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guild wars - a failue?

pingopingo Member UncommonPosts: 608

http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp

 

only 650.000!!!!!! omg. Im sorry to say this but I expected twenty times that with it's no fee. maybe it just was not as good as they expected?

I just hope that ArenaNet can make enouge money to support the free servers and the content. or else they will most likely to close it down or... start doing monthly fees. it's probably legal too... probably stands in there with little letters in the TOS that they can do that.

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Comments

  • CaptainRPGCaptainRPG Member Posts: 794
    Sales will pick up during fall.
  • jd269jd269 Member Posts: 225

    You expected 13 million in sales?

    They're not closing it down, in fact they announced that they will have 2 chapters coming out next year... 650,000 is actually excellent.

  • exanimoexanimo Member UncommonPosts: 1,301

    thats old news , i know that number for more then a month

    3 friends of mine got the game after i saw that number , so its not real anymore for sure.

    i heard 3 milion already sold ... but only god knows ...

  • _myko_myko Member Posts: 333

    not to mention the fact that the licencing is different in korea, where they sell licences to internet cafe's rather than individual copies.

    ---sig---

    PvE in general is pretty lame, if you think long and hard about it. You are spending your time beating a severely gimped AI that would lose to a well trained monkey. Best not to think too long and hard why you are wasting time playing games in general actually...

  • Cr7pt0rCr7pt0r Member Posts: 30



    Originally posted by pingo

    http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp
     
    only 650.000!!!!!! omg. Im sorry to say this but I expected twenty times that with it's no fee. maybe it just was not as good as they expected?
    I just hope that ArenaNet can make enouge money to support the free servers and the content. or else they will most likely to close it down or... start doing monthly fees. it's probably legal too... probably stands in there with little letters in the TOS that they can do that.



    "Guild War, the first online game developed by NCsoft's U.S. subsidiary - ArenaNet, was eagerly welcomed by American and European gamers during the second quarter. It sold 14.4 billion won ($14 million) in the United States and 3.2 billion won ($3 million) in Europe. "

    Even they're in "red" that's enough money to continue supporting GW (http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp).

    "The company forecasts that its 2005 revenue will rise 23 percent from a year earlier to 355 billion won ($340 million), but operating profit will decline 25 percent to 73 billion won ($70 million) due to investments on the development of new games targeting subscribers in North America and Europe. "

    So we can say that the future of GW (no monthly fees) is secure. Isnt all bright the future but is far from being dark. Cheers mate.

    ---------------------------------------------------------------------------------------------------------------------------------------
    I'm The Originator, You're The Imitator. I'm The Prototype, You're The Carbon Copy. I'm The REAL... You're The FAKE !

  • CaptainRPGCaptainRPG Member Posts: 794



    Originally posted by Cr7pt0r



    Originally posted by pingo

    http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp
     
    only 650.000!!!!!! omg. Im sorry to say this but I expected twenty times that with it's no fee. maybe it just was not as good as they expected?
    I just hope that ArenaNet can make enouge money to support the free servers and the content. or else they will most likely to close it down or... start doing monthly fees. it's probably legal too... probably stands in there with little letters in the TOS that they can do that.


    "Guild War, the first online game developed by NCsoft's U.S. subsidiary - ArenaNet, was eagerly welcomed by American and European gamers during the second quarter. It sold 14.4 billion won ($14 million) in the United States and 3.2 billion won ($3 million) in Europe. "

    Even they're in "red" that's enough money to continue supporting GW (http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp).

    "The company forecasts that its 2005 revenue will rise 23 percent from a year earlier to 355 billion won ($340 million), but operating profit will decline 25 percent to 73 billion won ($70 million) due to investments on the development of new games targeting subscribers in North America and Europe. "

    So we can say that the future of GW (no monthly fees) is secure. Isnt all bright the future but is far from being dark. Cheers mate.


    First off that information is false. It came from koreans whom might I add took down their bit of information. I just log into that screen a minute ago and find nothing. So shame on you and shame on the original poster for posting such information.

