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I was just going through my "toybox" in my closet. While rumaging through all the old games that I no longer play or need to revisit, I was siezed by a question that just wouldn't go away. At what point is a game considered a "twitch" game? When I first got into PC gaming I was a big military and flight sim nut. Jane's Longbow, Mig Alley, Steel Beasts, etc. Later I got into the tatical shooters like Rainbow Six, Swat 3, Operation Flashpoint and Ghost Recon. All of these game required a certain level of dexterity but weren't considered "twitch" games. It wasn't until my life started closing in and demanding more of my time that I began playing games like Unreal Tournament, Diablo and Command and Conquer. all of the afore mentioned games are considered "twitchy" and "light" or "casual. But where is the line exactly? Why are some games, like Contra, considered "twitch" while equally fast paced games requiring dexterity, like tetris, are not seen in this light? Why are Diablo and Dungeon Siege considered mindless click-feststs, while Morrowind and Baldur's Gate are not?
Comments
I think it's the objective of your past self to make you cringe.
If talk about RPGs (Diablo vs Baldur's Gate)the matter may be in the world depth(there is a bad guy called Diablo,you must kill him and save the world vs deep story of every character and many secondary quests in BG)
Lebbb
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
Twitch indicates a combat system where the PLAYER (not random numbers) determines what they hit by their ability to line up their target crosshairs on an enemy.
Doom, Quake, WWIIO, PlanetSide, etc. are TWITCH games. Space combat in SWG and Jumpgate are TWITCH combat.
Twitch is not the complexity or lack thereof in any game it merely denotes the type of combat system in place.
And, by the way, all those flight sims you played WERE Twitch games because YOU had to line up the crosshairs and aim at the target. Not your 'character' using their 'abilities' controlled by the 'computer'. Now I never played steel thunder so I can't speak to that. Typically if it's a SIMULATOR it's twitch. If it's a strategy game it's not because, well, you are commanding the battle, not the gunsight. MMORPG's are typically not twitch (with some exceptions) because you simply designate the target and your "character" and the game itself take care of whether you hit or not. You have no real influence over whether you hit or not.
Hope that helps.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas