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MMORPG.COM News: Mythic Entertainment Q&A

Internet Relations Manager Sanya Thomas answers our questions about Imperator, the health of Dark Age of Camelot and how everything impacts Warhammer Online. She also drops a hint about a possible new third project at Mythic Entertainment.

image MMORPG.com: It is not often that we see a press release that “postpones” a game, especially when the press release reads more like a cancellation. What are your future plans for the Imperator title?

Sanya Thomas: We try never to say never around here. The assets we developed aren't going anywhere, and we still think the concept and the story have a lot of potential. We had great feedback at E3 from those who actually did a little play testing. For those reasons and more, we won't say cancelled - but we wanted to be very honest with fans in the press release, and make it clear that we weren't actively pursuing development for the time being.

You can read the full Q&A at this link.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • SiphonsSiphons Member Posts: 445

    they're gonna come out with something else! the idea behind imperator was so original though, I wish they would've stuck with that.

    ---------------------------------------
    All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity ::::28:: -Anarchyart

  • Mordred_hoaMordred_hoa Member Posts: 5

    Hopefully any new project they work on next would be Dark Age of Camelot II.
    where they correct the Retarded decisions they have made in DAoC.

    ToA needs to be gutted, And made do-able solo or with one group. so that you do not have to spend years getting toons equipped with Gear or Master levels. Scroll Drop rates Are still very stupid.
    Mythic should allow people to buy the full set of scrolls for their artifacts from an NPC for a couple plat each. scroll Farming is the dumbest idea for a time sink ever.

    DAoC is built for the end game RVR. but it takes so long on the normal servers to get to the RVR point, it's not worth the hassle. and if you try and RVR without Master levels or 10 maxxed Artifacts you are screwed.

    They have changed a lot about ToA..But they have a ton more they STILL need to change about it.
    The new "BG" island sounds to be fun. keep sieges get old.

    I'm glad that they dumped Imperator.. Mythic the company known for it's RVR game..Making a solely PVE game. Yeah just look how well EQII is doing..thanks.

    Horses, Great for four years players have been asking for horses. now they are going to be part of a pay expansion.. They are giving everyone a basic horse that is blind deaf and dumb to everyone.
    if you want a horse that can walk in a straight line you will need to buy the expansion.

    Also, the new expansion is centered in an RVR area. (Darkness Falls.) which some realms never even get to see the inside of due to not owning enough keeps. and not being able to compete with the larger RVR numbers in the opposing realms. They had better take that into consideration.

    I would not buy an expansion with new content that I would not get to experience due to being in an underdog realm that never has access to DF.

    Also Mythic needs to get away from "Nerfing" Classes and calling it Balance.
    how can they let something remain in the game for 2+ years then remove it or nerf it into oblivion and say it was a bug. And the new catacombs classes.. intentionally overpowered by Mythic to get people to buy the expansion.. then Nerfed into the crapper. Bait and switch

  • ArrunArrun Member Posts: 12

    Mythic has got its hands on something else I have a feeling. They are a great company and I really was looking forward to Imperator.

    I am very curious to see what this "new" prject that are doing is.

  • RJCoxRJCox Member Posts: 2,686


    Horses, Great for four years players have been asking for horses. now they are going to be part of a pay expansion.. They are giving everyone a basic horse that is blind deaf and dumb to everyone. if you want a horse that can walk in a straight line you will need to buy the expansion.

    The free horse is only a tad slower than the horses in the paid expansion. Mostly the difference is cosmetic, such as the Epic mounts, cooler looking barding, etc.


    Also, the new expansion is centered in an RVR area. (Darkness Falls.) which some realms never even get to see the inside of due to not owning enough keeps. and not being able to compete with the larger RVR numbers in the opposing realms. They had better take that into consideration.
    I would not buy an expansion with new content that I would not get to experience due to being in an underdog realm that never has access to DF.

    The additional clustering we're about to do will help out a lot on the populations. And even underpopulated realms can gain access to DF if they work at it, I play in underpopulated realms on several servers.


    Also Mythic needs to get away from "Nerfing" Classes and calling it Balance.
    how can they let something remain in the game for 2+ years then remove it or nerf it into oblivion and say it was a bug. And the new catacombs classes.. intentionally overpowered by Mythic to get people to buy the expansion.. then Nerfed into the crapper. Bait and switch

    You must play one of those classes. The only time I ever hear anyone calling one of the Catacombs classes nerfed or underpowered was someone who played one. Everyone else constantly complains that they're overpowered. It's all a matter of perspective. Seeing as they're still some of the most popular classes BY FAR out there, they must not be too underpowered. Well, except for Valks that is...

