

    ArcheAge=worth waiting

    uh, the asia grinder is worth waiting for? :P interesssssting

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Archeage is a sandbox, it has a sandbox pvp system not rvr.

    Planetside2 is what I'm looking forwards to go rvr. Gw2 kinda also, but I don't like the anominity and rotating servers, good enemies are as important as good friend for pvp in my opinion.

    Dominus is going with a very daoc type system, but they are talking west coast servers only which would suck for me from Europe

    Tsw was going to have this pve on the surface, rvr style pvp within the hollow earth setup. However they have massively scaled back the pvp. At launch it just has one daoc style battlegroubd and 2 wow style battlegrounds.
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