    Secondly, if GW sold around million or even billion, it would have been known worldwide. The media would have commericalized the game heavily and it would have been nominated as the best G-Phoria game of the year as well as Best Multiple of the Year. While World of Warcraft didn't win any awards, it is currently the highest saling game and is the highest populated MMORPG. So you can cut the fanboyism out. I mean this display of fanboyism is unhealthy. While I don't trust the information from the original poster, I do believe the sales of this game are around 600,000 to 800,000 units and will pick during the holiday season. So there will be a sequel to this game.

    Lastly, the reason Guilds Wars is high on the MMORPG.com rating is because all the fanboys voted for the game.

  • Cr7pt0rCr7pt0r Member Posts: 30



    Originally posted by CaptainRPG



    Originally posted by Cr7pt0r



    Originally posted by pingo

    http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp
     
    only 650.000!!!!!! omg. Im sorry to say this but I expected twenty times that with it's no fee. maybe it just was not as good as they expected?
    I just hope that ArenaNet can make enouge money to support the free servers and the content. or else they will most likely to close it down or... start doing monthly fees. it's probably legal too... probably stands in there with little letters in the TOS that they can do that.


    "Guild War, the first online game developed by NCsoft's U.S. subsidiary - ArenaNet, was eagerly welcomed by American and European gamers during the second quarter. It sold 14.4 billion won ($14 million) in the United States and 3.2 billion won ($3 million) in Europe. "

    Even they're in "red" that's enough money to continue supporting GW (http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp).

    "The company forecasts that its 2005 revenue will rise 23 percent from a year earlier to 355 billion won ($340 million), but operating profit will decline 25 percent to 73 billion won ($70 million) due to investments on the development of new games targeting subscribers in North America and Europe. "

    So we can say that the future of GW (no monthly fees) is secure. Isnt all bright the future but is far from being dark. Cheers mate.


    First off that information is false. It came from koreans whom might I add took down their bit of information. I just log into that screen a minute ago and find nothing. So shame on you and shame on the original poster for posting such information.

    Secondly, if GW sold around million or even billion, it would have been known worldwide. The media would have commericalized the game heavily and it would have been nominated as the best G-Phoria game of the year as well as Best Multiple of the Year. While World of Warcraft didn't win any awards, it is currently the highest saling game and is the highest populated MMORPG. So you can cut the fanboyism out. I mean this display of fanboyism is unhealthy. While I don't trust the information from the original poster, I do believe the sales of this game are around 600,000 to 800,000 units and will pick during the holiday season. So there will be a sequel to this game.

    Lastly, the reason Guilds Wars is high on the MMORPG.com rating is because all the fanboys voted for the game.


    First off friend lets do the math together shall we ?! Lets say GW sold 600k copies of the game at $49 each... in my world the calc is 49 * 600000 = $29.400.000 million

    Follow the link and read what is said, there's no fake information, that information is accurated.

    Second when talking to people you dont know try not to be rude, because no one here was rude to you.

    Third if you like World of WarCrap that's ok no one can blame it, its your choice.

    Fourth GW is a total diferent game from WoW. WoW is meant to be played (I've played a elf rogue til the end lvl 60 and started an orc warrior) based in char lvl and grind robotic attitude from players. GW is skill based its a CORPG with MMO part also. My opinion isnt based in fanboyism that's ridiculous. The time I've played WoW I enjoyed but never in my life I'll pay again a fee to be treated like a robot grind person. Right now I'm playing GW and I'm enjoying as much as I enjoyed playing WoW. So about the failure of GW it'll never happen. Like I said the future of GW is secure, isnt all bright but its far far far away from being dark. Cheers

    ---------------------------------------------------------------------------------------------------------------------------------------
    I'm The Originator, You're The Imitator. I'm The Prototype, You're The Carbon Copy. I'm The REAL... You're The FAKE !

  • CaptainRPGCaptainRPG Member Posts: 794



    Originally posted by Cr7pt0r

    First off friend lets do the math together shall we ?! Lets say GW sold 600k copies of the game at $49 each... in my world the calc is 49 * 600000 = $29.400.000 million

    Follow the link and read what is said, there's no fake information, that information is accurated.

    Second when talking to people you dont know try not to be rude, because no one here was rude to you.

    Third if you like World of WarCrap that's ok no one can blame it, its your choice.

