I'm literally speechless with this astounding stupidity
I know right? Trying to pretend there aren't instances in this game. Someone needs to read up a bit on the game.
And please, no one try that line of "in what game AREN'T dungeons instanced?". We've not fallen so far from real MMOs that we believe that instanced dungeons aren't part of the game world, have we ?
So by your statement the world of wow is also instanced?
With all the phasing it has? Mostly.
You folks were trying to tell me that elements of the game world were not instanced. This is false. The dungeons are instanced. So yes, the feature I want, is an entirely uninstanced game world, whereas now we have a partially instanced game world.
Now that I've broken it down for you, can you understand?
have you ever played AoC? That midlvl dugeon that isnt instanced... ever had to wait for 2 hours waiting for a boss to spawn? Its a BAD IDEA!
That's because AoC was badly designed. Ever play in Darkness Falls? That level 10-50 dungeon in Dark Age of Camelot? The one where you never had to wait for a spawn or mob ever? Yeah, that was a GOOD IDEA!
See, I can do it too. Just because WoW and AoC are so badly designed that they cannot function without instances doesn't mean all games are like that.
I'm literally speechless with this astounding stupidity
I know right? Trying to pretend there aren't instances in this game. Someone needs to read up a bit on the game.
And please, no one try that line of "in what game AREN'T dungeons instanced?". We've not fallen so far from real MMOs that we believe that instanced dungeons aren't part of the game world, have we ?
So by your statement the world of wow is also instanced?
With all the phasing it has? Mostly.
You folks were trying to tell me that elements of the game world were not instanced. This is false. The dungeons are instanced. So yes, the feature I want, is an entirely uninstanced game world, whereas now we have a partially instanced game world.
Now that I've broken it down for you, can you understand?
Yes, you want the game to change to something it's not by removing content from the game instead of suggesting something which can be added without changing the game and removing content.
Precisely. The thread is about what would be the icing on the cake FOR ME. And that'd be it. I hate instancing in almost all its forms in MMOs because it makes the game feel less like an MMO. So that is the change I would personally want to make this game perfect FOR ME.
Fuck this, im leaving for uni and cba with this stupid shit
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Fuck this, im leaving for uni and cba with this stupid shit
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Until now this was just a heated difference of opinion but this crosses a line sir.
Fuck this, im leaving for uni and cba with this stupid shit
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Until now this was just a heated difference of opinion but this crosses a line sir.
I believe the line was crossed with "cba with this stupid shit was said". And I wouldn't say its a difference of opinion, more of someone who is ignorant (Fir) trying to tell someone who appears to have actually played a lot of MMOs (Garvon) that instancing is necessary in all MMOs. Which is absolutely laughably false and kudos to Garvon for calling them out on it.
Not much more to the question than what's in the OP.
One thing I'd like to see would be a TES form of lore introduction within the world. While scripted events and dialogue do the trick to an extent. Nothing does it better than how TES handles it, books, lots of collectable books to purchase, find, or even steal. I am not familar with the lore in GW, I played GW1 but I really only PVP'd and unlocked skills. It would be great to learn about it in such a fashion.
I would also like to be able to have bookshelves in my personal instance, to store said books. :T
Even if they didn't show up physically, just being able to click on a bookshelf and read various stories from books I've put into the bookshelf.
It'd also be nice to be able to write your own stories in custom books, but that's super unlikely.
That would rock as well..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Not much more to the question than what's in the OP.
One thing I'd like to see would be a TES form of lore introduction within the world. While scripted events and dialogue do the trick to an extent. Nothing does it better than how TES handles it, books, lots of collectable books to purchase, find, or even steal. I am not familar with the lore in GW, I played GW1 but I really only PVP'd and unlocked skills. It would be great to learn about it in such a fashion.
If your asking for books with some lore in it scatered around the world then im pretty sure its already in. Saw it in a video of TB i believe i think there is also a video where it shows all the ones that are available, i think they are 30 or so.
That is good to hear, wasn't aware of this at all.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I believe the line was crossed with "cba with this stupid shit was said". And I wouldn't say its a difference of opinion, more of someone who is ignorant (Fir) trying to tell someone who appears to have actually played a lot of MMOs (Garvon) that instancing is necessary in all MMOs. Which is absolutely laughably false and kudos to Garvon for calling them out on it.
This thread has nothing to do with this topic anyway, so please focus on the point of this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Fuck this, im leaving for uni and cba with this stupid shit
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Until now this was just a heated difference of opinion but this crosses a line sir.
