Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Rest system

MelkrowMelkrow Member Posts: 278

Can somebody, IN VERY PLAIN ENGLISH, explain what REST system is and how it works and how it figures into PVE, and PVP.  Was reading some review from somebody and his main gripe with Tera was the rest system...which he failed to explain.

 

Thanks



image


Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.

Comments

  • PivotelitePivotelite Member UncommonPosts: 2,145

    You have stamina, at it's lowest it is 0 and highest is 120, some buffs can allow you to get 135 stamina though.

     

    Simply put, higher the stamina the more hp/mp you'll have, the lower the less, so you want to try to keep your stamina up, if it falls below 35% I think you get a debuff, not sure.

     

    It's a fine system and if he has a gripe with it, he doesn't know enough about the game. You can buy stamina pots or pay an NPC in any town called the "cleric of restoration" to fully restore it for you. Otherwise it is a good feature because it allows you to drop a campfire before a boss fight and buff up or just gives you an incentive to go get a drink or use the bathroom after grinding BAMs for a while lol.

    image

  • XasapisXasapis Member RarePosts: 6,337

    Actually 50% stamina is your regular hit points and mana points. Anything above that and you get a boost, anything below and you get a penalty.

    When fully rested in a campfire you raise yourself to 120%. That number can go up to 135% with buffs from gathering (3x).

    The number goes down the more you fight monsters. When you die it goes down to 20% or 0% depending on class.

     

    Up to level 22 I had no issues with stamina. It usually never drops below 80% during regular questing, because every camp in the wild usually has a campfire. The rate that you gain stamina is also pretty fast. You do get to use mobile campfires inside instances and before bosses. They are a rather common drop inside instances, so, while they are semi-expensive to buy, you only need one team member to use one prior to the dungeon end boss.

  • drakes821drakes821 Member UncommonPosts: 535

    Yeah its really not a big deal at all, basically as you get hit and lose health your stamina (basically your health bar size) decreases overtime. To get it back up you can buy pots or rest and campfires. You can rest all the way up to 120% and I heard it can go higher with certain buffs or something.

    I didn't find it a hinderance or annoyance, it just requires that you do a little planning ahead of time if your going to be grinding mobs far away from a settlement or doing a long dungeon.

    I think I read the same review that your talking about and I found it really odd the reviewer was so put off by this feature.

  • MelkrowMelkrow Member Posts: 278

    Thanks. That makes sense and I think I would like this system.

     

    As a sidequestion, does it work the same in PVE and PVP? 



    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • XasapisXasapis Member RarePosts: 6,337

    Yes, but here's the caveat. While you barely lose any stamina when you fight others, you obviously lose it all when you die.

    So you either have to wait by a campfire (You always get restored in a camp with a campfire), use a restoration potion (which are expensive early on in the game) or brave the PvP world with not full stamina.

     

    The other thing that you lose when you die are the crystals. Crystals serve as armor and weapon buffs. The are cheap and sold by vendor early in the game, but become rarer and more expensive the higher up you go.

  • MelkrowMelkrow Member Posts: 278

    Originally posted by Xasapis

    The other thing that you lose when you die are the crystals. Crystals serve as armor and weapon buffs. The are cheap and sold by vendor early in the game, but become rarer and more expensive the higher up you go.

    That's great.  It would be perfect if instead of breaking, there was a 50/50 (break/drop) chance that you are just gonna drop the crystal so that you enemy can loot it.  THAT would be awesome.



    image


    Playing: Darkfall Unholy Wars
    Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Pivotelite

    It's a fine system and if he has a gripe with it, he doesn't know enough about the game. You can buy stamina pots or pay an NPC in any town called the "cleric of restoration" to fully restore it for you. Otherwise it is a good feature because it allows you to drop a campfire before a boss fight and buff up or just gives you an incentive to go get a drink or use the bathroom after grinding BAMs for a while lol.

    In my opinion, it adds no more dimension to gameplay than nuisance. I love this game, I really do, but I hate the amount of time that was spent working on Stamina. Stamina's existence doesn't change anything as "hard activities", whatever they might be, will be balanced around 120% stamina.

    I love the game for its combat, but combat (and graphics) is the only place it has improved anything.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • XasapisXasapis Member RarePosts: 6,337

    As far as we know anyway. We haven't even scratched the extend of the political system. I do know that you can recommend via menu a player or a guild you've grouped with. Beyond that, no idea.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Deathofsage

    Originally posted by Pivotelite

    It's a fine system and if he has a gripe with it, he doesn't know enough about the game. You can buy stamina pots or pay an NPC in any town called the "cleric of restoration" to fully restore it for you. Otherwise it is a good feature because it allows you to drop a campfire before a boss fight and buff up or just gives you an incentive to go get a drink or use the bathroom after grinding BAMs for a while lol.

    In my opinion, it adds no more dimension to gameplay than nuisance. I love this game, I really do, but I hate the amount of time that was spent working on Stamina. Stamina's existence doesn't change anything as "hard activities", whatever they might be, will be balanced around 120% stamina.

    I love the game for its combat, but combat (and graphics) is the only place it has improved anything.

    If you think stamina is a nuisance than your not playing this game right, its not hard to go solid 60mins w/o needed to recover stamina at all. Even in dungeon it only add maybe 5mins, less if your party is good. And honestly afking for 5mins or so ever 1hr to go use the rest room or walk around isn't a bad thing.