    As for leaving something in the game for 2+ years then calling it a bug. Sometimes things don't become apparent until other changes are made to the game. Sometimes a change we make to Item A or Class A makes Item B or Class B unbalanced etc. Sometimes it just takes us a little while to work out a fix for something. There are many reasons.

    Richard J. Cox
    "There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."

  • Grant66Grant66 Member Posts: 1



    Originally posted by Mordred_hoa

    Hopefully any new project they work on next would be Dark Age of Camelot II.
    where they correct the Retarded decisions they have made in DAoC.
    ToA needs to be gutted, And made do-able solo or with one group. so that you do not have to spend years getting toons equipped with Gear or Master levels. Scroll Drop rates Are still very stupid.
    Mythic should allow people to buy the full set of scrolls for their artifacts from an NPC for a couple plat each. scroll Farming is the dumbest idea for a time sink ever.



    Don't hold your breath waiting for DAoC 2. The last response I've seen from Mythic is "over our dead bodies."

    As for ToA being gutted, well, it has been in the new classic servers. No ToA, no huge timesink,gutted completely. The non-ToA servers are now the three most popular servers.

     


     

  • Mordred_hoaMordred_hoa Member Posts: 5


    Originally posted by Grant66
    Don't hold your breath waiting for DAoC 2. The last response I've seen from Mythic is "over our dead bodies."
    As for ToA being gutted, well, it has been in the new classic servers. No ToA, no huge timesink,gutted completely. The non-ToA servers are now the three most popular servers.


    Yes, But I don't like the idea of just giving up on the three + years of work I have done with my toons on the other servers. and it would be nice to be able to get artis and scrolls and Master levels for those toons without having to stay awake on Boring 4 hour raids. or spend countless hours camping for an Arti that only spawns every 4,000 years. or camping mobs for days on end to get the one scroll I need.

    If they changed those three things it would vastly improve TOA for me.
    It would be nice to see mythic Change the effect that Toa has in RVR on the old servers as well.
    but that is likely not going to happen now.

    eventually we will have one large cluster of old servers with 200 people on it and more new classic servers. I would like to see a non-ToA PVP server. but without the ranged/grouped buff thing. :)

  • ArrunArrun Member Posts: 12

    I seriously doubt you will ever see a DAOC 2. I am more interested in the fact that if rumor is true a new company has secured the rights to the Battletech/Mechwarrior and Shadowrun PnP games and is re-releasing them. If this is true then it is possible that Mythic has somehow secured the rights to do an MMORPG of one of those two games.

    My first guess is Shadowrun since I believe Microsoft still has the video game rights to Mechwarrior.

    I would love to see either or both of these made into an MMORPG. Would totally rock to see a mech based MMORPG though.

  • Mordred_hoaMordred_hoa Member Posts: 5

    Isn't shadowrun that Single player game that was on the NES or something?
    Or you could be talking about something else. But either way Shadowrun on the NES was an awesome game for it's day ::::06::


    Yes, I'm not holding my breath for DAOC II.. it is just a wish kind of thing.

  • ArrunArrun Member Posts: 12

    Shadowrun my have been an NES game, but it was also a Table top RPG developed by FASA originally. well FASA is dead and gone, but alot of people still follow there game. (Battletech/Mechwarrior and Shadowrun)

    I heard a rumor last week that they were making a comeback because someone new had the rights to them, but have not heard anything else. I know Wizards of the Coast did a Battletech card game a few years back, but not sure it was ever really succesful.

    All I know is either one of those games would kick some butt if they did it right.

  • makkahmakkah Member Posts: 72

    Speaking of which...

    We need a new Warhammer Online folder ;)

  • ValdemarValdemar Member Posts: 6

    I get the feeling that there a bunch of fantasy-fans in here who for obvious reasons didn't shed a single tear when Imperator was postponed, but I for one was looking forward to its release. As I see it there are more than enough fantasy mmos out there and I don't even want to count all those in development.

    Therefore it was nice to see a promising sci-fi mmorpg in development from a trusted and renowned company. Maybe it was a mistake not to implement PvP but we gamers might have been able to change that decision (or live with it?)