    Fourth GW is a total diferent game from WoW. WoW is meant to be played (I've played a elf rogue til the end lvl 60 and started an orc warrior) based in char lvl and grind robotic attitude from players. GW is skill based its a CORPG with MMO part also. My opinion isnt based in fanboyism that's ridiculous. The time I've played WoW I enjoyed but never in my life I'll pay again a fee to be treated like a robot grind person. Right now I'm playing GW and I'm enjoying as much as I enjoyed playing WoW. So about the failure of GW it'll never happen. Like I said the future of GW is secure, isnt all bright but its far far far away from being dark. Cheers



    1. I got my game for 29 (30 dollar estimate). The game sales differently depending on the region so you are looking at 10 to 20 million dollars. You also forget that a percentage of what this game goes to retailers, taxes, co-workers and shipping. After the 40% to 50% reduction, is finally given to ANET to pay off co-worker. Everyone (each person) is getting paid at least +50,000 to 100,000 dollars a year.

    2. The information is false because it was also posted in gamefaqs.com. The estimates were created by a web-user. (Internet rumors as usual) Plus the link leads to nothing. As I said before, I logged into the link and found nothing, which means the information moved. For a fact, public information is never moved.

    3. Your fanboyism is unhealthy because your view of the renuvenue for the game is supersided.

     

    Note: I finally got the information in the link before it went down again. I was right, it was hearsay. Lineage I was a hit, L2 failed. 17 million worldwide isn't much after you reduce 40%, take out 50,000 to 100,000 dollars for certain employees and that's how much the game made.

  • Cr7pt0rCr7pt0r Member Posts: 30



    Originally posted by CaptainRPG



    Originally posted by Cr7pt0r

    First off friend lets do the math together shall we ?! Lets say GW sold 600k copies of the game at $49 each... in my world the calc is 49 * 600000 = $29.400.000 million

    Follow the link and read what is said, there's no fake information, that information is accurated.

    Second when talking to people you dont know try not to be rude, because no one here was rude to you.

    Third if you like World of WarCrap that's ok no one can blame it, its your choice.

    Fourth GW is a total diferent game from WoW. WoW is meant to be played (I've played a elf rogue til the end lvl 60 and started an orc warrior) based in char lvl and grind robotic attitude from players. GW is skill based its a CORPG with MMO part also. My opinion isnt based in fanboyism that's ridiculous. The time I've played WoW I enjoyed but never in my life I'll pay again a fee to be treated like a robot grind person. Right now I'm playing GW and I'm enjoying as much as I enjoyed playing WoW. So about the failure of GW it'll never happen. Like I said the future of GW is secure, isnt all bright but its far far far away from being dark. Cheers



    1. I got my game for 29 (30 dollar estimate). The game sales differently depending on the region so you are looking at 10 to 20 million dollars. You also forget that a percentage of what this game goes to retailers, taxes, co-workers and shipping. After the 40% to 50% reduction, is finally given to ANET to pay off co-worker. Everyone (each person) is getting paid at least +50,000 to 100,000 dollars a year.

    2. The information is false because it was also posted in gamefaqs.com. The estimates were created by a web-user. (Internet rumors as usual) Plus the link leads to nothing. As I said before, I logged into the link and found nothing, which means the information moved. For a fact, public information is never moved.

    3. Your fanboyism is unhealthy because your view of the renuvenue for the game is supersided.

     

    Note: I finally got the information in the link before it went down again. I was right, it was hearsay. Lineage I was a hit, L2 failed. 17 million worldwide isn't much after you reduce 40%, take out 50,000 to 100,000 dollars for certain employees and that's how much the game made.



    The information was never down and its always here: http://www.koreaherald.co.kr/SITE/data/html_dir/2005/08/11/200508110030.asp

    you need to wait for the info to load.

    $30 ?! 30 * 600000 = $18.000.000 million. Lets say 40% of 18million is for taxes/jobs/etc well 40% of 18million is 7.200.000 million. So doing the math what we get ? Simple 18.000.000 - 7.200.000 = 10.800.000 million its a huge amount of money and that money dont reflect the entire year. Lets say in 1 year (12months) GW sell (lower estimates) 1,5million copies. 30 * 1.500.000 = $45.000.000 million. 40% (for taxes/whatever) of that is 18.000.000. 45mil - 18mil = 27mil . lets say 60% of 27mil is for co-workers and company employes. 60% of 27mil is 16.200.000 mil. 27mil - 16,2mil = 10.800.000 million dollars <------------- cash that The Company put in their POCKET. Well its so freaking obvious that GW is giving alot of money to the company and its future is truly bright.

