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I'm to the point where I'd pay extra for a "quality server".

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Comments

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    i honestly believe the removal of any kind of global chat would be a step in the right direction to better communities.

    anytime you give a player power to voice his nonsense across the whole server your asking for trouble.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by DrunkWolf

    i honestly believe the removal of any kind of global chat would be a step in the right direction to better communities.

    anytime you give a player power to voice his nonsense across the whole server your asking for trouble.

    All for more localized chat channels but only if the game supports some relatively expedient way for players to get to their favorite haunt/hangout/tavern/etc to be with likeminded community members.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • silvermembersilvermember Member UncommonPosts: 526

    Originally posted by DrunkWolf

    i honestly believe the removal of any kind of global chat would be a step in the right direction to better communities.

    anytime you give a player power to voice his nonsense across the whole server your asking for trouble.

     

    Who is stopping you from turning off global chat? I know a lot of people that do that and have healthier lives.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    Originally posted by Loktofeit

    Originally posted by DrunkWolf

    i honestly believe the removal of any kind of global chat would be a step in the right direction to better communities.

    anytime you give a player power to voice his nonsense across the whole server your asking for trouble.

    All for more localized chat channels but only if the game supports some relatively expedient way for players to get to their favorite haunt/hangout/tavern/etc to be with likeminded community members.

     

    oh yeah the game mechanics would have to be made for this type of game.  more like the early days of AC when players hung out at towns and knew everybody in their town instead of the game progressing with quest hubs.  each town has its own little community of people that hang out there. you meet people and quest alot of times together, guilds would claim a town as their own and everybody would hang out together or meet up there to quest.

  • MaquiameMaquiame Member UncommonPosts: 1,073

    I would pay double gladly for an rp enforced server that is exclusive. Don't want to pay? Fine, there are plenty of  non extra rp servers for you to play on, have fun, but there are premium services in all walks of life for those who want it. From skybox seats, to premium edition cars, the list goes on. Give me rp enforcement, give me gm events, and give me free access to your cash shop, give me age restricted servers and I will gladly pay double the price for your game a month.

    I've been saying that the time of the "boutique hotel' mmo is now forever, come on small mmo devs, jump on this, its a blue ocean waiting to happen.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • SorrowSorrow Member Posts: 1,195

    I remember when $15 a month got you an active 8 hour a day main server GM and a few assistant GM's for off hours, GM ran events on each server, and in game 24/7 support.  To make things more disqusting this is when developers were actually paying high costs for bandwidth access.

     

    Now we still pay $15 a month, developers pay next to nothing for bandwidth, there are no server GM's and CS is an email address that responds maybe once a week.

    Absolutely not would I pay them extra for what they should already be giving us as part of our standard subscription.

    image

  • dave6660dave6660 Member UncommonPosts: 2,699

    The majority of the games released in the past few years are barely worth paying for period.  Now you want me to pay extra?  Hell no!

    Make the games more difficult and group oriented and watch the community improve on it's own.  Easy mode solo games attract idiots, what a suprise.

    As for how people name their character... who gives a flying f***.  Turn off the overhead character names and you won't notice them.  I would leave my character's name blank if I could just to avoid having to endlessly guess names that aren't taken.  What's in a name?

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • MaquiameMaquiame Member UncommonPosts: 1,073

    Originally posted by Sorrow

    I remember when $15 a month got you an active 8 hour a day main server GM and a few assistant GM's for off hours, GM ran events on each server, and in game 24/7 support.  To make things more disqusting this is when developers were actually paying high costs for bandwidth access.

     

    Now we still pay $15 a month, developers pay next to nothing for bandwidth, there are no server GM's and CS is an email address that responds maybe once a week.

    Absolutely not would I pay them extra for what they should already be giving us as part of our standard subscription.

     Should and could are two different things. The fact now is that there really is no game that does this anymore, I would gladly pay and so would others. I can hope for the glory days of yesteryear until I am blue in the face, but it ain't gonna change. Mmo's are a luxury service, and like any luxury service if you want better luxury then you are going to pay for it. Such is the way of the western world period no matter what it is. Cars, sports, electronics, whatever.

    I say again for those who don't want to pay extra thats fine, you can play on the regular servers. For those that do, well come on over and play here on the premium server because you can afford it. The water is warm, and there are sexy pool attendants that will massage your feet. *winks playfully*

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • TerranahTerranah Member UncommonPosts: 3,575

    Originally posted by mmoDAD

    Originally posted by Indol

    for the elimination of the terms wtf, bro, troll, tryhard, fail, epic, noob, fanboi, scrub and all forms of racist insanity from our vocabulary as humans I would pay anywhere from $500-1000 dollars.

    lol.

    Sayings like "bro", "fail", and "u mad?" annoy me to no end. It makes me want to completely pummel every High Schooler with the following hair cut:

     

     

    It takes a lot to get me angry. However, when I see this haircut, I turn into a raging bull. I have no idea why. Perhaps it's because most kids that have it also have some type of cocky aura.

    Why the hate bro?  That's someone's daughter after all.  I'm sure she is a very nice girl.  