    WHY oh WHY do you leave such a promising project in favor of Warhammer (yet another fantasy mmo) and say that you may start up a new project?? The press release doesn't make any sense nor does this interview. If they decided NOT to start on a new project and DO hire that new team to take care of Warhammer as originally planned THEN they should have the manpower to continue development.

    I feel like there is something they are not telling us and I doubt that we will ever see the relesase of Imperator. What a shame and display of bad judgement.

  • MalakaiMalakai Member Posts: 147

    Shadowrun PnP rpg is indeed alive and well.  It is published by FanPro under license from WizKids Inc.  The website is www.shadowrunrpg.com  if any are interested in checking it out.  I agree that a Shadowrun mmorpg would be pretty awesome and I have been hoping for years that someone good at designing mmorpgs would get the rights to do it.  It was always a very popular game and anyone who would decide to make a game based off of it would have alot of rich lore material to work with.

  • DanaDana Member Posts: 2,415


    Originally posted by Valdemar
    I get the feeling that there a bunch of fantasy-fans in here who for obvious reasons didn't shed a single tear when Imperator was postponed, but I for one was looking forward to its release. As I see it there are more than enough fantasy mmos out there and I don't even want to count all those in development.
    Therefore it was nice to see a promising sci-fi mmorpg in development from a trusted and renowned company. Maybe it was a mistake not to implement PvP but we gamers might have been able to change that decision (or live with it?)
    WHY oh WHY do you leave such a promising project in favor of Warhammer (yet another fantasy mmo) and say that you may start up a new project?? The press release doesn't make any sense nor does this interview. If they decided NOT to start on a new project and DO hire that new team to take care of Warhammer as originally planned THEN they should have the manpower to continue development.
    I feel like there is something they are not telling us and I doubt that we will ever see the relesase of Imperator. What a shame and display of bad judgement.

    They decided to a hire a new team, but did not actually do it yet. Thus, the delay of Imperator allows them to simply transfer people over.

    Dana Massey
    Formerly of MMORPG.com
    Currently Lead Designer for Bit Trap Studios

  • Mordred_hoaMordred_hoa Member Posts: 5


    Originally posted by Malakai
    Shadowrun PnP rpg is indeed alive and well. It is published by FanPro under license from WizKids Inc. The website is www.shadowrunrpg.com if any are interested in checking it out. I agree that a Shadowrun mmorpg would be pretty awesome and I have been hoping for years that someone good at designing mmorpgs would get the rights to do it. It was always a very popular game and anyone who would decide to make a game based off of it would have alot of rich lore material to work with.
    I didn't like Imperator for the simple fact that it was being made without Any PVP or RVR at all, by a company famous for their RVR game (DAoC). the Type of MMORPG Sci-if or Fantasy never mattered to me much.

    I played SWG for over a year, But it had PVP (it sucked, but hey )

  • CelestianCelestian Member UncommonPosts: 1,136

    I didn't really have any desire to play the new game they delayed myself but I would like to see DAoC improvments like one of the other folks said.

    ToA trials need to be group doable, not raids, period.

    Artifacts need to be quests, 3-4 parts do it just like pre-ToA was, not rare spawn rare drop! Completely do away with the scroll requirements since you are doing a quest to get it.

    Why they decided to make "new" servers instead of actually FIX the real problem with ToA is beyond me. I refuse to play on the "classic" servers on this principal alone.

    Also, just do away with "servers" in general. Make everything appear as a single server and once the zone for the server reaches X amount create an instance of it. Allow people to change zones via a simple menu and force groups into the same instances as they zone. In addition to that give group members a option to "zone to group leader" so they can easily meet up due to instances. The server setup now is just kludged and a pain in the arse.

    Single server, keep the housing areas split up so people keep their homes but beyond that make the servers feel like one and there are actually others playing! Nothing like trying to play and you can't find a group for weeks. At least if the group pool is all 10k-15k players we'd be able to find someone.

    Oh, and kill the one shots in RvR. No one likes to be on the end of a one shot with no chance to react to an attack. There are tons of ways to correct this but I'd just cut all damage in 1/2 in RvR across the board.

