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New PVP changes for NA

KumaponKumapon Member EpicPosts: 1,605

EME has posted it's new patch notes, mostly PVP changes.


http://tera.enmasse.com/news/patch-notes/patch-160306

PvP Server Changes


We've added more PvP rules with this update—it’s now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community.

You will now earn Infamy Points for killing lower-level players—60 points for players 6-10 levels lower than you; 120 points for players 11 or more levels lower than you.

If you have even one Infamy Point, you will be labeled an outlaw.
We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.

Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.

Controller Updates!


We added a /controller command to access the controller options. We're looking at you, Nostromo users.


The controller option will now default to camera- or reticle-facing rather than character-facing. This should also please players using a controller-plus-mouse combination.

Quick tip: if you are using a controller with a melee class, try using the character-facing option.

All classes can now hold down the main attack controller button to activate the combo attacks. This works the same way as holding down your mouse button.


Quest Updates


Strife in Fey Forest and Keeping the Quota now spawn their quest objectives more often in more places.

A Measure of Vengeance will now spawn its objective in three different locations.
Faeries in a Fix is no longer a prerequisite to the Faerie Emissary quest.


A Few Other Miscellaneous Changes


Implemented a five-second cast time to switch between channels. No more sitting on the couch and channel-surfing.

Zone channels now have better scaling based on population, so should provide a more seamless party experience when zoning into an area.

The "Exchange" menu option has been changed to "Claim Items". You won’t have items to claim yet, but this is where your pre-order and Collector's Edition goodies will be!

Guild slash commands (/gkick, /guildkick, /gmaster, /guildmaster) are no longer case sensitive to the player's name. Rage-kicking your guildies has never been easier!


What Happened? (Some Things to Still Look Out For)


Circle the Wagons – Cinematic will not render environmental detail if player has Distant Environmental detail below the max setting of six.


Cancelling a teleport still consumes the scroll.


Mystic thrall re-engages monster after player dies. Seeking revenge, we presume.

Closing your launcher after entering TERA will cause possible crashes at server select.


Please keep your launcher running to avoid this issue.

Dynamic Veridian – This mount quest will appear twice now if you are level 11 and log into 16.03.05. It won’t, however, get you a horse of another color.

Queues are displaying ordinals incorrectly. ("You are 1th} in line.") If it was just "1th" it wouldn’t be a big deal, but you can’t handle the "2th".

Items with a re-use cooldown over 20 minutes display the cooldown abnormally in the tooltip window.

When the Negotiate Confirmation popup (the brokerage negotiation) UI shows under ten seconds remaining, clicking OK does not work.

When a priest's Final Reprisal is triggered as a chain skill, the chain skill icon disappears too quickly.

Lock-on skills that are not registered on the first skill tray do not fire with left-click.

Mystic's Thrall of Life reports amount healed twice. That thrall…what a showoff.

The effects of both glyphs for the mystic's skill Teleport Jaunt do not apply at the same time.

When a stacked item without a cooldown (such as a charm) is placed on the shortcut tray and right-clicked, you will spend two rather than just one. Charming.

Comments

  • rexzshadowrexzshadow Member Posts: 1,428

    Thats very nice outlaw change. It means if you really want to pk lower lvl you can and they won't punish you for it but the community can. Very nice way of dealing with that i must say.

  • L3nnyGpL3nnyGp Member UncommonPosts: 153

    Originally posted by rexzshadow

    Thats very nice outlaw change. It means if you really want to pk lower lvl you can and they won't punish you for it but the community can. Very nice way of dealing with that i must say.



    I will gladly take the roll of "defender" and "police" such players haha..Just messin, but you never know..

    Get that OUTLAW!!!  image

  • rexzshadowrexzshadow Member Posts: 1,428

    Also deal with people who complain about having to reflag to pvp, now you kill a noob you keep  yourself flagged for a good amount of time.

  • DauzqulDauzqul Member RarePosts: 1,982

    I'm glad they added some type of system that will label lowbie gankers.

    They should take it a step further: If your name appears red, you are not safe in the cities etc.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    This will make ganking all the more fun. :)

    image

  • FrostWyrmFrostWyrm Member Posts: 1,036

    I wonder, do you gain infamy for "punishing" outlaws that are lower than you? How does that work?

  • DiSpLiFFDiSpLiFF Member UncommonPosts: 602

    is the pvp changes meant to motivate people to gank lower levels?

    hahaha but seriously being considered an outlaw would be more cool than not. 

