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Dark Age of Camelot was the only game, IMO, that did BOTH PvE & PvP without dilluting the other.

I believe very strongly that if a developer focuses on PvE, they will have crappier PvP. If they focus on PvP, their PvE will suck. This is almost always true. No one talks about the glorious power of Darkfall PvE, or Everquest PvP. World of Warcraft tries to do both, and to the dismay of millions of WoW-haters, this destroyed BOTH for "real gamers" due to WoW clones copying both designs.

Yet I don't believe it is impossible to create a game with both amazing PvE and amazing PvP.

 

The PvE in Dark Age of Camelot was, in my opinion, my favorite of any PvP MMORPG by a longshot. It may not have been an Everquest or a Vanguard in terms of PvE, but it was quite amazing. Mostly due to the fact it revolutionized melee classes (IMO, being a EQ Warrior was very boring.) and introduced some of the coolest classes i've ever experienced (Thane, Theurgist, Friar).

The PvP in DAoC was unmatched even today.

 

I honestly wish PvE in DAoC was still alive. I loved the Tomte Cave in Midgard, or the undead dungeon in Camelot Hills. The world was alive, the "grinding" quest-less PvE content was so fun, and playing all 3 realms was a unique experience in each. The PvP, when balanced (population wise, it wasn't a roll-over) was the best of any game I've ever played. No other video game has ever made me feel like (even though it was only about once or twice) that I was in a REAL battle.

Comments

  • punkrockpunkrock Member Posts: 1,777

    Aye, but they killed it after a while. The PVP is stil good thou, but PVE it`s ok but not as good anymore.

  • cirkelsparkcirkelspark Member UncommonPosts: 15

    True and true.

  • UproarUproar Member UncommonPosts: 521

    The MMO world has been craving DAOC 2 for years- either wisely or luckily, Mythic tried Warhammer first.  Good thing because it sucked.  The roman idea?  Shows they lost their mind some time ago.

    Hopefully soon they will return to their glory and just update DAOC -- with original focus on Frontiers -- not on Battlegrounds.

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  • mThree3mThree3 Member Posts: 60

    The day a game captures what DAoC did in it's PvP and PvE is the day that game becomes the next big thing.

     

    God man. You have hit me hard with this post.

    All I can remember are the good days.

     

     

    Hours of grinding and sitting down to regen as Warrior Or Zerker because hp regen sucked.

    Thidranki being THE PLACE TO BE around level 20 or if you were bored.

    Frontiers... Old and New had the most immersive feel in PvP I have ever encountered.

     

    I didn't even scratch the surface.

    I need DAoC back.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667

    I still have no idea why there is no DAoC 2... well I know the whole Dawn of Camelot/WAR fiasco, but one would think that there is money to be made in a true sequel to DAoC.

     

    It had deep PvE and it also COMBINED PvE and PvP.  The Frontiers were a great place to gain XP... and DarknessFalls was something that gave both PvE and PvPers a goal...

     

    Also, as you said they had unique classes.  I grow tired of "mirrored" classes for the sake of balance.  IMHO and those of many others, DAoC had PvP (RvR) right... and guess what.. that was with unique classes for each realm.  It wasn't perfect, but to me it was much preferable to today's fad of making everyone the same.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • UproarUproar Member UncommonPosts: 521

    Originally posted by Slapshot1188

    I still have no idea why there is no DAoC 2... well I know the whole Dawn of Camelot/WAR fiasco, but one would think that there is money to be made in a true sequel to DAoC.

     

    It had deep PvE and it also COMBINED PvE and PvP.  The Frontiers were a great place to gain XP... and DarknessFalls was something that gave both PvE and PvPers a goal...

     

    Also, as you said they had unique classes.  I grow tired of "mirrored" classes for the sake of balance.  IMHO and those of many others, DAoC had PvP (RvR) right... and guess what.. that was with unique classes for each realm.  It wasn't perfect, but to me it was much preferable to today's fad of making everyone the same.

     

    Mirrored classes is one of the biggest downers in this genre right now -- ruins it for me in so many games.  It's also why I tend not to like skill based games because everyone typicallys gets access to all the same skills.

    Agree crafting in DAOC (especially before forges moved to personal keeps) was an Awesome part of this game's success.

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  • OberanMiMOberanMiM Member Posts: 236

    IMHO EQ on  Rallos Zek did both right (much better than DAOC)

     

    First of all I'm not a fan of factions, i do not beleive you should be locked down as far as chosing who you can group with and who you cant (this is why i beleive Anarchy Online did a better job as the originator of the 3 faction system because it had the ability to switch between factions (well aside from switching back to neutral))

    But EQ on Rallos Zek was mainly a guild system rather than a faction system. Your guild was your identity and it actually bred some pretty civil interactions between players & allowed a system where if someone was a jerk you could do something about them (unlike DAOC). And although most contact with other guilds was civil if you broke your respective boundries you could expect retailation (and there was nowhere to hide in EQ unlike DAOC).

     

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,667

    Originally posted by OberanMiM

    IMHO EQ on  Rallos Zek did both right (much better than DAOC)

     

    First of all I'm not a fan of factions, i do not beleive you should be locked down as far as chosing who you can group with and who you cant (this is why i beleive Anarchy Online did a better job as the originator of the 3 faction system because it had the ability to switch between factions (well aside from switching back to neutral))

    But EQ on Rallos Zek was mainly a guild system rather than a faction system. Your guild was your identity and it actually bred some pretty civil interactions between players & allowed a system where if someone was a jerk you could do something about them (unlike DAOC). And although most contact with other guilds was civil if you broke your respective boundries you could expect retailation (and there was nowhere to hide in EQ unlike DAOC).

     

    I never got into Rallos Zek so I don;t know the answers to this.  Was there any purpose to the PvP?  Any form of territory control?   Anything to be gained for your realm (alliance/guild...)?

    Don't forget that DAoC also had Mordred and Andred servers.  Those were your FFA PvP servers which removed the "safe spots" you talk about (well most of them.. the capital cities were safe)

     

    It seems like you are trying to compare the specific rule set of Rallos Zek to the generic DAoC server and ignoring the similar DAoC ruleset servers in order to make your case...

     

     

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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