    About WoW I dont know, but its obvious that its giving alot of money too.

    So cut the fanboyism part that you're accusing me because I was a WoW player too. I'm just giving a try to GW and I'm enjoying it as much as I enjoyed WoW. But play WoW again ? Never !

    EDIT: Ohh and its obvious that GW's sales will continue through the years. Next year an expansion will come out (its Called Guild War Chapter 2 cause there's no name right now to it). And in my opinion its a decent way to get incone (you'll need to pay the expansions) instead of forcing a player to pay a fee monthly, forcing them to "use" the money invested. And in long terms its more than obvious that paying a monthly fee is way more expensive than buying an expansion for like $40 an year. I give a perfect 10 to GW the way they charge players. They are interested in money (of course) but that seems not to be the major priority of the company. They're interested in players too, the fun, the legacy of GW. Its said to see that Blizzard is only insterested in money. The support they give to the game is so freaking horrible that I know at least more than 30 friends quited because of that. The truth behind MMO's charging fee is charging for new content (expansion/whatever) not charging $14 for a patch that only correct a bug or something... Again a perfect 10 to the way GW is charging their players...

    ---------------------------------------------------------------------------------------------------------------------------------------
    I'm The Originator, You're The Imitator. I'm The Prototype, You're The Carbon Copy. I'm The REAL... You're The FAKE !

  • CaptainRPGCaptainRPG Member Posts: 794

    $30 ?! 30 *

    Yeah. For example PS2 cost 200 dollars regular price in gameshops in Tallahasse and 192 dollars. in the city I live in. The prices of the games depends on how well a company knows it will on the market.

    600000 = $18.000.000 million. Lets say 40% of 18million is for taxes/jobs/etc well 40% of 18million is 7.200.000 million. So doing the math what we get ? Simple 18.000.000 - 7.200.000 = 10.800.000 million its a huge amount of money and that money dont reflect the entire year.

    You have some bad math there. The video game business is like the movie business, except everyone gets a piece of your ticket money. Shipping, retailers, etc. get a 40% (collectively) of your money and when finally get your money back for the game, the company gets it before you do. The money left over is dispense amongst the works according to their position and earnings. (50,000 to 100,000 a year.) If a game does well, like a movie studio, the company gives them more money and time to work on a sequel.

    Also take in consideration that products, especially games, have a 3 month high selling period. (Sales are never constant) After the third month, the game value drops and sales drop. Sales only pick up during the Holiday season. Lastly, it's pretty critical that guild wars didn't sell well in Koreans because that means ANet will have to cut off shipping to Korea and aim for Europe and America. If the game future sequel doesn't do well Guild Wars will less and less of a business in other regions. Overseas sells are critical just like a movie.

  • pingopingo Member UncommonPosts: 608



    Originally posted by CaptainRPG

    $30 ?! 30 *
    Yeah. For example PS2 cost 200 dollars regular price in gameshops in Tallahasse and 192 dollars. in the city I live in. The prices of the games depends on how well a company knows it will on the market.
    600000 = $18.000.000 million. Lets say 40% of 18million is for taxes/jobs/etc well 40% of 18million is 7.200.000 million. So doing the math what we get ? Simple 18.000.000 - 7.200.000 = 10.800.000 million its a huge amount of money and that money dont reflect the entire year.
    You have some bad math there. The video game business is like the movie business, except everyone gets a piece of your ticket money. Shipping, retailers, etc. get a 40% (collectively) of your money and when finally get your money back for the game, the company gets it before you do. The money left over is dispense amongst the works according to their position and earnings. (50,000 to 100,000 a year.) If a game does well, like a movie studio, the company gives them more money and time to work on a sequel.
    Also take in consideration that products, especially games, have a 3 month high selling period. (Sales are never constant) After the third month, the game value drops and sales drop. Sales only pick up during the Holiday season. Lastly, it's pretty critical that guild wars didn't sell well in Koreans because that means ANet will have to cut off shipping to Korea and aim for Europe and America. If the game future sequel doesn't do well Guild Wars will less and less of a business in other regions. Overseas sells are critical just like a movie.



