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What feature were you surprised to see?

Deron_BarakDeron_Barak Member Posts: 1,136

After my first solid weekend trying out the game, CBT1, I noticed a lot of features I was glad were in one title.  It added a lot of quality to the game outside the obvious aspects.

The first thing I noticed and loved was the UI.  I've always been a "minimalist" UI type person and I usually spend a bit too long fussing with it when I first play a game, if I even can change it at all.  I wasn't surprised at the overall scale sider or the fact I could move everything around.  It was that I could also scale individual pieces on top of it.  Like character customization the freedom was really nice... though time consuming.

What were you surprised to see?

Just not worth my time anymore.

Comments

  • ClocksimusClocksimus Member Posts: 354

    I was  most surprised to see  the lack of armor  on female heavy sets that still gave the same defensive bonuses as a male dressed like a brick. =)

    But serious it would have to be how the combat feels.  It isn't anything special and has been done before in action MMO's. But up untill now they have all be  instance based and not a full blown MMO.  Knowing I will have to dodge attacks instead of stacking the stat "dodge" is a HUGE factor in what makes this game fun for me personally.

  • rexzshadowrexzshadow Member Posts: 1,428

    Errr nothing really to be honest, i mean i love the game but i went in expecting an action combat and i got what i want and i'm pretty happy ^_^

  • RenoakuRenoaku Member EpicPosts: 3,157

    Nothing really this game felt the same as any other MMORPG title to me in my opinion.

    I wasnt shocked to see nothing that could be doen before for example when I bought this game I was thinking it was gonig to be play like Vindictus or C9 where players actually could dodge/avoid attacks but instead its click a button style to avoid attacks, and everything else just feels like a game I have previously played, or a copy of Aion/other korean based MMO titles.

    Instead what they could do to make the game feel unique is this.

    1. Add a WarDrobe system for customization just like (Runes OF Magic Has) not many korean MMO's have this, and allow it to be used per account on the same server or something similar.

    2. Customization of Characters, Don't lock in a character appearance allow a person to change it any time they want to anywhere in the game really at no Real Life, or Game Cost.

    3. Visual Wise, I was really not that impressed at all, ive seen it before kinda thing.

    4. Combat Wise didn't feel that great either.

    I will give Tera a try, but once it is released unless i see major imporvements I have never seen before period in any game I may or may not stay subscribed to the game.

    The Story to Tera, just really doesn't make sense at all feels like Aion really, and I would say this game will likely beat SWTOR, however SWTOR does have a better story than this game, but as far as game Experience I expect this game to take down SWTOR, and I hope it brings down Aion and Lineage 2.

  • redcap036redcap036 Member UncommonPosts: 1,230

     


    For me it's not what was new that surprised me it’s what I didn't notice that surprised me, the lack of bugs and glitches that normally accompany a beta, I didn't notice the sense of being lost with the quest chain or wondering what I’m supposed to do now, in combat I knew what I was doing as a posed to wondering if I was doing it right, I luv’ed the way the combo’s were implemented in combat, I felt that even in beta stage the game felt very polished and well produced, there may be other games out there that are the same, there may be other game that are doing the same thing, but I feel at least these guys are doing it right, I am very much looking forwards to the next beta test weekend.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102

    Mentioning combat and TERA is like mentioning voice-acting and SWTOR. It's the thing they're trying to re-define.

    So, aside from combat. I'm going to have to say I appreciate instant mounting, and channel-hopping. Channels are a little annoying in the game, because they don't try at all to keep parties sync'd to the same channel, but it's nice when you come into a crowded area to be able to hop to another channel and find more of the mobs you're looking for, even bosses and gathering nodes.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • rexzshadowrexzshadow Member Posts: 1,428

    The whole party split in to different ch thing, they working to fix that its on their to do list.

  • DreadbladeDreadblade Member Posts: 384

    The polish on the game, now I know the haters will say well it has been out in Korea so that is a moot point, but to me I thought the game played very very nicely and was extremely polished. For the haters well keep on waiting for AA which might be here in 2015

    image

  • NBlitzNBlitz Member Posts: 1,904
    I'm not sure if it's a feature but I'll mention it anyway.

    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...
    Coupled with the fact that there are no channels later on.

    They must have (had) mad talented coders, considering the budget they had to work with.
  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by NBlitz

    I'm not sure if it's a feature but I'll mention it anyway.



    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...

    Coupled with the fact that there are no channels later on.



    They must have (had) mad talented coders, considering the budget they had to work with.

    I guess what the real suprise is when you think about it is the quality of the game compare to the budget. I mean these guy is brand new, no preview success to draw money from and they darn to do something new and innovative rather than just copying the same old template. I guess thats my real suprise ^_^ I mean the codeing for the combat must have been hell to do.

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by rexzshadow

    <>

    I guess what the real suprise is when you think about it is the quality of the game compare to the budget. I mean these guy is brand new, no preview success to draw money from and they darn to do something new and innovative rather than just copying the same old template. I guess thats my real suprise ^_^ I mean the codeing for the combat must have been hell to do.

    Yes. GW2 was going for full collision detection much like TERA but they had to back down.

    What they did do was make it that you have collision detection with the mob you have targeted and are fighting.

