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Broken shop items and gold farming.

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  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by ariboersma

    Originally posted by RizelStar


    Originally posted by ariboersma


    Originally posted by Ruien

    1 thing i want to point out about your post. The fallacy that being banned causes gold farmers grief. This just isnt true. Maybe it was true back when MMOs began but not today.

     

    Gold farmers buy very very few accounts and those accounts are insulated so heavily that  no one not even the game company knows who they are.  Most accounts you see gold farming activity on are free, paid for with stolen credit cards or just plain hacked. These are throw away accounts and the gold farmers know this.

     

    he speaks the truth. My question and no one seems to coment on it but HOW on earth would a bot even work in GW2.. it wouldn't and even if the farmers had to go back to actually playing... how does it hurt us as fellow players? The only way I could see them hurting other players is by mass attendance at events and just standing there.. but then the event would fail and they would get nothing. The game itself is nearly botproof.. challenging fighting system with not much reward for grinding random mobs, as well as a changing world.

    If you just go there and do nothing like what bots normally do you won't get no credit period.

    Unless someone has a bot that can fight and participate, for example if people complete the event your in but all your doing is standing there you won't get nothing at all.

    Maybe there are more advance bots.

    yes but wont it make the event think there are more people fighting? I am saying like say 5 players and 5 standing around farmers or ineffective bots .. will this make the event scale to 10 and make it very hard for the 5 players?

     

    No that absolutely will NOT make the game scale up to 10.  Colin already stated in an interview (which I can't find at the moment) that the game can gage level of contribution, so the five people doing nothing will not be counted nor will they earn any loot.

    President of The Marvelously Meowhead Fan Club

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by blognorg

    Originally posted by doragon86


    Originally posted by blognorg



    If the moderator didn't edit out half of my post, you would have seen that it wasn't the boosts that I was talking about. I was referring to the resurrection orbs and the gear repair kits. No, I don't think that they breach P2W territory, however I feel that they contradict some of the core game mechanics. 

     

     

    What core game mechanics do they contradict? I only see those items as a convenience.

    Well, the game is designed so that your gear can break, and that you have to go to an NPC to get it fixed. It acts as both a gold sink and as a death penalty. I can see something like this becoming the norm for dungeons, and people might actually be alienated from parties if they choose not to use them. 

     

    I think the resurrection orbs are worse though. One the game's main qualities is that every player can revive one another, and get rewarded for doing so. Being able to resurrect yourself contradicts the that philosophy of the game. Reductio ad absurdum: if everyone were to use them, it would be a totally different game, hence they alter the mechanics.

     

    Mind you, I'm not saying that these items are P2W, or that they break the game. I just don't really like what they do, and I feel that they take away from what ArenaNet has established.

    You do realize that its 3$ a pop right? id rather play good than use those things.

    Also for the repair kits, you do realise that you can leave the dungeon, teleport to a repair station and come back like nothign  happened right? Should take about 2 minutes max.

  • 2D34DLY4U2D34DLY4U Member UncommonPosts: 62

    The only thing I saw in the leaked and non NDA therefore discussable afaik content was the infamous lootboxes with keys, this system is basically a concealed form of gambling that is becoming increasingly popular in MMO cash shops and that IMO should be banned altogether. As a community we should be very much against this crap.

    I am NOT against a studio having a microtransaction shop in a game, to finance development by offering convenience items or even P2W items. I don't like P2W games and won't play them, but I am not against it as long as it's public and everyone knows what they are getting themselves into when they create a char. I am very much against a game company making a lootbox that drops an awesome uber item 0.1% of the time and selling it gazillions of times in their cash shop, basically this is an undercover form of gambling.

    If a restaurant owner charges me 100€ for a meal he may be stealing money from me but he is still selling me food and I can choose to go eat at his restaurant or not. It's my choice.

    If a restaurant owner plays stupid odds games with me where I may get a meal or not, he is no longer selling me food but instead he is gambling with me, doing the same thing as a casino, the only difference is that the prize is food. He is no longer in the restaurant business since he is no longer selling food, he is selling odds of winning something.

  • MalaksbaneMalaksbane Member Posts: 148



    Originally posted by Fir3line
    just saying, bots don't need visual queues, only to hack the info of what mobs are doing

    True, but that info might be a lot less accessible - and depends on what info the client gets and what info stays on the server. It's certainly going to be harder then with key-based targeting that many games use
     

  • blognorgblognorg Member UncommonPosts: 643

    Originally posted by austriacus

    Originally posted by blognorg


    Originally posted by doragon86


    Originally posted by blognorg



    If the moderator didn't edit out half of my post, you would have seen that it wasn't the boosts that I was talking about. I was referring to the resurrection orbs and the gear repair kits. No, I don't think that they breach P2W territory, however I feel that they contradict some of the core game mechanics. 