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by silvermember

    Originally posted by DrunkWolf

    i honestly believe the removal of any kind of global chat would be a step in the right direction to better communities.

    anytime you give a player power to voice his nonsense across the whole server your asking for trouble.

    Who is stopping you from turning off global chat? I know a lot of people that do that and have healthier lives.

    When proximity is a factor in communication, more solid communities form, as playstyles and interests will naturally generate reasons for players to gravitate toward different groups.

    For example, imagine WoW (to use a common popular game as an example) with only local chat. The players that like to hang out in a certain zone will establish a general area where they know others are. People looking for raids will meet up at specfic areas. When players get into the habit of being around a certain group they naturally form a level of bond with that group - if nothing else they are often much less of a douchebag.  Also, douchebags are relatively lazy, and the likelihood of someone travelling to each particular hangout just to start trouble is rather low. Still present, but much lower than when anyone can just type into global some inflammatory one-liner on politics, religion or sex.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KonfessKonfess Member RarePosts: 1,667

    Isn't the ignore list already there for just this purpose?  If you put some one on the ignore list, and they make an effort to circumnavigate that ignore they will be in violation of most TOSs.  Typically resulting in a 3 week or longer suspension of the account.  I too roll on RP servers, more so for the social community than the actual RP.  I say it is best to read the TOS, and use the tools already in place rather than additional layers of redundancy.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    if you are willing to pay extra money for quality server then im sorry to tell you taht the devs are taking you for a dumb person and you fall for it. For the money that we have to pay already we are supossed to receive the best already but the developers know our weak point so they keep screwing the games and expect us to pay the "standard" rates even if the game is not worth a penny in terms of quality, specially when its a popular IP and the developers make a crap game and we fall for it and pay them just because its a damn good IP.

    I respect everyone decisions but people who fall for the developers greed, shame on you! I will never pay extra money for the quality I am supossed to receive for the money im paying already!. I have Enough BS from devs charging for a shitty game the same ammount of a good AAA game.

     





  • PukeBucketPukeBucket Member Posts: 867

    Pay extra to be on a server where everyone solos and ignores one another?

    Skyrim & ME3 are there. Knock yerself out for about 50 bucks.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • stringboistringboi Member UncommonPosts: 394

    We shouldnt have to pay extra to have a quality server, or players.  There should always be invisible GM's policing servers and taking out the trash.  A lot of games used to be this way in the past....now everyone launches a game and sits back to collect a check.  Being a part of the "active" community is just as important as reading forums, they go together. 

    Just a few random hours a day is all it takes to have people begin to wonder when they are being "watched" by GM's and I think people would begin to think twice before they do stupid things.  As long as things are done swiftly and with consequence, preferably in front of the community when it happens,  sends a strong statement.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by PukeBucket

    Pay extra to be on a server where everyone solos and ignores one another?

    Skyrim & ME3 are there. Knock yerself out for about 50 bucks.

    Do you feel that an MMO can have one massive world community? If so, that would be an amazing feat, as it's hard to accomplish such a task in real life. However, in the real world, when people are allowed to break into smaller groups, communites and bonds between people form.

    No one is asking to solo and ignore everyone else, and I hope that you were being intentionally obtuse and you don't truly believe that peace and tolerance can be enforced in a community of 2k-5k people in a virtual world - one where anonymity and lack of consequence prevail - when it is near impossible to get 300 people in the real world to play nice together.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    assholes have money too. Games need to be stricker on the current servers, but they probably just don't care. It'd not just kids, it's also 30 year olds who never grew up and gained any social skills and 20 years who think they're real adults. You'll find great communities out of late 30 and 40 year olds and up.

     

    Of course theres that rare teenager and other younger group of people who are actually decent people. i like to call these people "the gamers of old". Before WoW brought the mmo genre to the mainstream, there were only gamers and "geeks" playing MMOs. After WoW, we have literally tens of millions of people playing MMOs who never would have gotten into MMOs and would stuck with their kind on call of duty trying to prove thei manhood in a videogame. The world in general is filled with assholes no matter what age. But the world of gamers and "internet people" used to be mostly made up of people who were nice and helpful to each other. And the scum would just go to ebaum, something aweful, and the super scum would go to 4chan. But after myspace got popular and a few other sites started catering to regular people, the internet went down in quality a lot. I don't blame WoW for existing, but it's partly at fault for the number of idiots and assholes in MMOs today.

     

    Back when city of heroes came out, there was mostly comic book people and other gamers of old playing. While WoW was still new and bringing in all these random people who never even heard of the concept of MMOs. In CoH, people were super nice. I had played for 2 years and realised that my ignore list only had 2 people on it. Of course today, after WoW has pooped out the scum that it's brought in to the genre, my ignore list became full within a month about 2 or 3 years ago. I still have to mute racist trolls every once in a while and hope that whoever I'm replacing on my ignore list is long gone.

     

    Games are likely too afraid to get rid of players and be more strict towards these people. But the only thing that could make it better, is if they were more stick, aquired more GMs based on their standing in the community rather than getting applications (ppl who apply are likely the type of people that would abuse their powers 50% of the time), deleted accounts after one or maybe 2 acount locks, and made it much much easier to report these people.