    So are you saying that GW is screwed or that they have done well?
  • ramadinramadin Member Posts: 1,304
    Whats a "failue"?

    -----------------Censored------------------

  • pingopingo Member UncommonPosts: 608

    It's just - Diablo 2 and Lord of the destruction sold over 18 million combined.

     

    Here we have a great game that gets amazing reviews, is the highest rated on this site and has gotten praise for everywhere and is made by some of the most talented developers in the industry and published by the biggest company in the worlds of MMORPGs, NCsoft. On top of that, it does not have a fee and looks great.

     

    So has it not sold better? I think its a really awesome game thats not only innovative but also uniqe and its own with its 8 class system and its mindset on pvp. its not perfect and it has bugs and design problems to be narrowed out but both dev support and patches have been great and there seems to be a nice in game community in it.

  • LanmoragonLanmoragon Member Posts: 994

    Hasnt the game only been out since April? So they are giving it a few months to get all of those sales?...somebody doesnt know how to research.

    Also they made a few exaggerations(dont care enough if I spelled it right) and understatements? Saying that Lineage and Lineage 2 offer access to thousands of users? Try millions of subscribers. The only other game that has come out that could possibly been seen as "weakening" NCSofts position as a leading developer is WoW, which couldnt WoW then be said to weaken every MMO companies position?

    Although I know they where stating some facts about what NCSoft said, just seemed like they underlined and took a few potshots at the company.

  • LanmoragonLanmoragon Member Posts: 994


    Originally posted by pingo
    It's just - Diablo 2 and Lord of the destruction sold over 18 million combined.

    Here we have a great game that gets amazing reviews, is the highest rated on this site and has gotten praise for everywhere and is made by some of the most talented developers in the industry and published by the biggest company in the worlds of MMORPGs, NCsoft. On top of that, it does not have a fee and looks great.

    So has it not sold better? I think its a really awesome game thats not only innovative but also uniqe and its own with its 8 class system and its mindset on pvp. its not perfect and it has bugs and design problems to be narrowed out but both dev support and patches have been great and there seems to be a nice in game community in it.


    Diablo 2 has been out for over 5 years. Its expansion has been out for a number of years. Also having an expansion adds alot more sales to the figure. GW hasnt been out for 5 months, and doesnt have an expansion. You want it to sell 18 million already? I think that was what you where getting at....

  • pingopingo Member UncommonPosts: 608

    but still.

    a bad game like halo 2 sold 5 million copies in 3 weeks.

     

    how can a good game so sell much less?

  • CaptainRPGCaptainRPG Member Posts: 794

    So are you saying that GW is screwed or that they have done well?

    They doing well. They aren't taking a dirt nap yet, but because their game doesn't appeal to Koreans, they have to focus sell on Europe and America. As long as they can generate more customers for their games to make up for the lost, GW will continue to have a future.

  • Cr7pt0rCr7pt0r Member Posts: 30

    Its freaking obvious that GW is giving alot of money. I'll not argue about this anymore.

    Saying that in 1 year 1,5million copies was sold (really lower estimates). 40% of that sales are for taxes/stores/extra sellers/etc (an estimate too, not accurate, but 40% is a significant huge amount of money). Saying each copy of the game cost $30 (really lower price cus in most of the online shops GW cost $49). Doing the math (I'm studying computer science and system engeneering 4º year, I know how to do math) 1.500.000 * 30 = 45.000.000 million. Taking 40% of 45mil to pay the taxes/whatever we get 45mil - (45mil * 0,4) = 27.000.000 million. 27 mil goes to the company but as we know the company have some emploeys/etc. Lets say that 60% of 27mil pay that emploeys/etc. So what we get ? Simple: 27mil - (27mil - 0,6) = 10.800.000 million <--- this cash is totally clean of taxes and payments and whatever cus all was payed. So the company put in their pockets 10,8million dollars. That's enough said. (I know isnt an accurate estimate but its obvious that the company's gain is huge... even if the estimate error is little huge). So enough said.

