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Please, correct me if i'm wrong.
I've seen the footage: Sure, it touts a lot of features that we've seen in Rift, Warhammer etc., but .. is that it?
Every time I watch a video it basically reminds me of GW1, which is fine, but .. it doesn't actually inspire awe or any desire to feel what it's like playing it. Already it feels too much like a heavily modified EQ with a touch of DAoC, but with much more functionality.
I don't know, maybe I'm just getting too old for gaming, but the whole hotkey thing is slowly wearing on my sanity and has long been forsaken by my interest.
It feels like Rift all over again: You get to play 5 minutes of it and you feel like you're back in Azeroth/Norrath/Rubi-Ka.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Comments
In what way does it remind you of gw1 ?
I dont know what to say
inb4 "Then dont post"
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
You are absolutely right, more then right. 110%. Head shot!
Why exactly do you feel the need to compare it to a variety of different games. Heck, you don't even know what game to compare it to yourself. No it is not Rift, Warhammer, WoW, EQ, DAoC or Guild Wars 1. It is simply Guild Wars 2. Sure it has taken a variety of features that have worked in many games (not just MMORPGs), but there are also vast improvements made to those features.
Guild Wars 2 = Guild Wars 2... nuff said.
The lemon pies. They're exactly the same as the lemon pies in GW1.
What's your point?
The skills being weapon-based, at least how they were for warriors, but they extended it to other clases as well. The synergy between skills with particular weapons as well e.g. warrior bleeds for particular weapons, or the buff-oriented horn. There also seems to be a favored "combo" dependent on weapon just like in GW1; the knockdown hammer combo by using complementary skills with the hammer/secondary class etc.
The mission-oriented approach and difficulty, etc.
The acquisiton of skills is different, but sort of in the same vein in the sense that you don't do it by leveling up and visiting a trainer, but using different items (weren't you awarded new skills by completing missions/objectives in GW1? my memory has gone..)
If any of the above is wrong, please feel free to correct me.
If I am wrong about any of the aforementioned
It's definitely a lot more intricate than GW1, but the same gist is there.
This is not directed to you at all, but for the previous posters:
If you are a fanboy, I will not respond to your comments, so don't waste your time as I won't read them past the first line. I am an adult and I am not interested in ARGUING with you. I am merely trying to find out more about a game that I know relatively little about, since I still have some hope that it will be a great game.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
No, they don't. It's to provide some continuity instead of INNOVATIVE, or NOT INNOVATIVE.
It's decreasing witih respect to innovation after the second option and the options are consistent. I don't think anybody needs further clarification as long as their English is sound. I probably should have made the first option the last, but people should be able to read and understand that much, I hope..
Things aren't just black and white, I realize that.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
How can you even make a poll like this is beyond me, but this is wats left of mmo community's.
pointless thread.
They actually kind of do.
It's probably the worst thought out "poll" I've ever seen. That's why lemon pie guy was making fun of you.
BUt WvW PvP; that's one example of powerful innovation.
In answer to your implied question.
Innovation isn't always about making something new, it can be about making something better. Then we are at whether you and I see and feel the samething.
If you don't know much, watch some videos, read some interviews, have a look at the website and read about how things work.
Because it really is obvious that you don't know hardly anything about the game, and it really sounds like you've already made a decision about it.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I dont think it's a bad post, but I think it reveals that fact that many people watch the vids/screenshots and dont see the differences in the gameplay design that the game has to offer.
OP, if you want to understand why it is being called "innovative" then I'd suggest you go to the GuildWars2.com website and watch their MMO manifesto video.
If you cant see the major ways that they've innovated it, then either you haven't played wow style mmos, or you haven't read enough about the game. Videos aren't going to give you too much to go on other than graphics. You aren't going to notice the fact that their is no designated healing class or tank. You aren't going to notice non-linear questing and questing that is dynamic instead of "!" and "?".
And I could go on and on, but if you simply "Dont see it" then you probably haven't educated yourself enough about the game.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Then I suggest you start reading/watching:
http://www.arena.net/blog/guild-wars-2-design-manifesto
http://www.youtube.com/watch?v=35BPhT-KI1E
http://www.gdcvault.com/play/1013691/Designing_Guild_Wars_2_Dynamic_Events
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
http://www.guildwars2.com/en/the-game/combat/healing-death/
http://www.arena.net/blog/jon-peters-talks-combat
http://wiki.guildwars2.com/wiki/Main_Page
Have you played the sequels to most games? At best, they add in a small change to the core of the game and your just looking at diffrent background images. If your not impressed by GW2 because you feel like you have a pre-set judgement on how the game is going to be, thats great for you. But you need to look at the larger things that are being changed instead of minor details that unfortunately fallow the MMORPG genre. Atleast A-Net is trying to branch off and try something diffrent where it be 1 degree of seperation or jumping, they are doing something diffrent. And I have played WoW, Rift, EQ2, AOC, DAoC, and a book filled of F2P MMOs and they all lure you in, but then fall into the traditional habbits of forcing you to grind and not enjoying the game.