     

     

    What core game mechanics do they contradict? I only see those items as a convenience.

    Well, the game is designed so that your gear can break, and that you have to go to an NPC to get it fixed. It acts as both a gold sink and as a death penalty. I can see something like this becoming the norm for dungeons, and people might actually be alienated from parties if they choose not to use them. 

     

    I think the resurrection orbs are worse though. One the game's main qualities is that every player can revive one another, and get rewarded for doing so. Being able to resurrect yourself contradicts the that philosophy of the game. Reductio ad absurdum: if everyone were to use them, it would be a totally different game, hence they alter the mechanics.

     

    Mind you, I'm not saying that these items are P2W, or that they break the game. I just don't really like what they do, and I feel that they take away from what ArenaNet has established.

    You do realize that its 3$ a pop right? id rather play good than use those things.

    Also for the repair kits, you do realise that you can leave the dungeon, teleport to a repair station and come back like nothign  happened right? Should take about 2 minutes max.

    My argument isn't the cost; it's the principle. No, I don't think that the resurrection orbs break the game, but they do contradict the mechanics.

     

    As you know, dungeons are more geared for the hard-core crowd. I guarantee that people are going to be raging about having to wait for their teammates to get a repair. Trust me, not everyone is going to sahre your enthusiasm about the 2 minutes. Like I said, I don't think it's a P2W item, but it has the potential to negatively affect other players. If everyone in your dungeon party is using them, you won't feel pressure to use them as well? And even if you don't, others will.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by blognorg

    Originally posted by austriacus


    Originally posted by blognorg


    Originally posted by doragon86


    Originally posted by blognorg



    If the moderator didn't edit out half of my post, you would have seen that it wasn't the boosts that I was talking about. I was referring to the resurrection orbs and the gear repair kits. No, I don't think that they breach P2W territory, however I feel that they contradict some of the core game mechanics. 

     

     

    What core game mechanics do they contradict? I only see those items as a convenience.

    Well, the game is designed so that your gear can break, and that you have to go to an NPC to get it fixed. It acts as both a gold sink and as a death penalty. I can see something like this becoming the norm for dungeons, and people might actually be alienated from parties if they choose not to use them. 

     

    I think the resurrection orbs are worse though. One the game's main qualities is that every player can revive one another, and get rewarded for doing so. Being able to resurrect yourself contradicts the that philosophy of the game. Reductio ad absurdum: if everyone were to use them, it would be a totally different game, hence they alter the mechanics.

     

    Mind you, I'm not saying that these items are P2W, or that they break the game. I just don't really like what they do, and I feel that they take away from what ArenaNet has established.

    You do realize that its 3$ a pop right? id rather play good than use those things.

    Also for the repair kits, you do realise that you can leave the dungeon, teleport to a repair station and come back like nothign  happened right? Should take about 2 minutes max.

    My argument isn't the cost; it's the principle. No, I don't think that the resurrection orbs break the game, but they do contradict the mechanics.

     

    As you know, dungeons are more geared for the hard-core crowd. I guarantee that people are going to be raging about having to wait for their teammates to get a repair. Trust me, not everyone is going to sahre your enthusiasm about the 2 minutes. Like I said, I don't think it's a P2W item, but it has the potential to negatively affect other players. If everyone in your dungeon party is using them, you won't feel pressure to use them as well? And even if you don't, others will.

    Out of everything I've seen in the shop, only the Rez Orbs bother me.  I know they are just time savers and all, but I can see people bitching if you don't have one and everyone else does.  It'll happen in PuGs mostly, but I definitely see it happening.  Then you start feeling pressure to buy them just so you don't feel like you're showing up at the party underdressed.  Bad idea.  

    I got that in DDO playing a caster and feeling that I needed to buy mana pots in the shop because their drop rate was so restricted.  Nothing worse as a caster than to run dry on mana between shrines and end up being baggage for the next 5 or 10 minutes, *especially* in a PuG with strangers or acquaintances.

    Orbs may not be P2W, but I don't think they'll have any kind of positive effect of community cohesion.

  • SaintPhilipSaintPhilip Member Posts: 713

     


    I  am looking at this through a different angle I suppose as I not only fully endorse the Cash Shop- But wish to see it expanded.


     


    First, there needs to be two tiers of cash shop.