I believe the line was crossed with "cba with this stupid shit was said". And I wouldn't say its a difference of opinion, more of someone who is ignorant (Fir) trying to tell someone who appears to have actually played a lot of MMOs (Garvon) that instancing is necessary in all MMOs. Which is absolutely laughably false and kudos to Garvon for calling them out on it.
I agree with that. Also EvE and Vanguard works fine without instanced dungeons, so it is perfectly possible. As for not being happy that someone's opinion is that they would like an uninstanced world as their choice of icing, I can only say, don't create threads on a generic MMO site if you don't want to hear a variety of opinions debated. Head off to the official site and all sing off the same hymn sheet.
Icing would be Tengu or Kodan (for illustration) or some other minor race aiming to break the ranks and join the major 5 races: Evidence of this & story continuation after Zhaitan. : )
I agree with that. Also EvE and Vanguard works fine without instanced dungeons, so it is perfectly possible. As for not being happy that someone's opinion is that they would like an uninstanced world as their choice of icing, I can only say, don't create threads on a generic MMO site if you don't want to hear a variety of opinions debated. Head off to the official site and all sing off the same hymn sheet.
What I said had nothing to do with what Garvon orginally posted, rather the squabble that followed, this thread isn't about whether games work with instanced dungeons or not, it's not about whether GW2 is instanced or not, those debates are for a different thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Not much more to the question than what's in the OP.
One thing I'd like to see would be a TES form of lore introduction within the world. While scripted events and dialogue do the trick to an extent. Nothing does it better than how TES handles it, books, lots of collectable books to purchase, find, or even steal. I am not familar with the lore in GW, I played GW1 but I really only PVP'd and unlocked skills. It would be great to learn about it in such a fashion.
GW2 have some stuff like that. Heck it even have different alphabets that you can figure out (you, not your character) so you can read old inscriptions and stuff like that if you really are in to the lore.
No collectable books though, you have to puzzle it together as you play.
For me personally, mounted combat is high on the list of features I would like to see. Good mounted combat that just like underwater combat changes your skills and weapons.
As for smaller stuff I would like personal insignias. I would like some heraldry to put on my shield and to be able to put it or some runes on the items I craft if I feel for it.
You folks were trying to tell me that elements of the game world were not instanced. This is false. The dungeons are instanced. So yes, the feature I want, is an entirely uninstanced game world, whereas now we have a partially instanced game world.
Now that I've broken it down for you, can you understand?
Yeah, there are instanced dungeons.
But not all of them are actually instanced. there are plenty of unisntanced things we would call dungeons as well, like that one that opens up in the swamp outside DR if you complete the DE chain to help the sylvari fort.
Don´t like instanced dungeons? Don´t run them, there are still plenty of content for you including caves riddled with mosters.
The world isnt instanced, where does that idea come from
What do you call the dungeons and your personal storyline? They're instanced.
How do I break this to you.... that is not the world..
Yup. Stopped reading. This game has no instances! Don't be crazy! No instances here! The whole world is uninstanced! Oh well, I mean you know, only the uninstanced parts of the world are uninstanced! Those instanced bits over there? Yeah they don't count. Pretend those don't exist and the whole world is uninstanced!
Instancephobia garvon?? Don't bother and go back to Eve please...
Your aparently hard trying will not turn GW2 into 100% Sandbox, get over it or don't, I don't give a damn
(I enjoy them too, I just dont have 20 hours a day to play MMOs thus be a succesful sandbox player, GW2 is doing the best to merge Sandbox with Themepark and Im glad for it...apart from you)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I agree with that. Also EvE and Vanguard works fine without instanced dungeons, so it is perfectly possible. As for not being happy that someone's opinion is that they would like an uninstanced world as their choice of icing, I can only say, don't create threads on a generic MMO site if you don't want to hear a variety of opinions debated. Head off to the official site and all sing off the same hymn sheet.
What I said had nothing to do with what Garvon orginally posted, rather the squabble that followed, this thread isn't about whether games work with instanced dungeons or not, it's not about whether GW2 is instanced or not, those debates are for a different thread.
There can be no debate about whether GW2 is instanced or not, I make no judgement on whether it needs to be or not.
I would like to see weather effects something simple (that 99% of game developers nowaday dont even bother putting in because there lazy and wanna do the least amount of work and try and turn a profit) but i feel it makes a big difference in the feel of the game.