So I take GW2 in with hope that I can play an MMORPG that actually has an RPG element too it, instead of kill X, gather Y, and qq about Z in unbalanced PvP/gaming elements.
Even if the dynamic events won't influence the world as much as we hoped they would, the fact that there is hardly anything which resembles a questgiver makes me very happy. Bioware does the cutscene questgiving strategy very nicely in TOR, but I prefer the just walk around and do whatever you like when you encounter it strategy from Guildwars 2. Hopefully they figure out we want to see immediate effect of our actions and will add more ' large ' dynamic events in the future.
I suggest you read this dev post:
http://www.guildwars2guru.com/forum/guild-wars-2-beta-all-t28362.html?p=1158311#post1158311
It was made in response to an article made by someone who was in the press beta where he showed a similar concern.
To OP:
I'm not going to discuss whether the below features are "innovative" or not, but they are definitely different from GW1...
Things in GW2 that are not in GW1:
Persistent World
Dynamic Events
WvW PvP (like RvR)
Z-axis movement
Swimming and underwater combat
Far more "Actioney" combat
Option the play several different races
Different class line up
Skills that change when you switch weapons
..
...
Are you team Azeroth, team Tyria, or team Jacob?
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
OP, when you're looking at a video you're seeing similarities, but it's the differences between GW2 and other games which elevate it.
1) The PVE world is completely cooperative. It's not just that they're iterating PQs to make them better, they're trying to change the way players view other players. There want there to be not only no griefing and no cooperation, but players also get full xp and loot for helping other players kill mobs, grouped or ungrouped. Because DEs are scalable and will often spawn more mobs when more players participate, it's in everyone's best interests to hang out with others. They want you to want to see other people. Compare that to how you view other players in the open world of other games.
2) A branching personal storyline for each character with permanent (instanced) consequences. They're hoping to craft a story worthy of a single player RPG and have it compliment what is going on in the world.
3) More active combat. You probably don't see this from the videos, but each player's self heal is the strongest heal, and even that isn't great and has a long cooldown. Nobody can stand in front of a mob without inevitably dying. People will need to dodge out of the way and have other people jump in and take over. Once that happens you have a much more fluid, freeform system which rewards being able to react to the situation. Add in dodging and the ability of people to go downed but still be revived by anyone, cross profession combos, no ally targeted abilities (so everyone looks at action, not health bars), you don't even need a target to use your abilities, they'll hit whatever is in the way. Put all these things together and you have a system that is actually very different than traditional MMOs, even if it doesn't really look like it when watching a video of someone out soloing.
4) Thinking outside the box. Other games make a city and then just put in all the typical MMO things you find in MMO cities. GW2 they want to make their cities more social, so they put 5-6 unique minigames in each city. You get your mail anywhere in the world by carrier pigeon instead of having to go to a mailbox. Removing breath meters so that they can make underwater a huge part of the world (and put it in most dungeons and PVP). No instanced raiding, yet scalable encounters in the open world up to 100 people. World PVP against other servers in order to solve faction imbalance problems and to make the armies 3x larger.
5) Actually caring how the game turns out. ArenaNet has an iterative design process where they work on everything for weeks until it's ready, then they have their whole company play it, get feedback from all those different kinds of players, then iterate it some more. I don't know if everyone in their company playtests every single day, but they do a ton of it. They've scrapped an entire zone when it didn't have the right feel. "When it's ready" is still the only thing we know about when it will be released.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
People say they're tired of hotkeys... What else could you have?
The only thing I can think of that isn't really a hotkey game is "Mortal Kombat" style fighters... You have 5 or 6 buttons and depending on when/how you use them different things happen. Is that what you want?
Pretty much seems like GW2 as you have like 6 buttons that change depending on what weapon you have equipped...
Seriously.. WTF is the point of this thread?
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
I totally agree.
Call of Duty totally ripped off Halo. Playing COD is like a copy and paste version of Halo.
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