Bingo! So what you are saying is they ARE firing people for financial reasons. You do realise you just acknowlage it now right.
If they truely had so many people sitting on their hands all day they where doing something teribly wrong. Thank you!
It most definately because of a rather significant decline in their paying playerbase and the lack of "hoped" success from their recent releases. But you are right, the sky isnt falling, they arent going backrupt and wow wont be closed down any time soon.
But it does definately indicate they arent doing as good as they used to. Thank you for acknowlaging that.
Aren't we jumping into conclusion too fast ? Project comes and goes. There might be some position needed when a project is started and as time goes by. Those positions are not needed anymore. Why should the company keep those people in their job that is no longer needed?
No company is operating out of charity. For sure, Blizzard is not running the company for the benefit of the employees. I suppose you never work in a industry that has position shuffling and projects changing ? I hope you don't have to. When it comes down to letting go of people we don't need in the company, we trim the fat fast as well. The company is glad we have them with us when we needed them but they will be let go when the project/goal change directions.
Do I feel bad when I let people go, yeah I do. Would I keep them and pay them when they are no longer needed ? Nope I would not. It is not greed. It is how business work.
Pink glasses are pink
Considering their revenues in 2009 where around 5 billion, 2011 was little over 3 billion. Yeah.. I gues you are right, Im jumping to conclusions asuming they are doing it to tighten the belt.
The Panda xpac will take players to level 95? A good sized patch, which could already be finished could add 5 more levels which would give WOW the 100 levels that Blizz once said would be as far as they would take it. D3 could and should be close to finished. Laying off ,which I will clarify for the haters as being different than fireing people, 10% of the workforce isnt exactly a shock if the work is in fact near completion. Truth is, Blizz is till rakeing in the cash, but far be it from me to get in the way of a good doom and gloom thread.
Now if you can explain that concept to Paithan lol
You really want to discuss the .. limited amounth of content they release in xpacks and how they keep on working on the missing content to patch into the game in future patches? Im sure it has more to do with the 40ish % drop in revenue.
Bingo! So what you are saying is they ARE firing people for financial reasons. You do realise you just acknowlage it now right.
If they truely had so many people sitting on their hands all day they where doing something teribly wrong. Thank you!
It most definately because of a rather significant decline in their paying playerbase and the lack of "hoped" success from their recent releases. But you are right, the sky isnt falling, they arent going backrupt and wow wont be closed down any time soon.
But it does definately indicate they arent doing as good as they used to. Thank you for acknowlaging that.
Aren't we jumping into conclusion too fast ? Project comes and goes. There might be some position needed when a project is started and as time goes by. Those positions are not needed anymore. Why should the company keep those people in their job that is no longer needed?
No company is operating out of charity. For sure, Blizzard is not running the company for the benefit of the employees. I suppose you never work in a industry that has position shuffling and projects changing ? I hope you don't have to. When it comes down to letting go of people we don't need in the company, we trim the fat fast as well. The company is glad we have them with us when we needed them but they will be let go when the project/goal change directions.
Do I feel bad when I let people go, yeah I do. Would I keep them and pay them when they are no longer needed ? Nope I would not. It is not greed. It is how business work.
Pink glasses are pink
Considering their revenues in 2009 where around 5 billion, 2011 was little over 3 billion. Yeah.. I gues you are right, Im jumping to conclusions asuming they are doing it to tighten the belt.
Lets sum this up Revengues :
2009 : ~5 billion
2010 : ~3.8 billion
2011 : 3.2 billion
Where did you get the 2011 for 3.2 billion ?
Or even 2010 for 3.8 billion ?
For calendar year 2011, Activision Blizzard’s GAAP net revenues were $4.76 billion, as compared with $4.45 billion for 2010. The company delivered record calendar year net revenues from digital channels, accounting for a record of more than 34% of the company’s total net revenues. For calendar year 2011, Activision Blizzard’s earnings per diluted share increased to 92 cents, as compared with 33 cents per diluted share for 2010.
If a majority of them are customer support related, it looks like Blizzard may join the other big companies at saving money by having contract support, instead of dedicated employee support. Probably the firs tthing a company of that size working in MMOs will do to try to lessen the expenses each year. So not a real cause for alarm, but it is unfortunate for all the people who have to find a new job in a very competitive field
Comments
Pink glasses are pink
Considering their revenues in 2009 where around 5 billion, 2011 was little over 3 billion. Yeah.. I gues you are right, Im jumping to conclusions asuming they are doing it to tighten the belt.
Lets sum this up Revengues :
2009 : ~5 billion
2010 : ~3.8 billion
2011 : 3.2 billion
You really want to discuss the .. limited amounth of content they release in xpacks and how they keep on working on the missing content to patch into the game in future patches? Im sure it has more to do with the 40ish % drop in revenue.
Where did you get the 2011 for 3.2 billion ?
Or even 2010 for 3.8 billion ?
For calendar year 2011, Activision Blizzard’s GAAP net revenues were $4.76 billion, as compared with $4.45 billion for 2010. The company delivered record calendar year net revenues from digital channels, accounting for a record of more than 34% of the company’s total net revenues. For calendar year 2011, Activision Blizzard’s earnings per diluted share increased to 92 cents, as compared with 33 cents per diluted share for 2010.
Wowtanic.
How about ... no.
You have no idea what you're talking about here.
If a majority of them are customer support related, it looks like Blizzard may join the other big companies at saving money by having contract support, instead of dedicated employee support. Probably the firs tthing a company of that size working in MMOs will do to try to lessen the expenses each year. So not a real cause for alarm, but it is unfortunate for all the people who have to find a new job in a very competitive field