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A question for past subscriber players, have you ever wonder where all those box money ever go to?
I have bought a few P2P games before, but never subscribed for long, now the games just sit there and frankly, it seems like the investment will be more worthwhile on singleplayer/online games than P2P MMORPG. That $50 I spend means nothing after 30 days.
Its like subscribing to a magazine, stop and take they all the magazines away from you, unless you resubscribe.
Why is this a fair practice? Should we at least be able to log on and play, receive no further content update, other than hot patches or bug fixes. We shouldn't be able to join queues for end game dungeons, but shouldn't we at least get everything that comes in the box forever? (or at least until the game is shut down) I mean we did pay for it?
If this means no one will subscribe to the game, then the game is just bad from the start.
I don't understand, why is there a box price AND a subscription price? hell, even cash shop like WoW.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Comments
It is a free world. If you think that is not acceptable to you .. feel free of never buy a sub game. At the same time, the developers can sell their work ANYWAY they want.
I think i got my money worth for the single sub game that i am playing, so I sub. If not, i will stop.
Plus, it is fair and square that they tell you up front. I played TOR for a month FULLY aware that if i do not sub, the game will be useless after 30 days. It is not like they lied about it.
Personally, aside from one sub game, i play F2P MMOs mostly because i always get my "money" worth. However, it is up to each individual to decide what is right.
Buy a car, still need to pay for gas.
Don't feel like doing that? Ride a bike. Or a bus if you prefer "microtransactions".
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
The box price covers the game itself, while the sub price covers the ongoing cost of maintaining servers, customer service, incremental updates, and continued advertising.
B2P games dont have much of the above.
Seems like a fair deal to me.
BTW I voted muffins.
It doesn't offend me because it's my choice. I know the deal going in and I take my risk. If it's a 1,000+ quality-hours of game-play spread over most of a year... I come out ahead. If it sucks, like SWTOR, I bail in the first month and lesson tend to be more skeptical of the developer and cautious in how I try and buy for a yeaar or two....
Heh , we should, but when your buying a box it's like buying a lottery ticket , a huge risk.
At least I wasn't dissapointed with Skyrim , but was about to hang myself when I lifetime subbed STO with the collector's edition and realised in what twisted pile of poop I got myself into.
Buying the game and paying a subscription fee is basically a genre of gaming. There are lots of options out there for hundreds of different games. For a game like WoW, with millions of players, this system is very smart business practise. You have to remember, MMOs are a business like any other. They don't care about anything or anyone. They only care about their profit margins.
You're buying a box of cereal. Your subscription pays for refilling that box every month. Don't want more cereal, stop paying for refills. BTW "there is naught, nor ought there be, nothing so exalted on the face of God's grey earth than that prince of foods: the muffin."
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
The OP favors the Guild Wars B2P model. Nothing wrong with that, and perhaps other devs will come along and adopt it as well.
I also think it is a good model, but I can see how it could be abused as it is basically F2P with a cover charge.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
You can't compare single player to MMO, and you can't compare even multiplayer to MMO.
Single player is obvious, there's no cost to the developers/publishers other than manufacturing costs, other than maybe writing bug fixes/patches.
Multiplayer... well it depends what type we're talking about. Counter-Strike style multiplayer equates to people renting/buying server space on their own, not the company itself. Again, no cost to the publisher or developer other than manufacturing and patches.
When you start getting into things like persistant worlds, game servers that are run by the publisher/developer, billing staff, customer support staff, designing and creating new content not purchased through an expansion(and there's A LOT of this in between expansions for WoW... Blackwing Lair, Ahn'Qiraj, Naxxramas, Black Temple, Zul'Aman, Sunwell, Ulduar, Trial of the Grand Crusader, Icecrown Citadel, Firelands, and Dragon Soul were all raid instances developed between boxed expansions), then a subscription cost in my opinion is reasonable. Did you get the same support and content in Guild Wars(which in its own right is so unfair as a comparison because almost the entire game is instanced)?
Now Playing: Mission Against Terror, Battlefield 3, Skyrim, Dark Souls, League of Legends, Minecraft, and the piano. =3
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I did not vote but will say this if you feel this way then you are in the boat alot of players are in these days because the sub fees dont seem to be going into half the things they say and sorry not alot of others feel the same. To me If I buy a game box or not but pay for something I should get to use it saying its like a car or what not is a lie because a car is alot differant then a game sorry fact it is. To me MMO's are a game that should offer more then just what they do if they want me to pay extra and I feel no game not even back in the day did I feel they needed extra cause there where games that where single player that offered as much content and game play as an mmo and had no overhead fee attached like Diablo 1 & 2, Sacred 1 & 2 and even Neverwinter 1 & 2. Yes in neverwinter if you played online it was the cost of the host but I ran a game from my own pc with my friends and family and still enjoyed it for several years. then comes games like PWI and Runes of Magic that offerd AAA game for no cost and enjoyed them as well also games like GW offered a B2P model that had everything a game like DDO had for no extra fee and played it to on and off for the time its been around.
