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Last CBT4 Patch Day

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  • NakedFuryNakedFury Member UncommonPosts: 411

    Originally posted by kantseeme

    Originally posted by PsychoPigeon

    Global AH would be tolerable if there was no RMT. However, if RMT companies manage to farm enough gold in ArcheAge, all someone has to do is start putting items up on the AH at stupid prices and others will follow.  you will always get someone who will buy it which means the economy is forever screwed, then people start saying ' ah why doesn't XLGames fix this ' blah blah.

    So yeah, don't bother taking the risk. It would be nice to go from town to town to find the best prices, different and rare items.

    This.

     

    The days of looking through shops for gear and trinkets seem to be over and its a damn shame. Finding great deals from player vendors was a great feeling. Talking with vendors that farmed for mats to make future deals with. The AH is just something else that kills the community.

     

    Im so sick of playing games that dont focus of community building. If there has to be an AH make those who post items up there pay a higher tax for the convenience. im talking 20% - 25%. Something to deter people from useing it. people would still use it for convenience but would promote players to set up shops to avoid the added cost.

    Go play Conquer Online. It has player shops and you can hunt around for your items by checking each players shop.


    image

  • PsychoPigeonPsychoPigeon Member UncommonPosts: 565

    Originally posted by William12

    Yah because player stores worked in Aion lol.  Sorry, but AH are here to stay in the MMO genre forever they work and are 100% needed in every MMORPG.

     

    This coming from someone who very well remembers the good ole days in EQ in EC or Gfay depending on the server these zones were always the unoffical trade spam zones.

    Yeah because AH worked so well in Aion.. oh wait it didn't and it was a perfect example of how easily markets get inflated by rmt gold, stones would jump prices over night as it was so easy to buy everything and reprice it all instantly.

  • kantseemekantseeme Member Posts: 709

    Originally posted by William12

    Yah because player stores worked in Aion lol.  Sorry, but AH are here to stay in the MMO genre forever they work and are 100% needed in every MMORPG.

     

    This coming from someone who very well remembers the good ole days in EQ in EC or Gfay depending on the server these zones were always the unoffical trade spam zones.

    Sorry but the AH subtracts players from the environment thus reducing the population. The AH IMO is not a good thing. IF it is added there should be stiff taxes for its conveinence. Lazy people use the AH incessantly for there gear and item needs. You cant refute this. The AH is a easy tool to find things that should be harder to find.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Flex1

    Originally posted by kantseeme


    Originally posted by PsychoPigeon

    Global AH would be tolerable if there was no RMT. However, if RMT companies manage to farm enough gold in ArcheAge, all someone has to do is start putting items up on the AH at stupid prices and others will follow.  you will always get someone who will buy it which means the economy is forever screwed, then people start saying ' ah why doesn't XLGames fix this ' blah blah.

    So yeah, don't bother taking the risk. It would be nice to go from town to town to find the best prices, different and rare items.

    This.

     

    The days of looking through shops for gear and trinkets seem to be over and its a damn shame. Finding great deals from player vendors was a great feeling. Talking with vendors that farmed for mats to make future deals with. The AH is just something else that kills the community.

     

    Im so sick of playing games that dont focus of community building. If there has to be an AH make those who post items up there pay a higher tax for the convenience. im talking 20% - 25%. Something to deter people from useing it. people would still use it for convenience but would promote players to set up shops to avoid the added cost.

    Go play Conquer Online. It has player shops and you can hunt around for your items by checking each players shop.

    You go play Conquer online. if i wanted to play it id be playing it. Nothing like telling someone to go play a game for a feature. i want to play AA not Conquer. thats like telling someone that want a game co to make a up to date sandbox to go play UO or EVE. If you dont have anything to add to the conversation but this then just dont even bother posting.

     

     

    Edit:

    After rereading my reply i see it was rather rude. Sorry bout that. Just getting tired of being told to go play X because it was a feature that i want. it makes me feel as if your telling me "well AA isent goin to have this so go F yourself. Go play X if you want that shit" So if that wasent you intent then my bad for the rude comment. But if that was your intention then eat shit =)

  • kantseemekantseeme Member Posts: 709

    Originally posted by PsychoPigeon

    Originally posted by William12

    Yah because player stores worked in Aion lol.  Sorry, but AH are here to stay in the MMO genre forever they work and are 100% needed in every MMORPG.

     

    This coming from someone who very well remembers the good ole days in EQ in EC or Gfay depending on the server these zones were always the unoffical trade spam zones.

    Yeah because AH worked so well in Aion.. oh wait it didn't and it was a perfect example of how easily markets get inflated by rmt gold, stones would jump prices over night as it was so easy to buy everything and reprice it all instantly.