  • redcap036redcap036 Member UncommonPosts: 1,230

    Originally posted by DiSpLiFF

    is the pvp changes meant to motivate people to gank lower levels?

    hahaha but seriously being considered an outlaw would be more cool than not. 

     Go red and then walk into a low level town full of law abiding players and see how that works out for you.

  • time007time007 Member UncommonPosts: 1,062

    Hi guys, just a question about PVP in TERA.  Do you get any pvp/rps points in this game? (i.e. used to buy better items, skills)

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by time007

    Hi guys, just a question about PVP in TERA.  Do you get any pvp/rps points in this game? (i.e. used to buy better items, skills)

    There are PvP sets from what I know, but I have no idea how you get them.

  • rexzshadowrexzshadow Member Posts: 1,428

    Your suppose to get points from doing arena to trade for them. However in KTera Arena is under total revamp so right now in KTera you get these points from doing nexus. For us probably Arena.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by FrostWyrm

    I wonder, do you gain infamy for "punishing" outlaws that are lower than you? How does that work?

    Good question.

    I suspect not ...

    Anyway, cool system this. More freedom and let the players do the policing. More games should do that.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    are they still going to have huge debuffs to attack, def, and run speed for people who pvp ?

  • time007time007 Member UncommonPosts: 1,062

    So you get the majority of points from Arena, but there is a pvp server, so whats the point of a pvp server if you arent rewarded for killing other players?  Well there is the arguement, the reward is the enjoyment/excitement from fighting others, except then there is the section of players that get their kicks from killing lowbies.

    No, I dont like killing lowbies, especially if they arent worth any points.  But then no one is?  And if so, is it equal to the same amount i could get from if i wasn't in an arena?

    Well, just wondering guys, because I ran into this same issue on Rift.  It was a BG grind.  Just not sure how much incentive & action there will be in open world to pvp if you get more from other areas of the game. 

    I suppose being an outlaw would be fun for a time, but you'd have to get some form of tangible reward for pvp in open world in order to stay competitive.  That or you have to juggle pvp in open world with arena or some other mode of farming.

    Ugh how hard would it be to make a game with a pvp server where players/guilds could own towns or something.

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • VoiidiinVoiidiin Member Posts: 817

    Originally posted by Kumapon

    EME has posted it's new patch notes, mostly PVP changes.



    http://tera.enmasse.com/news/patch-notes/patch-160306

    PvP Server Changes



    We've added more PvP rules with this update—it’s now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community.

     

    You will now earn Infamy Points for killing lower-level players—60 points for players 6-10 levels lower than you; 120 points for players 11 or more levels lower than you.

     

    If you have even one Infamy Point, you will be labeled an outlaw.

    We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.

     

    Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.

     

    I am not sure how many people have played Lineage2 or DAoC on the Dreds servers, but this will not help PvP in any form. There will be guilds dedicated to just griefing just like there were on those games i mentioned.

    Sure players who choose to play on these servers need to understand that this is how the game is, but i am not sure this will make any difference if that was the intent of this update.

     

    Lolipops !

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by time007

    So you get the majority of points from Arena, but there is a pvp server, so whats the point of a pvp server if you arent rewarded for killing other players?  Well there is the arguement, the reward is the enjoyment/excitement from fighting others, except then there is the section of players that get their kicks from killing lowbies.

    No, I dont like killing lowbies, especially if they arent worth any points.  But then no one is?  And if so, is it equal to the same amount i could get from if i wasn't in an arena?

    Well, just wondering guys, because I ran into this same issue on Rift.  It was a BG grind.  Just not sure how much incentive & action there will be in open world to pvp if you get more from other areas of the game. 

    I suppose being an outlaw would be fun for a time, but you'd have to get some form of tangible reward for pvp in open world in order to stay competitive.  That or you have to juggle pvp in open world with arena or some other mode of farming.

    Ugh how hard would it be to make a game with a pvp server where players/guilds could own towns or something.

    In game with faction it makes sense to award open world pvp because you kill enemy faction you get award for it. However in a single faction game, speically Tera your all on the same side fighting the same enemy. The reason its call declaring outlaw is because you turn in to an outlaw. Now last time i checked when do we award player for beening out laws?

    Idk where people though open world pvp = farming for something, why can't we do it for the hell of it?

    As for the guild thing, as of now we had no such issue, there guild deicated to griefing? There equally 10 more guild deicated to anti griefing, and if they do a good job they might even get voted in to vanarch.

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