     

    http://www.arena.net/blog/eric-and-ben-answer-your-questions-about-warrior-and-traits

    http://vampiresbane.blogspot.com/2011/09/pax-guild-wars-2-overview-part-3-gw-2.html

    Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back?

    Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.

     

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by NBlitz

    Originally posted by rexzshadow


    <>

    I guess what the real suprise is when you think about it is the quality of the game compare to the budget. I mean these guy is brand new, no preview success to draw money from and they darn to do something new and innovative rather than just copying the same old template. I guess thats my real suprise ^_^ I mean the codeing for the combat must have been hell to do.

    Yes. GW2 was going for full collision detection much like TERA but they had to back down.

    What they did do was make it that you have collision detection with the mob you have targeted and are fighting.

     

    http://www.arena.net/blog/eric-and-ben-answer-your-questions-about-warrior-and-traits

    http://vampiresbane.blogspot.com/2011/09/pax-guild-wars-2-overview-part-3-gw-2.html

    Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back?

    Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.

     

    And people tell me GW2 dev teamer is more experienced even though Tera dev team contain L1 and L2's core dev team making them much more experienced o.-

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I'd probably consider getting this game even with the shitty quest system IF they allowed you to make dark skinned elves and elins. Call the police, I don't a fuck.

     

    edit: don't call them though

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I was impressed with the amount of UI customization, everything is moveable and resizable individually.

     

     

    image

  • UtukuMoonUtukuMoon Member Posts: 1,066

    Originally posted by NBlitz

    I'm not sure if it's a feature but I'll mention it anyway.



    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...

    Coupled with the fact that there are no channels later on.



    They must have (had) mad talented coders, considering the budget they had to work with.

    I like Tera but to say other games could not do it is wrong,plus Tera is not an open world MMO,it has instance dungeons.

  • Superduper69Superduper69 Member Posts: 363

    Originally posted by Sylvarii

    Originally posted by NBlitz

    I'm not sure if it's a feature but I'll mention it anyway.



    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...

    Coupled with the fact that there are no channels later on.



    They must have (had) mad talented coders, considering the budget they had to work with.

    I like Tera but to say other games could not do it is wrong,plus Tera is not an open world MMO,it has instance dungeons.

    Anarchy Online too has instanced dungeons but it is open world. Only because a game is using instnces for dungeons doesn't mean it is not an open wolrd..unless we are sticking to archaic concept of what MMOS used to be. There is no strict definition for open world set in stone.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Sylvarii

    I like Tera but to say other games could not do it is wrong,plus Tera is not an open world MMO,it has instance dungeons.

     So WoW is not open world? I am pretty sure it has been established as such.

    image

  • NBlitzNBlitz Member Posts: 1,904

    Originally posted by Sylvarii

    Originally posted by NBlitz

    I'm not sure if it's a feature but I'll mention it anyway.



    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...

    Coupled with the fact that there are no channels later on.



    They must have (had) mad talented coders, considering the budget they had to work with.

    I like Tera but to say other games could not do it is wrong,plus Tera is not an open world MMO,it has instance dungeons.

    Where did I mention open world? I used the term seamless world. And within each continent.

    ArcheAge I would call open world. Also Vanguard, Darkfall, Lineage 2...erm...*stumped* 

  • Deron_BarakDeron_Barak Member Posts: 1,136

    I too was happy about the overall quality of the game.  I won't even play an MMO for one gimmick or another and though no game has all the things I want, not revealed at least, TERA wins my sub.  It's just too fun and you're not giving up any features but gaining other ones.


    Originally posted by Renoaku

    2. Add a WarDrobe system for customization just like (Runes OF Magic Has) not many korean MMO's have this, and allow it to be used per account on the same server or something similar.

    3. Customization of Characters, Don't lock in a character appearance allow a person to change it any time they want to anywhere in the game really at no Real Life, or Game Cost.

    #2, There is a "dressing room" feature on the character sheet, upper right side.  There are five "set" buttons and a save button below them.  Not sure if this is what you were walking about.  Items can also be skinned with others and dyed different colors.

    Note: The same piece of gear will look different on each race.  I think this is great because each race keeps to their specific style.

    #3, Do you mean like Vanguard where every time yo log in you can change your look? I think it would be god to change hairstyles or facial things like jewelry, beards, etc.  Most games don't allow a complete change... well without a 25.00 charge anyway image


    Originally posted by jinxxed0

    I'd probably consider getting this game even with the shitty quest system IF they allowed you to make dark skinned elves and elins. Call the police, I don't a fuck.

     

    edit: don't call them though

     LOL, well I've never played with the character creation of those two but I am surprised they don't allow a darker version.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Originally posted by NBlitz

    Originally posted by Sylvarii

    Originally posted by NBlitz

    I'm not sure if it's a feature but I'll mention it anyway.



    The seamless massive world. I thought other games couldn't do it because the engine was too graphically intensive...

    Coupled with the fact that there are no channels later on.



    They must have (had) mad talented coders, considering the budget they had to work with.

    I like Tera but to say other games could not do it is wrong,plus Tera is not an open world MMO,it has instance dungeons.

    Where did I mention open world? I used the term seamless world. And within each continent.

    ArcheAge I would call open world. Also Vanguard, Darkfall, Lineage 2...erm...*stumped* 

     They knew what you meant.  Plus, ANet mentioned a "persistent" world as being the problem.

    Just not worth my time anymore.

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