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I consider The Old Republic to not be one - it's universe is too divided up with instances and load screens.
I consider World of Warcraft to be one, just - it's pretty open and immersive.
Seems to me the last few MMOs to come out haven't been all that open. What's the next one to come out?
(Correct me if I'm using 'seamless open world' in the wrong way, I'm not entirely familiar with it's meaning)
Comments
WOW is not an open world,if a MMO has instance dungeons it can never been a true open world.If i want to go from one island to the next i have to use a loading screen in WOW,it's far from open world.
WoW is the closest you can have to an open world.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Nope, it's not and it's not an open world.
Just wondering what games are an open world then, in your opinion? Sandboxes like SWG or something?
So you're basically saying that there has never been an open world in an MMO then.
my formula for mmo open world
interaction chance per m3 * chainreactions caused = mmo landmass m3
Let's internet
If you want to discuss semantics open a new thread instead of derailing this one.
PurpleCliff, you liked WoW's world, right? Keep an eye out for Vanguard when it goes F2P (EU I think it was).
TERA has a seamless world with continents much like in WoW. It's in beta right now, you can give it a spin with free keys given out or the mini-purchase in the EU for €5.
I can't think of any other titles off the top of my head.
Yes indeed. Thankyou!
EVE I would think right now-Maybe GW2
There is not a pure open world MMO, as there is not a pure sandbox MMO. But it's not too bad to consider WoW "seamless open world", since it has huge areas without loading screens. Of course it's not 100% seamless open world, because of the instances and the transition between continents.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
So you are just repeating what i have said about WOW from the start,instances and forced loading screens to travel from one island to another means that WOW will never been an open world.
And yes Vanguard is a true open world MMO,i can go from one end of the world to the other without ever needing to load.
It has no instances at all,no mountains that can't be crossed or flew over,it's totally open.
Ok sir you win this thread.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Check it out yourself,see what a true open world MMO feels like.
http://vanguard.station.sony.com/isleofdawn/
WoW had a great open world when I played before they ruined it with battlegrounds and the ability to enter instances from anywhere. Before all this you had to travel to an instance which took up real world space and you had to enter a structure or cave that lead to the instance. So that is why WoW's instances felt acceptable to me and the fact the rest of the world was seamless.
I dunno what it is like now but when I left it was going down the shitter.
ArcheAge will be the next seamless world.
f2p games by Perfect World Entertainment are very much would you would call open worlds. Main one being Perfect World itself where you can go anywhere without any loading screens. Completely seamless open world.
Looking forward to EQL and EQN.
Yeah i was there before Battlegrounds but WOW always had instances and loading screens between islands,no other way to get across the sea unless you load.
That's why WOW was never a seameless open world MMO.
Has it got instanced dungeons?
i bet you haven't played Darkfall then to know what is an open world...
We get your point of view about Open Worlds, if it has any loading screens or instances its not. Good for you! Now move along please and stop repeating yourself in every other post.
There is no default definition what an open world game is, hey wiki lists the GTA Series as an Open World game, but it has loading screens! NOOOOOO *vader*.
If the OP states that WoW felt "open world" to him, then this is an open world game for him, it might not be for you, respect his views.
"Open World" in my definition is a world where as many zones as possible are seamlessly passable by your character.
If you take all the games in recent history you would end up with a list like this:
5. SWTOR (lol Loading screen nightmare)
4. TERA (quite open, some tunneling though)
3. Perfect World (huge world)
2. WoW (already discussed in previous posts)
1. Lineage II (see below)
This is just a list out the top of my head, why I picked Lineage2 in first spot you may ask. While I've never played it beyond about 20hrs of gametime, I remember it having a feature where the end raids were in caves and stuff that were open to everyone, you could get pvp'ed while trying to finish off that raid boss.
cheers
EDIT: (darkfall excluded, never really played it)
I think you're nit picking. Sure you load into instances and have to load between the two (now four major) land masses but thats cus theres a huge ocean or time/portal/wavey thing in the way, I can run,walk,fly from booty bay in the south of the eastern kingoms isle to the plaguelands in the north without a loading screen.. depending on the route I take I would pass by a dozen or more zones without a loading screen. The Eastern kingdons Isle is estimated to be 100km/s in total that I can run around in without a loading screen.. I would consider that open world and any game that behaved similar would IMHO be open world.
It's all relative anyway. For example, compared to EQ2, WoW IS an open world. You can go from the top of a continent to the bottom (minus the Blood Elf area in the EK, which had to have a loading screen to "gate" it from people who didn't purchase BC), and through a variety of landscape types without seeing a loading screen. EQ2's areas, on the other hand, are all divided up.
I can't read the OP's mind, but I think S/He was referring to games that allow you to traverse a large overworld without loads, which is exactly what WoW has, minus going from one continent to another and gated sections added by expansions.
Really, there's no reason to keep beating the semantics drum over this.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Seriously i'm not nit picking,a MMO world is totally open or it isn't,you cant have it both ways.Nearly being open is not the same as being open.
I play football and sometimes i nearly score a goal but i miss,so that means i didn't score,their is no inbetween.I do the lottery and i had 5 numbers,you need six for the jackpot but five nearly gave me the winning prize but it didn't because i didn't have six numbers.
In WOW you can go from one area to another on said island but to cross a sea or do i dungeon i have to enter an instance or load a screen to cross the sea.
In vanguard i go to the dungeon and it's part of the open world and i can find other people using the same dungeon because it's a open world.I need to go from qalia to thestra,sure i can use a riftway but i can also fly,ride or sail their,i'm not forced to use a loading screen because it's an open world.
You see the differance from Vanguard and WOW,would you call LOTRO an open world MMO?
People here can get the hump all they like but the fact remains that games like WOW and LOTRO and any game with instances are not true open world MMO,that was the question of the OP.
Perhaps the next true open world MMO will be AA but it's not Tera and it never was WOW.