  • Mordred_hoaMordred_hoa Member Posts: 5

    "" Oh, and kill the one shots in RvR. No one likes to be on the end of a one shot with no chance to react to an attack. There are tons of ways to correct this but I'd just cut all damage in 1/2 in RvR across the board. ""

    Changing RVR damage across the board would be a tricky thing. it would kill the stealth in the game. be it infils, shadowblades or hunter or rangers etc etc. Stealthers are dependant on being able to do a lot of frontloaded Dmg in a short time. If they lower the Dmg you do, It could take 20 arrows to kill someone and he would be stomping a mud hole in yer ass well before you got him to 75% life. or an assassin could go thru the whole PA Chain and still only have you down to 60%

    They need to remove assist from RVR.
    It's assist causing most of the one shots. because you have teams of nukers or archers all assisting and nuking and you die in a few seconds just because there are 6 people shooting you at once. assist kills the usefulness of the bladeturn. if 6 archers shoot you, only one will miss because of the bladeturn.. then the other 5 hit you. and you are dead. same with Nukers, or even melee all assisting on one person. and if they are assisting on your groups healer type.. you are screwed.

    I would think it would be better to lessen the CC times by 50% being mezzed for 2 minutes while they pick you off one by one is not very fun. the Maximum time the highest form of CC should last should be about 30 seconds.. not almost 2 minutes. And the immunity timers for all forms of CC should be increased to at least a couple minutes, better would be 5 minutes. the immunity timers are so short right now that you will likely be mezzed in a large fight repeatedly.

    they could put a limit on how many Artis one person could have activated at a time.
    Most people nowadays carry back up weapons in their inventory that are on macros to use in a fight. and that leads to some BS. :)

  • PeragrynPeragryn Member Posts: 3
    Mythic *really* need to listen to the playerbase more, DAoC as a whole is a great game, and the last patch nearly made me come back since it fixed lots of balance issues (or tried to) but I think they should hold off on new projects, at least for the time being.
  • brando13184brando13184 Member UncommonPosts: 67

    I think it was a good idea for them to "postpone" the game.  Like was said in the interview, they didn't want to slide into the "comical" release delay game.  At least they were willing to be realistic.

    Who know, they may be secretly reworking the design concepts to come up with a game in response to all the feedback they got at E3.  They are probably realizing a PvE game by them would be poorly received and are figuring out how to make it RvR.

    I just wish Codemasters would have made the same move and held on to Dragon Empires, but I'm still working on finding that magic bottle to get my wishes fulfilled.

  • AstaresAstares Member Posts: 37

    I hope Mythic has the full license from Gamers Workshop for all their games, hopefully they can ditch Warhammer for Warhammer 40K. Warhammer 40K is a great sci-fi universe and the industry needs more good Sci-Fi MMOs and less freaking fantasy.

    Imperator had some good concepts and backstory but looked way to undeveloped as a setting and game. Anyway the 40k human empire are basically modelled off empirial rome.

  • MalakaiMalakai Member Posts: 147



    Originally posted by Astares

    I hope Mythic has the full license from Gamers Workshop for all their games, hopefully they can ditch Warhammer for Warhammer 40K. Warhammer 40K is a great sci-fi universe and the industry needs more good Sci-Fi MMOs and less freaking fantasy.
    Imperator had some good concepts and backstory but looked way to undeveloped as a setting and game. Anyway the 40k human empire are basically modelled off empirial rome.



    I for one am glad that they picked Warhammer and not Warhammer 40k for the setting of there new mmorpg.  Even though it is a fantasy game, I feel that it will stand out from the crowd because the world of Warhammer is a very dark, hostile world.  Its a world where spellcasters have to tread lightly due to the fact that many are viewed as heretics.  We need a hard edged world like this to adventure in.
  • EliasThorneEliasThorne Member UncommonPosts: 338
    Too right, its about time for a dark fantasy game with a twist of humour - way too many are either po-faced or akin to the later batman films (begins not included!) where its all neon and no substance.

    Currently Playing: GW2
    Currently Following: Elder Scrolls Online
    Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  • BillTannerBillTanner Member UncommonPosts: 37

    Oh please, no, not Battletech/Mechwarrior. The world of MMORPGs is not mature enough yet. Regardless of the company, they would invariably screw it up with bad AI and lengthy grinds and imbalances and nerfs. Look at how badly SOE screwed up Star Wars Galaxies, and that milieu seems tailor-made for an MMO. Battletech is the last great sci-fi universe out there (since Star Trek Online is already in development and sounds massively underwhelming). Let the industry get better first!

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