    ---------------------------------------------------------------------------------------------------------------------------------------
    I'm The Originator, You're The Imitator. I'm The Prototype, You're The Carbon Copy. I'm The REAL... You're The FAKE !

  • dreadboy1991dreadboy1991 Member Posts: 25
    umm i like monkeys

    stoners live and stoners die but in the end we all get high so if in life you dot succeed fuck it all and smoke some weed

  • Cr7pt0rCr7pt0r Member Posts: 30



    Originally posted by CaptainRPG

    So are you saying that GW is screwed or that they have done well?
    They doing well. They aren't taking a dirt nap yet, but because their game doesn't appeal to Koreans, they have to focus sell on Europe and America. As long as they can generate more customers for their games to make up for the lost, GW will continue to have a future.



    Strange that GW doesnt appeal in Korea. Most of the time the "FAVOR" is in USA or ASIA (and almost never in Europe), Korea is part of ASIA right ? Maybe I'm wrong but I doubt.

    ---------------------------------------------------------------------------------------------------------------------------------------
    I'm The Originator, You're The Imitator. I'm The Prototype, You're The Carbon Copy. I'm The REAL... You're The FAKE !

  • poncho77poncho77 Member Posts: 5

    650,000 times $50.00 is still a good amount of cash

    just think if they were a p2p.... $15 to  $20 a month times 650,000..... oops

    and yes i realize no monthly fee is a huge contributor to their 650,000

     

  • CaptainRPGCaptainRPG Member Posts: 794



    Originally posted by Cr7pt0r

    Its freaking obvious that GW is giving alot of money. I'll not argue about this anymore.
    Saying that in 1 year 1,5million copies was sold (really lower estimates). 40% of that sales are for taxes/stores/extra sellers/etc (an estimate too, not accurate, but 40% is a significant huge amount of money). Saying each copy of the game cost $30 (really lower price cus in most of the online shops GW cost $49). Doing the math (I'm studying computer science and system engeneering 4º year, I know how to do math) 1.500.000 * 30 = 45.000.000 million. Taking 40% of 45mil to pay the taxes/whatever we get 45mil - (45mil * 0,4) = 27.000.000 million. 27 mil goes to the company but as we know the company have some emploeys/etc. Lets say that 60% of 27mil pay that emploeys/etc. So what we get ? Simple: 27mil - (27mil - 0,6) = 10.800.000 million <--- this cash is totally clean of taxes and payments and whatever cus all was payed. So the company put in their pockets 10,8million dollars. That's enough said. (I know isnt an accurate estimate but its obvious that the company's gain is huge... even if the estimate error is little huge). So enough said.




    Everything happens in this order.

    1. Retailer, Advertising and Shipping

    2. Game product sells.

    3. 40% revenue is use to pay off #2.

    4. Money comes back to NCSoft.

    5. Money is dispense amongst the workers after NCSoft gets it first and they are paid accordingly to their roles and time.

    6. NCSoft greenlights another project, giving ANET more time and money.

     

    Strange that GW doesnt appeal in Korea.

    I believe it was said that Korea internet didn't buy because the players could be charged to play a free game (in the cafe of course) or something to that effect.

  • anarchyartanarchyart Member Posts: 5,378

    Look at the games that are popular in Korea. It's like Korea is the bizzaro world for the US market. Lineage 1 has over 4 million subscribers there. I don't know about you but I wouldn't touch Lineage 1 with a 10 foot pole. Their tastes are "different" than ours.

    650,000 units sold is not a failure. NCsoft is the biggest online gaming company there and they probably expected to sell 10 million. Reality check.

    image
  • pingopingo Member UncommonPosts: 608

    I was told that it was really good considering that ArenaNet is a new company with a new uniqe game.

    I guess we also have to remember that Diablo 2 could be played off line. GW cannot. I run often into people who thinks it costs money a month to play or requires you too buy expansions packs constantly.

     

    Does GW have better chances in Tailand, China, and Japan?

     

    But I just think that the Koreans are way to hardcore for guild wars. They can pvp because they use so much time on it, but I think its more their culture to raid and grind like Lineage and WoW is mostly about!?:)

  • herculeshercules Member UncommonPosts: 4,925
    Still one of the top 10 selling pc game in USA/UK so i doubt it is a failure.
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