    Ofc Tera said we give us new combat, did it ever say we redid and made everything else perfect? No. Blue Hole and EME told us we were getting action combat and we got it. I for one knew what i was getting and loved it.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Deathofsage

    Originally posted by Pivotelite

    It's a fine system and if he has a gripe with it, he doesn't know enough about the game. You can buy stamina pots or pay an NPC in any town called the "cleric of restoration" to fully restore it for you. Otherwise it is a good feature because it allows you to drop a campfire before a boss fight and buff up or just gives you an incentive to go get a drink or use the bathroom after grinding BAMs for a while lol.

    In my opinion, it adds no more dimension to gameplay than nuisance. I love this game, I really do, but I hate the amount of time that was spent working on Stamina. Stamina's existence doesn't change anything as "hard activities", whatever they might be, will be balanced around 120% stamina.

    I love the game for its combat, but combat (and graphics) is the only place it has improved anything.

     It adds a ton of dimension in my opinion, I had many fun times around campfires and it was usually the sole instigator for conversation amongst random people in a dungeon party. Before I do most things I always try to get 120 stam and pop a fire down for charm buffs instead of just running off and doing whatever.

     

    Not to mention when warring with people or trying to control quest hubs/bridges we set up a campfire and all come around it for buffs and discussion then fight off the enemy and regroup at the campfire to discuss and buff up again. The same said for the enemy, they wait in the safe zone with a campfire always setup and stand around it.

     

    It doesn't make much sense to say it doesn't add dimension to gameplay when it makes you think about something rather than just running off and doing whatever for eternity. It is barely any trouble to me, not sure why it was for you, if anything it made the game more enjoyable for me. 

     

     

     

    image

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by rexzshadow

    Originally posted by Deathofsage


    Originally posted by Pivotelite

    It's a fine system and if he has a gripe with it, he doesn't know enough about the game. You can buy stamina pots or pay an NPC in any town called the "cleric of restoration" to fully restore it for you. Otherwise it is a good feature because it allows you to drop a campfire before a boss fight and buff up or just gives you an incentive to go get a drink or use the bathroom after grinding BAMs for a while lol.

    In my opinion, it adds no more dimension to gameplay than nuisance. I love this game, I really do, but I hate the amount of time that was spent working on Stamina. Stamina's existence doesn't change anything as "hard activities", whatever they might be, will be balanced around 120% stamina.

    I love the game for its combat, but combat (and graphics) is the only place it has improved anything.

    If you think stamina is a nuisance than your not playing this game right, its not hard to go solid 60mins w/o needed to recover stamina at all. Even in dungeon it only add maybe 5mins, less if your party is good. And honestly afking for 5mins or so ever 1hr to go use the rest room or walk around isn't a bad thing.

    Ofc Tera said we give us new combat, did it ever say we redid and made everything else perfect? No. Blue Hole and EME told us we were getting action combat and we got it. I for one knew what i was getting and loved it.

    "It's hard not to go a solid 60 minutes without needing to recover stamina."

    Exactly. It's a nuisance. Its sole point in the game is that you need to recharge it. It doesn't add a dimension to play. I've never thought "gosh this stamina mechanic is fun and exciting".

    Did I say anything about perfect or expecting perfection? No I didn't.

    Yes, much of the other features is standard fare, and yes questing is slightly substandard, and yes, the english voiceovers are just awful but combat, the reason I play this game, is completely amazing.

    As for campfires, they're not dramatically different than food. They could exist in the game, as a rest mechanic (regain hp/mp at accelerated rate) and be the tool for conversation that they already are. Campfires are nice, charms are nice, but stamina is just terrible.

    Don't tell me I'm not playing this game right because I don't like a feature that feels rather tacked on.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • stayontargetstayontarget Member RarePosts: 6,519

    You can also buy back full stamina via an NPC in all towns.  I think the main reason for the stamina system is to promote gathering points for players to draw too.   Throw down a campfire and see how many people show up,  it's a great way to meet and group up with other players.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • xenogiasxenogias Member Posts: 1,926

    I see it as neither good or bad. Or both good and bad depending on how you want to look at it.

    Is it pointless? Yup. Does it add to immersion and add a way to help people socialize. yup.

    You could say "But Xeno, if it helps add xxx to the game that means its not pointless.". I would say you are wrong. Everything stamina (in turn campfires) add to the game could be done in a simpler, less time consuming way. It doesnt mean its a bad thing. It just means stamina and the various ways of getting it back is TERA's way of adding alittle (imo pointless) depth.

     

    For thoes of you who havent figured it out. While I think the system itself is pointless I dont see a problem with it either.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Deathofsage

    Don't tell me I'm not playing this game right because I don't like a feature that feels rather tacked on.

     It's not exactly tacked on, it ads a lot, the difference between having 0 stamina and 120 stamina is significant and having places to recharge stamina in towns, or through potions or with campfires is not exactly a feature they just threw in last minute.

     

    I enjoy the system and have had a lot of fun with it, I don't want it removed, but to each their own.

    image

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Originally posted by Pivotelite

    Originally posted by Deathofsage

    Don't tell me I'm not playing this game right because I don't like a feature that feels rather tacked on.

     It's not exactly tacked on, it ads a lot, the difference between having 0 stamina and 120 stamina is significant and having places to recharge stamina in towns, or through potions or with campfires is not exactly a feature they just threw in last minute.

     

    I enjoy the system and have had a lot of fun with it, I don't want it removed, but to each their own.

    The difference between 0 and 120 stamina is just hp/mp. If stamina affected the proc rate on abilities, or combat run speed (especially combat run speed) I'd keep the meter pegged.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

Sign In or Register to comment.