    I'd rather have the opposite of what you suggest. A shitty server that costs less for those people hang out at and the regular servers become the good ones.

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by Loktofeit

    Originally posted by PukeBucket
    Pay extra to be on a server where everyone solos and ignores one another?
    Skyrim & ME3 are there. Knock yerself out for about 50 bucks.
    Do you feel that an MMO can have one massive world community? If so, that would be an amazing feat, as it's hard to accomplish such a task in real life. However, in the real world, when people are allowed to break into smaller groups, communites and bonds between people form.
    No one is asking to solo and ignore everyone else, and I hope that you were being intentionally obtuse and you don't truly believe that peace and tolerance can be enforced in a community of 2k-5k people in a virtual world - one where anonymity and lack of consequence prevail - when it is near impossible to get 300 people in the real world to play nice together.
     

    My point is; typically the people who complain about what someone else is doing are likely to identify themselves as "soloers".

    So let's look at the solo conundrum. I'd say they're as destructive a force in MMORPGs as the out right obnoxious in chat. They're two sides of the same coin.

    That coin is profitable tho' so why complain?

    Adapt or move on;
    I can say back when MMOs had more open environments and consequences the community was a lot nicer. People say that's because it was just mature nerds playing then; I don't think the demographic has truly changed really. Humans like to be put to task, and to be annoying.

    Just in Shadowbane annoying got your complete city wiped out. (How about that Bloodaxe Clan?)

    Modern MMOs cater to the common lowest denominator. Soloers, rude boys, and whiners. They're willing to pay while they do these things. So there isn't really much to do.

    I guess bribing them as suggested by the OP is a good start.

    Although I'd suggest just removing yourself from the genre.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • DauzqulDauzqul Member RarePosts: 1,982

    Originally posted by PukeBucket

     




    Originally posted by Loktofeit





    Originally posted by PukeBucket

    Pay extra to be on a server where everyone solos and ignores one another?

    Skyrim & ME3 are there. Knock yerself out for about 50 bucks.






    Do you feel that an MMO can have one massive world community? If so, that would be an amazing feat, as it's hard to accomplish such a task in real life. However, in the real world, when people are allowed to break into smaller groups, communites and bonds between people form.

    No one is asking to solo and ignore everyone else, and I hope that you were being intentionally obtuse and you don't truly believe that peace and tolerance can be enforced in a community of 2k-5k people in a virtual world - one where anonymity and lack of consequence prevail - when it is near impossible to get 300 people in the real world to play nice together.

     




     

    My point is; typically the people who complain about what someone else is doing are likely to identify themselves as "soloers".

    So let's look at the solo conundrum. I'd say they're as destructive a force in MMORPGs as the out right obnoxious in chat. They're two sides of the same coin.

    That coin is profitable tho' so why complain?

    Adapt or move on;

    I can say back when MMOs had more open environments and consequences the community was a lot nicer. People say that's because it was just mature nerds playing then; I don't think the demographic has truly changed really. Humans like to be put to task, and to be annoying.

    Just in Shadowbane annoying got your complete city wiped out. (How about that Bloodaxe Clan?)

    Modern MMOs cater to the common lowest denominator. Soloers, rude boys, and whiners. They're willing to pay while they do these things. So there isn't really much to do.

    I guess bribing them as suggested by the OP is a good start.

    Although I'd suggest just removing yourself from the genre.

    RP Servers are made so that like-minded players can come together and play. There are rulesets that are in place when joining a RP Server. However, few follow them and none enforce them. I doubt that a few extra bucks per month would merit the same social bacteria that plague most of the other servers.

  • maplestonemaplestone Member UncommonPosts: 3,099

    Given the industry's recent fascination with social networking, it would not surprise me to see games experiment with social network bubbles where you only see and interact with your friends and friends-of-friends in part or all of the game, allowing the community to sort itself into similar-minded, self-policing communities.

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by maplestone
    Given the industry's recent fascination with social networking, it would not surprise me to see games experiment with social network bubbles where you only see and interact with your friends and friends-of-friends in part or all of the game, allowing the community to sort itself into similar-minded, self-policing communities.

    At lvl 30 of League of Legends the community improved dramatically.

    I think that's due to being able to report people and their activities and letting the Tribunal decide their fate.

    A server where someone acts stupid, enough reports come in, and then an exalted group of players (met a certain time cap with no reports, has some sort of vested interest like virtual real estate, so on and on so depending on the game) simply redirects them to a free for all type of server.

    I think both communities are valuable and viable.

    If we're so high on ourselves to think we can police it. Then let it be policed.

    Tho' honestly a real MMORPG setting fixes all of this itself.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • Creslin321Creslin321 Member Posts: 5,359

    The MMORPG Edition: 

    Are you team Azeroth, team Tyria, or team Jacob?

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by Creslin321
    The MMORPG Edition: 

    Oh, wait gotta turn my head now.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • SpectrumizedSpectrumized Member Posts: 48

    I selected other simply because I do not RP/RP PvP. However, if I were such a player I suppose I would be willing to pay an additional fee if the community of the current ones were extremely poor in quality.

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