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Will "training" be prevalent in GW2

Creslin321Creslin321 Member Posts: 5,359

Back in the EQ days, "trains" were essentially a large group of MOBs all following some dude that would proceed to wipe out an entire zone.  Many trains were unintentionally caused by people running away, but sometimes people would intentionally train others to grief them.

In later games, trains became a thing of the past because of limited chase distances, and the fact that a MOB wouldn't attack you if you didn't aggro it unless it was at its "home" location.  So even if someone did train a bunch of MOBs over you...they would just walk home harmlessly until they got back there.

But with GW2...the aggro system works differently.  MOBs seem to attack whoever is closest, and there is no way to build up hate.  So I'm wondering if "training" will once again be alive and well in GW2.  After all, it would seem that if someone aggro'd a bunch of mobs and then ran straight past you, the mobs would all attack you since you were now "closest" to them.

Thoughts?

Are you team Azeroth, team Tyria, or team Jacob?

Comments

  • ariboersmaariboersma Member Posts: 1,802

    hmmm very good point, I mean the short leashes on deagroing will help but if you are deep in a grp of mobs and someone trains by you will it reset to you or its original spot. That could be a problem.. also what about vanish griefing... I remember back in lineage 2 we have human thieves(forget the exact class name) who had a feign death ability.. they would train mobs then FD the mobs onto you. I hope a mob has a way of knowing who its in combat with and who it isnt.. or that there will be consequences for training.

    image

  • PetzenPetzen Member Posts: 74

    Originally posted by Creslin321

    In later games, trains became a thing of the past because of limited chase distances...

     

    From the videos I've seen the game does have a chase distance; it actually seems very short - so no I don't think we'll see mob trains in GW2

  • Superduper69Superduper69 Member Posts: 363

    Originally posted by Petzen

    Originally posted by Creslin321

    In later games, trains became a thing of the past because of limited chase distances...

     

    From the videos I've seen the game does have a chase distance; it actually seems very short - so no I don't think we'll see mob trains in GW2

    if chase distance is very short it would be very easy to bypass mods..hence the reasoning that mounts would help bypass mounts doesn't hold much water.

  • Master10KMaster10K Member Posts: 3,065

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

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  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Master10K

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

    It's true, but in dynamic events, everyone is close together.  I could see training become a reall issue in dynamic events if there isn't anything to stop it from happening.

    Are you team Azeroth, team Tyria, or team Jacob?

  • PetzenPetzen Member Posts: 74

    Originally posted by Master10K

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

    Yeah - That was exactly the video I was thinking of.

    If you keep watching; the video also showcases how mobs can turn on eachother as the troll and bat fights it out ! :)

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Creslin321

    Originally posted by Master10K

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

    It's true, but in dynamic events, everyone is close together.  I could see training become a reall issue in dynamic events if there isn't anything to stop it from happening.

    Aggro is not solely based on proximity, that is just one of several factors. Training a mob over another player will not make it switch over to him automatically.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Trains would add a lot of fun and excitement... as long as the mechanisme isn't overdone.

     

    I hate short leashed mobs as seen in most of todays MMO's.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Naqaj

    Originally posted by Creslin321

    Originally posted by Master10K

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

    It's true, but in dynamic events, everyone is close together.  I could see training become a reall issue in dynamic events if there isn't anything to stop it from happening.

    Aggro is not solely based on proximity, that is just one of several factors. Training a mob over another player will not make it switch over to him automatically.

    I hope so.  Do you have any proof of this?  I know that aggro isn't solely based on proximity, but I've never seen proof that a mob won't aggro a player it is trained over.

    Are you team Azeroth, team Tyria, or team Jacob?

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Lord.Bachus

    Trains would add a lot of fun and excitement... as long as the mechanisme isn't overdone.

     

    I hate short leashed mobs as seen in most of todays MMO's.

    Heheh that's ones way to look at it :).  It was definitely exciting when you saw 20 orcs led by an egregiously high level dark elf named Dvinn coming at you and you ran like hell lol.

    Are you team Azeroth, team Tyria, or team Jacob?

  • IntrinsicIntrinsic Member UncommonPosts: 60

    "Choo Choo" i would shout as i ran for dear life with a horde of angry gnoll's hot on my heals as i ran for the exit in black burrow ~1989....ahh those were the days. MMOs these days are so lightweight. I doubt if any are brave enough these dats to have corpse runs, and if you failed to get your corpse back bye bye all your gear, always keep a backup set in the bank!

  • TheonenoniTheonenoni Member Posts: 279

    We the players in Guild Wars 1 call "training"    over-aggroing.  So yah there might be grief if players really wanna be dicks and drive enemies into other people. 

    -I am here to perform logic

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Theonenoni

    We the players in Guild Wars 1 call "training"    over-aggroing.  So yah there might be grief if players really wanna be dicks and drive enemies into other people. 

    Well, to be fair, the only people you could "train" in GW1 was your own group since everything was instanced.  And I think if you trained your own group more than once...you would no longer be in that group :).  It's not the same as training random people in the game that can't just kick you out of a group or leave.

    Are you team Azeroth, team Tyria, or team Jacob?

  • TrolanderTrolander Member Posts: 33

    I understand there's a lot of speculation about the subject of training. I feel like in certain situations, it may become a problem. Colin Johanson described, in more detail than ever mentioned before the interview, the different aspects of aggro.

     

    " In regards to AI and aggro… simple creatures will use an AI system to determine who attack, and one of the most important criteria will be who is the closest target to them, but there are also criteria like who’s doing damage, how much damage they’ve done… and other things like that. These are basic things that most creatures would use.  Then there will be unique AI for a number of different creatures that will use specific skills or the entire creatures will do different things than that. There may be creatures, for example, who attack the furthest away player in the party. There may be creatures who try to focus on people wearing medium armor or light armor, and try to chase them around. There may be creatures that run away, there may be creatures who get out of the way of attacks, there may be creatures who specifically only use skills on people at specifc times. So, all of these are aspect on which we’re going to work  as we get closer to the release of the game." -Colin Johanson  

     

    From that, we can at least come to some sort of conclusion that training may become a problem, like said before, in certain situations but not all of them.

    http://gw2ita.wordpress.com/review/interview-with-colin-johanson-by-mmorpgitalia-and-gw2-italian-blog/

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Creslin321

    Originally posted by Naqaj


    Originally posted by Creslin321


    Originally posted by Master10K

    No, I doubt training will happen in GW2 because mobs are on such a short lease in this game, so far.

    It's true, but in dynamic events, everyone is close together.  I could see training become a reall issue in dynamic events if there isn't anything to stop it from happening.

    Aggro is not solely based on proximity, that is just one of several factors. Training a mob over another player will not make it switch over to him automatically.

    I hope so.  Do you have any proof of this?  I know that aggro isn't solely based on proximity, but I've never seen proof that a mob won't aggro a player it is trained over.

    Watch the very latest beta video by the yogscast (Norn area dynamic events). They do an escort event with another player, and get involved in a fight with an veteran mob. At first, the mob behaves like you say, attacking the closest players. Then the ranger pisses it off so much that it ignores the players around it and goes after the ranger. So there's definitely more at play in aggro management then simple proximity.

    If you think more about it it's obvious. Mobs have ranged attacks too, proximity can't be the deciding factor there.

  • KitynKityn Member UncommonPosts: 117

    Ahh the good ole days of Everquest and the epic trains. It wasn't an epic train if there wasnt at least 2 dozen mobs after you. Sometimes I miss that.

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