     


    Tier 1: Regular cash shop (available to everyone)


     Tier 1 Cash Shops are like dingy little bars. Everyone can enter- Even the dregs of society.


     


    Tier 2: VIP Cash Shop (available to the elite- the real supporters of the Game)


    Tier 2 Cash Shops are like Sophisticated “Clubs” with exclusive membership.


     


    I envision my Avatar walking into the Tier 2 Cash Shop to be greeted by Virtual Hookers holding Bowls of Virtual Blow. Virtual Massages with virtual happy endings… All the NPC’s know my name and personally greet me. I get a special Cape (the only Cape in the Game) Just for entering this bastion of uburness. All this is included in my $10.00 VIP Pass (one use)


     


     I walk up to the super select Shopkeeper NPC who sells all kinds of awesome clothing and accessories (only Gray Rags that say “I am a Dumb Ass”  are in the game. For $10.00 you can have the “I am a Dumb Ass “ sign removed in the “Standard” Cash Shop) and emotes like “Tea Bagging” and other obscene things I can do to my opponent.


     


    Across the room is the Super Awesome NPC of Weapons. There is nothing “Gamebreaking” since there are weapons in the standard game with similar stats- These weapons give “Finishing moves” though (not available in game) where I hack limbs off of my opponent, beat him his own limbs and piss on his corpse…You don’t “Have” to have these weapons…Weapons with similar stats can be gained by farming a Boss who spawns once a week with a 1:1,000,000,000,000 chance of good drop.


     


    Devs need to make a living too ya know.


     

  • DreadbladeDreadblade Member Posts: 384

    Have not seen a NCsoft game yet that was not filled with gold farmers, GW1, AION, L2 nuff said, this game will too.......................

    image

  • HTdebuglachHTdebuglach Member Posts: 36

    Originally posted by 2D34DLY4U

    The only thing I saw in the leaked and non NDA therefore discussable afaik content was the infamous lootboxes with keys, this system is basically a concealed form of gambling that is becoming increasingly popular in MMO cash shops and that IMO should be banned altogether. As a community we should be very much against this crap.

    I am NOT against a studio having a microtransaction shop in a game, to finance development by offering convenience items or even P2W items. I don't like P2W games and won't play them, but I am not against it as long as it's public and everyone knows what they are getting themselves into when they create a char. I am very much against a game company making a lootbox that drops an awesome uber item 0.1% of the time and selling it gazillions of times in their cash shop, basically this is an undercover form of gambling.

    If a restaurant owner charges me 100€ for a meal he may be stealing money from me but he is still selling me food and I can choose to go eat at his restaurant or not. It's my choice.

    If a restaurant owner plays stupid odds games with me where I may get a meal or not, he is no longer selling me food but instead he is gambling with me, doing the same thing as a casino, the only difference is that the prize is food. He is no longer in the restaurant business since he is no longer selling food, he is selling odds of winning something.

    So True but most of these fanbois will never see through the BS that ANET is feeding them, but will defend it till the end.

  • EvilestTwinEvilestTwin Member Posts: 286

    Originally posted by HTdebuglach

    Originally posted by 2D34DLY4U

    The only thing I saw in the leaked and non NDA therefore discussable afaik content was the infamous lootboxes with keys, this system is basically a concealed form of gambling that is becoming increasingly popular in MMO cash shops and that IMO should be banned altogether. As a community we should be very much against this crap.

    I am NOT against a studio having a microtransaction shop in a game, to finance development by offering convenience items or even P2W items. I don't like P2W games and won't play them, but I am not against it as long as it's public and everyone knows what they are getting themselves into when they create a char. I am very much against a game company making a lootbox that drops an awesome uber item 0.1% of the time and selling it gazillions of times in their cash shop, basically this is an undercover form of gambling.

    If a restaurant owner charges me 100€ for a meal he may be stealing money from me but he is still selling me food and I can choose to go eat at his restaurant or not. It's my choice.

    If a restaurant owner plays stupid odds games with me where I may get a meal or not, he is no longer selling me food but instead he is gambling with me, doing the same thing as a casino, the only difference is that the prize is food. He is no longer in the restaurant business since he is no longer selling food, he is selling odds of winning something.

    So True but most of these fanbois will never see through the BS that ANET is feeding them, but will defend it till the end.

    How is this any different than the TF2 Mann Co. Crates?   

  • FangrimFangrim Member UncommonPosts: 616

    Everyone who ever played an MMO is a gold farmer to some extent.With thier gold-gems-shop items policy it will create even more gold farmers.I for one will take advantage of any opportunity to farm some gold I find so that I can trade it for gems.They made this game like this so thats the way it will be played.


    image

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