I dunno fit here adding it or not atm but i havant seen anything about it.
I would like to see weather effects something simple (that 99% of game developers nowaday dont even bother putting in because there lazy and wanna do the least amount of work and try and turn a profit) but i feel it makes a big difference in the feel of the game.
I dunno fit here adding it or not atm but i havant seen anything about it.
I think that there will be weather effects in Guild Wars 2. In fact I thought I saw a dev video where they said they would kick off events in the game world, storms, blizzards, etc.
I'm pretty sure I saw a thunderstorm and rain in the human starting area. I think when you see weather like this in the game it will be an indication there is a dynamic event nearby.
Icing would be Tengu or Kodan (for illustration) or some other minor race aiming to break the ranks and join the major 5 races: Evidence of this & story continuation after Zhaitan. : )
I would like to see weather effects something simple (that 99% of game developers nowaday dont even bother putting in because there lazy and wanna do the least amount of work and try and turn a profit) but i feel it makes a big difference in the feel of the game.
I dunno fit here adding it or not atm but i havant seen anything about it.
I think that there will be weather effects in Guild Wars 2. In fact I thought I saw a dev video where they said they would kick off events in the game world, storms, blizzards, etc.
I'm pretty sure I saw a thunderstorm and rain in the human starting area. I think when you see weather like this in the game it will be an indication there is a dynamic event nearby.
There's a day night cycle and weather.
These can impact dynamic events, so one can kick off when there's a snowstorm or when night falls on a graveyard.
I've also heard it can go the other way where certain DEs can impact the weather, so if you spawn an elemental it begins snowing.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I would like to see weather effects something simple (that 99% of game developers nowaday dont even bother putting in because there lazy and wanna do the least amount of work and try and turn a profit) but i feel it makes a big difference in the feel of the game.
I dunno fit here adding it or not atm but i havant seen anything about it.
Don't worry, this isn't SW:TOR where they made up some excuses for not having day & night cycles or weather effects. There are definitely weather effects in GW2, some of which are tied to dynamic effects. Like in one of the dragon bosses, it starts drizzling when it appears.
Also heard that in WvW, you can help the Quagan (no idea how to spell it) and in return they will use their weather machine to help your server.
Day/Night and weather are very important to an MMO and designers ignore that at their peril, it's good that a-net understand that, and a pity that the living breathing world of SWTOrRdoes not.
The world isnt instanced, where does that idea come from
What do you call the dungeons and your personal storyline? They're instanced.
How do I break this to you.... that is not the world..
Yup. Stopped reading. This game has no instances! Don't be crazy! No instances here! The whole world is uninstanced! Oh well, I mean you know, only the uninstanced parts of the world are uninstanced! Those instanced bits over there? Yeah they don't count. Pretend those don't exist and the whole world is uninstanced!
Just like WoW raids, there are specific bits of instanced content meant for dedicated parties of a certain size.
The world isnt instanced, where does that idea come from
What do you call the dungeons and your personal storyline? They're instanced.
How do I break this to you.... that is not the world..
Yup. Stopped reading. This game has no instances! Don't be crazy! No instances here! The whole world is uninstanced! Oh well, I mean you know, only the uninstanced parts of the world are uninstanced! Those instanced bits over there? Yeah they don't count. Pretend those don't exist and the whole world is uninstanced!
Instancephobia garvon?? Don't bother and go back to Eve please... And how does that then make it so that you have to play 20 hours a day? Are you people all nuts?
Your aparently hard trying will not turn GW2 into 100% Sandbox, get over it or don't, I don't give a damn
(I enjoy them too, I just dont have 20 hours a day to play MMOs thus be a succesful sandbox player, GW2 is doing the best to merge Sandbox with Themepark and Im glad for it...apart from you)
Uh... being uninstanced has absolutely nothing to do with being sandbox. Where do you WoW folks keep coming up with these strange ideas?
Comments
That's because AoC was badly designed. Ever play in Darkness Falls? That level 10-50 dungeon in Dark Age of Camelot? The one where you never had to wait for a spawn or mob ever? Yeah, that was a GOOD IDEA!
See, I can do it too. Just because WoW and AoC are so badly designed that they cannot function without instances doesn't mean all games are like that.
"I am not a robot. I am a unicorn."
Precisely. The thread is about what would be the icing on the cake FOR ME. And that'd be it. I hate instancing in almost all its forms in MMOs because it makes the game feel less like an MMO. So that is the change I would personally want to make this game perfect FOR ME.