    You cant tell these people anything. all they care about is "porting" not running back to town to surch the AH for something then "porting" not running back out into there little correr of the world to kill x amount of these solo and log out. Thats it. They log in and want to acomplish something that should take 3 days in 30 mins. Its the mind set of todays MMOer. shame really.

  • Malan12Malan12 Member Posts: 2

    If an AH is to be implemented, there should be rules / restrictions to prevent RMT from taking over the economy and driving prices down. Some rules / restrictions that come to my mind that could help would be:

    1)  Each item in game has its own minimum & maximum value at which it can be placed on AH. This would prevent RMT from placing items way below there value. It would also allow the developers to have some control over the economy by changing the min / max values of each item that can be placed on the AH if needed.

     

    2) Preventing the same item to be sold over and over again. For example, if I sell the same item about 5-10 times a day then thats ok. But if a person is selling the same item 20+ times a day and continues this for weeks / months, then there could be RMT involved. During my ffxi days, RMT would sell the same item over and over again for weeks, months, and sometimes years.

     

    3) As previously mentioned in this form, No Global AH. Region based AH would be best.  

     

    I do not want an AH to take away from having people setting up there own shops to sell items. To help out in this area, I would like to see this:

    1) Make certain items rare/exclusive that can only be sold in a persons shop. You can only have 1 of the same rare/ex items in your inventory at once. 

     

     

     

  • EladiEladi Member UncommonPosts: 1,145

    THe only good system was swg's  a hybrith AH/playershops system.  it keeps the world alive yet provided every player whit all the information and tools they needed to find whatever they needed.

  • KonfessKonfess Member RarePosts: 1,667

    I suspect that the only people who want private vendor shops are Gold Farmers.  This way they maximize their profits, with out direct competition from non-gold farming players.  I played SWG, and traveling from city to city and planet to planet to check individual vendors for items I wanted was time consuming and annoying.  The Vast majority of player run shops are on AFK layers who leave their machines running day and night as a bot.  The idea is it save hardware costs because the load is shared by the player machine.  When ever you off load to the player you risk data being hacked and your game compromised.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • KonfessKonfess Member RarePosts: 1,667

    RMTs do not place items "Below their true value" on AH.  RMTs drive prices up.  Real players who are disgusted by the Gold Farmers  and RMTs ( GF&RMTs ) drive prices down.

    Only GF&RMTs fear Global Auction Houses ( GAH ).  They need the privacy of Regional AHs or Personal Shops ( PSs ) to perform the TOS violations in.

    [ self moderated ]

    I do beleive there should be more "rules" in place to prevent GF&RMTs , such as.   When you buy something on the AH, you own it for a year before you can ressell it.  You can't delete it, trade it, or mail it.  When you do resell it youare limitied to a 5% mark up.  [ self moderated ]

    FYI RMT items are sold at over inflated prices.  [ self moderated ]

    I just removed a lot of my post.  My purpose was not to write a guide explaining how to conduct GF&RMTs .  Listen, Devs know that a GAH is a tool to combat GF&RMTs .  They also know that  PSs are tools of GF&RMTs .  If a Dev knows what is good for their income, they don't implement PSs.  I am not saying that a GAH does away with GF&RMTs, but it does discurage GF&RMTs and therefore limit GF&RMTs.  Any game with a sizeable player base will have to deal with GF&RMTs.


    1. Limit reselling & trading of in game items.

    2. Dev controls the economy, not the GF&RMTs.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • toddzetoddze Member UncommonPosts: 2,150

    Originally posted by Konfess

    RMTs do not place items "Below their true value" on AH.  RMTs drive prices up.  Real players who are disgusted by the Gold Farmers  and RMTs ( GF&RMTs ) drive prices down.

    Only GF&RMTs fear Global Auction Houses ( GAH ).  They need the privacy of Regional AHs or Personal Shops ( PSs ) to perform the TOS violations in.

    [ self moderated ]

    I do beleive there should be more "rules" in place to prevent GF&RMTs , such as.   When you buy something on the AH, you own it for a year before you can ressell it.  You can't delete it, trade it, or mail it.  When you do resell it youare limitied to a 5% mark up.  [ self moderated ]

    FYI RMT items are sold at over inflated prices.  [ self moderated ]

    I just removed a lot of my post.  My purpose was not to write a guide explaining how to conduct GF&RMTs .  Listen, Devs know that a GAH is a tool to combat GF&RMTs .  They also know that  PSs are tools of GF&RMTs .  If a Dev knows what is good for their income, they don't implement PSs.  I am not saying that a GAH does away with GF&RMTs, but it does discurage GF&RMTs and therefore limit GF&RMTs.  Any game with a sizeable player base will have to deal with GF&RMTs.