I have played on frre shard for games such as DAoC and Lineage 2 and even EQ but wished to play on the main servers and have but didn't like the fee added to it to enjoy the game I felt I was paying to rent the service and I already felt I was paying out enough in other things like Electric, Gas, Water, Phone, Internet, TV and so forth that I didnt want anymore payments added to what I was already paying out. SO I went to F2P games some I spent more then a sub others never a dime and with some games like DDO,Lotro and EQ2 I spent to unlock what I wanted and felt more gradified then spending the whole 50 cents and day $15 a months. I do own all content in Lotro, DDO and EQ2 cause I paid for it and I get treated like a Freeloader even in games like Fallen Earth I get treated like this but I dont let it bother me cause it how I choose to play and feel that more companys would do better to follow the Hybrid model and could care less about those who spend $15 dollers a month cause they bitch more then us F2P about where there money goes read any P2P forums and you'll see they use it to try and leverage the company all the time.
See times have changed sense 16 years ago when MMO's where just starting and have changed sense Wow cause they have added not 3 or 4 a year to play but 20 to 30 more a year sense I started F2P in 2002 I have seen more F2P games out then pay to play infact there was alot more F2P games then then there where p2p and every year the list grew almost doubled in releases to p2p and most p2p games would loose 4 or 5 people to some of these F2P games. Infact when Runes of Magic Launched some 4 or 5 yrs ago I had a guild in it filled with explayers from almost every p2p game and we all played together for over 2 years before we started to leave or move onto other guilds some still play it today I even have friends there how never even heard of WoW and EQ2 or even EvE or anyother p2p mmo they only played F2P games. But we had fun and enjoyed ourselfs alot. To me a game isnt about how much it cost to play or whats at end game its about the people you play with and if you have fun if I am paying a fee I feel I have to play if I am not I can play when I want at no extra charge and its fine.
Most gamers feel that the fee is needed to cover all this extra expense when really it the sales of the game I am sure cover alot more then you think. Wow sales 250,000 boxes at launch and made its cost to make 10 times over and yet they charge $15 dollers a month ok with say 6 million players thats more then enough money to release a full expasion every 6 months easy but they dont they drage it out by adding what a few new raids and instanses over 2 years then release and expansion thats another $40 to $50 for some new lands and what not then theres companys out there that give free expasions like Lineage 2, Campions, City of Heroes, PWI, and many others hell alot of others. And Wow still holds the throne and everyone treats it like some GOD it was a lucky break there where 200 plus F2P games that where out at the launch of WoW and maybe 10 pay 2 play games maybe 12 but now we have 585 listed here both p2p and f2p way more f2p and that does not include the total of 800+ f2p games out right now and what 20 pay 2 play / hybrid games and you all wonder why so many play F2P games theres more of them then there is pay to play alot more. I know I did and do watch this market more then the console market I have beta tested more then half the games out and can say some F2P games make WoW look small in size to these F2P games that have been out 2 years some even less cause they release content all the time to there games. PWI has added 5 major updates these would be expansins sense its release. DDO has released heck I dont remember but like 8 sense its change to F2P then theres Lotro they have released 3 times as much content sense changing to F2P then they did as Pay 2 play.
Every game that has switched has added more content with F2P then with P2P even Runes of Magic has released 5 major updates that added more conetent everytime once a year and is f2p yes its b2w but they have more content in 3 years the world of Runes with be as big as wow. Look at Runescape that games been around longer then Wow and says it has 15 million players Runes states 6 million PWI last stated 15 Million on one game and some 6 million across all the others plus those that play PWI play the others. But that dont matter why because Blizzard didnt make it. See to me a game is only as good as you the player make it not the anything else.
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So I do have to agree, After paying the $50 from your pocket, If you unsub the game just sits there. But what I have to disagree on is that people are overhyping MMO's right now it isn't even funny. Like Tera for example, People are already saying it's going to be the WoW killer but isn't that what was said about Star Wars? Or even Rift? I'm not bashing these games at all because they still have a following that makes the game still going.
What I'm saying is people need to calm the heck down when a new MMO is announced. Wait for it to get into beta and see if you can get in to see what the game is going to be like. We still Mists Of Pandaria coming along with The Secret World and Guild Wars 2. I'm not preordering anything anymore until I get my hands on the game itself. That way I can know what game I should buy and what game I shouldn't
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Things I look at when choosing a mmo.
1. Does it look interesting/fun.
2. Pay system:
P2P - I am fine and comfortable with it, if it means my money is going to making my gaming experience better for the most part, and the devs are updating the game....Take Vanguard, when they abandoned it for the most part....No I will not keep paying...
B2P - Cannot tell yet, but if they can make the game work on this model, I am all for it.
F2P - I am leary...Will they turn it into P2W?! If it is a good system and uses DLC, cosmetic stuff, and seems legit...I could roll with it....But I tend to stay away from F2P...I am not real trusting of the model, and that they could make it P2W, and are more apt to, given its revenue options.
Cash shop - All 3 of these models can have them, risks are greater, from the top to the bottom of my payment method imo, but if someone is tilting towards P2W or over what I think is the cosmetic only line, then I will stay away.
3. Game systems, and do I think it will work and be a viable game I could play for a decent amount of time.
Money only comes into it, if I think it may turn into P2W, otherwise, it doesn't, and I usually digital buy games anymore, well, I did buy Skyrim just last weekend, since TSW got delayed, and it was $20 off.