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Until now this was just a heated difference of opinion but this crosses a line sir.
I believe the line was crossed with "cba with this stupid shit was said". And I wouldn't say its a difference of opinion, more of someone who is ignorant (Fir) trying to tell someone who appears to have actually played a lot of MMOs (Garvon) that instancing is necessary in all MMOs. Which is absolutely laughably false and kudos to Garvon for calling them out on it.
Darkfall Travelogues!
That would rock as well..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That is good to hear, wasn't aware of this at all.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This thread has nothing to do with this topic anyway, so please focus on the point of this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Translation : I didn't realize that uninstanced games can function perfectly with halfway decent development teams! I better leave this argument in a huff so I don't lose face.
Until now this was just a heated difference of opinion but this crosses a line sir.
I believe the line was crossed with "cba with this stupid shit was said". And I wouldn't say its a difference of opinion, more of someone who is ignorant (Fir) trying to tell someone who appears to have actually played a lot of MMOs (Garvon) that instancing is necessary in all MMOs. Which is absolutely laughably false and kudos to Garvon for calling them out on it.
Icing would be Tengu or Kodan (for illustration) or some other minor race aiming to break the ranks and join the major 5 races: Evidence of this & story continuation after Zhaitan. : )
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
What I said had nothing to do with what Garvon orginally posted, rather the squabble that followed, this thread isn't about whether games work with instanced dungeons or not, it's not about whether GW2 is instanced or not, those debates are for a different thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
GW2 have some stuff like that. Heck it even have different alphabets that you can figure out (you, not your character) so you can read old inscriptions and stuff like that if you really are in to the lore.
No collectable books though, you have to puzzle it together as you play.
Here is a little reading: http://booncontrol.com/threads/content-designer-matthew-medina-alphabets-of-gw2.174/
For me personally, mounted combat is high on the list of features I would like to see. Good mounted combat that just like underwater combat changes your skills and weapons.
As for smaller stuff I would like personal insignias. I would like some heraldry to put on my shield and to be able to put it or some runes on the items I craft if I feel for it.
Yeah, there are instanced dungeons.
But not all of them are actually instanced. there are plenty of unisntanced things we would call dungeons as well, like that one that opens up in the swamp outside DR if you complete the DE chain to help the sylvari fort.
Don´t like instanced dungeons? Don´t run them, there are still plenty of content for you including caves riddled with mosters.
Instancephobia garvon?? Don't bother and go back to Eve please...
Your aparently hard trying will not turn GW2 into 100% Sandbox, get over it or don't, I don't give a damn
(I enjoy them too, I just dont have 20 hours a day to play MMOs thus be a succesful sandbox player, GW2 is doing the best to merge Sandbox with Themepark and Im glad for it...apart from you)
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
What I said had nothing to do with what Garvon orginally posted, rather the squabble that followed, this thread isn't about whether games work with instanced dungeons or not, it's not about whether GW2 is instanced or not, those debates are for a different thread.
I would like to see weather effects something simple (that 99% of game developers nowaday dont even bother putting in because there lazy and wanna do the least amount of work and try and turn a profit) but i feel it makes a big difference in the feel of the game.
I dunno fit here adding it or not atm but i havant seen anything about it.
I think that there will be weather effects in Guild Wars 2. In fact I thought I saw a dev video where they said they would kick off events in the game world, storms, blizzards, etc.
I'm pretty sure I saw a thunderstorm and rain in the human starting area. I think when you see weather like this in the game it will be an indication there is a dynamic event nearby.
What do you think expansions are for. ^_^
There's a day night cycle and weather.
These can impact dynamic events, so one can kick off when there's a snowstorm or when night falls on a graveyard.
I've also heard it can go the other way where certain DEs can impact the weather, so if you spawn an elemental it begins snowing.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Don't worry, this isn't SW:TOR where they made up some excuses for not having day & night cycles or weather effects. There are definitely weather effects in GW2, some of which are tied to dynamic effects. Like in one of the dragon bosses, it starts drizzling when it appears.
Also heard that in WvW, you can help the Quagan (no idea how to spell it) and in return they will use their weather machine to help your server.
Just like WoW raids, there are specific bits of instanced content meant for dedicated parties of a certain size.
So?
Open persistent world is open and persistent.
Oderint, dum metuant.
Uh... being uninstanced has absolutely nothing to do with being sandbox. Where do you WoW folks keep coming up with these strange ideas?