    1. Limit reselling & trading of in game items.

    2. Dev controls the economy, not the GF&RMTs.

    You cant limit trading, unless they want to give you a 1000 inventory spots. even then it would still severly cripple a community. 

    It doesnt take a brain surgeon to figure out who the RMT are. What you do is just track the Trades and/or currency. Once a low level account (rarely in gold farming does the main account sell the items) is flagged for RMT find out which account is supplying it and ban the main account./alt account and ban the credit card. If you start changing the game to combat RMT the only people who are going to suffer is the players.

    EDit: Also ban the players buying RMT sevices. If word gets out that if the players buying RMT sevices get banned it will spread like wildfire and would cut down on RMT as well.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • EladiEladi Member UncommonPosts: 1,145

    Originally posted by Konfess

    I suspect that the only people who want private vendor shops are Gold Farmers.  This way they maximize their profits, with out direct competition from non-gold farming players.  I played SWG, and traveling from city to city and planet to planet to check individual vendors for items I wanted was time consuming and annoying.  The Vast majority of player run shops are on AFK layers who leave their machines running day and night as a bot.  The idea is it save hardware costs because the load is shared by the player machine.  When ever you off load to the player you risk data being hacked and your game compromised.

     

    you should know that running from city to city was not needed at all. you would check ALL vendors on every planet at a single GAH station and only then went on youre way to the vendors. 

    to say player shops increases Goldfarming is the most idiotic thing ever droped on a forum, if anyting a GAH increases Goldfarming and promotes market plays were goldfarmers controll the entire market by buying and resales and whit the press of a single button  , were Player shops forces increased time spending /cost  per item making it less atractive for said goldfarmers and more dificult to controll the markets.

    who cares anyway, games will have goldfarmers , not a single thing can stop them anyway and 99% of the issue are the players themself, goldfarmers are a mere professionalized version of player behavior, if they dont do it,the players will.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Konfess

    I suspect that the only people who want private vendor shops are Gold Farmers.  This way they maximize their profits, with out direct competition from non-gold farming players.  I played SWG, and traveling from city to city and planet to planet to check individual vendors for items I wanted was time consuming and annoying.  The Vast majority of player run shops are on AFK layers who leave their machines running day and night as a bot.  The idea is it save hardware costs because the load is shared by the player machine.  When ever you off load to the player you risk data being hacked and your game compromised.

    These are the ramblings of someone that donesent know what the hell there talking about. Please explain to the group how only people that want private shops are gold farmers? If anything the contary could be said about people that only want an AH system.

     

    With access to a global AH with sometimes up to 48 -72 hours to sell there wears. That would benefit a gold seller more then a player ran shop. So Please enilghten us as to why you belive player shops + gold farmer.

     

    Edit: I should have kept reading.... But If you think that player shops encorage botting then your out of your mind. only reason i can think of that would draw you to that conculsion is that most games with player shops have a tone of bots. That being said those games are not policed by GMs AND let us not forget. THERE F2Ps!!!!

  • kantseemekantseeme Member Posts: 709

    Originally posted by Konfess I am not saying that a GAH does away with GF&RMTs, but it does discurage GF&RMTs and therefore limit GF&RMTs.  Any game with a sizeable player base will have to deal with GF&RMTs.

    This statement is completely untrue. Like i had said in the post above, if anything, a GAH promote RMT even more then player shops. You have a localized place to sell EVERYTHING? Yeah that doesent promote RMT at all. Very easy to post and sell your ill gotten items for days at a time for EVERYONE to see at ANY GIVIN TIME.

     

    At least with player shops to have to LOOK for an item not just type X----- Copper Ore-------X hit search and then every listing of copper ore from everyone on the selver pops up for you to see.

  • CyclopsSlayerCyclopsSlayer Member UncommonPosts: 532

    The ability to buy and sell goods is what spark the Gold Farmers and RMT,  As well if the game has either Levels or progressive skills ranking, it will spark paid leveling services.

    It is NOT whether there is an AH or Personal Shops, it is solely if the game is popular enough to attract sufficient potential RMT customers, that will bring the Farmers, BOTs and RMT companies. Only if the players themselves are aggressive in reporting bots and farmers, and if the producer is aggressive is squashing, can they be kept to tolerable levels.

    WoW is active in shutting them down, but with 10M accounts the farmers always have some new vulnerable account to move to. NCSoft seems to largely not care as even if they are reported, and even if every so often they go bot hunting, the same bots return time and time again, Aion/L2 for instance. Vanguard:SoH, you NEVER see bots and farmers there, not because SoE cares about stopping them, it is only that there isn't a sufficient population to warrant the RMT companies spend any time there.

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